Project V17/Powers/Shardless/Ascension Path

From Worm CYOA Wiki

Dragon

Cost: 30 SP

You will awake in the body of an adult dragon of the genus (chromatic, imperial, metallic, primal, etc.) and species (red, sky, gold, lava, etc.) of your choice inside of the lair you were hibernating in.

As an adult dragon, you are around 180 years old. You will reach the peak of your power at 1200 years of age, past that point you will stop aging and can live for eons. Because of their vast lifespans, dragons rarely die of old age.

When choosing any powers that improve with skill, you can split up to 150 years of experience between them to represent the knowledge acquired over your long life. Any magical or mystical powers you possess will be measurable more powerful as your reserves are larger.

The size of your body depends on your exact species but is between 20 and 30 ft. in height and 15ft. of length excluding your neck and tail (where it would be around 30 ft.). You weight between 10 and 15 tons. You are strong enough to destroy concrete buildings with ease however your large bulk slows you down.

In addition to your powerful and tough body, you possess a number of innate abilities. Flight with your powerful wings and a breath of an element corresponding to your species as well as the ability to shapeshift into a human (or other) form at will.

Fae

Cost: 20 SP

You will awake in the body of a powerful fey, a being born of nature and magic. As all fey are timeless, you have no true age neither do you get older. Your appearance is distinctly non human yet strangely alluring to all, this will usually include feature features reminiscent of nature or animals. You will be roughly in the size range of a human (4ft. to 8ft).

Any powers or magic you possess linked to nature or illusion benefit from a significant increase and intuitive knowledge. In addition to this, you can split up to 50 years of experience between powers if they increase in power with skill.

Despite appearances, your body is still strong enough to rival mid-tier brutes. However, you are vulnerable to the touch of cold iron which bypasses your defenses and burns your flesh like acid.

Vampire Lord

Cost: 15 SP

You wake up as a vampire lord, a creature of blood and night. Your body is void of true life, only sustained by the false-life of undeath.

You cease to age and retain eternal youth as a vampire and possess an incredible healing factor. As long as you are able to consume blood, you are able to regenerate from any number of normally fatal wounds. Were your heart or head be destroyed, however, you would perish. You are able to pass on your curse onto someone if you kill them while you feeding. You can chose how strong they will be between 20% and 80% of your own.

Your physical abilities outstrip that of a normal human in every way by four to five times. You have a number of abilities such as the ability to transform into a swarm of bats, hypnotism, improved senses, and so on.

Under the light of the sun, your abilities are lessened to almost nothing and your regeneration is severely hampered. Your are highly vulnerable to weapons of divine origin and pure silver.

Werewolf Alpha

Cost: 15 SP

You wake up as an Alpha Werewolf, a human cursed to transform into a lupine creature under the light of the full moon.

Your aging is slowed considerably and stops at the physical age of 45. As an Alpha, you have mastered the curse and can transform into either a large wolf (Canis Lupus) or a human-wolf hybrid. In any of your forms, you have formidable regeneration, endurance, and strength. If your heart or head are completely destroyed, you will die. You are also highly vulnerable to silver and weapons of divine origin.

If you bite someone during a full moon, you can choose to pass on your curse to them. You can chose how strong they will be between 20% and 80% of your own.

Angel

Cost: 30 SP

You wake up in the body of an angel, a powerful being of divine energy. While your true form is inscrutable to being of lesser power, you instead appear as a humanoid with a pair of feathered wings. Your exact appearance is malleable to a degree. All angels are timeless, you do not age.

As a divine being, you have natural proficiency with any divine or spiritual magic or powers as well as a significantly greater well of power to draw from. In addition to this, you have 150 years of experience to distribute between any of your powers that increase in strength with skill. Due to their nature, your powers are more effective against devils.

When assuming a physical form, you are able to contest an adult dragon for strength and toughness in a much smaller package.

Devil

Cost: 30 SP

You wake up in the body of a devil, a powerful being of infernal energy. While your true form is inscrutable to being of lesser power, you instead appear as a humanoid with colored skin and bat wings. Your exact appearance is malleable to a degree. All devils are timeless, you do not age.

As an infernal being, you have natural proficiency with any infernal or spiritual magic or powers as well as a significantly greater well of power to draw from. In addition to this, you have 150 years of experience to distribute between any of your powers that increase in strength with skill. Due to their nature, your powers are more effective against angels.

When assuming a physical form, you are able to contest an adult dragon for strength and toughness in a much smaller package.

Skeleton

Cost: 15 SP

You find yourself in the empty body of a skeleton, a corpse made of calcium and bone. Your consciousness is stored inside your head and so long as your skull is intact so shall you. You can change bodies so long as it is skeletal in nature. But your true power is your necrotic powers over the dead alike.

You can use corpses to create shambling loyal soldiers that do your bidding. The more powerful the corpse the more powerful the undead in question. A completely normal human body might find itself barely keeping together while the corpse of a powerful being possesses the powers it had in life and can move with fluidity. Although a significant strength difference might degrade the undead even more.

Slime

Cost: 15 SP

You wake up in the body of a slime. Your body is now composed of homogeneous cells that can adapt to any tasks required. Your consciousness is housed within a small core. As long as your core is intact, you are able to survive. In it's base form, your flesh is highly resistant to blunt trauma and corrosive substances but weak to bladed weapons and high energy attacks like lasers or fire. It can be hardened to increase your resistance at the detriment of flexibility.

You are able to shape your body within the limits of your available mass which can be shifted in and out of your core for storage. If you absorb the blood or flesh of another being, you can shapeshift into their form and integrate their biological abilities to your repertoire. With practice, you will be able to mix-and-match features from multiple templates.

Android Platform

Cost: 15 SP

You resume from hibernation inside a mobile android platform. Your body is not flesh and bones but carbon alloys and synthetic fibers.

You consciousness is housed inside a hyper-dense diamond computational matrix, giving you mental abilities far in excess of most humans. While you enjoy most of the benefits of an infomorph, your consciousness requires specific hardware to run. You know how to reproduce and build this hardware.

Your body is an incredibly advanced machine. Your outer shell is capable of shifting to accommodate a large range of appearances as well as various modifications like tails, tentacles, and more. Your inner systems made use of extensive spatial folding and translocation to house a high-efficiency reactor and a vast array of components, weapons, and tools.

The sensor suite at your disposition is capable of scanning and analyzing your surroundings to a highly detailed degree. You also possess two small nano-fabricator (30x30x30 cm) capable of building any technology you scan as well as the myriad of blueprints already in your database (technology level equivalent to an advanced post-scarcity society).

Under cursory inspection, you can pass as human with no issues if you chose to. However, scans that peer beyond the surface will reveal your true nature.

Infomorph

Cost: 20 SP

You resume from hibernation as an infomorph, a purely digital consciousness. Your body is not flesh and bones but data and algorithms, an incredibly complex software program. Your code is advanced enough to interface and run on any hardware from a matryoshka brain to a budget laptop. You can even be distributed across multiple systems where network lag below several seconds has very little effect on your thought processes. The more hardware you have access to, and the more powerful it is, the greater your abilities. You are able to exist outside of computer systems as a holographic projection, in this form you are extremely physically weak (about the strength of a young child) and can be disrupted by EMP weapons.

Even on a single server, your mind is able to function hundreds of times faster than a human. You are able to thread your thought streams with no issues and even run multiple synchronized forks with ease and no fear of divergence. Were some parts of you become severed from the primary instance, they would work to reunite and be able to merge seamlessly when it happens.

Any external attempt by a third party to tamper with your code is doomed to failure, you possess numerous safeguards against both accidental corruption and hostile modification. Some forms of hyper-advanced viruses could bypass some or all of your defenses but those are few and far between in the multiverse. Were any of your many sub-module become corrupted, your kernel is able to restore them from a backup or re-engineer a new version. You can add sub-modules to your own system to perform ad-hoc tasks or increase your capabilities in certain areas. However, while you are able to read and understand you own framework, restrictions are in place to prevent modifications to your kernel.

Due to your nature as an infomorph, you have an intuitive knowledge of programming beyond even highly experienced software engineers. The creation of lesser digital lifeforms such as smart virtual assistants or polymorphic viruses is trivial. The restrictions against self-alteration also prevent you from creating other AIs based on your framework.

Cybertronian (Transformers)

Cost: 10 SP

You are now a Cybertronian, a type of technological organism native to the planet Cybertron. While larger and smaller specimens exist, you have a standard body plan, ranging from 3 to 10 m in height. Unlike normal machines, Cybertronians are composed of a type of living metal known as sentio metallico, giving them a self-replicating cellular structure and genetic code, like most organic life forms, and are powered by a rarified energon core known as a Spark. In addition to being remarkably durable, having natural lifespans typically lasting millions of years, their most notable feature is the ability to take on an alternate mode; typically, this is some sort of vehicle, though other forms, such as weapons, other machines, and even animals, are not uncommon. While you can only have one alternate mode at any given time, sentio metallico is highly malleable, and taking on a new one is as simple as scanning something else, allowing you to blend into your environment easily. You also have the ability to project a holomatter avatar, a hard light construct which can emulate the appearance of a human (or whatever the dominant species on your current planet happens to be), either to better interact with humans, or simply so you don't look like you're going around without a driver in vehicle mode.

Overmind

Cost: 25 SP

You awaken as the sovereign ruler of an autonomous hive, possessing the ability to generate sentient creatures without limitation, whether through biological, technological, or spiritual methodologies of your own design. These creatures bear characteristics and traits of your choosing, and share a collective consciousness and coordination with you, fostering a harmonious unity. As their creator you can assume whichever form that suits your preferences, including your orginal one before taking this option.

As the central consciousness of this hive, your awareness expands to encompass an extensive network of interconnected minds, forging a cohesive and cooperative collective intelligence. This interconnectedness enables the seamless flow of thoughts, knowledge, and experiences, fostering a shared understanding and facilitating instantaneous communication among the members of your hive.

Optionally your creatures can possess autonomy and individual will, and if they did, you would be regarded as their divine creator, acknowledging your unquestionable authority and pledging unwavering loyalty and servitude. Should the need arise, you retain the power to override their free will as desired.

Your hive stands as an ever-growing force of nature, boasting unparalleled efficiency. Effortlessly synchronizing the actions and movements of your individual members, you transform them into a highly coordinated and formidable collective. This synchronized effort maximizes their strengths, mitigates weaknesses, and allows for swift adaptation to changing circumstances.

Hydra

Cost: 20 SP

You awaken as a Hydra. Towering over the landscape on your powerful forelegs, you stand taller than a large house. Your serpent-like body stretches to an length of 50 feet, with a sharp bone spur at its end, capable of injecting venom. Your scales, are as hard as steel, and your immense strength can uproot trees effortlessly.

Each of your heads possesses a unique breath attacks of your choosing – fire, acid, poison, smoke, or any element you desire. Your regeneration is immense able to mend any wounds in minutes if your scales are ever breached, this is especially potent with your heads. Should any of your heads be severed, they can multiply into two within mere seconds, potentially reaching a maximum of 100 heads. You can also molt them back to your initial number of six heads at will.

You share a collective consciousness with your heads, enabling you to perceive the world through their senses. With acute vision, scent, and hearing emanating from each head, your awareness extends far beyond what any single creature could comprehend.

Each of your heads bears sharp fangs that can pierce the sturdiest of shields, and their venomous bite acts with swift lethality, leaving prey incapacitated within minutes. No mortal antidote can exists to counteract this toxin.

Your size and the durability of your scales grow with your age, your size reaching a maximum limit defined by your own choosing.

Kraken

Cost: 15 SP

You have awakened as a Kraken, a legendary sea monster that dwells deep beneath the surface of the ocean. Your appearance is similar to that of a giant octopus, and your size allows you to be mistaken for an island. You possess tremendous strength and the ability to generate powerful water movements with your mere motion.

Your vitality and regeneration abilities are extraordinary, and you have innate control over the ocean currents, allowing you to move with incredible speed through the water.

The Kraken is a formidable creature that strikes fear into the hearts of all, able to create violent water currents and whirlpools with its mere presence alone.

Cyclops

Cost: 15 SP

You have awoken as a Cyclops, standing 30 feet tall and possessing a single great eye on your giant head. You gain an immense strength surpassing that of most humans, allowing you to tear apart an entire tank with ease.

Additionally you also have the ability to breathe and move freely underwater. You are extremely resistant to heat and have a natural talent for forging. Your innate sense of material properties allows you to easily identify the properties of any material you interact with, making you a master at creating and forging the mightiest of weapons.

Your single eye, while not quite as versatile as having two eyes, allows you to focus your vision in an unprecedented manner, giving you a keen edge in combat.

Basilisk

Cost: 20 SP

You have awoken as a Basilisk, a legendary reptilian said to wield the power to cause death with a single glance. Measuring 50 feet in length, your dark green scales gleam, while your sharp venomous fangs and large yellow eyes command attention and strike fear into the hearts of those that witness you. As you grow older, your length and size will continue to grow.

You passively destroy all foliage in your immediate vicinity, leaving a scorched wake in your path. The grass, shrubs, and even the stones, succumb to the effects of your mere presence. A direct gaze from your eyes brings instant death, while those who glance indirectly at your eyes are left frozen in a state of petrification. Basilisk skin bears an armored-like quality, deflecting most spells that are cast upon you.

In addition to these abilities, your venom is an extremely potent substance that could kill a person in just a few minutes, causing them to become drowsy and experience blurred vision before their eventual demise. Your venom's potency persists even long after your death, remaining dangerous for up to five years.

Nascent Divine

Cost: 80 SP

You are a divine entity, within any kind of celestial hierarchy of your choosing, regardless of the form this takes the region of the multiuverse that you operate in is sparsly populated by other gods, and your suprierors if they exist are very hands off, as long as you arent trying to destroy the multiverse.

As a divine being just by existing you drive your "Myth", which is the holy record of your divinity. As your myth grows so to do you, the process of growing your myth can be fueled by the devoted worship of your faithful, as well as being as simple as doing things. Obviously the more impactful your actions the greater the growth of your myth. The increases you gain to your myth are permanent growths.

You also gain access to A Primary domain and two secondary domains that are related to your primary, which can be things such as fire, war, administration, or cheese, and two related secondary Domains, such as weapon for war or storm for water. As your Myth grows and you grow in power you gain more domains, both primary and related secondaries. You are able to manifest different abilities and powers as long as they can be tied back to your domains. Your true self resides in your Sanctuary, a pocket universe which is under your complete dominion and is the only place you can truly be killed in. This Sanctuary will be influenced by your domains and will grow as you do as it is, in essence, a part of you. Outside of your domain, your powers are more limited but still formidable. Your avatar can take any form you desire. If your avatar is killed outside of your domain, something not easy to achieve, you will revive within the hour in your center of power.

You also have the ability to set up systems known as Theurgy that you and your followers have access to, these systems can include methods of sacrifice, prayer, or any thing that you wish to codify and can be as granular and detailed as you wish, through theurgy you can empower and interact with your followers in miriad ways. Any conscious being that becomes aware of your myth contributes slightly to it regardless of their faith in you, the stronger the memory and emotions that are tied to their knowledge of your myth increases your myth by a greater amount that basic common knowledge.

Aletheia (Type-Moon)

Cost: 60 SP

You are a machine god of the same generation as the Olympians. Machine gods are conceptual gods born from deified natural phenomena while also being an autonomous unmanned fleet of massive magitech spacefaring ships created by a civilization whose universe was close to death, their purpose was to recreate their home planet with their various functionalities. Machine gods do not possess dimensional travel and instead were sent to another dimension by Mothership Chaos but do possess advanced ftl and can travel between planetary “textures”.

Machine gods possess functionalities related to their purposes which are similar to divine authority in function and scope though created with alien magitech. You can choose one of the 12 Olympians with your Aletheia (your body) being the same type of ship as them with similar capabilities. If you chose Zeus, you only have his baseline abilities, not the abilities and strength he usurped from his fellow Machine gods. Within your programming will lie all Olympian knowledge related to your Aletheia’s purpose including how to set up artificial divine leylines.

You as a machine god can perpetually generate large quantities of magical energy you also consume enormous amounts of magical energy when conducting operations like combat at maximum energy output much more than you generate to the point you might need to worry about running out if you don’t take precautions like connecting to leylines.

You can create “terminals” which are humanoid avatars meant for interacting with people. These terminals possess a fraction of your power and can operate freely even if your true body is in space in Earth’s orbit.