Project V17/Powers/Shardless/Esoteric and Abstract Powers/Kindred (Vampire: The Masquerade)

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Kindred (Vampire: The Masquerade)

Cost: 5 SP

You have been embraced as an eighth-generation vampire, a supernatural being of immense strength, speed, and abilities. Standing low on the totem pole of supernatural beings, only a neonate compared to an older vampire of a higher generation. Depending on your clan, you gain three disciplines that can be used through the expenditure of Vitae that can be gained from sucking the life out of humans, with a maximum of 15 Vitae available at any given time.

You have enough strength to throw a car around, enough speed to outpace a car, and enough durability to take a shotgun blast to the chest and survive. Regardless of which clan you choose, gaining the disciplines of the clan, all clans have access to Blood Buff, a skill that allows Kindred to Buff all physical abilities and doubles them for as long as you have enough Vitae. You may also embrace others into becoming vampires, although they will always be weaker than you as they are now a Ninth-Generation vampire. Vampires are also able to turn humans into ghouls by feeding them blood; they turn into loyal enhanced humans who have all of the strength without any of the weaknesses; however, they have a limited amount of vampire blood that they can use to access disciplines.

Depending on the vampire clan that you choose to be a part of, you can gain different weaknesses; however, this is not the only curse you must bear; you have also been cursed to no longer walk under the sun, feel the red fear at the sight of fire, the so-called Rötschreck, feel the pain of no longer being able to eat normal food and being forced to consume blood, and contend with the beast, an animalistic side to your vampiric curse.