Project V17/Powers/Shardless/Esoteric and Abstract Powers/Lightbearer (Destiny)

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Lightbearer (Destiny)

Cost: 35 SP

You have been resurrected by a Ghost—a fragment of the Traveler whose personality is guaranteed to mesh well with yours. Besides acting as your personal technician and aide, your Ghost acts as a conduit for the Light of the Traveler: a paracausal force of creation and potential. You begin with the skills of a Titan, Hunter, or Warlock already mastered alongside all of the related subclasses as taught by the Tower Vanguard. Beyond this, you are capable of freely wielding the Light in its various forms such as Solar, Arc, and Void, as well as Pure Light, with enough training.

Solar Light requires a person to exploit the power of stellar flame and to understand the star's duality. It allows you to harness the nuclear force to generate scorching fusion fire while also healing and bolstering your allies.

Arc Light is the element of motion and change that occurs as the electromagnetic forces of our universe struggle to achieve balance. You can use it to generate devastating electrical shocks or augment your own movements.

Void Light is the element of cosmic distortion—the pull of gravity and the promise of entropy. You can wield it to distort the fabric of spacetime in order to cause destruction, teleport short distances, and even drain the souls of your enemies.

As a Lightbearer, your control over the paracausal energies of the Traveler allows you to alter causality at will. Apart from enhancing your body to superhuman levels and granting you enhanced movement abilities, you can passively infuse weapons with Light to make them stronger—allowing you to destroy tanks with swords and arrows. To defend yourself, you possess a personal shield that protects you by negating the existence of incoming attacks. Should you be harmed or killed, your Ghost will be able to restore you from almost anything—up to and including complete disintegration.

Being paracausal in nature, you are highly resistant to any and all forms of precognition or temporal manipulation, and you are able push past the limits of fate and destiny in order to make the impossible possible. As long as you possess the Light, your free will cannot be taken from you, and you will exist as a timeless part of existence—being completely unaging. Unlike most Lightbearers, your Ghost does not need access to the Traveler to function and is capable of respawning after 24 hours if it is destroyed.

In addition to the Light-based subclasses taught by the Vanguard, you have also mastered the Darkness subclasses of your chosen Guardian Class.