Project V17/Drawbacks/Insanity Choice

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Tsundere

Gain: 8 SP

Gain: 10 CP

Incompatible: Robot

You can't show your emotions properly. Anything you act on, you tend to do in the opposite way. Your happiness displays as anger and anger displays as happiness. You can't even cry properly.

Robot

Gain: 8 SP

Gain: 10 CP

Incompatible: Tsundere

You can't display emotions at all. Any attempts to do so come off flat and emotionless. Even your voice is the same monotonous words no matter what you try.

Inhumanity

Gain: 8 SP

Gain: 10 CP

Incompatible: Humanity

You have become detached from your Humanity. You regard other living beings as different and separate from yourself. You may feel superior, protective, indifferent, or even hostile to them. You may treat humans as if they were pets or toys. This makes you have difficulty seeing eye to eye with them.

Brain to Mouth Filter

Gain: 8 SP

Gain: 10 CP

You don't have a brain-to-mouth filter. You say whatever's on your mind right when you think it. This means you might be less considerate about others' feelings when you speak, but you're also more likely to say things that are more honest and less filtered. Just be careful that you don't accidentally hurt someone's feelings with what you choose to say.

Head Empty, No Thoughts

Gain: 8 SP

Gain: 10 CP

Whatever pops into your mind, you find yourself doing it without hesitation. You struggle to resist your impulses and your unwanted thoughts take over your actions.

Dense

Gain: 8 SP

Gain: 10 CP

You can't read other people's faces. What they are feeling, the emotions they carry, and the words they say. You can't pick up on the emotional nuances they may have.

Faceless

Gain: 8 SP

Gain: 10 CP

You can't identify people, they all look exactly the same to you. Be it how they look or speak. You can't even identify your own face.

Obsession

Gain: 8 SP

Gain: 10 CP

You are fixated on something to an unhealthy degree. It could be collecting stuffed animals, playing games, or anything else that catches your interest. The more you act on your obsession, the better you feel.

Voron Method

Gain: 8 SP

Gain: 10 CP

Your Insanity manifests itself as a form of a communication disorder. You can't help but speak in a chosen way. It can range from a ye olden knight or a crazy Magical Girl. It doesn't affect your actions, but how you speak.

Personified Powers

Gain: 10 SP

Gain: 4 CP

Your power(s) are sentient beings that can talk to you. They have their own personalities that reflect the nature of the power itself. For example, a fire power would be more impulsive, while a water power would be calmer.

While they cannot stop you from using them, your relationship with them affects how strong or weak they are. If you get along well with them, they will double your power. If you clash with them, they will half your power. If the power in question involves some kind of summoning, it will have the ability to control it independently from you. Your sentient powers are only voices in your head, they cannot take over your body or mind.

(Personified Power is independent of Hallucination and does not get stronger from it.)

Human Killing Ghost

Gain: 15 SP

Gain: 20 CP

The thought of killing other people makes you smile. You can't help but relish in the act of murder and death. The more people you kill the happier you become. You've become obsessed with murder and death.

Berserk State

Gain: 15 SP

Gain: 20 CP

Sometimes, completely randomly, you enter a berserk state of rage and attack everyone around you. This also happens whenever you're reminded of certain bad memories or embarrassments in the past. In this state, you can't tell friends from foes.

Anathema

Gain: 20 SP

Gain: 15 CP

You have a power that absorbs the minds of whomever you kill. Because of that, they live inside your head and can talk to you. Most likely you will go insane from the many voices if you continue killing lots of people. The minds of those you kill are only voices in your head, they do not have any power over you.

Another Self

Gain: 10 SP

Gain: 10 CP

You possess a second mind within your head that carries the same values and goals as you. They are usually agreeable to whatever your goal is. But usually how this is achieved can differ from how you want it to. Additionally, this other consciousness is usually fine with not being in control. But they will fight for control if you do something they don't agree with.

If you possess Mild Hallucination, they are just a voice in your head that you can control when to swap. If you possess Hallucinations you and them can sometimes swap between each other, you have to fight for control. If you possess Major hallucination you are the voice in their mind and they control when to swap.

Another Ego

Gain: 15 SP

Gain: 15 CP

You possess a second mind within your head that carries different values and goals from you. They may not carry agree to whatever you want to do and differ from you majorly.

If you possess Mild Hallucination, they are just a voice in your head that you can control when to swap. If you possess Hallucinations you and them can sometimes swap between each other, you have to fight for control. If you possess Major hallucination you are the voice in their mind and they control when to swap.

Another Person

Gain: 15 SP

Gain: 15 CP

Required: Character-Insert

The second mind within your head is the Character Insert of your choosing.

If you possess Mild Hallucination, they are just a voice in your head that you can control when to swap. If you possess Hallucinations you and them can sometimes swap between each other, you have to fight for control. If you possess Major hallucination you are the voice in their mind and they control when to swap.

Another Pair

Gain: 10 SP (Another Self)

Gain: 15 SP (Another Ego)

Gain: 15 SP (Another Person)

Gain: 10 CP (Another Self)

Gain: 15 CP (Another Ego)

Gain: 15 CP (Another Person)

Required: Another Self,Another Ego,Another Person,

Your head-mates have doubled, now giving you two personalities for each of the drawbacks you take. For Another Self and Another Ego, the extra personality is different from the first and you in the same fashion as the source drawback, leading to a rise in fights for control and arguments. For Another Person, the extra will have a random level of personality drift to them, anywhere between the levels of the other two drawbacks.

Another Crowd

Gain: 10 SP (Another Self)

Gain: 15 SP (Another Ego)

Gain: 15 SP (Another Person)

Gain: 10 CP (Another Self)

Gain: 15 CP (Another Ego)

Gain: 15 CP (Another Person)

Required: Another Pair

Your collection of internal voices has grown again, this time to three personalities total for each drawback. This also mildly worsens the personality drift between them, further increasing severity; while Another Self’s copies will still share your values and goals, their methods will be somewhat further from your own, Another Ego’s personalities will get into even more conflicts, and Another Person’s duplicates will be more removed from the original.

Deteriorating Mind

Gain: 15 SP

Gain: 15 CP

As time goes on, whatever insanity drawback you were afflicted with will only become more difficult to manage. Regardless of how much effort you put into mastering it, it will inevitably grow more challenging to keep at bay, and the effects will become more severe with each passing day.

Mild Hallucination

Gain: 10 SP

Gain: 10 CP

Incompatible: Well-Adjusted

Incompatible: Major Hallucination

Incompatible: Hallucination

You experience mild auditory and visual hallucinations from time to time. You hear things that are not there or see things that are not real. But this does not bother you much in most situations. You may occasionally act on something that was never said, which may cause you some embarrassment. Your powers are slightly stronger than described.

Hallucination

Gain: 15 SP

Gain: 15 CP

Incompatible: Well-Adjusted

Incompatible: Mild Hallucination

Incompatible: Major Hallucination

You hallucinate and cannot differentiate your imagination from reality. You have moments of clarity. Your powers get stronger the lower your clarity is at any point in time. At your worst, your powers are twice as powerful. At your best, your powers are slightly stronger than described.

Major Hallucination

Gain: 20 SP

Gain: 20 CP

Incompatible: Well-Adjusted

Incompatible: Mild Hallucination

Incompatible: Hallucination

You are forever stuck in a massive hallucination dream state. Everyone in your mind usually says something else and they look absolutely differently. You can't tell your imagination from reality and no one could understand you. Your powers are now forever twice as powerful.

Fractured Psyche

Gain: 15 SP

Gain: 15 CP

Required: Mild Hallucination,Hallucination,Major Hallucination,

Incompatible: Well-Adjusted

Your consciousness and mental monologue are splintered: every skill, belief and desire now has a voice of its own. You will experience internal dialogue with various aspects of your own personality, each representing different thoughts, emotions, and impulses. These internal voices often clash, leading to inner turmoil and conflicting motivations.

Wonderland

Cost: 5 SP

Cost: 5 CP

You have learned to master your insanity to a certain degree. You still experience them, but you can usually distinguish between what is real and what is not. You also have authority over your own abilities, even when you are just a voice in someone’s head. You can decide whether they can access your powers or not.

This prevents you from being distracted in situations that require focus and concentration, such as combat. You can even ignore your hallucinations when they are not helpful. You can also lead a relatively normal life to a certain degree, although others might think you are a bit of a daydreamer. However, you do not have complete control over your insanity. It can still flare up at random times, causing you to lose touch with reality.

(Taking Wonderland allows you to possess Well-Adjusted together with the Hallucination Insanity Options.)

Day and Night

Gain: 20 SP

Gain: 20 CP

Required: Another Self,Another Ego,Another Person,

You and the other person who shares your mind are unaware of each other’s existence. You both switch places randomly, taking turns to be conscious and unconscious. This causes a lot of confusion as you have no memory of what the other person did or why. If you have Noctis, you get to be awake all day and night, doubling your time to yourself.

However, if you suffer from hallucinations, your time to yourself is limited by how severe they are. If you possess Mild Hallucination, you have 2/3rd the time to yourself. If you possess Hallucinations you have half the time to yourself. If you possess Major hallucination you have 1/3rd hours to yourself. Once your time is up, you switch places with the other person in your mind.

(Anathema and Personified Powers are not viable for Day and Night.)