This magic set of swords are fabled in their power, a single one being able to turn the tides in a battle. This however isnt a single sword, but the whole set in one. You can change the current sword with a thougth. Be aware, the sword effects only last while they are in their active form.
Sword of Truth and Justice: So long you feel that your cause is just, you gradually keep gaining strength while in combat.
Sword of Once and Future: You can see the moves your opponent will use, and your reaction time increases.
Sword of Sinew and Steel: Hits caused by the sword will turn the target brittle, stacking to the point that a gust will break them. This damage is hard to recover.
Sword of Forge and Frontier: Each hit that lands on the enemy increases in force on the next hit. It is cumulative, not multiplicative.
Sword of Hearth and Home: Your allies gain strength and vitality while around you, their resolve to fight will grow,slowly healing their wounds.
Sword of Light and Shadow: When causing damage to an enemy, you drain them of their vitality. You can use this energy to heal yourself or an ally.
Sword of Feast and Famine: The longer you fight an enemy, the faster they will tire, the more their wounds will bleed and fester, slowly draining than of their force.
Sword of Body and Mind: Each time you attack, you create an echo that has the same powers as you. That echo lasts for 15 seconds, and coordinates telepathically with you.
Sword of Fire and Ice: The sword is covered by a cold-fire that spreads on your enemies and can't be extinguished. You can select what it will hurt and won't.
Sword of War and Peace: While this sword is active, you get stronger the more allies you have, and your enemies slowly lose the will to fight.