Project V17/Powers/Shardless/Object of Power Upgrades

From Worm CYOA Wiki

Warranty

Cost: 3 SP

You have a special connection to the Objects of Power (OoP) that you have claimed. If your OoP are somehow destroyed or lost, than you can instantly summon it back, or materialize new one. You can only do this once a week.

Essential

Cost: 3 SP

Your Objects of Power (OoP) are now linked with your soul. With a thought, you can summon or store them instantly. You've also now got an instinctive grasp of how to wield or use each item—be it a sword, gun, or ship. Plus, your mind can direct and control OoP remotely. That ship needing a crew? Now a one-person show, commanded by your thoughts.

Fusion

Cost: 3 SP

Harnessing your unique bond with the Objects of Power (OoP), you've attained the ability to combine multiple OoP's into a singular, enhanced OoP. The resulting fused OoP inherits the combined attributes, strengths, and abilities of its constituent OoP's.

Base Workers

Cost: 10 SP

Required: Base Builder 9000

Through the Base Builder 9000, you can summon non-sentient, video game AI-like workers to assist you. Summoning workers will cost materials, usually the same materials used to create whichever structure they are deployed in. The amount of workers that can be summoned is based off the size of whatever structure they are deployed in, the bigger the more workers. The skillset of these workers are based off the type of structure they are deployed in. Workers summoned in a guard garrison will be Guards, each trained for combat. Workers summoned in a farm would be Farmers, and the farms themselves will be able to summon farm animals such as chickens or cows. You also gain a database that you can access which holds data on all of your workers, including their status. If a worker dies, you will be able to re-summon them as long as the structure they were deployed in is not destroyed. You can move a worker to another structure, and they will gain the appropriate skills at the cost of losing their past skills, any skill naturally learned will be retained however.

Do note that while they can follow orders and make limited independent decisions, with your having the option to change their parameters and scripting to have them do different things under different circumstances, they are unable to truly think for themselves.

Preternatural Artifact

Cost: 2 SP

Required: Journal

Your Journal is now a magical artifact of the highest degree, capable of storing infinite quantities of Magic. Your Journal now allows you to create your own magic spells and cast them from it. You have incredible lee-way as to the variety of your spells. By self-referencing the mundane knowledge in itself, your Journal will create new spells or techniques.

Unfinished Athenaeum

Cost: 3 SP

Required: Preternatural Artifact

Your Journal is now able to collect information on the vast and abundant number of magic systems you will experience. As you continue on your journey you will find the basic magic system of each universe now fills the pages of your Journal. This archive of mystical knowledge will continue to fill its own pages with magical research, the speed of this research is the same as if you wholeheartedly dedicated yourself to magical research.

Akashic Records

Cost: 5 SP

Required: Unfinished Athenaeum

Your Journal is now innately connected to a pool of magic within you, allowing you to pre-cast spells and store them within your Journal. Once stored, these spells will become a fixture of your Journal, recharging themselves after use at no cost. The quality and speed of the magical research done by your Journal is outstanding, allowing new elemental variations of spells to be made almost constantly. At a greater scale, your Journal can delve into entire branches of magic and break them down with ease. Additionally, your Journal now improves your own magical generation, the more magical knowledge your journal collects, and the more spells you have stored affects this growth.

Alchemist's Tesseract

Cost: 5 SP

Required: Kanai's Cube (Diablo)

Required: Evolution Cube (Legendary Mechanic)

Kanai's Cube and the Evolution Cube have fused together, forming something greater than its constituents, longer having a set form or shape, you are able to pull the Alchemist's Tesseract into yourself, binding it to you using it's own power of transmutation. All diminishing returns cease to exist, as there is always something to improve. You may insert items into the Tesseract's spatial pocket, allowing them to passively grow into legendary items at no cost. Non-Legendary items can now be broken down for their powers. Legendary items now grant you an added bonus on top of its base power, these bonuses could be anything, with multiplicative damage multipliers and flat damage resistances being easy possibilities. All powers granted from breaking down artifacts evolve over time, growing stronger in both strength and versatility over time. These growths can be increased with practice and experience

Sephiroth Graal

Cost: 10 SP

Required: Holy Grail (Type-Moon)

Required: Sacred Gear (DxD)

Your Sacred Gear has merged with your Holy Grail and became a unique sub-species of the Longinus Sacred Gear “Sephiroth Graal,” which holds domain over the concepts of souls and life. The knowledge gained by tapping into the Holy Grail allowed the Sephiroth Graal to advance to further heights by gaining access to the root and, by extension, the throne of heroes, splitting it into three different sacred gears similar to the sub-species possessed by Valerie Tepes, each grail controlling separate abilities and improving in power when used in unison.

The base ability of the Sephiroth Graal is manipulating and generating souls. Through this ability, the user can create or alter life, such as using the soul of a dragon to modify the species of another being into a dragon or remove the weakness of the race in question, such as a vampire's weakness to sunlight or running water. Additionally, the Grail is adept at bringing back the dead, no matter how long they have been deceased.

The user can summon the spirits of the long-dead by tapping into the throne of heroes, and the user can also summon heroic spirits from various classes and incarnate them fully, allowing them to access the power they possessed in their life, along with the boost provided by myths and legends. The summoned servants are loyal to the user and serve to protect them from danger. The user can modify the servants by manipulating the saint graph, granting them access to multiple classes simultaneously, or replicating the grail mud used by Angra Mainyu, the Shadow.

The Holy Grail has enhanced its capacity to uncover knowledge by establishing a connection with the root. This bond between the sacred gear and the Holy Grail has amplified the knowledge of the root, enabling it to access the knowledge of the present world and update the information stored within the root and throne of heroes.

The Absolute (Baldur's Gate 3)

Cost: 5 SP

Required: True Soul (Baldur's Gate 3)

Required: Crown of Karsus (Forgotten Realms)

You have followed in the Chosen of the Dead Three’s footsteps.

You have gained control over an elder brain—no easy feat. With your control, you can force the brain to spawn more tadpoles. Through the Netherestones, the Elder Brain has evolved past its previous limitations, holding a vast psychic might that puts it above normal Elder Brains. Furthermore, the elder brain no longer has a limit to the range in which it can control those affected by ceremorphosis.

Perhaps through this evolution, the Netherbrain has regained the knowledge that the Ilithid Empire once had, as within it holds a lost understanding of technology that the Ilithid Empire once used to conquer the galaxy.

By magically examining the crown, you have removed the weakness of the Netherstones and instead turned it into an advantage. So long as the crow retains the Netherestones, you have gained a fraction of the divine power the Dead Three lent to their chosen.

Through the stone that Kethric once wielded, you have gained insight into the domain of death and, in time, become capable of seizing the domain, in addition to the ability to be invulnerable to damage for as long as the elder brain still lives.

Through the stone that Orin wields, you gain insight into the domain of murder as well as the ability to kill that which cannot be killed.

Through the Netherstone that Gortash once employed, you have gained insight into the domain of tyranny and the ability to control the minds of others to a greater degree, even those with immunity.

The Cosmictrix (Ben 10)

Cost: 80 SP

Required: Omnitrix (Ben 10)

The ultimate weapon, perfected and brought to a whole new level. All of the advanced and perfected features from every version of the Omnitrix, brought to one device. From master control, to nanotech, Ultimate aliens, omni-enhanced aliens, Omni-kix/Omni-naut aliens, fusion aliens and even mutant aliens, the Cosmictrix has it all. This watch has no flaws or bugs that would impair the user from using it whenever they want. An impenetrable firewall is also installed that would make it completely unhackable no matter how much effort or how smart the individual attempting to do so is. Its durability is almost inviolable, and it could survive a whole universe exploding without a scratch to account for it. The user also gains a complete understanding on how to fully operate it

A dataset comes with the watch that includes a perfected and enhanced version of 1,000,912 aliens that the user can access and change into including Alien x, without any restrictions, cooldowns or time limits.

Urahara's Stash (Bleach)

Cost: 10 SP

Required: Reiryoku (Bleach)

You now have a small collection of various gadgets and tools, both those of Shinigami origin, such as Gigai made in your likeness, Denreishinki, and Urahara's Reiatsu-concealing cloaks, but also items of Quincy origin as well, like Ginto, Seele Schneider, and even Sanrei Gloves. You even have a copy of the Tenshintai of your own, though it still comes with many of the same risks.

Invasion Of The Roomba From Outer Space (Crysis)

Cost: 30 SP

Required: CryNet Nanosuit 2.5 (Crysis)

Through a groundbreaking upgrade to your assimilated Nanosuit, the nano machines within your body have been supercharged, transforming you into a rapidly evolving swarm of advance Ceph nano machines. With this transformation, you gain access to the vast array of abilities and technologies exhibited by the Ceph throughout the Crysis series.

As a living swarm of nano machines, you possess incredible adaptability and versatility. You can seamlessly reconfigure your form, allowing you to manipulate your physical structure, change shape, and even mimic the appearance of other objects or individuals.

In addition to shape-shifting, you inherit the Ceph's advanced weaponry and destructive capabilities. You can generate and manipulate devastating energy-based projectiles, unleash powerful shockwaves, and deploy self-replicating robot army. With minor preparation your attacks can devastate entire cities, and even countries with ease.

Furthermore, the assimilation of Ceph technology grants you access to their vast knowledge and ability to invent hyper-advanced technologies million of years more advanced than modern earth. You can analyze and replicate Ceph technology, allowing you to create and modify cutting-edge weaponry, advanced energy systems, and other highly advanced devices.

The integration with Ceph technology also enhances your sensory perception, granting you even more enhanced vision modes, the ability to detect energy signatures, and an expanded range of senses that extend far beyond the capabilities of normal humans. You can analyze and understand complex systems, decipher alien languages, and navigate intricate technological networks.

Additional Lantern Rings (DC Comics)

Cost: 15 SP (Central Power Battery (DC Comics))

Cost: 10 SP (Central Power Battery (DC Comics))

Required: Lantern Ring (DC Comics)

This allows you take more lantern rings of different colors than the base one you have selected previously.

White Lantern Ring (DC Comics)

Cost: 5 SP

Required: Lantern Ring (DC Comics)

Your Ring and Lantern gain a program to shift to the color of Life, White, but hold your horses - you'll need to master the Emotional Spectrum first. To do this, once your ring ascertains you've mastered your first choice of color, you can tell it to move onto another color of the Emotional Spectrum of your choice. You'll need to resist the temptation of the parasitic light of Greed, Orange, and the influence of the light of Rage, Red, but once you've successfully mastered the Emotional Spectrum, your Ring will be ready to shift to the White Light with your assistance, drawing on your expertise with the entire emotional spectrum, you'll need to balance this perfectly. Once you've done so, you'll be able to make use of all of the Emotional Spectrum on a level of potency and efficiency a league above the impure lights through the Light of Life. Your personal Lantern and Central Power Battery will shift through the emotional spectrum in sync with your ring if you so choose.

Keyblade Master

Cost: 20 SP

Required: Keyblade (Kingdom Hearts)

During your time as a Keyblade wielder you will have a dream that takes you to your own 'Station of awakening'. There you will have to pass your own Mark of Master exam. Once passed you will become a true Keyblade Master.

You will be able to enter a mental world like the 'Station of Awakening'. When focusing for a few minutes about a person, situation, place or a problem you are faced with you can enter this mental void with stained glass platforms. Each stained glass representing the object of your focus. You will then hear a an unidentifiable voice that may help you realize something about what you were focusing on, but only just enough to help you out.

All Keyblade Masters share the ability to extract the hearts of themselves or others. This can be in full or only parts of the heart, such as extracting the darkness from someone's heart. They are also able to lock the world away, completely cutting it off from the outside. Another ability is to perform the Keyblade Inheritance Ceremony, a trial in which a person is chosen to inherit the power of the Keyblade. You will also gain Keyblade armor and the ability to turn your Keyblade into a Keyblade Glider.

You gain the Power of Waking much like Sora. Allowing you to awaken Sleeping Worlds and Sleeping Hearts, bringing them back to their original state. This grants you the ability to dive into the heart of a person to reach their Station of Awakening in order to wake them up.

You could give emotions to an eldritch monstrosity or an unfeeling robot, a soulless clone or a full blown AI. With enough time and effort even granting them their own Heart, which is almost synonymous with a ‘soul'. The closer the being is to ‘human’ the less time this will take, with someone who is functionally human may take only a few years, while a eldritch horror may take several centuries of close interaction.

Synch Blade (Kingdom Hearts)

Cost: 5 SP

Required: Keyblade (Kingdom Hearts)

How curious; it seems that you have not only obtained a second Keyblade, but also the ability to wield two at once, something normally only possible by holding two Hearts in the same body. You also now have the Keychains for the Kingdom Key D and the Starlight. While this doesn't actually boost your power beyond benefitting from two Keychains, the value of simply having two magical skeleton keys shouldn't be understated.

Visionary (Genshin Impact)

Cost: 5 SP

Required: Vision (Genshin Impact)

Each purchase of this grants you an additional Vision of a different element, allowing you much greater versatility, in addition to allowing you utilize Elemental Reactions unassisted to bolster your elemental abilities even more.

Archon (Genshin impact)

Cost: 22 SP

Required: Vision (Genshin Impact)

You have ascended to Godhood with your vision and gained power comparable to that of the illustrious Seven Archons. As a god, you are an ageless elemental lifeform capable of wielding great elemental power at a level of power and control that eclipses that of any ordinary vision wielders, and you can also grow even stronger with devotion and worship. Since you are composed entirely of elemental energy, you can shapeshift your physical form to be however you like.

You are capable of performing truly awe-inspiring feats that can forever alter the world, such as shearing off entire mountain ranges with razor wind to reshape the land and tossing said mountains far away into the sea, creating and throwing numerous stone spears the size of an island, cutting a country in half with a single sword strike, or creating and maintaining thunderstorms and blizzards over an entire country for years or even decades on end. Such is the awesome might you wield as a god.

Should you also have Visionary, your enhanced elemental abilities will extend to all of the Visions you wield, not just your first.

Beta-2 Nanites (Generator Rex)

Cost: 10 SP

Required: Omega-1 Nanite (Generator Rex)

The nanites swarm in your body has been upgraded with the capabilities of the Beta Nanites, which was the second attempt at controlling nanites before the creation of the Omega Nanite. Unlike the rogue Alpha nanite, your sentient nanite swarm are incredibly stable, and does not require a constant supply of materials to maintain stability. With this, you gain the unique ability to fuse with machines and living beings, gaining all their positive traits and abilities. However, you can also drain the energy from living beings to strengthen yourself and repair any damage you sustained rapidly.

Additionally, your initial technopathy has been greatly boosted, allowing you to easily take control most unprotected machines near you.

Omicron Nanites (Generator Rex)

Cost: 10 SP

Required: Omega-1 Nanite (Generator Rex)

Within you now resides a colony of Omicron Nanites, the core nanotechnology featured in M. Rex, which remarkably differs from its Generator Rex counterparts. These nanites possess full self-awareness, each with its thoughts, emotions, memories, and distinct personalities. Their primary mission is to protect you, their host, from harm, excelling at regenerating your body, purging toxins, and granting extraordinary powers.

As the Omicron Nanites' host, you gain remarkable abilities akin to Ex Machina, but surpassing them vastly. You can manifest colossal machines, designing and creating any device you possess the technical knowledge to craft. While the nanites don't contain pre-existing designs, they greatly boost your creativity, the potential technology your mind conjures knows no bounds. Moreover, you can manipulate the environment at will, forming openings, spikes, walls, and even weapons from raw matter. The nanites themselves also use these abilities to defend you independently.

Additionally, the Omicron Nanites possess an impressive resistance to technopathy, making controlling them a daunting task for any entity. Only an entity wielding power akin to a Meta-Nanite could hope to exert control over them.

Meta-Nanites (Generator Rex)

Cost: 10 SP

Required: Beta-2 Nanites (Generator Rex)

Required: Omicron Nanites (Generator Rex)

You have merged with all five Meta-Nanites, the zenith of Nanite technology. Initially harnessing only 20% of their power. Over time, you will unlock an additional 5% each year until reaching full potential.

Purple Nanite: Commands Technology. At 20%, master advanced technology from centuries ahead, and create any machines effortlessly. At 100%, forge unimaginable tech like the Omnitrix and Mother Box, wielding unparalleled technopathy over entire planets.

Blue Nanite: Controls Elements. At 20%, manipulate fire and ice, conjuring tornadoes, melting armies, and freezing cities. At 100%, incinerate continents effortlessly and expand ice manipulation, commanding all elements to shatter the planet.

White Nanite: Masters Gravity. At 20%, generate dome shields, soar, and amplify gravity to topple cities. At 100%, collapse continents, redirect celestial bodies, and create miniature black holes safely.

Green Nanite: Rules Space-Time. At 20%, manipulate time around you, and control space like clay, warp and bend it around you, easily turning entire cities into mazes. At 100%, control time, traverse cosmic distances, and generate miniature black holes for fun.

Orange Nanite: Governs Matter and Energy. At 20%, absorb nuclear energy, summon lightning storms, and control matter in a 1000-meter range. At 100%, project energy like a Gamma Ray explosion, create matter and energy ex nihilo, and manipulate the entire planet.

Tome of ***** Sky (Nanoha)

Cost: 5 SP

Required: Ancient Belkan Intelligent Device (Nanoha)

Your once-broken Ancient Belkan device is now revealed to be a part of the Tome series, whether it be the Night, Orange, Azure, Purple, you can choose.

Despite most of its memory being corrupted and lost, the Tome of ##### Sky emerges as a formidable Ancient Belkan device. It possesses the unique capability to compile spells within its pages, granting users the ability to cast them at will. The tome features a Guardian Knights system and a Unison Device, adapting to different roles as it can function as a Weapon-type, Wearable-type, and/or Auxiliary control-type, changing forms at your command.

Its Master Program is a basic AI designed to assist you, it's Lord, in utilizing the tome effectively. An intriguing aspect of the Tome's database is its knowledge of the foundational magic systems across all Nanoha media, spanning Midchilda, Ancient Belka, and Modern Belka.

As an additional choice, you can opt to become a descendant of a Saint King, endowing your magical energy with an iridescent (rainbow-colored) glow and manifesting heterochromia.

Beloved by the Sea (One Piece)

Cost: 5 SP

Required: Devil Fruit (One Piece),Devil Fruit Tree (One Piece),

Somehow you lack the greatest weakness of a devil fruit user, you are no longer weak to water, you can be submerged in liquid without losing your strength, and even sea prism stone does not negate your powers, with your only weakness being that of Haki.

Kurohige (One Piece)

Cost: 25 SP

Required: Devil Fruit (One Piece),Devil Fruit Tree (One Piece),

There is something strange about you, something unnatural. Somehow you possess the ability to host powers that should not, that cannot exist within one person. You can hold and mix and, if you have a method for doing so, pick up powers that are contradictory, unsafe or otherwise impossible to wield at once and can freely mix them. Choose two more devil fruits to wield.

Warrior of Liberation (One Piece)

Cost: 15 SP

Required: Devil Fruit (One Piece),Devil Fruit Tree (One Piece),

You have somehow done the impossible, your mind and body have caught up with the power of your devil fruit and you have achieved Awakening. You have already mastered your awakening and the full breadth and scope of your devil fruit is available to you. You gain a similar upgrade to all of your abilities.

Demonica (Shin Megami Tensei)

Cost: 30 SP

Required: COMP (Shin Megami Tensei)

The Demonica, short for "DEMOuntable Next Integrated Capability Armor," is an adaptive suit of armor (and attached gun) with the abilities of a COMP, with the added benefit that it uses magic to become more powerful (by extension making the user more powerful) the more combat data it's fed. This has no logical upper limit; the ones used in the Schwarzwelt Incident eventually adapted to be able to fight Shekinah, that universes' avatar of God and the creator of that universe.

It also includes an improved scanner suite that can detect hidden doors, traps, and invisible beings.

This starts at the level of the game's opening, a run of the mill fictional power armor.

Make It So (Star Trek)

Cost: 5 SP

Required: Constitution-Class Starship (Star Trek)

Your Constitution Class vessel has been mothballed, and in return you receive a vessel of your choice from the 24th Century Starfleet flotilla. This includes models such as the Galaxy Class, the Sovereign Class, the Intrepid Class, the Defiant Class, or even the refitted Excelsior Class. These are just examples, and if you can think of a Federation ship from the era that you'd like, feel free to take it.

Crown of Kings (Type-Moon)

Cost: 5 SP

Required: Super Crown (Mario)

This is no mere crown, it is the emblem of a king, a symbol of power and authority. When adorned with this regal headpiece, the wearer is transformed into a towering presence, exuding an aura of command and respect. It is as if they are imbued with the qualities and characteristics of a monarch: wise, just, and revered. Their appearance alters too, taking on the visage of a Saber Face; a figure of grace and elegance, a sight to behold. Truly, the wearer of this crown is a king among kings.

Platinum (Warframe)

Cost: 8 SP

Required: Warframe (Warframe)

For each purchase of this, you can either get an additional rank 0 warframe of your choice or upgrade an already taken one to one if it's variants (Prime, Umbra, e.t.c).

King of Games (Yu-Gi-Oh!)

Cost: 10 SP

Required: Heart of the Cards (Yu-Gi-Oh!)

You are now a master at all games, and your Yu-Gi-Oh deck is upgraded to include a card of legendary Strength, such as a God card, a Number card, or any card that radically gives you an advantage.

You now magically summon monsters made of flesh and blood to be at your beck and call, summoning requirements apply and you need to be in a fight to tribute monsters, you may also actually cast spell cards and set and use traps while in battle.

Akashic Engine - 13 (Yuusha, Yamemasu)

Cost: 10 SP

Required: Akashic Engine - 00 (Yuusha, Yamemasu)

Your Core now becomes the latest and final prototype of the series, The DH-13. The DH-13 combines all the powers from the DH-Series, all 12 of them, and amplifies them by about 20% in all areas. Whether it's the immense firepower of the DH-03, the super learning of DH-05, the regeneration of DH-06, or the automatic counterattacks of DH-11, the DH-13 incorporates all these abilities.