Project V17/Powers/Shardless/Magic and Mystic Powers/Transcension Fields (The Gods are Bastards)

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Transcension Fields (The Gods are Bastards)

Cost: 15 SP (Elder World-WalkerWorld-Walker)

Transcension Fields, otherwise known as Magical Fields, are psycho-reactive fields that can be manipulated by sapiens. There are four main fields that are used by mortals: Fae, Arcane, Holy, and Infernal. There is a fifth subcategory known as Shadow Magic that refers to the magic that does not fall into one of the four.

Fae Magic involves communion with nature and spirits, and drawing on their power to cast. It is the most imprecise yet can have subtle and subjective effects. Its practitioners are called Witches. The main barrier for power in Fae Magic is the kinds of spirits you can call on to do your bidding.

Arcane Magic is the most precise and versatile, yet it involves the most amount of steps to achieve any effects. Its practitioners are called Wizards. The main barrier for power in Arcane Magic is the amount of power you can store in your aura.

Holy Magic is used primarily by Clerics, and can be used for healing, shields and burning. It is also the type of magic that is best at manipulating the mind. The main barrier for power in Holy Magic is the amount of power you can channel before you burn out.

Infernal Magic is used by Warlocks, and is used in Demon Summoning, and is the primary method of tapping Shadow Magic due to its corrosive effects on reality. It is incredibly versatile, but it's Infernal Corruption risks cancer in its wielders if they mess up. The main barrier for power in Infernal Magic is how much you can safely handle at a time, without corrupting yourself.

With enough research and preparation, you can achieve anything with this power.