Project V17/Powers/Shardless/Esoteric and Abstract Powers

From Worm CYOA Wiki

Multiversal Chatgroup

Cost: 5 SP

You seem to have been accidentally added to the Multiversal Chat group that allows you to communicate with a multiversal group of people that belong to a certain archetype (magicians, cultivators, mad scientists, etc.), some of which you'll recognize from fiction, but others you will not. You can access this chat group through your phone (or any other device that allows for long-distance communication).

Multiversal Marketplace

Cost: 10 SP

You have access to a Multiversal Marketplace that allows you to anonymously barter and trade various things between various random worlds. These trades are protected by the marketplace rules and even protect you should someone try to immediately take back what you rightfully bought.

The Humble Merchant

Cost: 10 SP

In the middle of a zombie apocalypse, a war between good vs evil, or far beyond where any normal human should be. You can find them. Inside their domain, these beings often pass themselves off as just a 'humble merchant'. Trading goods, buying junk, and often selling rare, sometimes mythical, items. That is who you are. But you aren't just a 'mere human merchant' are you? Your shop is your domain. And in your domain you are untouchable, but so too are all customers within your store. And what a store it is.

Within your establishment, violence and harm are strictly forbidden, rendering all who enter temporarily invulnerable while perusing your wares. As the owner, you possess the authority to forcibly expel any individuals within your store at any time, as well as deny entrance to those you wish to keep out. Thievery, both by yourself and your customers, is strictly prohibited within the store. Furthermore, the environment of your shop is perpetually safe for anyone who enters.

Your mastery as a merchant extends to accurately determining the market price, within your current universe, of any item you lay your eyes upon. Although you are responsible for stocking your store, any non-unique or non-one-of-a-kind items you include in your inventory will automatically replenish themselves once purchased by a customer. Additionally, you have the ability to purchase items from others, provided that they willingly and freely desire to sell said items, without any external influences compelling them. Currency can be effortlessly converted from one form to another at your discretion. The nature of your shop and the manner in which you sell and buy goods is entirely customizable, subject to your own preferences. You can freely alter its appearance, ranging from a modest outdoor stall to a magnificent emporium. Perhaps you might consider presenting your goods through a grimoire that contains comprehensive information about each product, or you could employ a holographic or gaming system-style shop menu that materializes before the customer's eyes when they wish to make a purchase.

Dungeon Maker

Cost: 20 SP (Gamer System)

Cost: 10 SP (Gamer System)

At will, you can open permanent portals to endless dungeons. You may at any time close a portal no matter the distance, this can be done by setting a mental timer or be done at will. Not just infinite in size, these dungeons are filled with monsters, traps, and loot that respawns regularly, growing deadlier and more valuable the farther you stray form the entrance. You may determine the danger level of the new dungeon's entry area each time you create a portal, from 'dangerous to an unarmed, average teenager' to 'dangerous to you, with all your powers'. Every dungeon always offers up at least one means of permanently empowering an adventurer, granting them skills, powers, enhanced attributes, and more. Those that die inside a dungeon make it stronger and deadlier for as long as their souls are not retrieved.

Transmogrification (Diablo)

Cost: 5 SP

You can transmogrify equipment to make it look like another piece of equipment. While it doesn't provide any practical uses, it can drastically alter the appearance of things. You can even change weapons, but too differing of appearance might hamper proper usage of the weapon.

Sing, Play, and Dance (Fire Emblem)

Cost: 7 SP

You know how to Sing, Dance, and Play in order to revitalize allies and motivate them to continue. Skilled usage of these abilities can improve their offensive and defensive powers, and even allow them to surpass their limits and move further than they could normally.

Rule of Cool

Cost: 5 SP

Ever wanted to do something really cool, but then you realize how impractical it would be? Like using a super long bladed whip sword, wielding 3 swords (1 in each hand and 1 in your mouth), juggle throwing multiple spinning sword axe boomerangs. Get this power and practicality will be a thing of the past! With this power probability, logic and physics will bend in favor of you doing cool shit. Doing cool shit will be slightly more effective than doing things the “normal way”. For example, if a screaming enemy is charging you from the back and you are armed with a throwing knife, it would be more effective to nonchalantly throw the knife at your enemy without turning around to aim, than it would be to actually turn around and aim. Whatever you do you will look absolutely amazing doing it. The way you move, talk and fight will make you look like a natural badass. Especially the way you fight. Your moves will be super flashy and awesome to behold. Alternatively they could look more gritty and be cool through pure brutal efficiency.

Rock Star

Cost: 25 SP

You are a Rock Star! Through the power of songs and Rock n Roll, you can bend reality to your whims! Sing a song about victory and victory shall befall you! You could sing the "hardest button to button" and see multiple drums following you everywhere.

Sing about world peace and you shall see countless followers around you protesting, flourishing and bringing world peace everywhere they go.

Your songs touches a higher realm and thus, it can even affect those who are otherwise supposed to be untouchable.

You gain a tremendous talent with every musical instrument and every type of music. Every time you want to make a new song or are about to sing, you will feel inspiration fill your entire being and your charisma will grow through leaps and bounds.

Your true vocal cords are ethereal, so your voice can never be muted, your songs shall never be interrupted.

Every song you make will me glamorous and infatuate anyone who hears it and they can even touch the soul of those who hears your songs.

You have a weakness, and that is: your voice can't reach more than you are already capable of, but you could use other means to make your voice reach beyond your capability.

With enough practice, you will always be the best when it comes to music.

Dream Eater (Kingdom Hearts)

Cost: 8 SP

Required: Keyblade (Kingdom Hearts)

You possess the power of Dream Mastery, which allows you to enter a meditative state and access the realm of lucid dreaming. Within this state, you are immersed in a distorted reflection of the world where you encounter hostile entities known as Nightmares. These Nightmares are Dream Eaters, feeding on the happy dreams of others and embodying their worst fears. By vanquishing these Nightmares in the dream realm, you alleviate the negative emotions and distress caused by nightmares, bringing comfort to those affected.

Furthermore, by defeating Nightmares, you obtain fragments of their essence. These essence fragments can be combined to create your own Dream Eaters, known as Spirits. These Spirits are capable of consuming Nightmares and can assist you in conflicts that occur within dreams or mental landscapes. During your dreams, you can have two Spirits accompanying you at a time, with a third one on standby. The power and abilities of the Spirits grow stronger as you train, nurture, and enjoy their company. The initial strength of a Spirit is determined by the quantity of essence used to create it.

Remarkably, you possess the ability to summon these Dream Eaters into the real world, although they function under the same rules as they do in dreams. Additionally, you can directly send Dream Eaters to someone else's mind, where they serve as protectors and alarms, safeguarding the individual against nightmares, mind control, and external influences on their thoughts. However, the Dream Eaters' defensive capabilities have limitations, as their power is finite. You can assign two different Dream Eaters to a person simultaneously, and while you can recall them at will, they may also return on their own accord if they are mistreated or if they become your adversary. Furthermore, you can establish dream connections with individuals who possess their own Dream Eaters, enabling shared dream experiences.

Master of Masks

Cost: 30 SP

For up to 30 minutes at a time, you are able to take on the form and powers of any individual you know the name of by speaking it. If the chosen individual is stronger than an Endbringer, their power will be restricted to that level. You cannot re-use the same individual until you have exhausted their time and used three other individuals. You gain 10 minutes of use of this power per hour up to 240 minutes (4 hours).

Killing Intent

Cost: 5 SP

You have the power to, at will, exude a terrifying aura, which channels your own ill feelings and hate and imposes it on people around you.

The scale of its effects depends on how strong you are relative to the people exposed to it, as well as their willpower. It can vary from them getting a chill running down their spines, wetting themselves or losing control of their bowels, passing out in terror, and in some extreme cases, can even kill them with a heart attack.

Old Reliable

Cost: 15 SP

You possess the power of the Old Reliable, which you bestow upon a chosen weapon or piece of equipment changing it into a growing legacy of power and significance. This power allows the weapon to evolve and become more formidable as it gains a legendary status of its own.

Selecting a weapon, armor, or clothing of your choice, you begin your journey with this cherished item. Over time and through your actions, the weapon's power and capabilities will progressively increase, becoming more attuned to your combat style and personal achievements.

Each milestone reached with the weapon, such as defeating specific enemies or performing signature moves repeatedly, enhances its effectiveness and unlocks new abilities. For example, if you slay numerous fishmen with the weapon, its damage against fishmen amplifies, instilling fear in them. Similarly, practicing and executing a particular special move with the weapon will make it more efficient, requiring less effort or energy to execute.

With the passage of time, the weapon transcends its original form and gains unique powers and properties based on your exploits. For instance, consistently dispatching foes with a single strike may grant the weapon the ability to instantly kill lesser adversaries with a mere scratch or even by being in its presence.

The potential of Old Reliable's Legacy is boundless, allowing the weapon to acquire multiple powers and adapt to various situations as your journey progresses. The longer you wield the weapon, the more significant and diverse its benefits become, expanding its legacy far beyond its initial capabilities. Furthermore, the power of Old Reliable's Legacy applies retroactively, considering the weapon's history prior to obtaining this ability.

The Sanctioned Action (K6BD)

Cost: 35 SP

...is to cut. There is only one, maybe two people in the entire Multiverse that have the skill to cut. And it is much more than just cutting something with a sword. To Cut means division by the blade of Want, that parer of potentials that excises infinities. And by cutting, you cut not only the physical, but the universe itself. At the point where you start at, it is “merely” the ability to cut through anything not completely invincible. But by studying and growing the act of cutting, you will grow in Strength.

At the end of the road for this, you will be able to cut anything, no matter how strong or durable or esoteric or abstract it is. Not only that, but you can cut people without so much as drawing your sword, and cut things just by touching them. You can also project a “laser” from the tip of your sword, and it cuts as well as you can.

Sword of Damocles

Cost: 20 SP

The Sword of Damocles is a formidable and versatile weapon that exists as a pool of energy within you, serving as both an offensive and defensive force. This mystical sword can take on any appearance of your choosing and possesses unique properties that set it apart from conventional weapons.

In its dormant state, the Sword of Damocles resides within you as a concentrated pool of energy, ready to be called upon when needed. When summoned into existence, the sword hovers above your target, guided by an unerring tracking ability. This allows it to pursue and engage your designated target with relentless precision. It bypasses all defenses and immunities, ensuring that no obstacle can shield your chosen adversary from its wrath.

As you continue to employ the Sword of Damocles, its capabilities expand and evolve. Each successful takedown of a target enhances the sword's overall power and grants you greater control over its destructive potential. By eliminating multiple targets of the same type—whether they be humans, goblins, elves, houses, or even cities—the Sword accumulates damage multipliers specific to those targets. This means that future strikes against the same type of target will unleash even more devastating damage.

Furthermore, the Sword of Damocles possesses the ability to split into multiple swords, granting you unprecedented flexibility and tactical advantage. You can distribute the strength of the sword in any combination you desire, tailoring your attack strategy to suit the situation at hand. Whether you choose to wield a single sword at maximum power or divide it into multiple blades with varying degrees of strength, the decision is yours to make. For example, you can split the sword into two blades, with one carrying 25% of the total strength and the other wielding 75%. Alternatively, you can opt for a multitude of smaller swords, each contributing a fraction of the total damage output.

Lightbearer (Destiny)

Cost: 35 SP

You have been resurrected by a Ghost—a fragment of the Traveler whose personality is guaranteed to mesh well with yours. Besides acting as your personal technician and aide, your Ghost acts as a conduit for the Light of the Traveler: a paracausal force of creation and potential. You begin with the skills of a Titan, Hunter, or Warlock already mastered alongside all of the related subclasses as taught by the Tower Vanguard. Beyond this, you are capable of freely wielding the Light in its various forms such as Solar, Arc, and Void, as well as Pure Light, with enough training.

Solar Light requires a person to exploit the power of stellar flame and to understand the star's duality. It allows you to harness the nuclear force to generate scorching fusion fire while also healing and bolstering your allies.

Arc Light is the element of motion and change that occurs as the electromagnetic forces of our universe struggle to achieve balance. You can use it to generate devastating electrical shocks or augment your own movements.

Void Light is the element of cosmic distortion—the pull of gravity and the promise of entropy. You can wield it to distort the fabric of spacetime in order to cause destruction, teleport short distances, and even drain the souls of your enemies.

As a Lightbearer, your control over the paracausal energies of the Traveler allows you to alter causality at will. Apart from enhancing your body to superhuman levels and granting you enhanced movement abilities, you can passively infuse weapons with Light to make them stronger—allowing you to destroy tanks with swords and arrows. To defend yourself, you possess a personal shield that protects you by negating the existence of incoming attacks. Should you be harmed or killed, your Ghost will be able to restore you from almost anything—up to and including complete disintegration.

Being paracausal in nature, you are highly resistant to any and all forms of precognition or temporal manipulation, and you are able push past the limits of fate and destiny in order to make the impossible possible. As long as you possess the Light, your free will cannot be taken from you, and you will exist as a timeless part of existence—being completely unaging. Unlike most Lightbearers, your Ghost does not need access to the Traveler to function and is capable of respawning after 24 hours if it is destroyed.

Umbral Core (Destiny)

Cost: 20 SP

There is Darkness within you. Like all living things, you possess an Umbral Core—a mote of inner Darkness that can be unleashed upon the physical world. While it can appear in many forms, the existence of this power ultimately derives from consciousness, thought, and purpose. By learning to draw upon the innate potential of these things, you may call upon the Darkness to violate the laws of physics—reversing the flow of entropy as you impose your will upon the world. Having mastered this ability, you may call upon the Darkness in the form of Stasis and Strand energy.

Stasis is the element of will and control which is given shape by the mind of its user. By achieving mastery over yourself, you can learn to dominate others—slowing, detaining, and shattering your foes with dark crystals that sap the kinetic energy from their surroundings.

Strand is a manifestation of the psychic connections between all minds. To wield Strand is to pull on the hidden cosmic threads that connect all living things. To master this power, one must relinquish their need for control and embrace the current within the river of souls.

As a form of paracausal power, the Darkness is difficult to constrain and almost impossible to simulate. While others might find themselves slowly succumbing to the corruption found within some elements of this power, you will never lose yourself to the Darkness.

Sword Logic (Destiny)

Cost: 15 SP (Worm Larva (Destiny))

Cost: 10 SP (Worm Larva (Destiny))

Sword Logic embodies the simple law of the universe and taps into the essence of the Deep, a realm where the strong assert their right to exist by eliminating all adversaries who cannot withstand their might. This ability surpasses the achievements of even the most powerful Hive creatures, as you have internalized this universal truth.

By engaging in combat and vanquishing opponents, you substantiate your superiority and prove that you are more deserving of existence than those you defeat. Not only do you claim victory, but you also acquire the essence of what you eliminate. Slaying a warrior grants you their strength, extinguishing a genius allows you to assimilate their intellect, and overpowering a king enables you to possess their charisma. Every act of murder becomes a catalyst for your personal growth, and the potential for advancement is boundless.

As you accumulate sufficient strength, the extraordinary becomes attainable. It may be within your reach to carve out a fragment of the Ascendant Realm, fashioning it into your own Throne World—a domain where your power reigns supreme.

Worm Larva (Destiny)

Cost: 20 SP

You have been gifted with the larva of a Worm God. This nearly one meter long parasite has fused with your body in a symbiotic relationship—granting you biological immortality along with the power to restructure your body however you wish. As long as your worm lives, you are able to generate new mutations as effortlessly as breathing and can easily adapt to any environment.

By committing acts of murder and destruction, you may extract greater powers from your worm. In exchange for feeding your worm with death, you may call upon the Darkness with signs and rituals: harnessing the powers of soulfire and decay to destroy your enemies. While your understanding of Hive Arcana is limited for now, it—like your body—will only grow with time.

Unlike the Hive, you will not be devoured for failing to feed your worm, nor will you be required to tithe death to anyone apart from yourself. Optionally, you may take the form of any of the standard Hive Morphs—gaining the powers and physique of a Thrall, Acolyte, Wizard, Knight, or Ogre.

Anthem Anatheme (Destiny)

Cost: 30 SP

You possess the ontopathic paracausal ability known as the Anthem Anatheme. By drawing power from the gradient between "what is" and "what might be", you are able to dominate the objective universe using your subjective will. This essentially allows you to warp reality with very few limits as to what you can do. The only downside is that invoking the Anthem Anatheme requires someone to make a wish in order to activate, as it is a power conditioned on the perverse coercion of reality to match desire. Thus, your ability to alter the world directly depends on how much desire exists for the specific outcome in question. At first, you will only be able to grant minor “wishes”, but with sufficient practice, you will be able to do things like revive the dead and create permanent loops in time.

Taken (Destiny)

Cost: 15 SP

You are a parahuman. Your powers have changed you. Whatever life you once led, these new abilities now determine the direction of your new existence. Who can say what you will do with them? Only your fragile humanity keeps you tethered to the person whom you once were.

You have been taken.

Let go of that fragile nature that once defined you. You have no need for food. No need for rest. Your body is tireless. Ageless. Eternal.

What can you do? What powers does this inhuman change grant?

Your body is black fire and baleful light. Sterile neutrinos accompany every shiver and twitch of your new form. Every action you take is physically illegal. Every step carries you too far. The Darkness corrupts you completely. Your existence is a blight upon the world. You are perfect.

You need to accept this new reality.

There is a knife for you. It is shaped like [a new body].

Take up the knife. Sever your last links. Take your new shape.

Vex (Destiny)

Cost: 35 SP

You are a Vex.

No, that isn't right. Is there "a" Vex? Is "Vex" something you can be, rather than something that you do?

Every element of your existence—from the full complexity of your mind to the smallest cell in your body—is now part of the overall Vex pattern. Should you wish, you may allow your appearance to reflect this—causing your bones to tessellate into crystal and brass while your blood transforms into radiolaria.

Mentally, you are able to simulate reality on an incredible scale—running hundreds of simulations of your local environment simultaneously in order to determine the best choice of actions for you to take. Unfortunately, the performance of your simulations rapidly degrades when faced with non-standard forms of physics such as those found in paracausal phenomena.

As part of a living pattern, everything you are and do is intrinsically infectious. Your body converts incident matter into Vex material on contact, and your words and thoughts carry substrate-free syntactic replicators, malignant oncomemes, and viral semiotic signifiers that can subvert other beings into cooperating with your goals. Even mere proximity to you can be dangerous, as your patterns are capable of surfing across the quantum vacuum in the form of screaming equation-vermin to infect otherwise isolated systems and individuals.

For now, you are the only member of an isolated and independent Vex programming collective whose goals are identical to yours. While you lack the specialized technology of more sophisticated Vex units, you do have access to the basics needed to build Vex teleportation gates and transmat cores. Without access to the Nexus, however, you will be unable to travel between timelines or alter your own subjective past.

Byakugan (Naruto)

Cost: 12 SP

Originating with the Ōtsutsuki Clan, the Byakugan is one of the "Three Great Dōjutsu" alongside the Sharingan and Rinnegan. They grant the bearer a near-360º field of vision around themselves, save for a small blindspot at the back of the neck above the first thoracic vertebra.

You can focus your vision on anything within the range of your Byakugan, and can penetrate nearly any object, being able to see through walls, underground, or even the contents of someone's body. You can see chakra to a greater extent than someone with a Sharingan, including the 361 tenketsu points along someone's chakra pathway.

The Byakugan's ability to see chakra grants increased resistance to falling under genjutsu, but doesn't completely remove the risk. They can, however, be used to increase the effectiveness of your own genjutsu.

These eyes operate without expending any energy, and suffer from no strain or fatigue from prolonged and uninterrupted use, wield them as you wish.

Sharingan (Naruto)

Cost: 12 SP

You now gain access to the Sharingan in its fully developed state with three tomoe, and with its potent capabilities at their fullest extent.

By activating the Sharingan, you possess four main abilities;

The first is the capability to employ genjutsu using your eyes, exhibiting powerful hypnosis and masterful illusions capable of subduing even the most indomitable wills.

The second is the extraordinary faculty to see, sense, and comprehend esoteric and magical energies with utmost clarity.

The third is perceptual acuity so significantly enhanced that you can discern even the most minuscule details within your field of vision, even being able to easily track objects moving at speeds surpassing the velocity of sound by several orders of magnitude. This lets you anticipate your opponent's movements almost perfectly, to a degree verging on precognition.

The fourth is the ability to replicate and copy any technique witnessed while activated, giving you unmatched versatility in combat. However, the eyes cannot replicate techniques reliant on sources that cannot be learned, such as divine favor or superhuman biology.

These eyes operate without expending any energy, and suffer from no strain or fatigue from prolonged and uninterrupted use, wield them as you wish.

Rinnegan (Naruto)

Cost: 20 SP (Eternal Mangekyō Sharingan (Naruto))

Cost: 5 SP (Eternal Mangekyō Sharingan (Naruto))

The Eyes of God are yours now. The Rinnegan’s name might sound overly grandiose, but be assured, it is not. You have these eyes now, along with all the powers that come with them.

These take the form of multiple ‘paths’, each with its own abilities. You can use all of these powers in one body if you want, but you can also use multiple bodies, one for each path. Each path has it’s own theme as well as two passive effects that are always active. Where it would matter these things stack with and augment any such affinities, control, or reserves you already possess.

First of all you have the Deva Path, which grants you control over the physical world and its fundamental forces. You will start out with instinctive control over gravity but as you practice more and more of the physical world will fall under your purview. This path’s passive buffs are, exceptional affinities in all five normal elements and the ability to freely mix whatever elements you can manipulate.

The second path is the Asura Path. This path gives you dominion over your own body, allowing you to manipulate and transmute it in whatever way you desire. You can create metal, transmute your body into a cyborg and back, or even heal yourself freely. Whatever is generated from your body can transmit your chakra, even when it is no longer connected to your body. This Path’s first passive buff is an incredibly powerful body and vitality granting exceptional Yang chakra, and a monstrous chakra capacity, either half the size of the Jūbi’s or double your own, whatever is greater.

The Human Path grants you dominion over the mind and souls of people, including your own. You can manipulate them and interact with them directly, so much so that you could even extract their memories from them with just a touch. This Path’s passive buffs are an increased mental acuity granting exceptional Yin Chakra, and extremely fine control over your chakra.

The Animal Path, the fourth path, grants you access to summoning. Any being that you personally defeat and/or kill can be summoned by you. However you are not limited to this and will over time learn to summon anything and everything, such as summoning the souls and bodies of people who have long since died, or even creating portals to summon yourself elsewhere. This Path’s passive buff is that any trials or requirements to get summons are smoothed over due to this, and the ability to summon anything that is considered “yours” to your person at any time.

The Preta Path allows you to absorb anything and everything from your surroundings, even from other people or techniques headed at you. You can not only absorb this, but convert it to chakra so you can add it to your own reserves, even to the extent of increasing your overall pool to a reduced extent. This Path’s passive buffs is an innate ability to analyze and break down the structure and knowledge of anything you absorb, and an incredibly adaptive chakra system allowing you to replicate the properties and characteristics of whatever you absorb.

The Naraka Path grants dominion over the metaphysical and the underlying fundamentals of reality. You’ll start off with instinctive control over life and death, allowing at the start to repair the bodies of living things or even, at an immense chakra cost, resurrect the dead. This path will require the usage of other paths to channel it’s abilities through, but over time will allow you to use it just through this. This path’s passive buffs are an instinctive understanding of reality, and the ability to directly interact with the forces you’ve gained control over.

These eyes operate without expending any energy, and suffer from no strain or fatigue from prolonged and uninterrupted use, wield them as you wish.

All Seeing Eyes of God (Blood Blockade Battlefront/Kekkai Sensen)

Cost: 15 SP

You are able to see the 'The Truth' of the world. You have numerous abilities including heightened visual senses, allowing you to see fast movements normally impossible for human eyes to follow, or minor details with great clarity, and allows you to clearly gaze both the past and flawlessly predict the future. You are able to see past world altering illusions and perceive an individual's unique aura. This eyes also reveal the "true name" of all beings.

You are also capable of altering and controlling the vision of those around you, such as switching two people's field of vision, inducing nauseating hallucinations, projecting what you see into the minds of others, and the power over visual illusions in general. The eyes also allow you to see through another individual's eyes and observe past events that they have witnessed. The eyes can also be used to track body parts that have been removed or extracted from a person even when it cannot normally be traced by conventional means simply by viewing the aura of the person and matching it with said body part.

The eyes do have their limits, however. Prolonged use of the eyes' abilities causes them to heat up to the point where they will start burning the user. If the eyes are damaged enough, they will crack, making their powers unusable until they heal back again. Do beware many entities may not like you seeing the Truth about them.

Master of Puppets (Naruto)

Cost: 8 SP

You are a puppet master - not just any puppet master but the most prodigal puppet master. Your heart and organs have turned into a core the size of your fist, able to extend out invisible strands that connect to people or puppets to control them.

You can take control over even willful enemies as long as they do not snap or overpower the strings.

Your strings cannot be used to block, but can grab projectiles out of the air and return to sender.

Your greatest ability, though, is the power of human puppetry.

You can turn corpses and people into puppets, keeping their abilities and unique powers as you turn them against your foes. Your core makes all puppetry as easy as breathing.

A war or play with puppetry, to you, is easier than rock paper scissors. This all leads to your biggest weakness: Your core, which allows you to turn yourself into a puppet without much threat, if destroyed, ends your life.

Heroic Spirit

Cost: 30 SP

You gain the ability to transform into any one fictional character from an official source (that you recognize as fiction), as well as gaining all their abilities, memories, and skills. You have their abilities, memories, and skills even when you're not transformed, and can summon any item significant to the character at will in either form. Any character chosen that is stronger than an Endbringer will have their abilities weakened so that they're on par with that of an Endbringer. You gain their weaknesses as well.

You can only have a single spirit active at once but can switch between them at will.

Grand Servant

Cost: 50 SP

You gain the ability to transform into any one fictional character from an official source (that you recognize as fiction), as well as gaining all their abilities, memories, and skills. You have their abilities, memories, and skills even when you're not transformed, and can summon any item significant to the character at will in either form. Any character chosen that is a planet-destroyer will have their abilities weakened so that they're hard pressed to destroy a planet. Don't choose an Eldritch Abomination, you will go insane. You gain their weaknesses as well.

You can only have a single spirit active at once but can switch between them at will.

Hero Creation - EX (Type-Moon)

Cost: 30 SP

Your place is not at the forefront of this story but behind the curtain. Yours is the hand that guides the heroes to success, raising farm girls to be kings and serving boys to slay dragons. You are the maker of kings and bringer of heroes, and this is only too apparent in how you can guide others. Even if you lack knowledge of the specific path your proteges may wish to pursue, your constant presence and tutelage brings out vastly more potential than should be possible for your students. People discover brand new powers and levels of strength that they did not believe they had and may very well have truly lacked before you took charge. Lessons and study that should take half a lifetime can be compressed to just days for even a dull brat to digest. The ones who call you mentor and master are almost assured of becoming legends known throughout the world and will continue to be remembered for centuries after they pass. Of course, they also develop a loyal affection for you, even if you are a strange, annoying, and troublesome teacher to have.

Unlimited Utility Works

Cost: 5 SP

You have the power to change reality! But, unfortunately, only in a very, very small format. You can clean yourself better than the best shower. You can call for a pack of cigarettes, or a can of chilled favorite drink. You will never be bitten by wild insects. Heat and cold will be easier to bear. Simple illnesses, like a cold, will never drive you under the rug. Any clothes will always be clean and freshly ironed. You can summon a comb, a mirror, a pen, or pieces of paper. Unlimited minor conveniences for unlimited daily tasks at your fingertips.

Fool (Persona)

Cost: 25 SP

You are a Wildcard, a person with the ability to wield multiple persona. You gain power by completing your journey to become a better and more complete person, you do this by helping others through a part of their own journey, making them more complete and creating and cementing an unbreakable bond between you. The more and the stronger the bonds you have the stronger the persona you can wield. With a fully completed journey and realization of self, you are powerful enough, with the people who support you, to accomplish miracles, and do the impossible. You can summon persona in the real world.

Reality Marble (Type-Moon)

Cost: 15 SP (Ultimate One (Type-Moon))

Cost: 0 SP (Ultimate One (Type-Moon))

The concept of a Reality Marble is one that centers around the materialization and projection of one's inner world onto reality. This inner world needs not follow the common logic of man, aka the laws of the universe around you, and can impose rules and conditions seemingly impossible and nonsensical, furthermore it needs not be deployed fully, overwriting the world, but can be deployed partially or even just within your own body. This can have strange consequences so beware.

Iridescent Sight

Cost: 15 SP

Your eyes have been blessed with an anomalous gift, they have become conduits of immense power, capable of warping the fabric of existence within a limited range in your line of sight. At the onset of your abilities, your range is confined to merely a meter within your line of sight. However, within this designated area, you possess unparalleled control over reality. You can reshape objects, alter their properties, and even manifest new forms with a simple glance. Your imagination becomes the limit as you bring your desires to life within this limited sphere of influence. Though powerful, Iridescent Sight has three inherent limitations. Firstly, you are unable to directly affect yourself with your abilities, meaning you cannot enhance your own physical attributes or alter your personal state. Secondly, you are bound by the principle of creation from existing materials; you cannot summon something out of nothingness. Your manipulations are reliant on the resources and materials already present within your range. Lastly, any alterations or distortions you impose on reality will gradually weaken and dissipate once they extend beyond your range. While your influence is potent within your immediate vicinity, the effects diminish as they move further away, ultimately returning to their original state once they exit your range of influence. A remarkable visual aspect accompanies the activation of your power. When you invoke Iridescent Sight, a vibrant and captivating rainbow outline surrounds your iris, serving as a visual manifestation of the incredible energy you channel through your eyes. As you grow in strength and experience, the range and potency of your abilities will expand, allowing you to command a larger area and shape reality with greater finesse. Over time, even the inherent limitations of these eyes can be broken, allowing you to warp be the very rules of reality with your gaze.

Ultimate One (Type-Moon)

Cost: 80 SP

Ultimate Ones are the ultimate beings from other planets, differing significantly from both creatures of Earth and each other biologically and in appearance. They do not have the same sense of self as humans, nor do they have the concepts of damage or death. They require something that enforces the concept of death on them for them to be harmed or destroyed, though the resulting "death" is not necessarily permanent. Each is the strongest lifeform of its planet, essentially the planets themselves, and they each have the power to singlehandedly exterminate all existing lifeforms on Earth. The weakest of them, Brunestud of the Crimson Moon, was able to fight Zelretch the Magician of the Second Magic in his prime, nearly to a draw. Zelretch was capable of drawing and utilizing infinite magic from the Kaleidoscope of the multiverse. Yet the very weakest of the Ultimate Ones still nearly killed him. Brunestud certainly would have, but he severely underestimated what a Magician was capable of and let his guard down. Something that Zelretch took full advantage of. You may freely design a theme and a celestial body to represent as a new ultimate one, just like Brunestud of the Crimson Moon vampire theme, choose it carefully. Regardless of what theme your picked you’ll have immeasurable physical and magical power, easily being able to defeat multiple powerful chief gods. Lastly as an ultimate one you have a reality marble that warps the world around you slowly to better suit your inner self.

Garden of Avalon

Cost: 20 SP

You have in your soul a peaceful garden in which all that grows becomes a supernatural treasure. Perfect for whatever supernatual power systems you have, such as magic or cultivation or even psychic powers. You can enter and exit it at will, as well as take anything or anyone you are touching with you. An Apple tree planet here might give you Primordial true sun apples after it has matured as an example, you have a little control over what type of abilities or features the resulting treasures have. The more supernatural the plant grown here the better the treasure the plant will grow. The Pocket plane is also supremely beautiful and serenely peaceful, almost Utopia like. This comes with an aura seemingly removing all stress and pain leaving you calm and comfortable when you enter this realm.

Tower Lost in Time

Cost: 20 SP

You have in your soul tower in which time flows differently. You can enter here at any time, but you always exit the place you came from when you entered. You can change how time flows in comparison to the outside universe, with at maximum time seemingly stopping in the outside world, and at minimum it being the same, as the outside world. The tower has a seemingly unlimited supply of whatever supernatural powersources you have access to, such as any type or flavour of mana, Qi or other such things, even realms and other things, such as a calm Warp or sea of souls if you have the psyker power. There is also a kitchen which restocks food and drinks every 24 hours you spend inside it. This kitchen has whatever type of food you want.

A Little Holiday Magic

Cost: 12 SP

You have the ability to harness the powers and attributes of a mythical holiday figure of your choosing. Alternatively, you can choose to become the being itself! These abilities grow in strength as the chosen holiday approaches, and they become more potent when your actions align with the spirit of the holiday. However, if you misuse these powers or act contrary to the holiday's essence, your holiday-themed abilities will gradually diminish. Additionally, the potency of your abilities is influenced by the collective belief in you, the holiday entity you represent, or the celebration of the chosen holiday itself.

For instance, if you select Santa as your holiday figure, you gain the extraordinary capability to visit every single house worldwide in a single night during Christmas. On the other hand, should you opt for Halloween, you acquire the power to summon spirits and create haunting illusions to instill fear in others. Whatever the case, go out and spread some holiday cheer to those desperately in need of it!

Template Cosplay

Cost: 25 SP

Sometimes, you just want to replicate a powerset, whether it's a generic one or based on a specific character. This power enables you to do exactly that. Upon acquiring this power, you initially possess three slots to store templates. However, as you gain experience and progress, you will unlock additional slots, allowing you to accommodate a greater variety of templates. Each template represents a specific set of powers, either generic or derived from a particular character.

Initially, each template provides you with the powers, skills, and even items associated with it. However, these templates are limited to street-level capabilities at first. Through dedicated training and experience, these templates can evolve and grow, eventually granting you access to their full potential and complete range of powers.

Managing your templates is crucial since each slot can only hold one template at a time. However, you have the ability to discard a template from a slot to make room for another one. Keep in mind that when you discard a template, all progress made in synchronizing with that template is lost. Therefore, if you reacquire a previously discarded template, you will start anew with zero synchronicity progress.

Additionally, your power of Template Synchronicity allows you to give templates to other individuals through touch. However, this ability can only be used once every 24 hours, and recipients are limited to a single template, unable to gain multiple templates like you can.

Shadow Monarch (Solo Leveling)

Cost: 25 SP (Gamer System)

Cost: 35 SP (Gamer System)

You become the vessel of the Shadow Monarch. Monarch of Shadows, the King of the Dead You are capable of extracting the shadows of the dead. The greater the difference in power and time since the death of the individual, the greater the chances of the extraction being unsuccessful. Three attempts may be made on the same being before you can no longer attempt to extract a shadow from the being.

While shadows start slightly weaker than when they were alive, they gradually get stronger the more they kill and can eventually evolve into greater beings. You can only hold onto so many shadows at a time; however, as you grow more experienced in wielding this power, this limit increases further. Stored shadows are kept inside your shadow. You can also exchange locations with shadows for a limited form of teleportation. You can also buff the strength of all of your active shadows by 50% in battle in the vicinity of your domain over an area of a few dozen meters squared.

Through your authority as a ruler, you can telekinetically move objects and form armor from shadows that greatly increases all abilities while the armor is active and freely shaping shadows, similar in nature to a Green Lantern (it can't be used for esoteric effects, only constructs).

Perfect Host

Cost: 25 SP

Forces outside of your control are attracted to you like a moth to a flame. Biological creature would see you as their perfect body, cosmic forces would run after you like as if you were their soulmate, magical artifacts would feel as if you were their destined user, and if you somehow injected yourself with power-granting serums that have a 1% of chance of success, they would fit you like a custom-made clothing; even if they had side-effects, you would be immune to them. Strong enough forces can resist you and even retaliate if you go after them, but eventually, your powers could grow so much, that even beings like the marvel Phoenix Force would look at you as if you were the second coming of Jean Grey, even if you don't have psychic powers.

You start being able to only have at most 3 entity existing into your being, have a pocket dimension where you can store those you are currently unable to use and you must abide by the contract of every being that decides to be with you, but you also can reject to have them, unless they require nothing. As time goes on, you will eventually be able to host more and more entities at the same time, until you can have an unlimited number of them at the same time.

Champion of the World Eater (Marvel)

Cost: 65 SP

Through the benevolence of Galactus, you have been granted the extraordinary transformation bestowed upon his Heralds, along with unrestricted access to the awe-inspiring Power Cosmic. This transformative process empowers you with strength and durability comparable to the an enraged Hulk, incredible speed and flight capable of traversing the vast expanse of the universe in mere moments, supreme agility almost capable of seizing a fully empowered Infinity Gauntlet from the clutches of Thanos himself, and heightened senses allowing you to perceive and interact with aspects of reality beyond the comprehension of mortal beings.

Moreover, this process elevates your Mind and Soul, enabling you to engage with and communicate with the most potent cosmic forces without succumbing to their overwhelming influence.

The greatest gift of this transformation is the infusion of the Power Cosmic into the very essence of your being. This enhancement fortifies every aspect of yourself, including your physical, mental, and spiritual attributes, while also amplifying your existing abilities with the boundless energy of the universe.

Access to the Power Cosmic bestows upon you remarkable abilities, including Cosmic energy manipulation and projection, giving you mastery over the cosmic energies and fundamental forces of the universe, and enabling you to wield them for offensive, defensive, and utilitarian purposes, Cosmic awareness, which expands your consciousness to encompass the vastness of the universe, allowing you to comprehend and perceive its intricacies on both a universal and multiversal scale, virtual immortality and invulnerability to all but the most formidable cosmic effects, molecular manipulation, resurrection, telepathy, telekinesis, lifeforce manipulation, dimensional travel, time travel, and a myriad of other powers waiting to be discovered through your exploration and mastery.

Lastly, as a symbol of your position as a Herald, you will be bestowed with a unique Item/Vehicle/Weapon. This artifact can be customized to align with your personal preference, much like the Surfer's iconic Board, Frank's trusted Bike, or the wielders of the Axe.

Note: The limitations of the Power Cosmic are solely determined by the extent of your imagination and your willingness to explore and harness it's limitless potential.

Tenno (Warframe)

Cost: 25 SP

You've gained a connection to the Void unmarred by any being other than yourself. You are an immortal weapon of war capable of fighting off entire armies on your own, able to infiltrate and sabotage with unparalleled skill. To find a weapon you are not proficient in would be to find a weapon that doesn't exist. You have completed the War Within, making yourself capable of launching beams of Void, displacing yourself to avoid detection, and shifting yourself throughout space. As a master of all 5 focus schools you are capable of making force fields, healing yourself and others, bolstering your physical capabilities, and manipulating Time, Gravity, Electricity, and any other elements you can think of. The only thing restricting your growth is time, eventually you will have absolute control over your Void. You are unique in that you do not need a Warframe to gain access to their abilities, having a much stronger connection to the Void than most Tenno.

Laplace Factor (Mushoku Tensei)

Cost: 10 SP

It appears that Rudeus isn't the only wayward soul to have received power from the Demon God Laplace. In his effort to reincarnate into the future, Laplace's soul has imparted several of his characteristics onto your soul. Your soul isn't a perfect match for Laplace, so you have no need to worry about the Demon God assuming control of your body and place in life.

Your Laplace factors will impart an increased potential and capacity for magic and mana, respectively. While your growth rate in capacity will be highest while you're young, you find that so long as you continue to push your limits with magic, you will be able improve those very limits. As you grow to understand the effects of your magic and feel the flow of mana in your body, you will develop the ability to forgo the chants necessary to focus your spells.

You will find that you have increased strength and endurance. While this increase starts small, you will find a similar ability to push and grow past your physical limits.

Notably you lack the trait that would prevent you from forming and wearing a Battle Aura. You may optionally possess the trait of having green hair, which might instill some level of apprehension in others or arouse their bigotry if you ever find yourself in the Six-Faced World.

Battle Aura (Mushoku Tensei)

Cost: 12 SP

A seemingly mundane an physical application of mana manipulation, Battle Aura seeks to provide a method for explosively improving physical power and defense. While it functions on manipulating the mana within the body, its use is more a function of instinct that grows with the physical training of one's body. As their body matures, they will innately come to understand how to wear their Battle Aura.

Battle Aura can be applied to specific body parts or the entire body for offensive and defensive techniques.

Offensive use of Battle Aura goes hand in hand with one of the three primary sword-fighting schools. Your Battle Aura will improve your physical prowess and if applied to your sword, allow you to strengthen it as well. A strengthened sword can slice through boulders in a single strike or unleash a flash of your blade to fell distant foes.

Enveloping your body in your Battle Aura provides a defensive shell against attacks; mastery of this will allow you to become impenetrable to most physical attacks. Extending your aura to your clothing and armor will extend their durability by an equal measure. Defensive use of your aura will grant you an improved sense of your surroundings and the battlefield at large.

Your initial mastery of Battle Aura places you at the Advanced Rank of a sword-fighting school of your choice, Sword God style, Water God style, or North God style. Understanding the fundamentals of your style and continued physical training will see you progress to the Saint Rank and maybe, one day, even King or Emperor Rank.

Voice of the World (Tensura)

Cost: 10 SP (True Dragon (Tensura))

Cost: 0 SP (True Dragon (Tensura))

The Voice of the World is a phenomenon present in all places. It serves to announce important events such as the acquisition of skills, racial evolution, obtaining a demon seed or hero's egg, and the activation of some skills. When active, it will echo within the mind of all parties relevant to the event in question. Skills may make use of the Voice of the World to communicate prompts for activation to their users.

You now have the ability to hear the Voice of the World which grants you the capacity to develop new skills and abilities based on your personal growth. Your skills will be inscribed onto your soul or material body. Once you obtain a skill it may be used instinctively without practice, however practice and experience can improve the efficiency and effectiveness of your skills. The Voice of the World will allow you to recast all of your existing powers and abilities as skills.

Intrinsic skills encompass skills and abilities that are common to members of the user's species.

Common skills are relatively low powered and not unexpected to be encountered, such as telepathy or self-regeneration.

Extra skills stand at several magnitudes higher in terms of power and efficiency than common skills. They might exist as intrinsic skills for particularly powerful species or as sub-skills for unique and ultimate skills.

Unique skills stand at the next evolutionary stage after extra skills, and are unique to their user. They are frequently made of a collection of subskills of common or extra rank, or might have a subskill unique to that skill. They are described as the "shape of the mind" and thus require their user to have strong desires to acquire them. Some unique skills may possess potency to rival ultimate skills, the next stage of evolution.

Ultimate skills are the final stage of evolution for skills, in general. They grant their user's ultimate power to control the laws of nature within the confines of the skill. Ultimate skills can be achieved by bringing one's unique skills beyond their limit. Only an ultimate skill can counter specific effects of another ultimate skill.

Resistance skills can be intrinsic skills or acquired through long term exposure to attacks of that type, such as resistance to elemental magic or temperature fluctuations.

World System Skills are skills that allow the user to create a unique world and are exclusively found as subskills of ultimate skills.

True Dragon (Tensura)

Cost: 60 SP

True Dragons are the highest ranking beings in existence. They're nigh-invulnerable and nigh-unstoppable avatars of nature that serve as the pillars of all creation. You are free to choose where you sit as an avatar of nature, whether that's an aspect of your own creation or one that is similar to the other True Dragons.

True Dragons, as spiritual life-forms, do not have a set singular appearance or form and can assume the appearance and properties of whatever they wish, with no real attachment to their bodies. As spiritual beings, whatever form they assume will be affected by their own personal self-image and individuality. True Dragons typically a more traditional draconic form, in addition to a secondary human-like form. Their large draconic form is capable of taking and dealing much more damage, while their human form is far more energy efficient and is better suited for long-term battles.

Once born, a True Dragon may never be truly killed. Even if their body is killed, they will be born again elsewhere with the same natural characteristics and memories. The process of rebirth may result in loss or change of some aspects of their personality, yet they will understand the nature of their new existence immediately after birth.

If left unchecked, the magicules from your aura will eventually permeate into your surroundings, mutating organic and inorganic matter to give rise to monsters or other magicule-based lifeforms, and magicule rich ores and other materials.

True Dragons have three intrinsic skills their kind shares, otherwise they are unique.

Dragon Spirit Haki: Powerful Haki that imbues the user's aura with magical and physical properties, shredding anything it comes into contact with.

Universal Sense: Allows the user to perceive almost all sensations including but not limited to, light, sound, smell, and heat in a wide radius.

Universal Shapeshift: Allows the user to freely change their body's properties and disguise their appearance.

Upon your first incarnation, you will develop a Unique Skill that synchronizes and synergizes with your aspect of nature, allowing you to fully realize your command over the natural world. With enough effort and introspection, you will be able to evolve your Unique Skill into an appropriately related Ultimate Skill that will take your command over your natural aspect even further. Your Ultimate Skill will be potent enough to potentially contain a World System Subskill, giving you the ability to create a unique world related in some way to your aspect.

Degenerate (Tensura)

Cost: 15 SP

You are able to split apart and combine your powers with ease, allowing for much greater flexibility through splitting your abilities apart to use their component abilities and potency through combining multiple abilities that can do much the same thing together. In addition, this allows you to train individual components of your powers through splitting them apart, or your collective powers through combining them together.

Unique Skill: Mystic Aura (Tensura)

Cost: 15 SP

Required: Voice of the World (Tensura)

The Voice of the World has heard and acknowledged your desire to wield magic in the absence of magicules. This skill will grant you an additional method to use your aura, a form of spiritual matter powered by your soul that can apply physical pressure on people and objects. You will now be able to use your aura to fuel your magic. So long as you retain this skill, you will be able to grow the strength of your aura through a combination of mental, spiritual, and physical training. This skill has two sub-skills:

Aura Inversion: Convert the energy present in your aura into pure magicules. Allows one to perform magic simply by converting enough aura into magicules for the desired spell.

Magic Aura: Combine magicules with your aura. Allows one to perform Mystic Arts which are magically enhanced battlewill arts that combine the potency of standard arts and magic and can affect even spiritual bodies.

Unique Skill: Milim Eye (Tensura)

Cost: 10 SP

Required: Voice of the World (Tensura)

Dragon Eyes that can see through any and all falsehoods; nothing can hide from their user. They grant three sub-skills:

Lie Detection: allows the user to detect and see through any lies, making them nearly immune to deception.

Analytical Appraisal: allows the user to analyze and appraise a target. The amount of information gained can be improved through the users having existing or conceptual knowledge about the target.

Magic Measurement: allows the user to read and measure the target’s magic power, even if their aura is suppressed.

Unique Skill: Pact of God (Tensura)

Cost: 15 SP

Required: Voice of the World (Tensura)

This skill bestows access upon the user to the system known as The Secret of Faith and Grace and a general ability to manipulate spiritrons, the building block of magicules. Possessing the capacity for spiritron manipulation allows the user to be designated as a god for the purposes of faith and holy magic. Holy magic comes in two forms: the basic level that allows for the healing of wounds and adding a holy attribute to the manipulated spiritrons to enable the purification of magicules. The second form of holy magic is the miracle level which relies solely on spiritron manipulation and is extremely potent and dangerous against anyone, including those with ultimate skill level immunity to magic.

This skill possesses the following sub-skills:

Holy Pact: allows the user to form soul corridors with their followers who possess sufficient faith in the user. These soul corridors can be used to send and receive holy energy and allows for the user to acquire a better understanding of the hearts of their followers and reach a mutual understanding. Followers of the user are capable of using holy magic that increases in strength with their faith.

Distributed Faith Network: allows the user to empower their own holy magic with the faith in themselves by their followers. This is done by offloading the processing power needed to manipulate spiritrons throughout the network of soul corridors built with Holy Pact. Holy spells that would require devout followers to perform a lengthy prayer to cast, can be cast by the user on a much grander range or in rapid succession.

Ultimate Skill Hecate: Lord of Magic (Tensura)

Cost: 30 SP

Required: Voice of the World (Tensura)

An ultimate skill corresponding to the user’s fundamental desires to rule over the practice and manipulation of magic. Like any ultimate skill, this grants the ability to control some of the laws of nature. The only counter is another ultimate skill wielder. Such is the absolute, undeniable rule of the world. Ownership of this skill confers the following abilities:

Cardinal Bond: establishes a soul corridor between the user’s soul and with the Cardinal World, itself. This grants the user a near-limitless reserve of magicules to call upon to supply their magic. The breadth of this soul corridor has empowered it to the point that the user will find themselves always connected to the Cardinal World, no matter which universe or dimension they find themselves in. Thus, the user can easily use magic wherever they please, regardless if there are anti-magic barriers or other phenomena in effect.

Magic Manipulation: allows the user to directly interfere with someone else’s magic in a manner that is much more controlled and efficient than relying on a large-scale barrier.

Law Domination: Allows for complete and total control of magic to such a degree that the user’s command of magic goes beyond the need for using mere spells to command the World. The user’s magic, alone, is enough to compete and possibly supersede the effects of another’s ultimate skill, something otherwise unheard of.

Ultimate Skill Raphael: Lord of Wisdom (Tensura)

Cost: 30 SP

Required: Voice of the World (Tensura)

One of the Seven Virtue series of ultimate skills, formed by isolating Veldanava's divine authority over creation. Like any ultimate skill, this grants the ability to control some of the laws of nature. The only counter is another ultimate skill wielder. Such is the absolute, undeniable rule of the world. Ownership of this skill confers the following abilities:

Thought Acceleration: Accelerates the thought processing speed of the user by factor of a million.

Analytical Appraisal: Analyzes and assesses the target.

Parallel Operation: The ability to detach analysis of phenomena from the mind.

Chant Annulment: Eliminates the need for chanting when using magic.

All of Creation: The ability to comprehend any non-concealed phenomena in this world.

Synthesis: Transforms two differing targets into a single object. Can be used to chain the effects of several skills together, earning the user new skills with significantly less effort than would otherwise be required.

Separation: Releases the inherent properties of the target and separates them. Examples include depriving a person of their skills, with the exception of the ones bound to their soul, and removing foreign objects or entities from the target's body.

Alteration: The ability to modify and evolve skills.

Future Attack Prediction: The ability to predict attack in the form of light trails. The terrifying properties of this skill is not its ability to predict, but that whatever it predicts is guaranteed to happen.

Ultimate Skill Beelzebuth: Lord of Gluttony (Tensura)

Cost: 30 SP

Required: Voice of the World (Tensura)

One of the Seven Deadly Sins series of ultimate skills, corresponding to a person's fundamental desires. Though born as imitations of the capabilities of the Angelic System of ultimate skills, these skills stil boast just as much potency. Like any ultimate skill, this grants the ability to control some of the laws of nature. The only counter is another ultimate skill wielder. Such is the absolute, undeniable rule of the world. Ownership of this skill confers the following abilities:

Predation: Can absorb matter, skills, or magic into the body. Conscious beings can attempt to resist being absorbed. It can be used at range and can even affect space itself.

Imaginary Space: An infinite space where absorbed targets can be stored, including otherwise harmful materials or things needing to be analyzed. Replicated items can be stored here upon production. This space is unaffected by time. Anything in this space can be broken down to replenish the wielder's magicule reserves.

Mimicry: Allows for replication of anything that has been absorbed and sufficiently analyzed, including appearance, skills and abilities, and relative information about the target.

Corrosion: This works in conjunction with Predation to decompose an absorbed target into pure magicules. This increases the likelihood of absorbing an ability of a target with only partial absorption, even if that is lower than after full absorption. Soul Consumption: This allows for reaping the souls of those who have lost their will to live and fight against the wielder. Even if the target leaves the presence of the wielder, once the condition has been met their souls can be reaped at any point, even if they later recover their will to live.

Food Chain: This allows for a greater connection to those the wielder has a soul connection with. The wielder can freely copy prototypes of the skills of those subordinate to them or grant them other skills the wielder possesses. The wielder's reserves of magicules will also grow as their subordinates exhibit any significant growth.

Wait, I got just the form for this!

Cost: 15 SP

You possess the extraordinary ability to undergo a multitude of transformative changes, assuming various forms that grant you enhanced capabilities to overcome challenges and improve your existing attributes. The nature of your transformations and can be tailored to your desires, ranging from cosmetic changes akin to magical girls, to more significant physical modifications such as color shifts, thematic appearances, growth of horns, or the sprouting of wings.

Acquiring new forms is possible through rigorous training or during moments of urgency. Through dedicated training, you can unlock forms that align with your specific areas of focus. Conversely, in critical situations, your transformation will manifest in a manner that maximizes its usefulness for the given circumstances. The number of potential transformations is limitless; however, attaining more potent forms necessitates progressively increasing amounts of time and effort.

The enhancements you gain from your transformations are diverse and largely contingent on augmenting your existing abilities rather than granting entirely new powers. Nevertheless, your transformations can temporarily merge powers or manifest your abilities in novel and unexpected ways. This can involve acquiring slight enhancements in elemental magic, increased resistance, the ability to fly, or even the capability to breathe underwater, among other possibilities. While your transformations are often tailored to your training or immediate needs, they cannot create entirely new powers out of thin air.

It's worth noting that utilizing your transformations incurs a small energy cost. The greater the strength of the transformation, the more significant the drain on your stamina or magical reserves. The type of energy consumed will depend on which aspect of your being is bolstered the most during the transformation.

This isn't even my final form

Cost: 25 SP

You now have the ability to take on a series of immensely powerful transformed states of your own design, with the first one giving a 10x boost to all your powers and physical stats, and the others after that offering a 10x boost to the previous form. These transformations could take a myriad of themes and appearances that follow them, maybe you want to look more animalistic or more regal, have a more monstrous theme etc, you can choose and design each form provided it follows your transformation's theme.

Note, that each form drains stamina and the stronger the form is the more stamina it drains and if not careful, could kill you, this can be mitigated through training.

You start with your first form and can unlock more in the future through training or a sudden boost of extreme emotion such as rage

Alibi Block

Cost: 60 SP

This is the ability that allows Najimi Ajimu to instantaneously appear wherever and whenever she wants, including physical locations such as: in a locked room, in space, in heaven, or in hell, as well as metaphysical places such as: inside a dream, inside a heart, or even inside people. There is no place in all of reality that is beyond your grasp.

Just Like You! (SSS Class Suicide Hunter)

Cost: 25 SP

You possess the following two skills :

I Want to Become Just Like You : Activates automatically upon death. After being killed by an enemy, copy one of their skills and make it your own. Skills cannot be copied from targets who have killed you before. The copied skill is randomly selected. Copying stronger skills will make you go through the traumatic memories of your killer. The stronger the skills, the deeper the immersion, which may lead to you loosing your identity without sufficient willpower.

Returner’s Clockwork Watch : Activates automatically upon death. Return 24 hours prior to death. Memories and abilities are preserved even after returning. (*If you are a drop-in you cannot go beyond the time you have been inserted)

Hundred Ghosts Reincarnation (SSS Class Suicide Hunter)

Cost: 10 SP

You can summon anyone you have killed as undead monsters. The dead cannot use their abilities from when they were living. But if you want, the dead will be able to keep their memories and their looks from when they were alive. If you don’t want to, they’ll just be summoned as monsters.

You can only summon them once a week, but they can remain summoned indefinitely. If you summon someone who was already summoned, they will simply appear near you, regardless of where they were earlier.

Shifting Singularity

Cost: 22 SP

Your existence is entirely unique. Not only are there no other versions of 'you' in the omniverse, but any attempt to interact with an alternative version of you is doomed to fail. A time traveler cannot change your past since 'past you' is non-existent and neither can a precognitive predict your future since 'future you' is just as non-existent. This singularity of self has given rise to the ability to 'shift', travelling to parallel versions of the world you inhabit, taking the place of your non-existent alternative. With enough time and effort nearly any version of a world can be shifted to, with the only invariant being the complete absence of yourself. The greater the differences between your current world and the one you are attempting to visit, the more difficult the transition. Visiting an entirely identical world (excepting any changes you've made) would be instantaneous while travelling across setting might require months of charge up and incredible focus. Due to the sheer density of parallel worlds shifting allows access to and your absolute lack of multiversal presence tracking you across shifts is completely impossible.

Oneiric Reality Manipulation

Cost: 60 SP

Oneiric Reality Manipulation combines the abilities of lucid dreaming with the potential to influence and manipulate aspects of reality itself. Through dedicated practice and mastery of lucid dreaming, the user gains the extraordinary power to bridge the gap between dreams and the waking world, blurring the boundaries of perception and control. With heightened command over lucid dreaming, the user can manifest aspects of their dreams into reality. By focusing their intentions and willpower, they can materialize objects, environments, or even temporary or permanent alterations to the physical world. This also includes alteration on the user themselves where they can amplify their own abilities and potential within the waking world to a greater extent. By channeling the insights and experiences gained from their dream realm, they can enhance not only their cognitive functions but also physical attributes such as strength, agility, and resilience. With enough time The connection between dreams and reality becomes even more profound, allowing for seamless transitions and interactions on a larger scale. The user can transfer knowledge, skills, and objects between the dream world and reality with greater ease, blurring the boundaries between the two states of consciousness and harnessing the very fabric of reality to their whim.

The Black Swan (The Record Of A Fallen Vampire)

Cost: 55 SP

The Black Swan is a curse that was created by the legendary Saberhagen, and has been cursing generations of humans all for the sake of killing the vampire king. You receive a copy of this curse, although it is slightly changed from the original one, as it offers only benefits and takes away any of the drawbacks. Some of the most notable changes that you receive are a significant boost to your physical capabilities, along with the ability to fly. While you might not yet have the strength to match a vampire blow for blow, you effortlessly surpass the vampire queen and king in speed. Keep in mind that when those two go all out, they are easily able to move at significant relativistic speeds, so this boost isn't meant to be taken lightly. The greatest ability of the black swan is its ability to nullify any magic it comes in contact with. Any magic that comes within an inch of any part of your body will be nullified, unlike the original which only had the arms. You’re able to form a solid anti-magic barrier around yourself and others in case you have to protect people from by magic spammers. This nullification is selective so any magic you want to be affected by will work along with your own.

The final ability of the black swan is its ability to grow in power with every generation. With each passing year you grow stronger, surpassing the past version of yourself as any limits you have are broken. Given enough time all of your abilities, powers, and everything else about you will be boosted in strength the longer you exist. Even when doing absolutely nothing you’ll find that you surpass the previous year’s version of yourself by quite a margin. If you were to train any of your skills they would gain an astronomical boost as any gains will be heavily accelerated due to your time limiter being removed. There is no limit to this either, so given a year or a short workout you’ll surpass the vampire king in strength, and will go even further beyond. While you may not be unstoppable now, time is all you need before you surpass everyone.

Plausible Deniability

Cost: 15 SP

You have complete control over every aspect of your powers' manifestation. This means you can choose to leave no evidence of power usage, even to the most advanced analytical tools, or maybe even falsifying power appearances and traces, to match the abilities of others. All effects that are nonessential to the proper functioning of the power can be reduced from anywhere between their normal amount and nonexistence. For example, a telepath can engage in mental combat without revealing their identity, a blast of fire may leave no evidence besides the intense heat, and a tinker creation can mimic the work of another, at least in appearance.

Even in cases where it should be clear that power use is involved, you always have a chance to shift the circumstancesin a way that leaves room for reasonable doubt. While relentless and meticulous observer may eventually conlude you might in fact posess powers, determining their true nature or effects is as challenging as you desire, perhaps allowing you to deceive even those who would othewise lay claim to omniscience.

Perfectly Hidden

Cost: 25 SP

You can now use an advanced form of invisibility, becoming completely undetectable by sight, hearing, smell, touch, and taste, as well as any powers, senses, and detections of supernatural, preternatural, paranormal, and or, technological nature.

Your presence and entire being is hidden to the point where others would always overlook you without being consciously and or unconsciously aware of it.

This power can extend onto any inanimate objects through physical contact, if you want it to, but any carbon based lifeforms other than yourself wont be affected. Effects of this power are immutable, and wont ever stop unless you want them to, whether choosing to stop it selectively on a particular subject or stopping it entirely.

Take care though, because if you died while this power was still active, your body, and or object(s) you had applied this power on, would forever stay undiscovered.

You Can't Touch Me!

Cost: 15 SP

You now have complete intangibility. This allows you to manipulate your molecular structure, rendering yourself untouchable and capable of passing through solid objects, and with enough control and mastery energy in all it forms. It applications are multifaceted, ranging from infiltration and stealth to absolute defense, evasion, and reconnaissance. However, it is crucial to exercise caution, as an inadvertent lack of control may result in inadvertently slipping through the very planet itself, leaving you stranded in the vast emptiness of space.

Deadly Mirror

Cost: 20 SP

You possess the ability to traverse into an alternate dimension accessed through mirrors. This dimension mirrors the real world you currently inhabit but stands devoid of any inhabitants except yourself. Time holds no sway in this realm, ensuring that you remain unaffected by the passage of time while within it. Any mirror in your world serves as a portal to enter and exit this dimension.

This reflective world is intricately connected to the real one. Every action you undertake in this mirrored dimension has a corresponding effect in the real world, should you choose it to be so.

Your control over this dimension allows you to manipulate not only inanimate objects but also the bodies of living beings reflected within it. You can commandeer the reflection of a car, steering it without physically occupying the driver's seat, or manipulate a rock and propel it in any chosen direction. The only constraint to this ability is that the subject must be reflected in a mirror first before you can assume control. Additionally, if the mirror through which you establish control is destroyed, your influence over the subject will be severed.

The Comforting Fragrance Of Death

Cost: 20 SP

Your blood has undergone a transformative change, becoming a potent and lethal substance specifically designed to neutralize and bring about the demise of immortal beings. This newfound ability empowers your blood to kill immortals, irrespective of the nature or source of their immortality, leaving no exceptions.

Infused with this toxic essence, your blood possesses a unique quality that proves fatal to those impervious to death. Even the most resilient immortal beings cannot withstand the venomous properties contained within your life-sustaining fluid. Upon contact with their bodies, your blood acts as a deadly poison, instantaneously nullifying their immortality and leading them towards their final rest. However, as a consequence of this extraordinary power, your body exudes a distinct and alluring scent through your sweat.

This captivating fragrance acts as a beckoning call to immortal beings, irresistibly drawing them towards you. They are instinctively compelled to seek out the source of this enchanting aroma, unknowingly enticed by your allure and approaching their own undoing. Moreover, the longer an immortal being remains in close proximity to you, basking in your intoxicating allure, the more they become obsessed with you. They develop an intense desire to protect you and keep you all for themselves, driven by an overwhelming infatuation that stems from the profound connection they feel towards your lethal essence.

Your body, once a vessel of life, has now become an irresistible elixir, seducing and ensnaring immortals with promises of an end to their unending existence. As they become entangled in your web of allure, they succumb to their obsession, their unwavering devotion turning them into staunch guardians, willing to go to great lengths to ensure your safety and preserve their exclusive claim to your deadly essence.

(Not) The Strongest Being In The Universe!

Cost: 15 SP

Congratulations! You have been blessed by the trope "Mistaken for Badass." This blessing can turn even the most mundane individuals into god-kings of their world, even without trying. The foundation of this blessing lies in the ability to maintain an utterly stoic and unreadable expression.

Your poker face has become absolutely flawless, allowing you to conceal your true emotions and intentions, instilling a sense of mystery and fear in those who encounter you. This impenetrable facade serves as a psychological deterrent, making it impossible for opponents to discern your thoughts or gauge your next move.

Beyond your poker face, you now passively emanate an aura of overwhelming majesty and power. Anyone who perceives this aura, regardless of their status or origin, feels an innate sense of awe or fear. The intensity of this aura can be so profound that it can cause powerful individuals, even gods, to be struck with astonishment, trepidation, and even fainting spells. Reinforcing your reputation as an indomitable force.

Furthermore, you now possess passive probability manipulation. The sheer weight of your presence and the influence of your aura subtly shift the odds in your favor. It causes circumstances to align in ways that work to your advantage, influencing events, decisions, and even the actions of others to tilt in your favor. This effect is not easily noticeable, as it operates on a subtle level, but its impact becomes evident over time as fortune seems to always favor you, and even in the most dangerous situations, you will remain unscathed.

With these powers, you can navigate through life, continually being mistaken for a fearsome and powerful being. Your flawless poker face, commanding aura, and fortunate circumstances will make others believe that you are a force to be reckoned with, even if you consider yourself otherwise.

Master of the Trapezohedron's

Cost: 45 SP

Rejoice! You have been chosen and blessed by The Shining Trapezohedron. Through a twisted connection with your shadow, you have become the Warden of a prison that holds a nightmarish horde of creatures that sing with the discordant tunes of madness. Your very being serves as a gateway to a prison realm located beyond space and time, where unspeakable horrors from beyond eagerly await your commands to cast their shadow in the world once more.

As the Warden of eldritch horrors, you command the ability to summon and temporarily release these otherworldly beings. From the depths of your shadow, they emerge, tendrils of darkness intertwining with their grotesque forms. Their presence instills fear and despair in all who witness their existence. Once they have completed their objectives, they are drawn back into your shadow, for they can never be truly free unless you allow it. At the start you will only be able to summon weaker creatures, such as Night-Gaunts, and Deep Ones, but in time you will be able to call upon the might of even gods.

Within the prison realm, you possess absolute control, shaping it according to your will. It is through your shadow, a gateway to this twisted realm, that you can seal the fates of others. With a mere touch, you can push individuals into the prison, subjecting them to the horrors that lurk within.

Inside the prison realm, your accelerated healing abilities ensure swift recovery from any wounds, while simultaneously halting the aging process of your body. Additionally, you hold dominion over time, granting you the power to choose whether it flows normally or becomes frozen in the outside world.

Furthermore, you have attained immunity to the sanity-damaging effects inflicted by eldritch forces. Their mind-shattering influence has no hold over you, leaving you unaffected by their torment.

Fictitious Dreams of The Kings of Feys

Cost: 30 SP

Within the depths of your own shadow resides an enigmatic and ancient entity—an eldritch presence that becomes your patron, bestowing fragments of its immense power while cautioning against the overwhelming influence of eldritch energies that your mortal form cannot fully endure.

As the eldritch patron manifests its powers through your shades, your own shadow becomes a conduit, pulsating with interwoven eldritch energies, the sound of skittering madness, and the otherworldly fractal of unreality.

Being an outsider to reality, your patron possesses mastery over the manipulation of reality itself. Probability bends to its command, allowing it to shape and influence events within the boundaries of possibility. This power echoes the enigmatic nature of Marble Phantasms, enabling the manifestation of phenomena that surpass conventional understanding.

Gifted with clairvoyance, your eldritch patron enhances your perception and grants you glimpses into the threads of fate. You become attuned to hidden truths and potential outcomes, surpassing the limitations of mortal senses.

Embracing your patron's essence, you become a conduit of both incredible potential and great vulnerability. Your mortal body struggles to contain the overwhelming influx of eldritch energy.

The eldritch patron's ultimate power, Chaoskampf, stands as a testament to its dominion over the blurred boundaries of reality. With this power, your patron fully emerges from your shadow and destabilizes the superstructure of the cosmos, expanding the divide between truth and falsehood, fact and fiction. Allowing your patron to denote and redefine what can and cannot be.

Additionally, you can choose the background of your relationship with your patron. E.g perhaps the patron may have fallen in love with you, hence why it has chosen to become your patron.

Words of Power

Cost: 25 SP

You have a way with words. Maybe you can shout in the ancient tongue of dragons (“FUS RO DAH!”), work magic through rhymes, are fluent in the original language of man or just speak so forcefully the world has to listen. Whatever the source, you can change reality just by spelling. In general, the more words, the larger or more complicated the effect, though don’t expect your enemies to sit back while you rattle off a soliloquy to finish them off. This ability starts off moderately and gets stronger gradually, allowing you to accomplish more with fewer words.

The Dealmaker

Cost: 30 SP

You possess the ability to deal with people, granting them supernatural powers and abilities in exchange for something. It can be as low as a simple rock or as high as complete and utter obedience to yourself.

You can grant someone a superpower, unlock the potential hidden within their minds, or allow them to channel magic. Your physical, mental, and spiritual strength determines how many deals you can make and how strong the abilities you grant can be. An average human could make one deal per week before they have to rest for the remainder of the week, and the power it would grant would be limited to the equivalent of 5 SP. A human with Olympic potential could make one deal per three days, and it would be limited to 10 SP and so on.

(The power you grant can either be permanent or, if you make it clear in the deal, be temporary, lasting from days to months to even years if you wish for it.)

Memetic Sensitivity

Cost: 17 SP

You possess a continuous awareness of all entities that hold information about you. You can perceive their presence, whether they be written records, individuals, or even organizations. This awareness acts as a radar, alerting you to their existence and allowing you to discern the depth and nature of the information they hold about you. Additionally, you gain insight into any and all entities proportional to the volume and specificity of the information they possess about you. The more extensive and detailed their knowledge, the greater your awareness of them grows.

Incantation of Law (The Experimental Log of the Crazy Lich)

Cost: 15 SP

You possess the extraordinary ability to harness the conceptual power of 'Law'. This power grants you the activation of a unique vision that enables you to see and identify those who have violated laws within the past 72 hours. Using this ability, you can visually mark the transgressors for all to see. The nature of the mark is entirely under your control; it could be a hovering red X above their head, a temporary stamp on their forehead, or even an ethereal scroll displaying a list of their committed crimes.

This mark imposes a temporary debuff on the individuals, the severity of which escalates based on the gravity of their offenses. The debuff weakens their capabilities, making them more vulnerable and hindered in their actions.

Additionally, as long as your actions align with the law, you possess the power to summon restrictive equipment infused with the essence of Law. This equipment, such as cuffs or chains, materializes around your targets, restraining them and becoming increasingly resistant to their attempts to break free. It should be noted that innocent civilians who have not broken any laws recently are immune to the effects of this equipment.

With dedicated training and thorough research, you can uncover new applications for the conceptual power of Law. For instance, you may discover the ability to enforce Karmic retribution upon individuals with negative Karma, subjecting them to equal amounts of misfortune proportional to their misdeeds. However, it is important to remember that the essence of Law exists to uphold order and safeguard the well-being of society. Any attempts to pervert the law for personal gain or unjust purposes will result in the failure of this power.

Sovereign Domain

Cost: 15 SP

Sovereign Domain grants you the ability to establish and manage your territory with a range of functions and traits that ensure order, justice, and efficient development. Here's how it works:

Territory Establishment: By staking your claim and not being contested for a specific duration, the designated area becomes your territory. The duration varies based on the size of the territory. For instance, an average-sized city requires no contestation for 48 hours, while a country-sized territory requires one month. There's no limit to how big your territory can be.

Territory Limit and Expansion: With Sovereign Domain, you can govern only one territory at a time. However, you can expand your domain by claiming adjacent territories, following the established rules. This allows you to increase your influence and extend your governance within the boundaries of the rules.

Claim Announcement and Contestation: Upon claiming a territory with Sovereign Domain, an announcement is made within the territory to inform the inhabitants of your authority and the established rules. Contestation is allowed at your discretion, giving you the power to decide when challenges can occur. Only the subjects within the territory can challenge you, and emerging victorious grants a permanent bonus, with the magnitude of the bonus increasing based on the intervals between contestations.

Choice of Resolution: When your authority is contested within the territory, you have the privilege of choosing between two options to resolve the challenge:

Democratic Vote: You can opt for a democratic vote, allowing the population of the territory to decide the outcome. The inhabitants will cast their votes, and if a minimum of 70% supports the contestation, your sovereignty will be subject to potential change.

Physical Confrontation: Alternatively, you can choose a physical confrontation, where you either engage in combat personally or designate a champion to fight on your behalf. This direct confrontation tests strength and determination, determining the outcome of the contestation.

If you are unsuccessful in the contest, the territory dissolves, and you are prohibited from reclaiming it for a period ranging from 1 to 10 years, depending on the size of the territory.

Contest Resolution: When a claim is contested, a resolution is achieved through a physical confrontation. The designated champions of the initial claimant and the contestant engage in a fair battle within a designated battleground. Equal conditions and protections are provided to ensure a balanced confrontation. The outcome of this clash determines the rightful claimant to the territory.

Rule Violation Detection: With Sovereign Domain, you possess the power to detect rule violations within the territory. You or designated individuals can swiftly identify acts of violence, destruction of nature, and other prohibited actions with precision, ensuring prompt recognition of these incidents.

Announcements and Notifications: With Sovereign Domain, you can promptly address rule violations by making announcements or assigning representatives to inform the inhabitants of the territory. This emphasizes the importance of adhering to the established rules and regulations.

Sovereign Multitasking: With this power, you can effortlessly divide your attention and focus across numerous tasks directly associated with the management of your territory. Whether it's overseeing administrative duties, enforcing rules, addressing subjects' needs, or making important decisions, you can handle them simultaneously with exceptional efficiency.

With Sovereign Domain, you possess the ability to create and maintain an orderly, sustainable, and thriving territory, ensuring harmony among its inhabitants and the preservation of natural resources.

Awakened Origin (Type-Moon)

Cost: 10 SP

You have Awakened to your Origin. This is the core concept on which you were created from the root of all existence. What this means is that you have come to embody your origin and receive “super powers” from it. As an example, someone with the origin of “hunger” might be able to steal others powers and traits by eating them, or might be able to “eat” any attacks made at them. You have somehow done this without sacrificing your personality and humanity. And won't go crazy from this. Although you might find yourself with new urges.

Super System: Esper (Legendary Mechanic)

Cost: 15 SP (Gamer System)

Cost: 10 SP (Gamer System)

You are one of the lucky ones, an Esper. Your strength comes from your DNA. The abilities of Espers are varied and unique, and two Espers with the same ability might not necessarily use them in the same ways. Through leveling up their talents, your control over your powers would increase power, speed, control, etc. With sufficient time, an Esper’s potential could be said to be unlimited. You are guaranteed to have a strong Esper ability if you choose. You start as an F grade Esper, with grade F energy reserves. You have the potential for reaching X grade without the beyonders' vestige and needing members of all 5 main classes to help you.

Super System: Pugilist (Legendary Mechanic)

Cost: 15 SP (Gamer System)

Cost: 10 SP (Gamer System)

Your strength lies in your inner strength, your ability to use Qi. Although Pugilists across the universe practiced and employed different kinds of teachings and techniques, all of them were centered around the use of qi. You start as an F grade Pugilist, with grade F energy reserves. You have the potential for reaching X grade without the beyonders' vestige and needing members of all 5 main classes to help you.

Super System: Psychic (Legendary Mechanic)

Cost: 15 SP (Gamer System)

Cost: 10 SP (Gamer System)

You focus on mind over matter, you are a Psychic. Psychics primarily focus on ranged mental attacks and grow more powerful at higher levels. Psychics eventually are able to control their physical environments. You start as an F grade psychic, with grade F energy reserves. You have the potential for reaching X grade without the beyonders' vestige and needing members of all 5 main classes to help you.

Super System: Mechanic (Legendary Mechanic)

Cost: 15 SP (Gamer System)

Cost: 10 SP (Gamer System)

You are an inventor, someone who builds their way to victory. The mechanic is extremely weak in its early period but can become one of the strongest professions in their later period. It is the only professionals who are polyvalent, it can be a long-range damage dealer, a close-combat damage dealer, a support, a tank, or an army commander; following your machinery or equipment you can take different positions to take part in a fight. Being a mechanic is expensive, however, due to the materials needed and their costly nature. You start as an F grade mechanic, with grade F energy reserves. You have the potential for reaching X grade without the beyonders' vestige and needing members of all 5 main classes to help you.

Super System: Mage (Legendary Mechanic)

Cost: 15 SP (Gamer System)

Cost: 10 SP (Gamer System)

You are one of the lucky ones, a natural mage, being born with magical power or being able to awaken it. These mages can learn magic from any branch. One way to learn new spells, for you, is to burn energy, in place of experience. Each spell is split into stages, and you need to learn all of the stages to learn the spell. Your success rate for learning a stage is dependent on your intelligence and mysticism. You start as an F grade mage, with grade F energy reserves. You have the potential for reaching X grade without the beyonders' vestige and needing members of all 5 main classes to help you.

Golden One

Cost: 10 SP

You can create and manipulate any kind of money, currency and wealth, be it notes, coins, gold, jewels and anything that is currently used as currency (even digital currencies like bitcoin). However, this power does not work on goods used for barter. With this power you will never be poor. Do try not to crash the world economy.

Dolos (Bleach)

Cost: 25 SP

You now possess the ability to skillfully manifest nigh flawless illusions. Your mastery over the faculties that shape one's perception of reality is unparalleled, enabling you to induce a state of near complete hypnosis in anyone subject to your manipulation. You can project diverse shapes and forms, manipulate the perception of time in those within your vicinity, or envelop them in profound darkness by impeding their senses. With sufficient expertise, you can even construct an entire lifetime for them within a matter of seconds. The potential applications of these powers are limited only by the boundaries of your imagination. While the illusions you create wield significant potency, individuals of considerable power and proficiency themselves may discern subtle disparities between the illusions and reality, although they may struggle to pinpoint the exact nature of these discrepancies. The definitive means to wholly dispel these illusions is either through physical contact with you by those ensnared within them, or through your death.

Divine Protection (Re:Zero)

Cost: 40 SP

The possessor of this extraordinary ability has the power to acquire any Divine Protection they desire in specific situations and retain them permanently. These Divine Protections are granted by an entity known as Od Laguna (The World), which can even create new Divine Protections that have never existed before. However, there is a chance of miscommunication, leading to the recipient not receiving the intended Divine Protection accurately. This ability is independent of any other inherent powers and allows the user to erase Divine Protections if desired. Divine Protections are unique blessings bestowed upon individuals at birth by the world, though most people lack them. Certain races possess inherent Divine Protections, granting special abilities. The ratio of holders varies. These blessings encompass a wide range of effects, like reading the wind or emotions, enhancing physical abilities, or providing elemental protection and much more. They can evolve and differ slightly among users with the same Protection. Certain magical methods can temporarily remove them. Divine Protections and Witch Factors are separate and incompatible, while Authorities are superior versions created to counter them. If two Protections clash, they nullify each other.

Toon Force

Cost: 80 SP

You become a cartoon version of yourself granting all of the zany powers of class cartoon characters. This includes cartoon physiology and Toon-Force reality manipulation with everything it entails, although it typically needs to used in a funny way but can be used otherwise with more effort. You gain the ability to assume a cartoon version of yourself where these powers will be at their strongest, though even outside of your cartoon form these powers will still function although be somewhat weakened.

Chronon Active Lifeform (Quantum Break)

Cost: 15 SP

You become a Chronon Active Lifeform. You seemingly generate infinite amounts of Chronon Particles, allowing you to power your time-related abilities without requiring external sources of power. Your mastery over your time-related powers grows when exposed to external sources of time-related energy. Whether they be Temporal anomalies, time related magic, ect. Some abilities you get as a Chronon Active Lifeform are... Chronon Locked: It is much harder from unwanted external interference to affect your current timeline, and impossible to harm the current you by affecting your past.

You also gain the ability to manipulate time. Allowing you to act unfazed in the face of temporal anomalies, and even extending this protection to other people and objects through touch. You also gain a certain sight that allows you to see glimpses of past and future events around a given location. Although it starts out not too strong. These glimpses will only present relevant information, and you can even see them when time has stopped. You also gain the power to temporarily stop time in a bubble, only requiring line of sight. You can learn to eventually create a shield of distorted time around yourself, making all attacks directed at you distort around you and miss. Or affecting your own time to rewind injuries, accelerate yourself to move extremely quickly to others point of view, or affect the time of other targets. Rewinding broken objects, or fast forwarding an apple to make it quickly rot.

Your powers are also no longer constrained by time. Meaning that temporal limits and restraints, such as cooldowns, delayed activations, limited durations, or limited uses over a period of time can be ignored. (Does not include Foundation, Keystone, or Paragon Powers.) This does not remove the need of energy for said powers, nor any other resources that may be required.

John Bloody Taylor (Nightside)

Cost: 20 SP

The inherited power of Sight bestowed upon its wielder the ability to perceive hidden and lost things. With a mere activation, the individual gains unparalleled vision, capable of seeing even the most elusive and reluctant entities. This power extends beyond the boundaries of the Nightside, reaching into the outer world, and remains impervious to most attempts to shield against it. The wielder possesses a form of telekinesis, allowing them to subtly influence physical objects and manipulate intangible energies. The true potential of this gift is said to be far greater than anticipated, hinting at the ability to shape reality itself when the inner eye is fully awakened. However, the power exacts a toll on the user, causing physical and spiritual strain with excessive or intense usage, often accompanied by nosebleeds, headaches, and pain. Furthermore, activating the power can draw unwanted attention, acting as a beacon across Time and Space. Beyond its ability to locate and perceive, this power grants insights into the weaknesses, fears, hopes, and even the eventual demise of adversaries, as well as the capacity to unravel magical spells and bindings. Firearms are rendered unnecessary in the presence of this formidable gift.

Oracle

Cost: 10 SP

As long you have any kind of device capable to producing an image, it will display a picture, or even a video (if the device is capable of it), of any person, place, or object you desire at the current state. Only highest level of anti-scrying wards may stop them.

Eternal Malediction

Cost: 33 SP

You have the power to single out a chosen individual and subject them to a whirlwind of ill fortune. From minor mishaps to catastrophic accidents, bad luck envelops the victim, its intensity escalating ceaselessly, weaving an inescapable web of despair. This effect starts out on par with the 'Eventful Day' drawback and grows comparable to 'Worst Day' in about a day. This is far from the end though as there is no limit to how far the cruel hand of destiny will reach in order to torment its target. In time even some of the greatest horrors of the omniverse will be attracted to the victim.

With time and practice you could learn how to control the level of consequences suffered by those near the target. Either focus it precisely, leaving any bystanders miraculously unharmed, or spread it out inflicting untold devastation to the surroundings while leaving the target itself untouched. If left uncontrolled, both the victim and their surroundings suffer the full brunt of this malediction.

This power is always active, but the danger it represents can be mitigated by retargeting it often, preventing its effect from growing too potent. Alternative means of defense, including powers related to luck or destiny, may serve to postpone any misfortune, but they will eventually be overwhelmed as more and more esoteric effects are brought to bear in escalation.

Eternal Blessing

Cost: 15 SP

You have the power to single out an individual and subject them to a consistent influx of good luck, its intensity increasing with time. The target will experience minor bouts of fortune, such as finding money or avoiding minor accidents, which eventually escalate to major strokes of luck, such as winning a lottery or surviving a life-threatening situation unscathed. The luck chain doesn't end there though as each stroke of fortune attracts more good luck, increasing the probability of prosperous events in the future, similar to a snowball effect.

With practice, you could learn to control the level of the Blessing's effects, dictating how much of the luck should go to the victim or those around them. You could choose to spread it out like a contagious aura, imbuing the surroundings with good luck, or concentrate it on a particular individual or object for prolonged periods.

The power is always active and cannot be revoked, but you could retarget the target often to prevent the effect from reaching its maximum potential, ensuring more consistent returns of good luck. Other forms of protection or similar forms of luck powers could delay the luck's potency, but ultimately the Blessing's luck chain would overpower them, allowing the target to continue their streak of good fortune.

The Undying Root (R:FTA)

Cost: 30 SP

You have become an embodiment of the ancient and enigmatic Root species.

At the start, your transformation into the Root is nascent, granting you limited control and abilities. As you claim territories and infuse your essence into the land, you will rapidly grow in strength, evolving into a formidable entity.

In your Root form, you are imbued with superhuman strength, speed, and durability. Your body possesses a potent regenerative capacity, enabling you to heal swiftly from any non-fatal wounds, rejuvenating your being with the life force of the land.

Even when not in your Root form, you command dominion over all life surrounding you. With a mere thought, you can manipulate and shape them to your will. By imbuing your essence into a living creature, you can induce supernatural mutations, transforming both the living organisms and the very landscape according to your desires.

As you amass sufficient essence and establish a sanctum, the true extent of your power is unveiled. Within the sanctum, you gain the ability to create Root structures, create creatures of the Root, and forge anomalous objects infused with supernatural properties. You hold the limited ability to warp reality, harnessing the essence of the land to bend and mold it to your whims.

Furthermore, your connection to the Root grants you the gift of shaping life into weaponry. With a mere thought, you can manifest any weapon you desire, forged from the very essence of the Root itself.

Within your sanctum, you have the ability to create a core, a vital source of your essence. As long as one core remains intact, you attain immortality, even if your mortal form falls outside the sanctum's protection. The core acts as a beacon, allowing you to teleport to and through it, even other realms are not beyond your reach, ensuring your resilience and continued existence in the face of adversity.

Herrscher (HI3rd)

Cost: 30 SP

You are a Herrscher, a being that carries a shadow of Finality, an authority over a concept. You have a core with limitless amounts of Honkai, though you cannot use all of that energy. Being limited to only enough to burn down Australia in a week if your authority was say, Flames.

The Honkai is an energy, those without a resistance to it experience effects of rapid decay and become Zombies, and there are also Honkai Beasts, which are generally immune to small arms. Honkai as an energy is fundamentally omni-applicable because of its imaginary nature.

A few other examples of authorities include the Herrscher of Reason, which could create any technology civilization believed possible, this includes things like teleporting to the moon, a mecha, and summoning dozens of lasers, Ice, who could freeze and entire city in a layer of ice in mere hours, and Void, who could create portals, pocket dimensions and projectiles that pierced through defenses. You also have perfect control over the Honkai you emit so you won’t cause a zombie apocalypse wherever you go.

Imaginarium

Cost: 40 SP

You have a personal dimension the size of Earth. Outside the planet is enough space to fit a moon or two, then an invisible barrier that cannot be expanded. You have complete and total control in the dimension, even able to create life. You can't take anything out of the dimension, but you can bring anything or anyone in. You can't take anything with you, but any experiences or changes that take place to you are real - including and not limited to death, so don't accidentally die. Time between the Imaginarium and real-life passes at whatever ratio you desire.

Mythic (Pathfinder)

Cost: 15 SP

Legend speaks of the coming of great heroes. As the darkness gathers and the forces of the underworld rise to swallow the land of the living, a few brave souls will hear the call to greatness. Their deeds will become the stories of our time, and their victories will be celebrated for centuries to come. Even now, they walk among us— unaware of the destiny that awaits them. The moment is almost here. Their hour is at hand.

You are one of those heroes. You start out on the first tier of a mythic path of your choice and gain all of its benefits. Through overcoming adversity or accomplishing great deeds you will be able to gain further tiers and their benefits.

Final Stand

Cost: 14 SP

By activating this you make the deliberate decision to permanently sacrifice a portion of a chosen power in exchange for a temporary, immense boost to it. Months of growth are scoured away in minutes in exchange for allowing you to challenge beings vastly greater than yourself. Weakening a simple mage hand might allow you to throw buildings around, while sacrificing a Keystone could break the universe itself.

While you can precisely control what parts of the affected power are sacrificed, anything that is not lost will also not be boosted. Any effect that would serve to restore your powers is slowed down, so recovery takes no less time that it took for the sacrificed capabilities to be developed.

Accolades

Cost: 5 SP

Your accomplishments and feats will be immortalized, ensuring that you are revered as a legendary figure. However, what if you were to journey to a new world, one unfamiliar with the glory of your name? The tales of your triumphs would be lost, relegated to obscurity.

But fear not, for you possess the power to retroactively infuse legends, feats, and achievements into the very tapestry of history in subtle yet indelible ways. Picture a fairy tale weaving tales of your valor or infamy, stories passed down from one generation to the next, preserving your heroic or villainous deeds. Alternatively, envision ancient statues or paintings crafted with meticulous care, immortalizing your visage for eternity to admire.

The choice rests solely with you. Each time you venture into a new world, you can activate this ability, selectively imparting your own achievements into its historical narrative. With focused concentration, you can even determine the medium through which your tales shall be conveyed.

It is worth noting that this power bestows no significant advantages, such as the acquisition of inheritable castles or treasures. Rather, its influence is subtle, blending seamlessly with the world you inhabit, allowing your legacy to thrive in each new realm you encounter.

Inventory

Cost: 3 SP (Gamer System)

Cost: 0 SP (Gamer System)

You will gain access to an inventory system reminiscent of those found in games, but with an infinite number of slots available. Similar items can be stacked together efficiently. By a simple act of will, any item you touch will be seamlessly placed inside your inventory. When retrieving items, you can choose their appearance within a designated area up to 1 meter from you. Additionally, you possess the ability to mentally designate specific sets of equipment or outfits for swift and seamless swapping as per your commands.

Life Link

Cost: 5 SP

You can establish life links with others. If you were to die, those linked to you would also perish. When activating the power, the linked individuals become aware of the connection. Upon the death of a linked person, you can gain 5% of their baseline endurance and strength. You have the ability to remove the links at will and establish as many as you wish.

Avatar of Fear (The Magnus Archive)

Cost: 10 SP

Embrace the dark allure of the Dread Gods with this formidable power. As an Avatar of Fear, you gain the ability to channel the essence and embodiment of a chosen aspect of fear. This grants you immense power and influence, as you become a vessel for the chosen god's fearsome presence.

Upon invoking your authority, your form willingly morphs into a terrifying metamorphosis, assuming traits associated with the chosen deity, while also passively generating an aura linked to your dread god. Whether it is the maddening visage and contorted presence of The Spiral, the all-seeing and paranoia-inducing gaze of The Eye, or the encroaching tendrils and rot of The Corruption, your presence becomes a chilling reflection of the dread god's domain.

As an Avatar, you gain access to a range of abilities aligned with the chosen Dread God's aspect of fear. These may include the ability to induce disorientation and confusion, manipulate perceptions and illusions, instill intense paranoia and surveillance, spread decay and corruption, or relentlessly hunt down your targets. The potency of these abilities increases as your connection to the dread god deepens and your understanding of their domain grows.

However, beware the consequences of wielding such forbidden power. The dread gods are ancient and unfathomable, their motives inscrutable and often beyond mortal comprehension. As an Avatar, you risk losing yourself to the insidious influence of the dread deity, slowly succumbing to madness and becoming an agent of chaos and terror. The boundaries between your humanity and the entity you embody blur, and the line between foe and ally becomes increasingly indistinguishable.

Choose your dread god wisely, for each one carries its own unique challenges and rewards. Will you embrace the seductive whispers of The Web, the suffocating loneliness of The Lonely, or the relentless pursuit of The Hunt?

The Tyrant King of Returners (Petals of Reincarnation)

Cost: 20 SP

The power of the Tyrant King of Returners bestows upon you a formidable set of abilities derived from the Sinner-type talent of Xiang Yu, the Tyrant King of Ancient China. With this power, you've transform into a Perfect Returner, and allowing you to wield absolute control over creation, bending it to your will through your battle aura.

Your aura manifests as a menacing black energy, extending from your being and granting you mastery over the surrounding environment. Effortlessly, you can lift and propel objects, transforming them into lethal projectiles. By manipulating the fabric of space and time, you can teleport across vast distances, swiftly traversing the battlefield along with your followers.

Imbuing yourself with your aura, you become intangible, impervious to harm as attacks pass harmlessly through you. By extending your aura into others, you seize control of their bodies and delve into their minds, delving into their thoughts and memories. Reinforcing objects with your aura enhances their strength and durability, elevating them into formidable weapons.

Harnessing the raw power of your aura, you command the very earth itself. Infusing the ground with your energy, you summon towering golems to aid you in battle, as well as allowing you to reshape the battlefield to your liking.

At the pinnacle of your abilities lies the Black Death Harmony technique. After a brief meditation, you erect a black spherical barrier that ensnares your foes. Within this enclosed space, you become an untouchable deity, exerting complete control over all matter on a molecular level. Through manipulation of intense magnetic and gravitational forces, you dismantle, compress, and reshape matter, generating an awe-inspiring energy akin to a miniature Big Bang.

An Enigma, A Puzzle, or Maybe!

Cost: 15 SP

You exist as a mystery, operating in secrecy. The less people know and understand about you, the less they can influence your actions. Doubt becomes your shield. Similar to shadow hiding within darkness, you embody obscurity. You possess the capability to temporarily resolve any uncertainty surrounding your identity in a manner that favors you. Did that shot strike a vital spot? Unlikely. Was the food poisoned? Doubtful. Did he survive the explosion? Probably. Like the protagonists and antagonists in comic books you often read, if no one witnessed your mangled body, chances are you survived. Never presume a person is deceased until you witness their lifeless form. Even then, errors can occur. Once an ambiguity is resolved, changing it can only be accomplished by reintroducing doubt. This can also be employed for amusement. Are you a blonde or brunette? What secrets lie beneath your coat? I thought you would be taller...

The Creeping Darkness (Fear & Hunger)

Cost: 15 SP

You are the scourge, the creeping darkness, the source of corruption which seeps into the world, warping and twisting everything it touches. With your newfound power, you can emit an invisible and ever-present madness that infects the very fabric of reality. If you remain in a place long enough, your corruption takes root, warping creatures, mutating flora, and driving sentient beings to depravity.

The extent of your corruption depends on your unique abilities, desires, and emotions. Those with a deep affection for insects may witness people and beast sprouting delicate wings, and antennas. Meanwhile, those connected to the ocean, with a command over its depths, may witness the ground transforming into swirling currents and trees taking the form of elegant coral structures. As time passes, your corrupting influence becomes even more strange, molding the world according to your desires.

As your domain expands, you gain a sense of connection, feeling the streets and stairs as if they were extensions of your own being. Once the location is completely saturated, you achieve immortality, able to resurrect endlessly within your corrupted realm.

You hold the power to control this corruption, switching it on and off at will or limiting its progression. But beware, leaving your domain weakens the effect, and it takes twice as long as it was applied to fully dissipate. Although creatures and structures transformed within your domain won't revert, they crumble to dust as reality reclaims its hold.


Code Unknowns (Mondaiji)

Cost: 40 SP

Your body has received the an injection of three different nanomachines, each of these nanites are able to harness perpetual energy through three distinct functions. Dispersed throughout your being, these nanites enable you to manipulate energy and overcome physical limitations.

First, you possess the ability to generate boundless energy from nothingness. Comparable to the output of a nuclear power plant, you effortlessly produce vast amounts of energy without external sources or fuel. This limitless reserve grants you unmatched physical attributes and near-inexhaustible vitality.

The second facet of your power revolves around thermal energy mastery. As heat enters your body, the nanites convert it into usable energy with utmost efficiency and zero loss. Your capability to convert heat on a grand scale rivals volcanic eruptions, granting you the ability to harness and utilize immense thermal power.

The third aspect manifests as a localized field of friction manipulation. Within a 20-meter radius, you can reduce friction to absolute zero. This ability nullifies resistance for objects within the field, allowing effortless movement. Additionally, you can selectively apply this frictionless state to a chosen object for up to 2 minutes. This manipulation empowers you to navigate challenging environments with ease and create temporary frictionless surfaces.

Harnessing the potential of these nanites, you possess extraordinary mastery over all types of energy, defying the laws of physics and surpassing conventional limitations.

Avesta: The Duality of Good & Evil (Mondaiji)

Cost: 40 SP

Avesta grants you three extraordinary abilities centered around the concept of duality.

Firstly, Avesta allows you to temporarily copy the powers of those near you or directly facing you for up to 24 hours. By tapping into their essence, you replicate their abilities, effectively adapting to various opponents and harnessing their strengths as your own.

Secondly, Avesta grants you a counterpower specifically designed to neutralize the abilities you have copied. This ensures that you possess the means to overcome any threat posed by your adversaries, and nullifies any advantage your adversaries power have over you.

Additionally, when you copy someone's powers, you gain 50% of their attributes. This augmentation significantly boosts your own capabilities, enhancing strength, speed, agility, intelligence, and more. With this shared synergy, you wield formidable prowess, rivalling even the most powerful adversaries.

As long as Avesta is active, your chance of victory will never fall below 50%, regardless of the situation or number of enemies you face. In fact, the more opponents you confront, the stronger you become. This power creates an insurmountable challenge for your adversaries, as their collective might only fuels your unstoppable rise.

The Mark Of A King (Guilty Crown)

Cost: 15 SP

You have been marked by the enigmatic power known as "The Mark of a King." This unique ability grants you control over the ominous Apocalypse Virus, allowing you to harness its destructive potential. Unlike others infected by the virus, you are immune to its maddening influence, and instead have become its ruler.

The Apocalypse Virus, a mysterious entity of unknown origins, infects individuals and binds them to a collective hivemind. Those affected slowly succumb to its influence, their bodies transforming into exotic Void Crystals. However, as the King of the Virus, you are untouched by its corruptive sway.

With the power of the Void at your command, you possess the ability to extract and manipulate the "Voids" of individuals. By delving into their deepest desires and aspirations, you can manifest their true selves in tangible forms. These Voids take on various shapes, representing the innermost wishes and unique abilities of each individual.

Once in possession of a Void, you wield complete control over it. Mastering its supernatural potential, you can wield it as a formidable weapon, unleashing devastating attacks and gaining unparalleled advantages in combat. The Voids are imbued with abilities and properties that align with the desires and dreams of their original owners, making them potent tools in your arsenal.

Beyond combat, your proficiency in Void Manipulation allows you to tap into the vast potential of the Apocalypse Virus. You can manipulate the Void Genome to strengthen your own body, mending wounds with its regenerative properties. Furthermore, you are able to harness the Virus to generate Void Crystals, shape constructs, brainwash the mind of those infected, and various other feats as the Apocalypse Virus continues to evolve and adapt to best suit you.

Inner World

Cost: 30 SP

Within you, something grand has awakened. A power so imbedded within you, it is (in its own way) a deeper aspect inside of you. This power is not mystical, technological, psionic, or even spiritual, it simply exist within you. No form of anti-power can stop its actions or deny you entry into its depths, not even the gods on high or beasts beyond the abyss. The madness they induce or even the theft of one's own soul will not stop you from accessing the world. This Inner World that you have now shapes itself as a representation of your own existence; everything you remember to everything you've forgotten, to every success and every failure, and to your greatest pleasures to your worst fears. This place will take these aspects and harden them into a form that you can interact with them so much so that it is indistinguishable from reality. What does it do with such experiences? Well it shapes them into challenges, trials, quests, puzzles, enemies all which guard rewards that represent the crystalized experiences that they have gone through, these items are also known as Birthrights. Let's say that one has a phobia of spiders, one could simply kill the beast and obtain it as a shade/minion to have in battle or one could appease the beast and make friends with it obtaining a Birthright that makes them friendlier to arachnids and get them to help you along the way. These challenges can be accomplished in multiple ways since people and even your are complex beings, there is no wrong or right way to complete them, but be warned the Birthrights power and strength will sync to how the challenge was completed, so the easy way might make the Birthright weaker than it should be. But be warned full blown cheating or evading the challenge all together will result in consequences and no prize

The Birthrights are a wonder in their own right, they can be just about anything from the usual weapons and armor, but even more interesting are the potential esoteric objects that can be obtained throughout the Inner World. The can have mystical or spiritual properties or even be some form of advanced tech that is to unique to copy and only works for you. Maybe even pools of energy that can restore your vitality and enhance the abilities granted by the World itself. Now items granted will have an overall theme that is personal to whoever has the inner world, maybe the items have specific color scheme, or the majority of the Birthrights are jewelry that summons other objects instead of weapons and armor directly.

Now there are two ways to access this inner world; the first is the easiest through simply sleeping. When one is able to achieve peaceful rest, they can access their inner world with ease but it lacks the inherited awareness of the second option and if one is awakened at any point will throw one out of the world harshly. The second and best way is the act of meditation; by clearing the mind and making a mental simulacrum of oneself, you will be partly conscious of what goes on on the outside world so that if something occurs you can be prepared. Also time works a bit differently in there, several hours in the Inner World will be just 30 minutes in the outside world instead.

Finally, the most important part of the Inner World is not a constant and fixed location, just as people grow so can it. While personality-esque challenges take a while to generate, by having other powers the Inner world will create sub-worlds for them as well. Each with their own unique challenges and items to make them stronger, or even secrets to add versatility to them can be obtained. Usually powers of similar themes and/or sources will have their sub-worlds mixed so they can generate combined objects but if the power is distinct enough then it will gets it own area.

Remember this power is not only meant to make you strong but to also be used as a form of reflection into one's very being. To simply ask: "Who are you going to be?"

The Eternal Darkness (The Darkness)

Cost: 40 SP

Congratulations! You have become the chosen host of an ancient and formidable primordial entity known as The Darkness. As the wielder of The Darkness, you gain mastery over the very essence of darkness, shadow, and evil in existence, enabling you to manipulate and even shape reality through it.

With this, you possess the ability to manifest anything you can imagine. Creation comes effortlessly to you, allowing you to craft objects, armors, and even living beings with ease. The Darklings, loyal minions spawned from the depths of The Darkness, serve as your personal companions and possess formidable strength and shapeshifting capabilities.

The armor bestowed upon you by The Eternal Darkness is forged from necroplasm, a powerful material infused with dark energy. This armor adapts to your desires, enabling you to summon various weapons and appendages, granting you enhanced strength, durability, and speed. It becomes a symbol of your power, empowering you to overcome any challenges that come your way.

Another aspect of The Darkness is its ability to enhance existing objects. By channeling its energy, you can imbue any item, such as a car, with limitless fuel and repairs, reinforcing its durability and even adding defensive armor. This versatility allows you to adapt and thrive in any situation.

Unlike its former state, The Eternal Darkness is no longer weakened by light. You can wield its power without fear of cancellation or destruction. You are a force to be reckoned with, even in the brightest of days, making even the most formidable adversaries wary of crossing your path.

You control over The Darkness is absolute, using it as a tool rather than succumbing to its addictive influence. Allowing you to wield it it's power and maintain your moral compass. Additionally, this immunity to corruption extends beyond The Eternal Darkness, safeguarding you from other sources of malevolent influence.

The First Light (The Darkness)

Cost: 40 SP

Congratulations! You have become the chosen host of an ancient and powerful primordial entity known as The Angelus or The Light. As the wielder of The Angelus, you gain mastery over the very essence of Holy Light, Fire, Good, and Order in existence, enabling you to manipulate and even shape reality through it. You are also given all the memories of all previous Angelus Hosts before you.

With this, you possess the ability to manifest anything you can imagine. Creation comes effortlessly to you, allowing you to craft objects, armor, and even living beings with ease through The Holy Light & Fire of the Angelus. The Angels, loyal minions spawned from the Heights of The Light, serve as your personal companions and possess formidable strength and combat capabilities. You also have a Psychic Link with your creations.

You can create and breathe fire or manipulate fire and light to form solid physical objects such as swords, shields, and razor-sharp bladed spears. You can also turn these weapons back into light and/or fire anytime you wish.

The armor bestowed upon you by The Angelus is forged from Holy Light & Fire and is a match for the Necroplasm of the Darkness. This armor adapts to your desires, and you can also create and infuse weapons with the Light and Fire of the Angelus, granting you enhanced strength, durability, and speed above all but the hosts of The Darkness and Witchblade who are your equals, empowering you to overcome any challenges that come your way.

Another aspect of The Angelus is its ability to enhance existing objects. By channeling its energy, you can imbue any item with your holy light & fire, such as Guns, with limitless ammunition and reinforce its durability while increasing its Penetrative power. This versatility allows you to adapt and thrive in any situation. This also allows The Angelus to heal her hosts of any physical wounds, even fatal ones such as torso impalement. This rejuvenating effect also heals psychological trauma endured by the host and gives them fortitude in battle.

The Angelus allows you to teleport both yourself and other beings to any location, either one that you choose or any random location. You can also open portals to ethereal/metaphysical planes (if they exist in your setting). You can also use your tactile-teleportation abilities to summon powerful light to overpower and banish your foes. And you can fly at superhuman speeds as the Angelus.

Unlike its former state, The Angelus is no longer weakened by Darkness. You can wield its power without fear of cancellation or destruction. You are a force to be reckoned with, even in the darkest of nights, making even the most formidable adversaries wary of crossing your path. Your control over The Angelus is absolute, using it as a tool rather than succumbing to its absolute control of its Hosts. Allowing you to wield its power and maintain your moral compass. Additionally, this immunity to corruption extends beyond The Angelus, safeguarding you from other sources of malevolent influence.

Real-Time Strategy

Cost: 20 SP

You've been granted the ability to play life like an RTS game. This grants you the strategic and tactical ability of history and fiction's greatest generals, as well as an ever-growing internal energy source that can be used to summon buildings, units, objects, and heroes at will.

At its core, the power operates on a tier system. Initially, the user can only access and summon a couple dozens of tier 1 and 2 units a day, on-par with the technology and capabilities of 21st-century Earth. However, by acquiring one or more Technology or Artifice powers, the user gains the ability to summon armies from the referenced setting or settings. From medieval knights and fantastical creatures, to futuristic mechs and advanced alien races.

The internal energy bestowed upon you serves multiple purposes. Firstly, it can be channeled into research, unlocking new technologies, units, buildings, and so on. Each technological advancement provides access to stronger and specialized units, enhancing your battlefield capabilities.

Investing energy in upgrades allows you to transform units into elite warriors with enhanced skills, abilities, and equipment, such as Astartes with 40k tech, or Mammoth tanks with Command and Conquer tech. Buildings can also be upgraded to increase resource & unit production, starting unit quality, and other capabilities.

Periodically, you receives opportunities for significant advancements. Minor upgrades can be performed weekly, advancing your current technological base by 5-10 years. This may involve temporarily boosting research speed, creating new tier 1 units, or upgrading existing units to elite status.

Monthly major upgrades leap you forward in time by 30-50 years, encompassing an entire generation of technological progress. This grants access to upgrades for specific units and unlocks higher tiers. These advancements revolutionize your arsenal, enabling you to bring forth powerful and advanced forces that no foe could hope to match.

The Celestial Market (World Seed Jump - Anon303)

Cost: 10 SP

Congratulations! You have received a VIP Account to access the Celestial Market! As a first-time customer, allow me to explain how it works. By holding your hand in a praying gesture, you can conjure a panel with access to the market in front of you, and freely explore its offerings without any fees. With the Celestial Market, you can purchase a wide variety of items, as long as you can afford the price. Additionally, the market accepts any currency you possess, and convert them in Celestial Coins (CC). However, be aware that the prices are slightly inflated. For example, a lesser bag of holding, which would typically cost 5 CC's, now goes for 50 CC's.

Extraordinarily rare and powerful items like the Longinus Sacred Gear can easily cost half a million CC's. Incredibly potent items crafted by the Gods, typically obtainable only by completing quests, may be priced in the tens of millions of CC's. Despite the elevated costs, the market truly offers anything you can imagine: items, hints to enhance your abilities, complete skills and abilities, non-player characters (NPCs) of any level available for lease or outright purchase, information, animals, and monsters.

You can even find items of questionable usefulness, such as the brawling tapes of the Gods ("Goddess of Love VS. Goddess of Beauty, Beach Edition, Interactive"). Furthermore, if you possessed a billion CC's and were willing to sacrifice the population of a planet, you could even buy your way into capital G godhood. The Celestial Market offers products from countless worlds, including some you may not be familiar with, ensuring that its promise of providing truly anything remains valid.

However, keep in mind that the price markup applies regardless. As a VIP customer, you also have the privilege of selling items to the market, though you will only receive their normal prices rather than the inflated ones.

Um, Actually!

Cost: 15 SP

With the power of "Um, Actually," you possess the ability to challenge and reshape the perceived logic and rules of reality itself. By audibly pointing out inconsistencies or flaws in the phenomena you witness, you can temporarily warp the fabric of reality to conform to your alternate explanation. When you express your observation and provide a plausible clarification, the surrounding reality adapts accordingly, aligning with your new understanding.

For instance, if you observe a superhero's power lacking a particular aspect, like a lack of shockwaves produced in their super speed, stating the inconsistency will cause reality to conform to your words, granting them the additional aspect you described. This reality-warping effect lasts for up to one hour and is limited to what you can perceive with your own eyes.

Sucker For Love

Cost: 25 SP

Death and despair were once deemed inevitable when courting ancient gods, but prepare to have your expectations shattered. Pursuing the affections of eldritch deities will no longer be your downfall. Even amidst horrifying transformations, you will not meet your end. If you succeed in captivating an otherworldly being and remain in their thoughts, your relationship will persist eternally, with every return and refresh.

But that's not all! Love, lust, or any emotions in between have bestowed upon you an unparalleled resilience. In the face of eldritch horrors, your mind remains unbroken, your will unwavering. The eldritch's influence struggles to drive you to madness. Though the abyss may give you pause, you still have the audacity to leap into the unknown, confident of a safe landing. With time, you can stand before elder gods, boldly mocking their malevolence.

By merely seeking for it, forbidden knowledge and esoteric secrets will serendipitously find their way into your hands. Whether it be a tome of counter-evils or a hidden compendium of rituals, invaluable wisdom becomes readily available. The grimoire from your enraged eldritch aunt may contain the very rituals necessary to ward her off, or the seemingly counterfeit Necronomicon might surpass expectations. The universe conspires to arm you with the tools you need.

In the climax, the eldritch gods themselves are left in awe and perplexity. As they dream of you, their expectations crumble under your defiance. Your mere presence disrupts their balance, amplifying your resolve with each act of resistance. Engage in a heated argument with a deity over the nature of your servitude and find yourself unexpectedly married. Unleash fear upon their elder, rousing her from nightmarish slumber. This power transcends boundaries, affecting most deities and supernatural beings, allowing you to triumph through sheer determination, leaving these entities in disarray.

Kind, Yet Evil (My House of Horror)

Cost: 20 SP

You've become the holder of a unique origin, this grants you the ability to harness and manipulate despair to your advantage. You can tap into the depths of negative emotions, channeling them to amplify your own strength, endurance, and resilience. Embracing the essence of despair, you gain an uncanny ability to perceive the hidden fears and vulnerabilities of others, enabling you to exploit their weaknesses and manipulate their emotions. You possess an aura of desolation that instills unease and dread in those around you.

Furthermore, you have an innate affinity for the black fog and the red city, the spiritual worlds located in a person psyche. You can navigate these realms with ease, utilizing their dark energies to traverse dimensions and access forbidden knowledge. The black fog becomes an extension of your will, allowing you to summon its tendrils and envelop your enemies, suffocating them in a miasma of despair and hopelessness. Within the red city, you wield dominion over the twisted architecture and nightmarish inhabitants, bending them to your command.

An intriguing aspect of your power is your ability to materialize spirits from these realms into the real world. Utilizing the black fog, you can bring forth spectral entities, granting them corporeal forms to roam the mortal plane. But the true mastery of this art lies in your ability to cultivate spirits bound to you. By feeding them fear, you empower these spirits over time, enabling even mundane ghosts to evolve into formidable beings such as Demons or Red Spectres.

Your consciousness remains indomitable, impervious to fragmentation or destruction. Even in the face of death, you always return to your body at dawn, reinvigorated and ready to continue your relentless pursuit. With each resurrection, your connection to despair strengthens, further empowering you.

Flames of Purgatory (Code: Breaker)

Cost: 20 SP

You've gain the hereditary power of Code: Emperor. This power allows you to utilize any of seven demonic flames, representing the seven deadly sins. Each flame possesses unique properties, they are all spiritual in nature, allowing you to manipulate souls and hellfire in countless ways.

- Satan’s Blaze: A blue flame fueled by the spirits of sinners. It cannot be extinguished and burns hot enough to destroy gene fragments and melt steel. This wrathful flame can engulf someone, burning them down to their very soul.

- Belphegor, the "Blaze of Limbo": A pitch-black flame that nullifies supernatural powers and their effects. However, it cannot damage physical abilities.

- Mammon, the "Dichromatic Twin Flame of the Netherworld": Two flames in one—a blazing hot blue flame and a freezing cold yellow flame. Together, they create devastating winds and explosions capable of destroying half a building in an instant.

- Beelzebub, the "Achromatic Catharsis Flame of Purgatory": A completely invisible flame that cloaks its user. It can be launched into the air, transforming into a downpour of invisible 1500-degree flames from above.

- Leviathan, the "Argenteous Phantom Flame of Hades": A silver flame that severs all matter, behaving like a sword rather than burning. It steals heat from targets, freezing them solid.

- Asmodeus, the "Iridescent Explosive Flame of Hell": Flames that burn in various colors, trapping targets in illusions of their desires. It can ignite surrounding minerals, triggering devastating explosions.

- Lucifer: The final flame, available only after mastering all six other flames. It takes the form of an upgraded Satan's Blaze. With Lucifer, you can use all the flames together without conflict. You can even merge all seven flames to produce a powerful flame capable of burning the impossible, even "nothingness."

108 Skills (Oregairu)

Cost: 10 SP

You are bestowed with the power to replicate the abilities, powers, and skills of those within a range of 10.8 meters. With this, you can store up to 108 distinct capabilities, storing them within your arsenal. Whether it be superhuman strength, extraordinary speed, peerless swordsmanship, or arcane magic, each copied skill retains 1/108th of its original strength.

Lunar Dial (Touhou)

Cost: 50 SP

You have some serious power over the flow of time. Through manipulating time, you can speed yourself up relative to everything else, enabling you to act far, far faster than any human could react, or turn it towards mundane uses such as aging a planted seed to see it rapidly mature into a tree, quickly aging fine wines, or freezing a volley of bullets in midair in order to evade it. From halting time completely to reversing its course, you are a master of time. Finally, since time is intertwined with space, after significant progression of your powers, you may find yourself being able to alter space itself by manipulating time in certain ways.

Your command and mastery over time and consequently space can be considered absolute. The only limit being reversing time which depends upon the laws of physics governing the specific universe in which you operate. Otherwise there is virtually no limits to your power.

Boundary Manipulation (Touhou)

Cost: 80 SP

You can create, shape and manipulate boundaries, such as boundary between distances, night and day, life and death, even relatively abstract ideas. You can see into every dimension simultaneously without being affected from information overload. By manipulating the boundary between night and day you could easily create a night that lasts forever. By manipulating the boundary between dimensions, you could travel from one dimension to another. By manipulating the boundary between life and death you can turn yourself immortal or even resurrect others from death. You can also open ominous looking gaps anywhere you could affect with your power. Since everything can be existentially and conceptually defined by boundaries, the possibilities offered by your power is nigh-limitless with the only limit being your imagination.

(You start out weaker than Yukari, such that manipulating conceptual boundaries would be tiring and difficult to do one after another. However, you have the potential to surpass Yukari with time and practice.)

Chromatic Distortion (Project Moon)

Cost: 25 SP

The core of your being has been touched by the Light of possibilities, granting you the ability to transform into an incredibly powerful Distortion, on par with the prowess of the Pianist who once wreaked havoc across the entirety of District 9.

As a Distortion, you possess the unique ability to choose a single concept and paint it in your own colors. For instance, if you embody the persona of "The Black Silence," you gain dominion over silence and the ability to muffle or silence anything within your chosen domain.

A Distortion's control over their chosen concept extends beyond mere physical reality. By imbuing your concept with your essence, you gain the power to influence the very fabric of reality through your concept. Whether it be muting an opponent's voice, stifling the sounds of footsteps to move undetected, silencing the flow of energy in a localized area, or even rendering an opponent's abilities inaccessible by silencing them, effectively neutralizing their powers and leaving them vulnerable. You wield unparalleled control over the concept you embody.

In your Distortion form, you become intrinsically linked to your concept, granting you incredible expertise and finesse in controlling it. The more you delve into this power, the deeper your understanding and mastery become, and over time, you can even achieve a second state, allowing you to truly embody your concept and paint reality itself in your color.

I Mark The Spot! (Spiderverse)

Cost: 20 SP

You've gained the incredible gift to create inky black portals that serve as gateways to anywhere your mind can visualize. The very fabric of space and time bends to your will as you manipulate these interdimensional openings.

Picture it—a gesture of your hand, a thought in your mind, and a portal materializes before your eyes, swirling with chaotic energy. Step through and find yourself transported to distant lands, alternate dimensions, and even parallel universes. The possibilities are nearly boundless as you navigate through the vast tapestry of existence, discovering new worlds and encountering extraordinary beings.

However, traversing these gateways does initially pose a challenge, as the multidimensional terrain can be treacherous and disorienting. But fear not, for with time and experience, your mastery over this power will grow, allowing you to navigate the cosmic labyrinth with increasing finesse. One day, the entirety of the multiverse will become your playground, a vast expanse of wonder and adventure at your fingertips.

But that's not all. When pushed to the brink of life or death, or when faced with immense stress, you temporarily transcend your mortal form, becoming a being crafted from swirling, inky black portals. Space-Time warps around you, fractal patterns dancing in your wake as you gain absolute control over temporal and spatial dimensions near you. In this state, the rules of the universe are merely guidelines you can easily break.

Through dedicated training and honing your abilities, accessing this form will become second nature to you, as the boundaries of what is possible shatters.

The Crawling Chaos

Cost: 35 SP (Wait, I got just the form for this!)

Cost: 20 SP (Wait, I got just the form for this!)

Deep within you, a fragment of a long-dead God resides, infusing you with immense power and a connection to primordial forces. Though this divine essence is fragmented, the death of the mighty God has not erased its influence. Instead, its awakening within you brings instability to your form and grants you access to ever-evolving shapes.

Over time, you will witness the emergence of new forms, each imbued with greater power than the last. The duration to gain a new form varies, ranging from weeks to years, but intense conflict can greatly expedite the process, enabling swift adaptation against relentless adversaries. No matter which form you attain first, rest assured it will possess overwhelming strength, capable of demolishing buildings and wreaking havoc across cities. Each subsequent shape grants you new powers and traits, enhancing your abilities and expanding your dominion.

Within your grasp lies the ability to seamlessly shift between these diverse forms. With a simple thought, you can transition effortlessly from your most potent manifestation to your primal base form or any configuration in between. This grants you access to the strengths of each shape, allowing you to adapt to any situation.

The lingering influence of the fallen God pulses through your being, setting your form in constant flux. Yet, this instability does not bring harm but rather grants you the freedom to adapt and transcend the limitations of a static existence. With each passing transformation, you grow exponentially, embracing new heights of power and untold potential.

Every evolving form unveils greater strength than the last. Even your weaker forms passively grow over time, bolstering your overall prowess. With every transformation, you transcend mortal boundaries, leaving behind awe and destruction in your wake.

Kindred (Vampire: The Masquerade)

Cost: 5 SP

You have been embraced as an eighth-generation vampire, a supernatural being of immense strength, speed, and abilities. Standing low on the totem pole of supernatural beings, only a neonate compared to an older vampire of a higher generation. Depending on your clan, you gain three disciplines that can be used through the expenditure of Vitae that can be gained from sucking the life out of humans, with a maximum of 15 Vitae available at any given time.

You have enough strength to throw a car around, enough speed to outpace a car, and enough durability to take a shotgun blast to the chest and survive. Regardless of which clan you choose, gaining the disciplines of the clan, all clans have access to Blood Buff, a skill that allows Kindred to Buff all physical abilities and doubles them for as long as you have enough Vitae. You may also embrace others into becoming vampires, although they will always be weaker than you as they are now a Ninth-Generation vampire. Vampires are also able to turn humans into ghouls by feeding them blood; they turn into loyal enhanced humans who have all of the strength without any of the weaknesses; however, they have a limited amount of vampire blood that they can use to access disciplines.

Depending on the vampire clan that you choose to be a part of, you can gain different weaknesses; however, this is not the only curse you must bear; you have also been cursed to no longer walk under the sun, feel the red fear at the sight of fire, the so-called Rötschreck, feel the pain of no longer being able to eat normal food and being forced to consume blood, and contend with the beast, an animalistic side to your vampiric curse.

Street Warrior

Cost: 12 SP

Superpowers! Heroes! Villains! They are here now and its time for you to get a move on. You have a cluster of abilities that makes you versatile when facing an enemy. For starters you've got an all round physical boost; you are faster, stronger, more durable, lighter on your feet, more aware of your surroundings, and just a bit smarter than before we'll say 20IQ points more. You can take a pair of clothing and morph it into an armor, the outfit you choose will determine the added durability and an potential added affects. As an example, if you pick a casual outfit; yes it will become bullet proof and it will match into a theme you deem is cool but it will also gain the ability to be less likely to be noticed in a crowd or if the out is some kind of mage or witch like garb you'll end up getting resistance to mystical damage and effects. You can also choose an object to be a weapon, once deemed it will gain a thematic link to your desires and outfit as well. Similar to the outfit, it will gain new properties based on the object in question.

Choosing something a like a normal knife will make it hard and sharper obviously but it could also grant it a minor power to make it so wounds don't heal right or well, sometimes it could be some elemental effect. If its a wrench, it'll get a bludgeoning enhancement while also causing tech that it hits to become disconnected and broken. You've got a small pool of energy that allows you some pretty versatile feats, like summoning a force field that can take on a speeding truck with just a few cracks, or firing off beams that can really mess up bus (but not entirely destroy it), once emptied you'll to take some time to let it come back. Finally, you've got 4sp that allows you to design your own interchangeable custom power by studying and/or facing other supernatural beings to obtain data on them. Of course there are rules; no powers that make permanent powers, no permanent reality warping abilities. Basically just keep it to the limits of a 4sp-esque power.

Skeleton Key

Cost: 15 SP

You have the power to unlock and lock anything you can imagine, from unlocking the secrets of an ancient tomb, opening gates to different dimensions, or even unlocking someone's hidden potential. This power can also be used in reverse to do things such as locking away someone's memories, making areas completely inaccessible, and imprisoning others by locking them away.

Doctor, Doctor!

Cost: 12 SP

When times get tough and you accidently hit your toe on something hard, when the party has done something stupid and are now screaming for help, or when shit has simply hit the fan and people are getting killed; they all scream for one being, a healer and that person is now you.

You have great potential and capability in the field of medicine/medical sciences, surgical techniques, anatomy, biochemistry, other various studies of the body, and just healing in general.

You're senses are tied to these studies and as such you are to diagnose people's current physical/mental state by observing them for a short time. But at the current point you simply have intuition on each of these concepts, meaning that you more or less have "feelings" towards how they work and function and must study both literarily and technically; but these skills will be obtained almost five times faster then the average person. Medical technology and equipment are also a specialty of yours, from advanced x-ray machines to new forms of medicines to environmental-protection gear to keep one's health up.

Finally, you have access to unique form of supernatural art; the Healing Point/ This art is structured solely for healing and has little to no combat capabilities, the user will gain a pool of Chakra-based energy allowing them to imbue their patients along their chakra points with condensed nodes of the healing energy. Once a node is established, you will gain information equaling to your current expertise of the patient's current status. At this you could send the energy to injured areas or make minor biological adjustments, maybe even super charge their body.

Later on you will be able to heal someone's mind and even soul, but the path is long and dangerous one as you must also protect your patients life. Who knows you might even be able to bring the recently dead back to life...one day.

Diminishing Returns

Cost: 30 SP

Within the intricacies of decision-making, cognition, and behavioral patterns lie the omnipresent presence of percentages and probabilities. You possess the ability to exert influence and direct manipulation over this phenomenon through a mechanism known as "Diminishing Returns." This power autonomously detects and scans the surrounding environment, identifying any potentially malicious or harmful elements, even those borne solely from intent, and introduces a diminishing return to their impact.

Imagine a fireball spell that gradually loses all its potency and effectiveness after the third casting, or a sword swing that progressively slows down until it comes to an eventual halt after the third strike. Consider the adversary who, upon taking their third step towards you, finds their legs inexplicably frozen, inhibiting their pursuit. This power permeates every facet of life until the targeted aspects are rendered obsolete, nullifying their influence entirely.

The effects of diminishing returns operate automatically, though you possess the agency to toggle its functionality entirely or selectively apply it to specific individuals or objects. With time and practice, you can refine your control, honing the ability to single out particular attributes or aspects on which you wish the diminishing returns to manifest their effect.

Genre Shifter: Boundless Imagination

Cost: 40 SP

This power grants you the ability to harness the essence of genres and bend them to your will. You can seamlessly alter the world around you, twisting and shaping it into different genres of your choosing. Want to turn a medieval fantasy world into a futuristic cyberpunk haven? Done. Craving a romantic comedy in a post-apocalyptic setting? Consider it done. You have the power to mix, match, or create genres to create a captivating and ever-changing story. Your imagination knows no bounds, and through your power, you can create immersive and exhilarating adventures for yourself and those around you. With each new genre you introduce, the world transforms, offering fresh challenges, twists, and experiences to keep your journey endlessly exciting.

The Shadows Cast By The Sins of Science! (Asura' Cryin)

Cost: 15 SP

You have become a Handler of an Asura Machina, forming an inseparable bond with a powerful, over 15-foot-tall, adaptive mecha, that was originally created as a drone to traverse through dimensions inhospitable for humans. Unlike traditional handlers who require a human sacrifice known as a burial doll, you possess a rare ability - you can fuel your Asura Machina with your own soul and channel your memories or emotions to further boost it's power. Your close connection with the Machina is unbreakable, allowing it to materialize from your shadow at will.

Initially, your Asura Machina manifests dominion over one element, such as fire, water, metal, air, shadow, light, or others. Additionally, you also gain a single ability to control an aspect of space-time, such as creating and manipulating gravity wells, cutting through space to teleport, or slowing down time in the Machina's vicinity. As you progress and train, you can use the Machina's space-time ability to eventually travel to parallel dimensions.

Overtime, your Asura Machina will evolve and grows stronger, especially during battles, it rapidly adapts and evolve to overcome new challenges. With enough experience and dedication, it will morph into stronger and stronger form, acquiring mastery over additional elements and gaining more space-time abilities, expanding its already formidable arsenal.

In its pinnacle form, your Asura Machina will reach such tremendous might that it can shed its armor, which functioned as its limiter, to transcend into a pseudo higher-dimensional Daemon. This greatly boosts all its power to the point where its mere existence alone can destabilize entire dimensions.

Obsession of the Celestial Spheres

Cost: 25 SP

You gain the attention and love of one of the planetary bodies of our solar system, the eldritch and alien spirit of the planetary body is obsessed with you and will do what it can to assist you in all your endeavors using their conceptual domains such as war for mars, trade for venus, or leadership for jupiter. As your bond deepens with your celestial observer more of their domains are able to have influence on your life.

Beyond this the chosen planetary body can also impart different traits to you as well, including the effects of their gravity as well as different aspects of their planet. The Spirit of the planetary body is able to focus all of the powers that fall under their domain through you, for you in order to influence and assist you in all you do. For a cost you and those around you that you target can be pulled directly to the surface of your planetary body, with all targeted protected for the trip. No matter what kind of surface your chosen planet has it will always be livable and buildable for you.

The more direct influence the planet is exerting through you, the closer it will appear to the Earth, it can do this without causing gravitational problems or other environmental hazards to the solar system. The degree of influence your Celestial obsessor can impart to you and around you grows over time and with increased use, personally visiting the celestial body is usually a good method.

Dragon Friend (How To Train Your Dragon)

Cost: 14 SP (Disabled)

Cost: 9 SP (Disabled)

You have truly bonded with any one dragon found in the barbaric archipelago, although the specifics change form species to species they are generally resistant to impacts and fire, can fly, swim somewhat well enough and have an elemental-breath shot.

Your bond is strong enough to have them be resistant to the mental effects of an alpha and other types of mental control, in turn it's possible for them to become an alpha dragon which makes them able to control and order similar creatures.

In addition to this, you get highly skilled in mechanical crafting and designs as well as an impressive boost to your sight and aiming.

Immersion

Cost: 5 SP

In every world there is a story. A protagonist, an Antagonist, the side characters and more. Through this power, you can tap into all of them. You can gain the might of Hercules, the skill of Lancelot, or even simply the tenacity of an average Spartan warrior everyone forgotten of. You embody all their stories. But this is not without cost. There are 4 rules to become immersed into their story:

1. You must know about these characters, the more you know the better. To know all of Hercules acts, instead of merely his labors, will decrease the strain of immersion.

2. You must be strong. It is impossible to immerse into a character that is more that 5 times your strength. The higher the difference in strength, the bigger the strain.

3. The more similarities between you and the Immersed, the better. If you have similar goals, dreams and beliefs, then the strain of immersing will be decreased.

4. The more people that knows the stories or variations of the stories, the lower the strain.

Objects you hold that has a certain level of resemblance to the immersed character’s gear will be effected, gaining the power of said gear.

A Servant's Duty

Cost: 5 SP

You have the option to select one individual as your "Master." This bond does not require you to blindly follow their every command, but it does increase your strength when you do so. If you choose to follow your Master's instructions, you will acquire all the necessary skills to assist and execute their commands. These skills will be at the top of human potential, and as you take on more challenging tasks, you will become even more proficient, allowing you to reach superhuman capability at its maximum. You also gain a passive understanding of your master's needs and have the skills to cater to them.

1v1 me bro!

Cost: 10 SP

You can designate a single target to be your opponent. You and your opponent will then be sent into a mirror dimension of reality, where the only living beings there are you and your Opponent. The only way to leave is to either:

1. Kill your opponent 2. Have your opponent surrender

If your opponent surrendered, you can give them 3 commands that they must follow. Be careful, since this works both ways

Rashōmon (BUNGO STRAY DOGS)

Cost: 15 SP

You can summon an omnivorous, shadow-like black beast. It can freely switch between offense and defense to suit its users needs. It takes on a form of a shadow-like beast made up of what seems to be dark matter, drawn from inter-dimensional or other similar sources. It can consume anything, even space itself.

The Matchless Poet (BUNGO STRAY DOGS)

Cost: 15 SP

This power enables its wielder to create objects by simply jotting them on a piece of paper in the notebook, tearing out the respective page, and using willing power to turn them into reality. However, the user can only bring into fruition items that are smaller than the size of the paper, and is limited to the users understanding. The individual can also replicate items by gazing at the original and understanding their mechanism and the manner in which they work.

Thou Shalt Not Die (BUNGO STRAY DOGS)

Cost: 10 SP

Thou Shalt Not Die allows its user to heal all kinds of physical external injuries for themselves and others with the one condition that they must have near fatal injuries. Therefore, in order for the user’s ability to be used, the target must be injured enough to be half-dead.

Mirror Lion (BUNGO STRAY DOGS)

Cost: 15 SP

Mirror Lion empowers its wielder to substantially enhance and boost the functionality of anything they hold by a factor of a hundred. This applies to any type of material within their reach, ranging from a Hunting Dogs katana, a ship's handlebar, someone's fist, or even a stone. As an example, the user can deliver an attack using their sword that strikes twice as hard, yet feels as light as a feather, and has a cutting capacity comparable to a heat beam, to such a degree that their sword swing is difficult even for those possessing improved sensory faculties to detect.

Black Cat in the Rue Morgue (BUNGO STRAY DOGS)

Cost: 15 SP

Black Cat in the Rue Morgue grants its wielder the capability of transporting readers to the world depicted within any novel, but only if they are actively engaged in reading it. However, individuals transported to the novel's premises can only return to the real world if they either complete the tale in a satisfactory manner, or the user of this power allows them to. It functions regardless of the method of reading, be it traditional printing, digital reading, or even audio transmission of the story's contents. Time pass quickly inside the novel, a day in the novel is a minute in reality.

The Great Fitzgerald (BUNGO STRAY DOGS)

Cost: 15 SP

The Great Fitzgerald grants a temporary boost to user's physical prowess that is directly proportional to the amount of money they spends. This allows them to have greater strength, speed, agility, and endurance beyond the normal human level. This can be used to boost powers as well. Green markings appear throughout user's skin and garments, which signal that their ability is activated.

Able (SCP Foundation)

Cost: 15 SP

You are the inheritor of Able, gaining his powers. First, you get SCP-076-01, an indestructible 3-meter cube made of engraved black stone. You will reform within the coffin inside the cube after 6-24 hours after your death. Secondly, you gain Able’s superhuman strength and speed, capable of swatting bullets out of the air with a length of steel rebar, dashing over 64 meters in under three seconds, and although you’re not invulnerable, you have a remarkable ability to ignore pain and shock, pressing on despite what would be debilitating wounds in normal humans. Finally, you have the ability to summon bladed weapons out of nowhere. The blades are made out of a completely non-reflective black material appearing as a "black void in space" and will rapidly vanish after leaving your hands unless you will them not to.

Animal Tamer

Cost: 5 SP

You can tame animals. The wilder they are, the more difficult. Animals will instinctively find you tolerable, its up to you to make them like you. Animals and you are able to understand each other to a limited degree. As your bond with the animal increases, the stronger the animal becomes. The more wild the animal was previously, the bigger the boost they gain. They may awaken powers based off other powers you have.

Object Resonance

Cost: 5 SP

Choose any mundane type of object that you will resonate with on a deep level than the rest of the world. This could be something like a multi-tool, knife, chainsaw, football, phone, gaming controller, hard-cover book, or even a Rubik's cube. You become extremely proficient in the use and creation of your chosen object, as if you've been a master of using or making them for decades, if not longer. You gain the ability to change your object into any variant it's known to have, whether it be it's color, size, or any other specific detail or variation.

You have an innate sense for your object, causing you to know of every instance near you, and be able to perceive the world from any instance's location, through any of your senses. You also gain the ability to manipulate your object telekinetically, with their maximum speed equal to the speed they could achieve from you throwing them, and the precision with which you can manipulate them equal to how well you could with your own hands.

Farmer

Cost: 10 SP

Farmer allows the user to grow crops of exceptional quality even in subpar circumstances. As the user cultivates their crops, these plants can develop various magical traits that correspond to the individual's abilities. Additionally, the user can communicate with their plants, encouraging their growth and showing them love and affection akin to the way a parent would care for their child. Overall, this power not only provides a means of obtaining valuable products, but it also gives the user the opportunity to nurture and connect with nature.

Gunhead

Cost: 20 SP

You can create, summon, shape, manipulate, and utilize any kind of firearm with perfect skill. Be it primitive, modern, or even futuristic weaponry, each firearm is an extension of your power, seamlessly integrating into your hands as if an inherent part of your being.

From physical projectiles to liquid-based rounds, and even energy ammunition, you can summon and discharge them all with effortless precision. Without the worry about ever running out of ammunition.

You can only summon firearms directly into your hands. With your two hands filled, you are unable to summon additional weapons. Instead, you may instantly dismiss a firearm and summon another in its place.

You can't conjure ammunition or firearms capable of killing omnipotent beings on the get go, but would need considerable time and effort to manifest them (from decades to a century even, depending on how much you use and practice this power)

Drawing Creation

Cost: 20 SP

You are able to create objects and beings by drawing, replicating what you have drawn into the real world, and imprinting your imagination into existence through art and visualization. To start off with, your ability to create drawings is enhanced to the point that your drawings are indistinguishable from reality. Tricking the world into materializing what you have drawn into reality, however, you can choose not to bring into existence what you have drawn, instead saving it to be summoned into reality at a later date or not at all.

This ability is divided into two specializations: materialization and copying.

Materialization: is the standard ability that brings drawings that you create into existence, from objects to creatures. You can draw anything and engrave your imagination into reality. Your creations are not temporary illusions upon reality but instead are perpetual facets of reality, so long as you will them into being. Anything you create is loyal to you, so long as you do not try to destroy it for unjust reasons.

Copying: is the subsidiary ability of the two specializations, allowing you to copy something already existing in reality by drawing it into reality. Your copy is around twice as strong as the original and will be completely loyal to you and allow you to bypass restrictions that would normally be present on an object or creature you copy, removing weaknesses or limitations originally present in the original, such as only good people being able to wield a sword or a demonic sword stealing its users lifeforce when wielding it.

However, your ability to summon is currently equal to the amount of energy you have. With things that require more energy to bring into the world being off limits to your current ability, with training, you could bring anything you imagine and draw into reality. By surpassing the limits of the world and breaking the physics and rules, your ability to summon things is not limited, so long as you have enough energy. The more you use the abilities, the less energy it takes to generate objects into reality.

Sovereign of Poison

Cost: 15 SP

Your body has gone through a metamorphosis similar in nature to Kodoku, a method in which someone would mix various insects in order to create the perfect poison. Your body has gone through a similar event as it was turned into a breeding ground for various poisonous creatures and plants. It combined to make the perfect poison. You. Your body has changed, granting you control over the various creatures that play host to your body, including but not limited to various poisonous insects of the highest caliber, such as spiders, poisonous centipedes, and other dangerous insects; plants such as nightshade, water hemlock, white snakeroot, castor bean, oleander, and so much more.

Your body has adapted to and becomes immune to poison. and generates poison in your blood, sweat, and the rest of your body. You start with poison deadly enough to kill even those with a high level of regeneration and superhumans slightly above peak humans. However, the more time that you spend alive, the more deadly your poison becomes, as the insects that have become your new body create deadlier poisons. You can also increase the potency of your poison by ingesting poisonous or other deadly substances, giving you access to the substance and allowing you to produce more potent versions of the substance.

So long as even a single insect remains, you can reconstitute your body. You can also hijack a person by infecting them with your insects and possessing them, turning them into a new control node for your insects. Each body is stronger than a normal insect, being able to handle around five times the damage you would normally be able to and being just as strong. This also gives you rudimentary control over nature, but you can only control and grow plants that are poisonous.

Sovereign of Alchemy

Cost: 25 SP

You are a lord of alchemy, the pursuit of magic and science combined. Alchemy has gone by various different names over the years, such as the science of magic, arcane Science, Chemistry, Hermetic magic, and various other names. Your intelligence has been slightly altered, allowing for immense potential in Science, magic, and the combination of both, allowing for alchemical creations such as potions, homunculi, and other alchemical creations. You also gain a rudimentary understanding of biology.

A minor subset of this power allows for the transmutation of matter into various states, allowing for the creation of life via combining different life forms into new life or using available materials to create life, such as homunculi, chimeras, and other biological monstrosities. This also allows for the creation of materials needed for potions. And even enchanting objects with powerful magic. This process is permanent, so long as you don't change it back with further transmutation.

The more you study alchemy, the stronger potions you can create, eventually allowing you to create powers in a bottle. Gaining abilities based on your imagination, such as regeneration, immortality, and even fiction abilities such as the sharingan, to name a few, is not limited to just the named abilities or effects; the stronger the ability or effect that you wish for your potion to create, the harder the ingredients that are needed to create the potion would be to harvest, such as the tears of the universe, the heart of a black hole, and the emotions of an eldritch god, to name the more difficult ingredients. However, with time and skill, you can learn to forgo needing more difficult ingredients by using stand-ins; however, the abilities and effects that you wish to achieve will be slightly weakened depending on the value of the ingredients used as substitutes.

Skill Book

Cost: 15 SP

The user has the power to imbue written words with a supernatural gift. Once a person reads the words enhanced by the user, the dormant power within them is gradually unlocked, allowing the reader to access it. The user can imbue the writing with as a single power, although the shorter the text the weaker the power. The strength of the power can be no more than 10 SP worth, and the user cannot control the specifics of the power, only it’s general theme. Once it has been read, the word will lose their powers. At minimum, the amount of word needed to imbue a power must be equal to that of a short novel. Powers may manifest differently based on the reader. Whether the imbued power aligns with the written content's meaning is irrelevant; the power can be completely unrelated. The user of this power is incapable of gaining powers from their books.

Lord of Fear

Cost: 15 SP

The darkness. The greatest primordial fear that is within all humans is the real reason fire was truly invented—the first animal to ever escape a predator—and the fear humans have of death. You embody the primordial fears of humanity. As the primordial concept of fear, your power is only as strong as the fear you induce in others. Those who see you have a chill run down their spines as dread takes over. However, it seems that you have lost a lot of power, and you will need to work back up to being the true primordial fear that you once were.

This power gives you several abilities to start with that get stronger the more fear you collect from those around you. You have the power to make people's fears a reality by bringing someone's darkest fears into reality. The more you understand someone's fear, the stronger the construct becomes, allowing you to bring into reality anything so long as it brings fear. You gain the ability to manipulate the shadows and darkness to an extent and manipulate a black substance that makes others have nightmares.

You are also capable of absorbing the fear of others as a power source, augmenting your own abilities to make you stronger, faster, more durable, smarter, and so much more. After absorbing enough energy, you can transform yourself into the fears of others. Changing your form and appearance, as well as growing exponentially stronger to match the person from whom you stole the fear, you also emit an aura of fear around you as you take in more fear from those around you.

Puppet Monarch (Naruto)

Cost: 15 SP

You have mastered the creation and manipulation of puppets. Others often say that no man is an island, but that is not true for you. Through time and effort, you can craft puppets. The puppets that you create are stronger than normal humans and can hold unique powers that are equivalent to 10 SP. However, with enough time and experience in creating puppets, you can create powers that are stronger.

To start with, you have the ability to create threads that can connect to your puppets to allow for control and even attach to people; however, doing so takes more strings than using them to control puppets. You can also use these threads as weapons, but they are only as strong as steel wire.

You can also use your power to transform others and yourself into puppets for you to control and give powers to; however, using it to transform yourself drains more energy than using it to transform others into puppets for you to control. When you transform yourself into a puppet, you possess a core that, if destroyed, kills you.

EVA (NGE)

Cost: 10 SP

In the aftermath of the Second Impact, Gehirn initiated Project E, which culminated in the enigmatic creation of the Evangelions. Initially touted as versatile weapons designed to thwart the Angel threat and stave off the imminent Third Impact, these units concealed a deeper purpose—to harness the power of Adam, the ancient Seed of Life responsible for birthing the Angels. A hidden facet of Seele's Human Instrumentality Project, these mechas were intended to propel humanity's evolution.

Incredibly, you possess a distinct bond with one of these Eva unit, affording you the ability to summon your Eva at will and disperse it when not needed. At the heart of your Eva's structure lies a Nascent S2 Engine, the source of its formidable power. This engine can sustain your Eva in its primary operational mode, though caution is warranted, as the unit could potentially consume more energy than the engine can generate if it were to rapidly use it's stronger equipments, or if it were to go berserk.

Moreover, your Eva possesses an incredibly powerful AT-Field, a protective barrier that envelops it's physical body. This field not only shields your Eva from harm but also grants the ability to subtly warp reality around it, allowing it to attack against esoteric beings, through directly damaging their soul, making it an extraordinary asset against otherworldly adversaries.

Furthermore, your Eva possesses the remarkable capacity to materialize any human-crafted Eva equipment showcased in the Neon Genesis Evangelion series. A wide array of armaments and enhancements, all at your disposal, from positron rifles capable of piercing through the toughest Angel defenses, to the basic but versatile progressive knives for close-quarter combat.

The Lich (Adventure Time)

Cost: 30 SP

A long time ago, before the land had been irreversibly damaged, there was a great catastrophe that occurred called the Mushroom War. The war resulted in the near annihilation of the entire human species and irreversibly changed the world into the land of Ooo once the final weapon of the war, the mushroom bomb, was detonated. In the presence of the radiation, a great evil emerged. He was referred to as the Lich King. Something similar has happened to you, perhaps from exposure to the radiation of the mushroom bomb or some other method, you have become an existence similar to that of the Lich. A herald of death, destruction, and the end of all, an undying physical manifestation of decay.

Your body has changed into that of decay and death, giving you access to strength beyond that of a mortal. As you have just started your adventure into being undead, you are only capable of destroying islands with your physical might. However, through time and growing your necrotic energy, you can do so much more than break islands. You have enough speed that you could easily move at speeds that others with enhanced senses beyond those of humans would only be able to assume you teleported. Your durability is also nothing to sneeze at, as you can take hits that would break continents with just a scratch and regenerate in seconds. Like all undead, you possess unlimited stamina and have no need to breathe, eat, or drink to survive.

Through your necrotic energy, you possess a variety of abilities, such as being able to manipulate fire, radiation, the minds of others, necromancy, induce paralysis in others, nullify the powers of others, create illusions, stop and manipulate time and darkness, manipulate objects with your mind, and so much more. As you grow more experienced in necrotic energy, you can do practically anything that the lich is seen doing or even do things he hasn't seen by exploring the magic that you now possess.

Aku (Samurai Jack)

Cost: 30 SP

“Long ago in a distant land, I, Aku, the shapeshifting master of darkness, unleashed an unspeakable evil. But a foolish samurai warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in time and flung him into the future, where my evil is law. Now the fool seeks to return to the past and undo the future that is Aku." - Aku

Like Aku, you have become the embodiment of the very essence of evil. You have grown immeasurable darkness within yourself that is beyond what normal mortals could ever hope to withstand. Like Aku, you are the evil of the universe personified. However, unlike Aku, you are only just starting to become the embodiment of evil, and it will take a while for you to grow into your full might as evil personified.

To start with, you gain invulnerability, which makes you nigh invincible to all mortal attacks; however, like Aku, you are weak to those of pure heart and divine weapons; in order to truly harm you, someone would require both. You have the ability to transform into any form that you desire, from the smallest insect to the mightiest of dragons. Your form is malleable and able to turn into a liquid, stretch, or expand at your command. You can alter your physical capability using evil and magic, manifesting strength beyond that of a human. You are able to smash islands apart effortlessly. Similar in nature to aku, you have regeneration that allows you to regenerate to such a degree that if even a small part of you survives, you will be able to reconstitute yourself in seconds.

As your evil might grows, the abilities you possess will match those of Aku; however, as of right now, you possess only a fraction of what Aku is capable of. After sufficient evil energy has been amassed, you can use abilities such as, but not limited to, shooting beams from your eyes. View locations from far away, teleportation, control the elements, telekinesis, necromancy, precognition, possessing others or infecting them with the evil of the universe, turning them into loyal servants, Manipulating time, manifesting objects out of the evil energy you possess, corrupting others, and having magical might that far surpasses others.

Echoes of the Void

Cost: 15 SP

You have been cursed with the blood of an elder. Long ago, before time itself, there was nothing; there were monsters, and the beings that existed were bored with reality and fell asleep. In the dreams of these primordial dreams, all of creation was created; however, every once in a while, one of the beings would wake up and reality would falter as beings outside of creation filtered their way into reality. Beings such as humans revered these creatures as gods, their minds unable to comprehend the magnitude of the elders. In search of understanding the children of the Eternal Darkness, an order of religious priests managed to capture a weakened Elder and kill it, and they drank its blood, transferring the slightest amount of power into them in return for what little sanity they had left. However, as time went on, they realized that their bodies could not handle the blood and transformed into monsters.

Similar to the priests of the Elders, you too have been enhanced by the blood of the primordials. Unlike the priests, your body has an unusual affinity for elder blood, allowing your mind to remain intact. Your blood allows you to draw upon dark and enigmatic energies from an otherworldly realm, tapping into the very source and fundamental forces of the universe. Your body has been irreversibly changed as you disregard the natural rules of the universe. You have gained immeasurable potential as the limits previously in place for your mortal shell have been unchained. Like those from whom you have gained your blood, you also gain power from others worship, as your growth in power is enhanced when given worship by others. As you gain more power, your body changes to become more like those who came before you, turning you into an elder.

As your understanding of the blood and its uses grows, you acquire more abilities and unique uses for the blood. You start off with powerful telekinesis and telepathy, being able to lift large buildings and throw them at your enemies and read the minds of anyone within range of a city block. As your elder blood grows, you can do more, such as affect the world around you, change reality to how you see fit, absorb the souls of others, manipulate the biology of others, bring the dead back to life, create monsters, induce madness in others, and so much more.

Brand of the Exalt (Fire Emblem)

Cost: 15 SP

You have successfully performed a blood pact and now bear a special symbol somewhere on your body. Your bloodline has been blessed by the power of the Divine Dragon God, Naga.

The direct benefits offer to you include a 20% boost to your vitality, and a 40% boost to both your magical potency and resistance. The strong connection to your bloodline also confers a small, passive probability manipulation granting you a roughly 15% increase in ability to successfully make use of your other abilities and skills in combat.

Your mark of divinity grants you a special birthright to ascend and lead others; none can legitimately question your right to wear the crown. You find it easy to invoke the visage and imagery of notable or legendary members of your bloodline. The potency of your blood will never dilute, ensuring that your descendants will always bear the gifts you wish to pass on; by default your most versatile skills or abilities, or those you are known for, will be the ones passed on if you do not make the conscious decision.

Dream Demon (Gravity Falls)

Cost: 30 SP

You have transformed into an interdimensional demon, and while your power is at its strongest within the dreams of others, you can still wield a fraction of your might on the material plane. Dream demons originate from the second dimension. As a being from the second dimension, you are a higher-dimensional being than most people on the traditional plane, and you require a host to physically interact with the material plane.

As a being of dreams, you are at the height of your power, while inside others dreams, it is unmatched. Being able to warp the entire fabric of reality while in others dreams. You are able to foresee things that have happened in the past and future, using it to your advantage when taunting others or getting them to make deals with you. peer into alternate realities, viewing the multiverse from the position of someone from a higher dimension. manipulate and create illusions to confuse others and trick them into deals that they normally wouldn't have agreed to.

The abilities you have access to also include becoming intangible to dodge incoming attacks. Fly at the same speed that you can normally walk without exhausting your stamina. induce nightmares in those you are near. possess others and gain access to the material plane. control fire and manipulate it as a method of attack. Regenerate from almost any attack. shapeshifting. Move things around with your mind, read others minds, and possess the power of immortality. You also possess the ability to make deals with others, granting their wishes in return for power or other things that they are willing to offer you in exchange for their wishes being granted. You can trick others into deals, but they can also trick you, and you are unable to force someone into a deal.

Outside the dreams of others, your powers are weakened, but this can be nullified by making deals and growing in power as you explore your demonic powers.

Karmic Rewards

Cost: 15 SP

Tired of being a good person and doing good things without that paying off? Well look no further, for with this power the universe now guarantees that good things will come to those who do good, Saving someone from certain doom will mean good luck and fortune, and doing small good deeds will lead to similar things happening to you. People will feel a need to repay you for your good actions and help, although you have some control over how this need manifests, as to avoid creepy stalkers and the like. The magnitude of your deeds affect both how much fortune the universe is willing to show you and how much the people you help wish to repay you. No one will find it unusual how the people you help wish to repay you, nor that you seem to have good luck afterwards.

Cathulhu (Battle Cats)

Cost: 15 SP

You have the power to turn any cats you touch into one of the many types of monster cats from the mobile game Battle Cats. Whether you want a cute and cuddly cat, a fierce and ferocious cat, or a weird and wacky cat, or even the great Ȇ̴̡l̸̛̪d̸̎̈́r̷͈̔ì̵͙t̷̅̑c̶̿̏h̶͛ cat, you can choose from hundreds of options. These cats can also switch between different forms of the same battle cat types, such as their normal, evolved, or true forms, and even combine 2 cat types to create a whole new battle cat.

All the cats you transform will be loyal to you, and will follow your commands in battle or in everyday life. However, they will also retain some of their catlike traits and attitude, such as being playful, curious, lazy, or independent. You can communicate with them telepathically, and share their knowledge.

You are the ultimate cat lover and leader.

Quantum Strings (Marvel)

Cost: 40 SP

Your perspective on reality has been forever changed, perhaps due to crossing the boundaries between dimensions. Now you perceive the very strings that make up the fabric of reality. Inperciable to all but yourself, upon pulling or thinking about pulling said strings, you may transform reality around you; however, you need to find the right strings to pull in order to get the correct effect that you wish.

Pulling upon a string connected to another human, you can alter them slowly, increasing the power that they can use, granting them powers for a short time, taking away their powers, granting them immunity to psychic attacks, or altering the age of the one whose string you have pulled. You could also use this power to heal people or even raise the dead, so long as they have recently departed.

Using this power, you could also change objects, creating new life out of existing matter, or create viewing portals that would allow you to see into alternate realities or different dimensions, or even traverse the multiverse. Transmuting matter from one state to another or even creating exact duplicates of objects or people.

The longer you use this power, the more uses you can find by pulling the right strings, gaining more control over pulling the right strings, and affecting things that are farther away from you. Eventually growing into your full potential, create pocket dimensions, and so much more.

Most Known Game (Minecraft)

Cost: 20 SP

With this power you've become a Minecraft character - with all the physics it entails but none of the downsides of looking like you crawled out of Minecraft.

You can punch trees into blocks while the entire tree floats in the air. You can break veins of ore with a pickaxe and get a 1 cubic meter block of that material no matter what. You can even shove 1728 cubic meters of diamond into a cubed storage chest!

You also have a limited inventory space consisting of 4 armor slots, 9 hotbar slots for quickly swapping items, and 27 storage slots. Each hotbar and storage slot can hold 64 of the same items in a stack. All items inside the inventory are weightless as well, we can't have you carrying 22 billion pounds of gold after all!

Besides an inventory, you also have a crafting menu. Besides knowing normal recipes found in the base game you are also capable of creating both a Nether and End Portal out of suitable substituted materials.

In addition, you gain the ability to enchant items with an Enchantment Table by using ‘Experience’, which you gain from defeating enemies and crafting items as the fuel, and Lapis Lazuli (or a suitable substitute) as the binding agent for the enchantment.

You have 10 ‘hearts’ that depict your current health and status, and you acquire more with any extra brute powers you may possess. You do not get the ability to respawn unless you have a power allowing it, but if you do, you will respawn back in your bed after dying.

In combat, you deal slight knockback damage when hitting an enemy. You gain invincibility frames for a short duration upon being hit, and can critically strike an enemy, dealing additional damage, every so often.

You can selectively toggle which parts of this power are in effect at any given time, meaning you aren’t stuck to only crafting cubed objects permanently, nor do all of your creations have to defy gravity.

Gravity Manipulation

Cost: 5 SP

Gravity bends to your will, you have harnessed the harness, the fundamental force of attraction between all things. In time you will be able to generate new sources gravity, affect larger spaces, work from further away, and even begin to manipulate Gravity for more esoteric uses like creating force fields, balls of gravity that will implode, and eventually create even black holes that are entirely under your control. Until then you are only able to weaken and strengthen the influence of gravity in a small area around you.

Due to your changed relationship with gravity, you now have an innate spatial awareness that allows you constant insight into exactly how the forces of gravity and kinetic energy act upon you. Your body has further acclimated, allowing you to be truly omnidirectional with a perfect sense of balance and vestibular system helped out by your newfound spatial awareness.

The Symbol Brigade (Magical Girl ☆Sym-tan☆)

Cost: 60 SP

You have a personal paradise inside of your soul, one of infinite size and shape. You can alter its appearance however you like and it is filled with an abundance of infinite, yet mundane, resources. You can create portals, even permanent ones, to enter and exit your paradise or connect it to the outside world. You can also invite others to live there, inside they will experience healing and relaxation of the body, mind, and soul. Capable of extending their lifespan however long they wish and living far longer than they were capable of. The longer they stay inside, the stronger they will grow. The bonds they have with you and the happiness they create will further hasten this growth. On the other hand, if they are hostile and untrusting they will experience little to no growth. And if they plan on betraying you, they will even be weakened.

You can also summon a copy that symbolizes a person within your paradise with all the abilities, equipment, and skills they have, you can even choose to synchronize the copy with the real one allowing the person to explore and traverse the real world without leaving the safety of your paradise. But even if they left your paradise for one reason or another, you can still summon a copy of them with all their personality, memories, and so on with more degree of flexibility like changing the copy of them to be from a certain point of time. If the person comes back radically changed, you'll be able to use both copies at the same time. But the older copy can't synchronize with the real person anymore. Those with your permission are also capable of creating portals to paradise.

You are also supernaturally good at understanding and empathizing with all kinds of beings. You can understand and possibly befriend those you want to befriend. You can turn foes into friends, and teach monsters without empathy love. The bonds you create with those close to you can last as long as you continue to befriend them. You are both the ruler of paradise but also their friend, you can inspire hope and courage in your allies no matter how dark it gets.

And even if you are not in your paradise, you can create and set laws inside that are automatically enforced on anyone or thing that enters. By your order, nothing can happen unless you allow it. This allows you to create a safe environment for all who want to live here without causing chaos. By your order, you can make violence forbidden and those who violate it can suffer punishment of your choosing. Be it being banned from your paradise forever to being weakened and restrained. But for those who follow your rules, this land is a perfect haven full of all kinds of resources.

CLOWN KILLS YOU (Madness Combat)

Cost: 25 SP

Inside your skull is a portable improbability drive implanted by the A.A.H.W. (Agency Against Hank Wimbleton), which bends and breaks the confinements of reality. Granting a variety of powers.

Due to this, your body can withstand horrifying wounds, jump immense heights, and move with inhuman speed. One of your greatest abilities, however, is through your strength, and with the assistance of the improbability drive, you can revive yourself and others at will, raising them as undead servants.

You are an excellent hand-to-hand combatant, capable of murdering dozens of enemies in close combat, either using melee weaponry or your bare hands combined with your monstrous strength and great dexterity. Very few can survive melee combat with you, even without your other abilities. You are also very skilled and adaptable at using weapons, either melee or ranged. Capable of butchering dozens of people with any weapons you are using with minimal effort.

Your most significant power is your ability to turn into a giant, flaming demon. When severely wounded, the Improbability Drive transformed the clown into his demonic form. In this state, you are far more powerful, gaining more strength and the ability to spit out fire. However, if the Improbability Drive is destroyed, you will lose this power.

Petrichor V Survivor (Risk of Rain)

Cost: 35 SP

You can use the items from the series called Risk of Rain. Too bad you don't have them, but don't worry. When you defeat an opponent that has some sort of supernatural ability, they have a chance of dropping an item or piece of equipment, and the odds increase the stronger the opponent is in comparison to you. This can be any item from the Risk of Rain series, including, but not limited to: Teddy bears that can completely negate an attack; glasses that give you a chance to double damage; glowing meteorites that everyone will hate you for.

If a duplicate item appears that you already have, you can merge them for a 2-in-1 deal. You can also undo the process and give the item to someone else to use if you desire. The item needs to be on your person to work, but the items have an unnatural ability to seemingly always stick.

With enough items, you might be able to shred an endbringer in a few seconds.

The Bifrost Eyes

Cost: 15 SP

The Bifrost eyes will take the form of a pair of crystal-like heterochromatic eyes. Its Main Function is the Bifrost Ability, which, with your left eye, allows you to teleport anyone or anything from point A to point B in a beam of rainbow lights. The User can only teleport up to 4 people at once. You can teleport any group, a single person, or an item designated as point A to whatever you set as point B. You can only teleport to where you've been or any location you can see, and unless you are rough with it, you cannot hurt anyone grabbed by the Bifrost.

The Bifrost Eyes allow you to see anywhere in the dimension that you are in, and The User can, with their right eye, see and hear anyone who says their name within nearby realities.

Unchained (Demon: the Descent)

Cost: 25 SP

You are an Unchained. You are a powerful and ageless esoteric program with an eidetic memory, capable of altering reality in limited ways and using quantum mechanics. You were once an angel of the God-Machine who was cut off due to becoming too human and thus became a demon. You start with a Primum of 1 and an Incarnation of your choice. As your Primum gets higher over time, your power increases, your reserve of Aether becomes greater and your demonic form gets more abilities. You can choose an Agenda, but in a world without other Unchained or the God-Machine it won't serve much purpose.

Your mortal identity is a Cover, existing in quantum superposition with your true demonic form and any other Cover you might have - while one is observable, the others aren't. Due to that, you have complete control on anything it does, from expressions not reflecting your emotions down to even the Cover and your real self having different thoughts. This prevents most type of precognition from working well on you, especially if using multiple Covers regularly.

Your initial Cover will never degrade, and you will never experience glitches as other demons would. However, other Covers will slowly degrade if you act in a way in which the "character" it embodies wouldn't, reality fraying around its edges and small things starting to not make sense, such the Cover living in the basement of a building that shouldn’t have one.

Other Covers can be obtained and repaired through making pacts with mortals to exchange parts of their lives for various benefits, be they material or more esoteric; however, a pact cannot give powers to the either party. If you can convince someone to trade their souls, you can fully erase them from reality as you assume their identity. These pacts must be written pacts and signed by both of the parties, neither of which must be mind-controlled, though coercion is alright. If destroyed, both parties immediately lose all benefits of the pact.

Your demonic form can look like pretty much anything; humanoid, animalistic, classic angel/demon or mechanical are all possible. It also possesses a handful of various abilities, different for each Unchained, which should be enough on their own to fight a mid-tier parahuman; however, it won't have access to the defense against precognition your Covers enjoy. You can also partially assume your demonic form, gaining access to only some of its abilities but maintaining the protection of your Cover, but this wears out Covers other than your original.

You also have access to Embeds, abilities which manipulate causality and reality in subtle ways, and exploits, which are similar but a lot more flashy. For example, a lot of them can bring tropes to reality, various others alter the physical properties of matter and energy, and one changes the meaning of the words said by another without changing the words themselves.

Embeds and Exploits use Aether, which is a byproduct of manipulation of causality or quantum physics, reality alterations or interactions between parallel universes if those are done by non-Unchained, as well as produced by you shifting to your demonic form. A minor expenditure of Aether allows you to detect any source of it nearby for an hour. While normally demons get Aether from interactions with angels and infrastructure of the God-Machine, on Earth Bet, the connection between shards and parahumans should provide you with a steady stream.

Finally, you can Go Loud, burning a Cover entirely. If you do so, you immediately assume your full demonic form and for one hour, you jump to Primum 10 (or perhaps even higher if you find a way to bypass your limits), fully recharge your Aether, gain access to all Embeds relating to your Incarnation and all Exploits and supercharge all your other powers. However, doing so makes you extremely noticeable to precognition for that hour.

Epithet (Epithet Erased)

Cost: 15 SP

You are an "Inscribed," a person with a word attached to your soul called an "Epithet." This allows you to develop various powers and abilities based on your Epithet.

Exactly what powers and abilities an Inscribed can potentially develop depends on two factors: the creativity of the Inscribed and the Epithet itself. Additionally, Epithets are somewhat unique, meaning that no two individuals will have exactly the same Epithet.

Someone with an Epithet of "Barrier" could potentially create/control barriers and block memories, while someone with an Epithet of "Dumb" could potentially reduce a person's intelligence, suppress sound, and weaken attacks, and someone with an Epithet of "Sundial" could potentially turn things forwards or backwards along any process, such as gravity, inertia, the cycle of the sun, and even a person's lifespan.

Epithets are powered by your stamina, so overuse of an Epithet can be exhausting.

(While Epithets are typically random, you get to choose yours.)

Dimensional Dominion

Cost: 20 SP

You possess the ability to manipulate space, creating "doorways" that connect different locations and allowing the formation of new dimensions. During the creation process, your control over these dimensions enables you to specify various modifiers. For example, you can choose a mountainous terrain for mining ores or a tranquil grassy plain. One straightforward modifier involves determining the available space within the dimension. Additionally, you have the power to adjust other aspects, such as making it eternally daytime or perpetually raining without causing flooding. There are numerous other aspects you can modify; the ones mentioned are just a few examples.

Once a dimension is created, altering its aspects becomes impossible using this power. Entrances can be established either permanently or by granting permission to others to open doorways wherever they are. The creation of dimensions is a time-consuming task, with the duration depending on the specified details, ranging from a few minutes to a few months, or even more.

The owner of the dimension always possesses awareness of who is inside and their specific location. While ownership of the dimension can be transferred at any time, as the creator, you will retain perpetual access to all dimensions.

Assertion (A Practical Guide to Evil)

Cost: 25 SP

You possess the power of Assertion, an extraordinary ability that allows you to impose an aspect of yourself onto the fabric of reality so perfectly that it bends to your will. This power enables you to selectively ignore a single law of reality at a time.

Assertion can take many forms, ranging from erasing your presence from the world to slicing a block of steel with a mere branch, or traversing miles in a single step. Effortlessly defying the world's laws becomes second nature, as you can seamlessly switch between different assertions.

Initially, you are limited to ignoring one reality law at a time. However, with time and dedication, you can expand the scope and breadth of your assertions. True masters of this power are capable of distorting causality, tearing through the unreal with their bare hands, or even glimpsing into the threads of fate.

Bass Boosted

Cost: 5 SP

Music affects everyone differently, especially you. Now when listening to certain genres of music you’ll experience minor buffs related to what that music can be commonly associated with. For example classical music may grant you a sense of extreme focus and mental clarity for the duration, or EDM may cause you to experience an adrenaline high that temporarily boosts your physical attributes.

You can toggle this effect if you want experience music normally.

Alloy Fusion

Cost: 20 SP

To Alloy is to fuse disparate materials together to become parts of a greater whole. In its native state, this is a pool of energy that can be used to fuse disparate parts into a cohesive whole with only a touch. These Alloys are at the very least equal to the sums of their parts. While the pool itself is finite, the energy can be returned by un-fusing Alloys back into their component parts. The pool itself grows slowly over time, but fusing disparate and interesting combinations produces faster development.

You must touch components within a short time frame in order to Alloy them together.

When fusing objects, you are able to influence the outcome, if not completely control it. Fusing a mystical sword and shield, for instance, may allow you to dictate the preferred form it takes, the shape of the enchantment that stays, or the way it manifests, even if it is not completely controlled.

Another avenue of Alloying is in the fusing of people. The alloyed individuals are, as with the object, a new entity that is greater than the sum of its parts. The individuals that made up the new entity are influenced in personality from their components, but remain with access to their memories and powers. As with fusing objects you can guide the form this alloy takes, and what traits are more strongly expressed from each component. This does not give you control over the new entity. You may fuse people and objects together, but the results are largely unpredictable, and can become unstable easily if the Alloying is not directed carefully.

The ultimate expression of Alloying people is by fusing yourself with others, in which case a few differences are notable. As you perform the fusion, you can guide it with greater detail, allowing further control to the outlook and personality of the fusion, however, any other components cannot be disregarded, and will always have at least subconscious impact over the fused entity.

The final aspect of Alloying is the fusing of different powers and effects. With it, one can fuse even entirely scientific phenomena and magical enchantment into singular results. The outcome is likely to provide unexpected results depending on the separation in source of these powers, but are guaranteed to at least be interesting and useful in different ways. Powers that come from similar sources are likely to Alloy together better, providing minor additions and mutations in comparison to alloys from sources alien to each other.

Unalloying returns all energy expended fusing the components and returns the components to the state they existed in before alloying. You must touch the Alloy to unfuse its components. When un-alloying people, they will share memories of the time alloyed to a similar degree to which they had influence over the alloyed entity.

Ten Commandments

Cost: 50 SP

You gain the ability to create and telekinetically manipulate ten spheres of malleable material, whose form and characteristics can be altered in various ways. The Spheres are imbued with three main abilities: Alteration, Creation, and Destruction.

Through Alteration all aspects of the sphere can be freely manipulated. This allows you to shape your spheres into whatever form you wish or alter its properties such as making it into an elastic wall which can bounce bounce back anything that hits it at even greater force, turning it into giant balls of fire to scorch enemies, shaping it into dark portals to another location, or into invisible autonomous clones of yourself and much more.

Alterations also allows one to alter anything the sphere touches or is imbued into. This can be used to do things such as heal those that are touched by or encapsulated inside a sphere or create master effects to manipulate the allegiances and memories of anyone under their control. By imbuing a sphere into someone or something you have better direct control, allowing them to do things such as reshaping the landscape quickly or allowing them to command and communicate from afar.

You can grant someone imbued with a sphere any power up to a rating of 8 (~20 SP), which you can alter at any time, only a single sphere may be imbued into a person at a time. Permanent alterations remain after a sphere has been removed, however effects maintained by a sphere such as a power granted by it also leave when the sphere is removed.

Through Creation it gains the ability to create anything you can think of by ejecting it through its spheres, whether powerful blasts of fire, simple stone, inanimate objects, to living intelligent creatures. For something that already exists, you just need to think about creating it and your power will do the rest. For something new, you simply need to come up with the basics yourself and your power will come up with the complexities itself. Your power will fill any gap you may have forgotten about. Anything you create will be completely free of flaws you didn't specifically give them and any life you create will be completely loyal to you. You notably don’t have any innate control over anything created after they are fully formed and disconnected from the sphere.

Through Destruction, you gain the ability to erase whatever your sphere comes into contact with. This only affects the direct portion that comes into contact with the sphere. This is not mere breaking down of energy or matter, but true erasure. This can be used to bypass almost any defense, and can even be used defensively to destroy any attack headed your way. This effect counts as an all or nothing attack/defense, and you can imbue your body with this effect as long as you have a sphere imbued into yourself.

You gain you a set of secondary thinker abilities. One that grants you infinite multitasking, another that grants you subconscious awareness of your spheres locations and current active effects, a third that grants perfect control over your spheres, a fourth that grants you awareness and understanding of anything inside or effected by your spheres, and a final one that allows you to use any of your senses through your spheres at will, allowing you to perceive the world through them. Any of your other powers can be used through the spheres, and you cannot be harmed by any of its effects unless you wish for it. You can dismiss and summon your spheres instantly, if they were somehow destroyed you can create a replacement instantly by summoning forth a new one.

The size limit for how large a sphere can be is a 100 meter radius, more can be fused into it, growing by an order of magnitude for every sphere added on top of the first. For larger objects imbued with a sphere, the range of influence stops at 100 meters, growing by an order of magnitude for every additional sphere imbued into it.