Project V17/Powers/Shardless/Esoteric and Abstract Powers/Kind, Yet Evil (My House of Horror)

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Kind, Yet Evil (My House of Horror)

Cost: 20 SP

You've become the holder of a unique origin, this grants you the ability to harness and manipulate despair to your advantage. You can tap into the depths of negative emotions, channeling them to amplify your own strength, endurance, and resilience. Embracing the essence of despair, you gain an uncanny ability to perceive the hidden fears and vulnerabilities of others, enabling you to exploit their weaknesses and manipulate their emotions. You possess an aura of desolation that instills unease and dread in those around you.

Furthermore, you have an innate affinity for the black fog and the red city, the spiritual worlds located in a person psyche. You can navigate these realms with ease, utilizing their dark energies to traverse dimensions and access forbidden knowledge. The black fog becomes an extension of your will, allowing you to summon its tendrils and envelop your enemies, suffocating them in a miasma of despair and hopelessness. Within the red city, you wield dominion over the twisted architecture and nightmarish inhabitants, bending them to your command.

An intriguing aspect of your power is your ability to materialize spirits from these realms into the real world. Utilizing the black fog, you can bring forth spectral entities, granting them corporeal forms to roam the mortal plane. But the true mastery of this art lies in your ability to cultivate spirits bound to you. By feeding them fear, you empower these spirits over time, enabling even mundane ghosts to evolve into formidable beings such as Demons or Red Spectres.

Your consciousness remains indomitable, impervious to fragmentation or destruction. Even in the face of death, you always return to your body at dawn, reinvigorated and ready to continue your relentless pursuit. With each resurrection, your connection to despair strengthens, further empowering you.

Theme Park of Dreads & Grudges

The House of Horror has become an integral part of your being, its macabre essence intertwining with your own. With this it becomes an extension of your will, fully integrated into your personal domain. As you harness and manipulate despair, the inhabitants of the haunted theme park grow stronger, feeding on the fear of the guests. Their evolution into formidable beings like Demons and Red Spectres accelerates, solidifying your dominion over this eerie landscape. Within the theme park, you are the master of fear and horror, a true architect of malevolence.