Project V17/Powers/Shardless/Keystone Powers/Builder

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Builder

Cost: 25 SP

You have access to a hexagonal grid of empty 127 nodes. These nodes can be filled with specialized modules which can be connected together to form a power, each module provides one component of the power. The strength of a power is determined by its highest level module and incurs a penalty of 1/10th of a level for every module 3 or more levels below the maximum.

The powers you create cannot create knowledge out of nowhere, any Thinker or Tinker power starts with an empty database unless you fill it with data you already have.

Every day, you generate 10 base level modules. Those modules can be specialized to be used in powers and there are hundreds of possible module specializations, some only available for higher level modules. Modules can be specialized to handle logic or data processing, however you will need to combine multiple of them to handle complex tasks. (Picking Electronics Engineering related Skills or Tinker powers makes you proficient with the language.)

You can upgrade a module by fusing it with one or more other modules. Level 2 needs 3 total levels, level 3 needs 6 total levels, level 4 needs 10, etc. (Costs up to level 9: 1, 3, 6, 10, 15, 21, 28, 36, 45). Each level is approximately 'worth' 3 SP - a power built out of level 4 modules will thus be equivalent to one valued at 12 SP in this document. Once fused they cannot be split and will only retain a single specialization of your choice. A module always uses one slot regardless of its level. You can store up to 200 spare modules of any level.

Over time, the number of nodes, the number and level of generated modules, and other aspects of your power will grow.

Embedded Engineer

Your cores now attach to the grid and are able to interface with specialized modules. Emulation cores use 7 nodes in a circular formation, other cores use 3 nodes in a triangular formation).

Your grid starts with 271 nodes.