As long as you have at least one projectile left, you will never run out. You can create phantasmal copies of your ammo that work just as well as the original, though they do dissipate 10 seconds after impact.
Cost: 2 SP
As long as you have at least one projectile left, you will never run out. You can create phantasmal copies of your ammo that work just as well as the original, though they do dissipate 10 seconds after impact.