Project V17/Powers/Shardless/Mental and Psychic Power Upgrades

From Worm CYOA Wiki

Sherlock Scan

Cost: 8 SP

Required: Holmes

Your ability to plan and make predictive deductions is truly staggering. Whether in a bout of fisticuffs or at the chessboard, you are dozens of steps ahead of your opponents. Able to visualize entire engagements from beginning to end before the first blow is ever struck. This power includes minor supporting improvements to general intelligence, mental processing speed, multitasking ability, and senses.

Elementary, My Dear (Type-Moon)

Cost: 3 SP

Required: Sherlock Scan

Required: Tattletale,Sarah Livsey/Lisa Wilbourn,

Elementary, My Dear: It's Quite Simple, My Friend is the Noble Phantasm acquired by Sherlock Holmes when materialized as a Servant. It is his Origin of "Elucidation" sublimated as a Noble Phantasm.

Even if the enigma that is being opposed is truly an unresolvable mystery, the route and the clues that will finally arrive at the truth of it will "appear" without exception. For example, even if the key to a treasure chest is lost, the key will end up "not being lost", and it appears that it can be definitely discovered somewhere in the world. (However, as one would expect, it does not suddenly appear in the middle of one's hand, and wherever it is, you and your collaborators must discover it.)

Second Breakthrough (Girl Genius)

Cost: 10 SP

Required: A Spark of Genius (Girl Genius)

Your talents with the sparks cross the basic boundaries all the way, transforming you into something altogether beyond. You have had the second breakthrough, the transformation that makes you from a Spark into true Spark Royalty!

You're not a fully grown, matured God-Spark quite yet, but you’re well on your way to becoming one. Along with having psychic powers like levitation and telepathy, you can release blasts of pure energy to scour your foes from the earth. You can see in more than three dimensions, and even interact with beings beyond the mortal plane in several ways. You have the power to shapeshift freely, going from giant to normal in an instant, and acquiring any color, appearance or form you desire.

You can possess willing subjects, and break any mind control or subversion on your subjects. You can control energy in various forms, most of them rather unspecified. Most importantly, of course, your talents with actual Sparking transcend any ordinary sparks entirely, being almost as much beyond them as they are beyond mundane scientists. You have a surfeit of ideas, almost as if you can do anything!

You don't even need to bother with Madness Places very much anymore, that is, being 'Suspended in an Eternal Moment of Supreme Clarity'. You do retain your ability to scare lesser minds out of their skin just by talking. Oh, and you gain a rotating halo of any symbols of your choice, turning around your head in an endless circle. You can hide the obvious bits of this, but why would you want to?

The Emperor of Mankind (40k)

Cost: 5 SP (The Progenitor of Man (Records of Ragnarok))

Cost: 15 SP (The Progenitor of Man (Records of Ragnarok))

Required: Alpha Plus-Class Psyker (40k)

Required: Primarch (40k)

Required: Perpetual (40k)

You become one with the Emperor of Mankind. Gaining his skills, training, powers, body, knowledge, and more. You are the new man. Ready to lead mankind to glory, or ruin. It is up to you whether this is a soul fusion, or merely you gaining his powers, knowledge, and gifts.

Krork (40K)

Cost: 25 SP

Required: WAAAGH Energy (40k)

Required: Ork Mekboy (40k)

Ya ain't no dumb git, ya got da spirit of a proper Krork, straight from da War in Heaven! Standin' tall at over 12 meters, ya make dem Primarchs look puny in comparison. But 'ere's da thing, ya ain't gotta ditch yer 'uman body! Ya can keep yer human form while still possessin' da might of a Krork.

As a Krork, yer WAAAGH! unleashes a might dat can match a whole planet filled with Orks. From yer mighty self, spores burst forth, growin' into full-grown Krorks in just a few days. An' don't ya worry, even on yer own, ya can recreate any o' dem jaw-droppin' feats dem Orks pulled off durin' da War of da Beast. Ya can WAAAGH! so krumpin' hard, it punches a 'ole through space-time, lettin' ya travel anywhere ya want in a flash. Turn a moon into yer very own FTL ship, smashin' enemies left an' right with yer unstoppable power. Empower yer fist, an' ya can smash continents, reducin' 'em to rubble with a single wallop. Even scraps and trash can be transformed by yer Kustom-Mek skills into devices dat'll give dem zoggin' Necrons a propa fight, jus' like da good ol' days of da War in Heaven.

Pariah (40k)

Cost: 10 SP

Required: Blank (40k)

A Pariah is a designation given to a Blank whose Pariah Gene is dominant in their genetic makeup. This allows them to hold no presence within the Warp, thus showcasing no "soul" and in turn rendering them near immune to Daemonic Possession and other Warp affects. Your aura of "otherness" is so powerful that a baseline Human, let alone the psychic attenuated, find it impossible to be in your presence.With your aura, this can quickly proven to be immediately fatal for any psykers within its area of affect. Unlike Blanks, true Pariahs can also siphon off and thrive on the psychic energy of psykers, breaking the connection between the Warp and the Materium wherever they go.

Omega Minus Plus Null (40k)

Cost: 15 SP

Required: Pariah (40k)

Your power as a null has been elevated beyond the previous maximum rank thought possible making you the first and only Omega minus plus level pariah.

Your negative psychic power is so great that it has the range to cover an entire city and it is so strong that even psyker the like of Malcador the Sigillite and Magnus the Red would have their psychic power completely nullified in your presence and any chaos demon foolish enough to get near you would be instantly obliterated and granted true death by your power, even greater demon can not resist your anti-psychic might.

Unlike normal Pariah you have great control over your power, capable of turning it on or off, dialing its intensity or even choosing who will be hit with your ability and who will not be.

The Barrier Between Levels (Raildex)

Cost: 10 SP

Required: Esper (Raildex)

The barrier between levels is, to a degree, related to one's own Personal Reality. Your strong mind has resulted in a particularly strong Personal Reality, to the point of doubling your growth rate and pushing your power to Level 4, becoming a tactical asset to an army. Your power may even be of such strength that you would normally be at Level 5, but still binding you with its strength alone to the point that you can't use it at that level of power without potentially killing yourself. As a bonus, the strength of your Personal Reality enables you to, with time and training, do things in-line with your personal reality that don't make scientific sense, such as creating ice from nothing as a hydrokinetic, manipulating psychic energy, and off-setting potential negative side effects of foreign powers through imagining something else as part of your body to have it target that instead.

SYSTEM (Raildex)

Cost: 10 SP

Required: Esper (Raildex)

The goal of SYSTEM is to understand the will of Heavens, and to do so, one needs a body who surpasses humans. You are closer to that than most, holding a good deal more power, computer-level calculative ability, and a comprehensive understanding of the phenomena behind your power, naturally improving your improvisational ability with your Esper power, and as a result pushing you to Level 4, on the value of becoming tactically valuable to an army. Additionally, your training has increased your growth rate by 1.5 times over your baseline.

The One Who Wields the Power of God (Raildex)

Cost: 20 SP

Required: The Barrier Between Levels (Raildex)

Required: SYSTEM (Raildex)

Your Esper capabilities are such that you can be considered to wield the power of God. In terms of computational capabilities, you are comparable to multiple supercomputers combined. In terms of defense, you have a particularly potent technique which makes you practically unkillable such as automatic vector shielding or a mentally networked clone hivemind. In terms of potency you can use your Esper power on a planetary scale. In terms of versatility you can use your Esper power to affect practically anything and even develop incredible new applications of your power on the spot.

On top of all of that, in times of emotional extremes, particularly emotional breakthroughs and breakdowns, you hold the capacity to develop angelic power, manifesting features like wings and a halo made up of otherworldly matter which take a form reflecting your Personal Reality at the time, albeit it may also be influenced through exposure to metaphysical phenomena like magic. The use of this angelic power massively boosts your Esper ability and can even unlock strange new abilities, particularly in cases of exposure to exotic metaphysics, however the use of this power is exhausting. After your first use of each form of this power you will need to experience similar emotions to use it again, but you don't need to feel those emotions to the same degree. With enough experience you may develop the ability to use this power on command.

Be warned that you will need to learn to manipulate each new thing you encounter, albeit it will presumably take you far less time to do so than practically anyone else.

TRUTHS BEST FORGOTTEN (Omori)

Cost: 50 SP

Required: Daydreamer (Omori)

You arise from the Sunken Depths—a realm of collective unconscious, your true form takes shape—an entity made of thoughts, yet tainted by it's darkness, and turned into an Eldritch TRUTH. Through this, you can effortlessly command the shadows of the collective unconscious, shape thought constructs, summon formless horrors, assume mysterious disguises, and dispatch ethereal messengers. These shadows corrupt all they touch, but you can choose to suppress or embrace the corruption. The darkness that once tainted you now grants you control over the shadows.

Connected to fear and hysteria, you wield the power to invoke AFRAID—an overwhelming emotion that leaves others helpless. Specific fears and phobias become weapons, crippling your foes. Yet your true form, the complete TRUTH, devoid of shadows, is a mind-shattering horror beyond even the strongest will.

Invincible you are not, but your resilience renders brute force futile. Attempts to alter or erase you prove futile, as the TRUTH within rapidly unravels such changes. Reality distortion struggles to violate your existence, even banished you will always return.

Boundaries hold no power over you as the TRUTH sets you free, granting passage through boundaries and effortless traversal of worlds. The darkness beneath the Abyss and similar realms of chaos become your dominion, unhindered by their perils.

Unveiling ancient forbidden truths, linked to the origins of the world, beckon you as shadows guide you toward their elusive secrets—fragments of a forgotten primordial TRUTHS long buried. Over time, you can intertwine and blur the line between reality and the Sunken Depths, allowing you to transform others into your vessels, trap the unwary to stumble through, and cast your silhouettes into every corner of reality.

Laplace Determinism (Darwin's Game)

Cost: 8 SP

Required: The Principle Of All Things (Jigokuraku)

Your mind has transcended its previous limits, as it now operates like a quantum computer capable of processing data at an unprecedented scale, far surpassing even the world's greatest supercomputers. Your mental prowess now extends to all things related to numbers, and through it, you gain the ability to simulate and analyse any scenario, even peering into the future with near absolute accuracy. With this, you can identify weak points, sense the surrounding area through vibrations, measure things perfectly with a glance, leverage your strength perfectly, effortlessly estimate your target's height, weight, age, muscle mass, and even predict their actions and thoughts. You can also use this to determine whether there are traps around you or detect the presence of external substances such as poisons.

With this newfound capability, you can peer into the future, foreseeing events with astonishing precision. While your predictions remain incredibly accurate, over 99.9%, within a span of a few weeks, calculating further into the future requires an extensive amount of data gathered to achieve higher than a 66.6% level of accuracy.

In addition to your advanced calculations and predictions, you discover the ability to apply Laplace's to yourself. By invoking this technique, you enter a profound state of contemplation, within which you are able to instantly assess the entirety of knowledge within your mind.

At the pinnacle of your power, when you unleash Laplace to its fullest extent, the floodgates of sensory information burst wide open. Your five senses become augmented, granting you unparalleled understanding of your surroundings. You can perceive the movements, conversations, expressions, and even the heartbeats of vast numbers of people within an entire city. No detail eludes you as you navigate through the intricate tapestry of existence.

The World Writer

Cost: 27 SP

Required: The Writer

Your writing reaches a new level. To a limited degree, you can write about reality around you, changing it as to write. You can cause people to act out as your characters, and turn the world into your story.

But there is a restriction. To use this power, your writing must be flawless. Plot Holes, OOCs, forced events or any other amateurish writing failures will not be tolerated. Should you make any of these mistakes, your power strain against you, unwilling to create a second rated story

Playground of Wonders And Imaginations

Cost: 20 SP

Required: Kid-At-Heart

Required: Daydreamer (Omori)

The lines between what's real and what's fictional has become beautifully blurred around you!

With this, your ability to manifest your dreams into reality reaches astounding heights. Imagination becomes tangible around you, as your wildest fantasies and desires take shape in the waking world. Whether it's whimsical landscapes, otherworldly creatures, or fantastical inventions, your dreams now have the power to transcend the realm of fiction and materialize around you.

But that's not all. In a heartwarming twist, you can now summon your cherished imaginary friends into the real world. Those delightful companions you once conjured solely in your mind are now real, tangible beings with personalities and feelings of their own. They become your faithful allies, and their presence infuses your reality with a sense of magic and camaraderie.

The dreamscape intertwines seamlessly with reality, creating a captivating blend of the fantastical and the concrete. This integration allows you to venture on extraordinary adventures, where every step takes you deeper into a realm of enchantment.

Ultra Instinct (Lookism)

Cost: 10 SP

Required: Fighting Instinct

This is a talent, a talent of a Genius.

With it, you can employ all of your skills in the most efficient manner, fully entrusting your instincts to continuously fight on even when unconscious and at its peak you can utilize this skill constantly, reaching the level of the legendary Shiro Oni.

Wild Instinct (Lookism)

Cost: 10 SP

Required: Fighting Instinct

With this immense power, you are capable of harnessing the raw instincts of an animal. Your fighting skills are enhanced with danger sense and a limited precognition, allowing you to predict your opponent's attacks. Your ferocity, unpredictable nature, and resilience are increased exponentially. Once mastered, you can stand toe-to-toe with the likes of Tom Lee, the Fighting Genius.

Talk no Jutsu

Cost: 15 SP

Required: I Do Not Judge, I Merely Accept

Sometimes the best way to solve your problem is not to beat your opponent into the ground but rather to have a genuine heartfelt conversation with them. With this power your supernatural charisma is boosted even further making you cable of talking sense into even the most vile,tormented and twisted people changing their entire worldview with just a speech. Convincing them to see the error of their way converts them into seeing things your way even overwriting any master effect they might have been under.

This would only work if the following condition is met: -you must have in-depth and personal knowledge of the person you are trying to convince -you must have defeated your opponent or have an 80% chance or above of beating them. -you truly believe that they can change and become a better human being

Ultimate Analyst (Danganronpa)

Cost: 2 SP

Required: Ultimate Talent (Danganronpa)

An Ultimate Talent well beyond those granted by the aforementioned Ultimate Talent power, this is a genetic mutation which turns the irises of your eyes red and grants monstrous analytical capabilities to the point of being capable of predicting the future, creating Ultimate Talents such as becoming an Ultimate Fashionista through predicting and setting trends, and replicating the abilities of other Ultimate Talents through simple observation, with merely their peak abilities being beyond that ease. Of course, getting to this level will require some practice and it does come with the drawback of inevitable boredom, however, this won't necessarily make you into a monster like Junko Enoshima, given the example of Hajime Hinata as the Ultimate Hope.

Ultimate Hope (Danganronpa)

Cost: 3 SP

Required: Ultimate Analyst (Danganronpa)

Rather than simply having one talent, you have every talent known to man at the level of an Ultimate Talent, as well as the talent of the Ultimate Analyst, complete with the noticeably red eyes. Naturally there exists the risk of constant boredom, losing your empathy, and becoming a monster to a higher degree than that of the Ultimate Analyst, however given the example of Hajime Hinata, it is possible to keep your empathy, perhaps not easily, but possible.

Black Mercy (DC)

Cost: 15 SP

Required: Dream Control

The shaping of dreams has evolved further to emulate the alien plant the Black Mercy. This evolution has turned your dreams from mere fantasies you can inflict into entire realities.

The primary feature of the Black Mercy is that by probing the pleasure centers of the target’s mind, a nearly perfect world is created for the victim while their psychic energy is harvested and pulled back to you. During this the victim is entirely paralyzed while they’re transported into the reality, and can only escape after noting small inconsistencies and actively willing themselves awake.

The true power of the Black Mercy however, is that these are not illusions, not Dreams, but full realities that are created and projected from the victim’s desires. Every wife, child, street cleaner, cat or tree, all created and real as the ‘waking’ world. By waking up they ultimately doom this reality to nothingness.

Ten thousand hands of Avalokiteshvara

Cost: 15 SP

Required: Unseen Hands

You now possess the ability to extend an astonishing ten thousand unseen hands simultaneously from your body, with an expanded range of up to 100 kilometers.

These hands are now intricately connected to the life force of all things, so in addition to their inherent destructive power, each hand possesses the ability to siphon the life force when in physical contact with a living being, and then transfer that life force to the user to either heal them or to enhance the overall strength of the hands, as per the user's intention. The targeted individual experiences extreme weakening as their life force is drained, as they shrivel and wither rapidly leading to their expiration. The more the target is exposed to additional hands, the quicker the siphoning process, hastening their demise. Your unseen hands has also gained a high resistance towards psychic attacks of all forms.

You can choose at will whether the unseen hands engage in siphoning the life force of others.

Virulent Hands

Cost: 5 SP

Required: Unseen Hands

A malevolent curse has tainted your Unseen Hands, transforming them into instruments of potent poison and malignant diseases.

Now, in addition to their inherent destructive power, each hand possesses the ability to infect a target with a myriad of rapidly acting diseases upon physical contact. Similar to venom injected through the poisonous fangs of a viper, these diseases will induce severe vertigo, convulsions, muscle paralysis, searing pain, internal hemorrhages, and organ failure within minutes of contact. If left untreated, the target is almost certain to expire within hours. The more the target is exposed to additional hands, the higher the dosage in their system, hastening their demise.

As the user, you are completely immune to the diseases carried by these hands, and you can choose at will whether the hands inject the diseases when in contact with others.

Facsimile Override

Cost: 5 SP

Required: The Best Of Both Worlds

Now with your consent, a hell mode can be activated for this power. In hell mode, whenever the facsimile successfully eliminates the target, it gains the ability to assume the target's body for one hour. The duration of this possession, as well as the revival time for the target, increases by one hour each time the facsimile kills the target. Conversely, each time the target defeats the facsimile, this duration decreases by one hour. If the target manages to kill the facsimile precisely at the one-hour mark, the influence of this power is entirely broken, as initially intended.

During the period of body assumption, the target is compelled to experience their life silently through the perspective of the facsimile, rather than facing the typical darkness associated with death.

Naturally the loyalty of the facsimile is inherently unswerving and entirely devoted to you. However, it's important to note that, given the enigmatic nature of facsimiles, they inherently possess psychopathic tendencies, often exhibiting high levels of manipulation and sadism. You have the ability to deactivate hell mode at your discretion.