Project V17/Powers/Shardless/Spiritual and Divine Power Upgrades/Fisherman (Tower of God)

From Worm CYOA Wiki

Fisherman (Tower of God)

Cost: 15 SP

Required: Shinsu Manipulation (Tower of God)

The Fisherman is the vanguard for their team who charges forward to fight their opponents and defeats them with their overwhelming power. This gives you talent in close combat on par with Androssi Zahard who is considered the strongest Fisherman among the known Regulars. You are not her equal in natural physical ability, but in skill and talent you are her match. You must train to keep up though because she grows incredibly quickly as she completes her climb up the Tower.

The Fisherman is considered the most powerful and dangerous Position of all. All eyes focus on what the Fisherman does and strategies on both sides are centered around the abilities of the Fisherman on the field. You are recognized as one of these threats and all eyes are on you. You are incredibly skilled at drawing aggro and keeping attention focused on you and off your team. This can be toggled off if you want to take others by surprise but it automatically turns on while performing the Fisherman position for your team.

Additionally, there is a legend in the Tower, a title that only a few could ever claim to hold: The Fishermen. The Fishermen is a single fighter that is capable of defeating entire teams of fighters at once. You are now capable of a similar incredible feat as your reaction time speeds up to always be a match for whatever or whomever you are fighting. No matter the number of foes, no matter how quickly they move, you can track their movements perfectly. Moving your body to keep up with them is another thing, however.