Project V17/Powers/Shard/Tier 2/(Tinker) Techno-Organic

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< Project V17‎ | Powers‎ | Shard‎ | Tier 2

(Tinker) Techno-Organic

Cost: 20 SP (Cache)

Cost: 10 SP (Cache)

From Flesh to Metals. To veins and wires. From brains housing debatable definitions of sapience to powerful AI cores to blood and coolant; there are a long list of different specialties that can focus on either wetware or hardware. Sometimes merging in limited ways but all the same a difference between them. Biology is able to grow and evolve but can be slow when it comes to strong change. Technology is the aspect of progression and adaption; able to be improved on countless times; but it is static if nothing advances it, it will stagnate and rust. But you? You my good friend are the singularity in both fields. You specialize in techno-organic or Bio-mechatronics, deleting the boundaries between hard and wetware to create something better than the sum of its parts. From a set of power armor that can fused and stored within one's body granting increased protection to access to advanced weapons and digital systems. Creating modules that absorb other unclaimed tech and adapting to a system. Devices that can regenerate or even T.O.-nanites that can think and make quick adjustments faster than an average nanite could. Produce advanced T.O.-ware that can grant someone advanced nano-netics with nothing but a simple pill or shot maybe even a way to transfer one's consciousness perfectly with no error after enough study. Beasts of all shapes and sizes can be made, all outfitted with technology weaponry integrated in them so deeply their descendants will have their modifications. The sky is the limit and nothing can hold you back.