Project V17/Powers/Shardless/Esoteric and Abstract Powers/Street Warrior

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Street Warrior

Cost: 12 SP

Superpowers! Heroes! Villains! They are here now and its time for you to get a move on. You have a cluster of abilities that makes you versatile when facing an enemy. For starters you've got an all round physical boost; you are faster, stronger, more durable, lighter on your feet, more aware of your surroundings, and just a bit smarter than before we'll say 20IQ points more. You can take a pair of clothing and morph it into an armor, the outfit you choose will determine the added durability and an potential added affects. As an example, if you pick a casual outfit; yes it will become bullet proof and it will match into a theme you deem is cool but it will also gain the ability to be less likely to be noticed in a crowd or if the out is some kind of mage or witch like garb you'll end up getting resistance to mystical damage and effects. You can also choose an object to be a weapon, once deemed it will gain a thematic link to your desires and outfit as well. Similar to the outfit, it will gain new properties based on the object in question.

Choosing something a like a normal knife will make it hard and sharper obviously but it could also grant it a minor power to make it so wounds don't heal right or well, sometimes it could be some elemental effect. If its a wrench, it'll get a bludgeoning enhancement while also causing tech that it hits to become disconnected and broken. You've got a small pool of energy that allows you some pretty versatile feats, like summoning a force field that can take on a speeding truck with just a few cracks, or firing off beams that can really mess up bus (but not entirely destroy it), once emptied you'll to take some time to let it come back. Finally, you've got 4sp that allows you to design your own interchangeable custom power by studying and/or facing other supernatural beings to obtain data on them. Of course there are rules; no powers that make permanent powers, no permanent reality warping abilities. Basically just keep it to the limits of a 4sp-esque power.