Project V17/Powers/Shardless/Esoteric and Abstract Powers/Ten Commandments

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Ten Commandments

Cost: 50 SP

You gain the ability to create and telekinetically manipulate ten spheres of malleable material, whose form and characteristics can be altered in various ways. The Spheres are imbued with three main abilities: Alteration, Creation, and Destruction.

Through Alteration all aspects of the sphere can be freely manipulated. This allows you to shape your spheres into whatever form you wish or alter its properties such as making it into an elastic wall which can bounce bounce back anything that hits it at even greater force, turning it into giant balls of fire to scorch enemies, shaping it into dark portals to another location, or into invisible autonomous clones of yourself and much more.

Alterations also allows one to alter anything the sphere touches or is imbued into. This can be used to do things such as heal those that are touched by or encapsulated inside a sphere or create master effects to manipulate the allegiances and memories of anyone under their control. By imbuing a sphere into someone or something you have better direct control, allowing them to do things such as reshaping the landscape quickly or allowing them to command and communicate from afar.

You can grant someone imbued with a sphere any power up to a rating of 8 (~20 SP), which you can alter at any time, only a single sphere may be imbued into a person at a time. Permanent alterations remain after a sphere has been removed, however effects maintained by a sphere such as a power granted by it also leave when the sphere is removed.

Through Creation it gains the ability to create anything you can think of by ejecting it through its spheres, whether powerful blasts of fire, simple stone, inanimate objects, to living intelligent creatures. For something that already exists, you just need to think about creating it and your power will do the rest. For something new, you simply need to come up with the basics yourself and your power will come up with the complexities itself. Your power will fill any gap you may have forgotten about. Anything you create will be completely free of flaws you didn't specifically give them and any life you create will be completely loyal to you. You notably don’t have any innate control over anything created after they are fully formed and disconnected from the sphere.

Through Destruction, you gain the ability to erase whatever your sphere comes into contact with. This only affects the direct portion that comes into contact with the sphere. This is not mere breaking down of energy or matter, but true erasure. This can be used to bypass almost any defense, and can even be used defensively to destroy any attack headed your way. This effect counts as an all or nothing attack/defense, and you can imbue your body with this effect as long as you have a sphere imbued into yourself.

You gain you a set of secondary thinker abilities. One that grants you infinite multitasking, another that grants you subconscious awareness of your spheres locations and current active effects, a third that grants perfect control over your spheres, a fourth that grants you awareness and understanding of anything inside or effected by your spheres, and a final one that allows you to use any of your senses through your spheres at will, allowing you to perceive the world through them. Any of your other powers can be used through the spheres, and you cannot be harmed by any of its effects unless you wish for it. You can dismiss and summon your spheres instantly, if they were somehow destroyed you can create a replacement instantly by summoning forth a new one.

The size limit for how large a sphere can be is a 100 meter radius, more can be fused into it, growing by an order of magnitude for every sphere added on top of the first. For larger objects imbued with a sphere, the range of influence stops at 100 meters, growing by an order of magnitude for every additional sphere imbued into it.

Divine Domain

Each Sphere now also acts as a focal point for your Reality Sculptor power, acting as the center for a new radius. Your own body can also be treated as an 11th sphere, allowing you to alter yourself without giving up another sphere for it.

The max size and range of influence of a single sphere is increased to a radius of 1 km, the range of Reality Sculptor is increased by the same factor, and will increase as your spheres range does.

Multum In Parvo

You can imbue as many spheres as you have into any individual to grant them multiple powers.

The powers remain just as powerful, however you can choose to merge spheres, giving up an ability but increasing the rating by one per sphere fused.