Project V17/Powers/Shard/Tier 2/(Breaker/Tinker) Might Make Real Tinkers Mad

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< Project V17‎ | Powers‎ | Shard‎ | Tier 2

(Breaker/Tinker) Might Make Real Tinkers Mad

Cost: 20 SP (Cache)

Cost: 10 SP (Cache)

You have four breaker states, each one affecting a single section of your body: both Arms, both Legs, Torso, and Head. The affected area will gain a metallic gray color. All of them give the body part they are in durability equivalent to Glory Girl strength as long as the breaker state is active.

They all produce tinker tech, each one having a different speciality, you can for example have arms focused on melee tech, legs focused on mobility tech, torso focused on defensive tech and head focused on sensory tech. This tinker tech is not produced through traditional means and instead quickly grows out of the body parts under one of the listed breaker effects. alongside making the tech you can also alter the affected body part with tinker tech, for example: if your arm is focused on explosives, you could change it to a grenade launcher. The user does not know how to produce the tech manually instead having a mental catalog/search engine for any technology they desire that their power provides and updates.

This technology is powered by your breaker state. The produced tinker tech dissappears if: it's broken, the user is not in a breaker state that this power provides, if taken more than a hundred feet from the user. The tinker tech produced is actual technology in design but is less diverse or effective than any decent tinker power specializing in those types of technology, If you have other tinker powers, you can use them though any of your breaker states, with both specialities mixing.

(Note: if you transform a body part with tech from this power it will not stay when you switch your breaker state)