Project V17/Powers/Shardless/Foundation Upgrades

From Worm CYOA Wiki

Increased Frequency (Tinker of Fiction)

Cost: 5 SP

Required: Tinker of Fiction

Increases the frequency of charges. Each purchase halves the time between charges generated (every 3.5 days, 1.75 days, 21h).

Increased Charges (Tinker of Fiction)

Cost: 5 SP

Required: Tinker of Fiction

You generate 1 additional charge per cycle.

Multiple Choice (Tinker of Fiction)

Cost: 15 SP

Required: Tinker of Fiction

You can now choose tech trees. You can still optionally select for random tech trees but if you have a specific tree in mind it won't be up to RNG.

Multidisciplinary (Tinker of Fiction)

Cost: 10 SP

Required: Tinker of Fiction

You're now no longer restricted to using one tech tree at a time, allowing you to mix and match tech. You can integrate the Crysis Nanosuit into your MJOLNIR power armor, mount Alpha Centauri Singularity Weapons on the Normandy, install Star Wars holoprojectors in your Pipboy, and generally ignore the boundaries between tech trees.

Debugger Console

Cost: 20 SP ()

Cost: 10 SP ((Trump) Gamer SystemGamer System)

Required: Gamer System,(Trump) Gamer System,

You can access the inner workings of your system(s?) through the Debugger Console. This special window grants you access to the source code and assets that run the Gamer System. The language used is unknown to you unless you have code-related powers or skills. Modifications you do through the console happen in real-time and your system will glitch out if your code has bugs. Thankfully, there is a version control system built in so you can save your modifications and revert to an earlier state if you wish.

While you can modify the inner workings of the system and are able to change the rules, you cannot modify your player data directly and are still limited by some rules. The level of freedom you have with your modifications depends on how strong you are.

Guild Master

Cost: 20 SP ()

Cost: 10 SP ((Trump) Gamer SystemGamer System)

Required: Gamer System,(Trump) Gamer System,

You now have a Guild connected to your system, which is located inside a pocket dimension for your own use. You can use it to invite people you know to be with you, Guild also grants a system for each person that you invite into your Guild, letting them have unlimited potential, eventually surpassing any limits they had before.

Your Guild is anchored to you and your system, and thus can be brought with you to any place you've been to. Inside the pocket dimension, you can adjust the flow of time by anywhere from 10% to 1000%, individually for each room. It also has a wide array of other functions and benefits that you could need for your day-to-day needs, and even entertainment of any non-supernatural variety you would want for there to be.

Your Guild also has levels of its own as well, which can be increased by members both pooling their own resources into it and through just plain hard work: As your guild grows in levels, it will not only grow in size and complexity, but gain new abilities and refine old ones.

Systematic Progression Systems

Gain: 20 SP

Required: Acclimation

Required: Second Trigger

Required: Gamer System,(Trump) Gamer System,

In order to help you get used to your great and phenomenal cosmic power, your game system has locked the majority of your powers behind unlocks and progression through the system. You now start out as a Real lvl 1 player, and can only select for your starting powers up to 10sp worth of power from your purchased powers, you can use this to buy into more expensive powers but are completely limited in what you have access to within that chosen power to the level of 10sp, and can choose a starting quest that unlocks another power at 10sp.

You will gain statistics or attributes that quantify your your current self and your powers, but your system must be progressed through just as much as your other powers.

All powers are locked behind quests which must be completed, these quests are generated via some reaction to something in the real world these quests will attempt to challenge your current power level but should align somehow with the power it unlocks, or they can be forcefully generated through focused meditation. Forcefully generated quests are more likely to be unfair or harder to complete, but no quest will be generated as impossible. If you fail a power quest, that power goes on an unlock cooldown and will take time before you can quest for it again.

To progress your powers and earn more sp worth of their power you have to train or use the powers in ways that push their limits in order to unlock and level them.

Companion Quests

Gain: 10 CP

Required: Gamer System,(Trump) Gamer System,

Instead of fate doing all the work in getting you and your companions to meet and connect, you will have to progress along a questline and raise your reputation up with your companions during these quests. These quests do not control the people becoming your compaions, and if you fail them or do poorly you will lose reputation just as you would normally. You need at least one companion for this drawback to take effect.

Skill Tree Jr.

Cost: 5 SP (Gamer System(Trump) Gamer System)

Cost: 0 SP ()

Required: Dynamist Jr.

Instead of automatically mutating, Dynamist jr. will build an ever-growing upgrade tree for your powers.

Each power has its own upgrade tree, how it works depends on the power itself but will usually follow either a fully diverging tree or a simple web of interconnected nodes.

The number of nodes you can select depends on the form of the skill tree. For webs, the number of choices is proportional to the size.

Choices are not permanent, you can change your selection whenever you want. It takes around 5 minutes of meditation for the power to reconfigure itself, during this it cannot be used actively. Interrupting the meditation will result in a failed reconfiguration and other consequences.

Growth Boost (Dynamist Jr.)

Cost: 7 SP

Required: Dynamist Jr.

With each purchase of this upgrade, Dynamist Jr.'s rate of growth both vertically and horizontally is doubled: Power mutations that would normally take four days to manifest would now take two days, then one, then twelve hours, and so on. This upgrade also divides the time needed for Skill Tree Jr. to reconfigure itself by 1.5 with each purchase.

Quests

Cost: 2 SP

Required: Character Sheet (D&D/Pathfinder)

Your Character Sheet now has a constantly updating list of Quests that you can take on. Each Quest has a variety of rewards, from minor amounts of XP, free feats, to even unique Special Characteristics. Quests can possible have bonus options that you are able to complete for extra rewards, or even hidden requirements that can grant you incredible rewards.

Race Change

Cost: 2 SP

Required: Character Sheet (D&D/Pathfinder)

You are now able to change your from Human (or whatever Physical Race Changes you had) to a new race or even a hybrid between various races. This selection of races is initially limited to the options available in both D&D and Pathfinder. You are able to change your race beyond this initial switch as well, to do so you must both have enough XP and meet the qualifications for the new race. You will never be unsatisfied with the results of your new race or hybrid.

Store

Cost: 2 SP

Required: Character Sheet (D&D/Pathfinder)

Your Character Sheet is now somehow connected to a omniverse wide store. While D&D and Pathfinder items will population a sizable portion of this store, everything you could ever wish for can be found here. You shouldn’t be surprised at the prices when you go looking for one of a kind and other wise unique items. Anything can be used as a currency, not just gold, experience, memories, emotions, rare metals, and even magical energy can be used if the seller is willing to accept it. Anything bought through this store cannot be tracked, nobody will be able to discover your identity unless you wholeheartedly wish to share it without any manipulation.

Epic Leveling

Cost: 2 SP

Required: Character Sheet (D&D/Pathfinder)

You have no level limit of 20 with this Character Sheet, and have no restrictions on your Multi-Classing capabilities. You are capable reaching Epic Level Spells and so much more.

Beyond Heroic

Cost: 2 SP

Required: Character Sheet (D&D/Pathfinder)

You have no restrictions on the spell levels you are able to cast, allowing you to go beyond the 9th level of spells. Clerics are able to select a god to worship, and beware the connection between you and you god, for not all gods are benevolent. Warriors are able to slaughter entire planets and fight the Divine in poor conditions and win with ease. Artificers can create artifacts that can make even the Divine jealous.

Third-Party and Homebrew Content

Cost: 5 SP

Required: Character Sheet (D&D/Pathfinder)

You may now choose to use third-party or Homebrew content in addition to normal. But be aware the experience requirement to level up will be increased based on the power level of homebrew content chosen. This will also apply to the Store upgrade with more powerful third-party or homebrew items costing much more.

Into the You-niverse

Cost: 10 SP

Required: Across the YOU-niverse

Your power's scope has been increased. You now have the ability to summon up to seven other versions of yourself to fight alongside you. Your coordination with one another is perfect and they are absolutely loyal to you. The other versions can be as powerful as whatever your strongest form has been, but as you get stronger so do the scope of your possible versions you can summon.

If one of them dies you may resummon them to revive them, and if they survive past your death, one of them will receive your memories and soul and perfectly merge with you to resurrect you. This will not cause you any changes, it'll just cause them to be desummoned and you summoning yourself back to life in their place, and they can be recalled back as soon as you’re alive again.

This power can now also be extended unto others and objects, allowing you to alter them into different versions of themselves and/or summon up to seven copies of them, however you choose whether their copies are loyal to you or the one you copied from, and you choose whether they can revive through their copies or not. You can over time increase the amount of copies you can summon.

Accelerated Course

Cost: 5 SP

Required: Knowledge is Power

Your skill as an teacher has been greatly improved. You may designate up to a dozen students that will learn at a highly accelerated rate in comparison to others, if you had every single power listed here, an average student plucked off the street would be able to learn everything you are willing to offer over the course of 10 years. Your own skill and rate of learning as a student is also increased by an equal margin if you were to learn on your own, and ten times that if your were to find a teacher.

Apprentice

Cost: 5 SP

Required: Knowledge is Power

You may designate up to one person as your apprentice allowing them to learn at an incredibly accelerated rate. If you had every single power listed here, and they were no more than an average student that you could pluck off the street then they could learn everything you have to offer in no more than 3 years. You own rate of learning and skill is also improved my the same margin, and 10 times that if you were to find a teacher.

Aristocrat

Cost: 3 SP

Required: Authority

You were born a blue blood, a nobility of the highest order. Your Authority reflects this, self-actualizing your own power to a higher level, tremendously increasing the fluidity and strength of your Authority. Your Aspects grow as if they received the full amount of your Authority’s growth, understand that you do not actually lose any Authority for this new method of development. Temporarily and permanently allocating Authority is now qualitatively more effective. Even temporarily allocating your Authority will permanently increase your base level by a small fraction of what the original boost was if utilized effectively

There are no limits to what you can achieve through your self actualizing capabilities, although that does not mean that everything will be easy. You will now receive even greater benefits from performing outstanding feats.

Artisan

Cost: 3 SP

Required: Authority

You are capable of creating physical representations of your Authority. There are two different forms that can be created inside your Authority: Frameworks and Armaments. Frameworks are formed through the careful condensation of your Authority. Armaments are created once you have attuned an Aspect to a specific Framework. For some Frameworks, this process is almost instantaneous, while others can take up to years.

Frameworks and Armaments grow with their creator through use and experience, as your legend grows, you will find that both your Frameworks and Armaments adapt to always be in line with your capabilities. Even after attuning your first Aspect, your Armaments will be attunable to more Aspects over time. You are capable of storing both Frameworks and Armaments inside your Authority, taking merely a moment to deconstruct and reconstruct them as needed. Attuned Aspects receive incredible boosts in growth as you use each Armament more.

Warrior

Cost: 3 SP

Required: Authority

Your Authority is attuned to combat in all its forms, granting you an instinctual understanding of how to manipulate your body and Authority for proper combat. Martial techniques will come to you as if you were born to use them. Through a small concentrated effort you can create Methods, powerful techniques that harness your Authority and its Aspects to dramatically enhance your capabilities.

Mundane techniques can be blended together to form an art that could let even a mortal fight against those that are supernatural. You can create both mundane techniques in addition to Methods. While Methods can be easily created, it takes true dedication and insight to elevate and evolve a Method to new heights. Methods can be utilized in conjunction with one another or merged for greater effect.

You start off knowing 4 Methods as a starting bonus, one devoted to the offense, one for defense, another for utility, and a final one for movement. While these four starting Methods are nothing incredible, they can be taken to untold heights with the proper attention.

Mentor

Cost: 3 SP

Required: Authority

You are a mentor, a teacher, a guide. It is not enough for you to walk the path of enlightenment, forever walking and realizing your true self, no you guide others along the same path. You are able to carve out a small portion of your own Weight to awaken Authority in another, making them capable of self-actualization like you. While their powers are minor and insignificant in comparison to yours, the Weight of their Authority derived from their own accomplishments, they possess the incredible ability to grow ever more powerful alongside you.

They will need to draw from your own Authority to aid them at first for greater feats, but as they become more and more powerful the Authority they generate will evolve into Aspects of their own, after which they will in turn become capable of awakening and mentoring others in turn. Any Authority and Aspects they evolve, and grow is in turn reflected in your power granting you greater strength the stronger your students and their own growth.

You may choose to instead carve out a more significant portion of your Authority to help speed along the process of empowering your students. You have exceptional skill in teaching anyone.

Conqueror

Cost: 3 SP

Required: Authority

You are born to overcome, a true Conqueror of the ages. Overcoming adversity now grants you both an Aspect that is related to the source of adversity, and an increase in Weight proportional to the difficulty of the challenge. In addition, every being you overcome allows you to replicate powers, abilities, stats, and even traits from them, even the weakest of the beings have something for you to add to your own legend. The target of your Conquest is not entirely up to your choice, as you are only able to influence what you receive in the beginning, although you will never be dissatisfied or harmed by what you subjugate. In time you will be able to control what you receive with great precision.

As you overcome adversity you'll find that your current capabilities will excel in situations you have previously prevailed over, skills you already possess will expand in scope, scale, and potency. Defeat the world’s greatest swordsman and you’ll find yourself with skill capable of carving mountains, out muscle a feared warrior and your blows could split the earth, wander the world and you’ll find yourself crossing into new realms.

Organization of Power

Cost: 8 SP

Required: Tower of Power

Creates an AI equivalent representation of your power that resides within the Tower of Power. The beings created will manifest their body and personality based on your tastes and the power they represent.

The power representatives can help you manage your power, complete challenges in the rooms, help you, or complete challenges while you are away. The room challenges they can complete without your help start out as just generic simple increases in your powers, but with a positive relationship and more room and tower progress, their ability to complete challenges grows.

These representations are not sentient and are more like complex video game characters, if you decide that you don’t like the current representative you can choose to generate a new version, with your progress saved between representatives.

Started at The Bottom with Nowhere But Up

Gain: 15 SP

Required: Tower of Power

Your access to the powers that connect through it has been changed, all of your powers now start at their most basic and level of power, taking into account any power structures that exist within your powers already (Levels, tier systems, cultivation levels). The Tower will now structure its powers in different floors so that you can only gain access to all your power by unlocking each floor. Any power that is meant mostly to save your life such as immortality powers will work however the form they take can differ depending on how many floors of power you have unlocked. An instant revive might not take months, or revives you in a safe place far away from the action you were hoping to stay in. Each floor you go up will let you ascend into more and aspects of your power, but you have to master each floor before you can progress, and in doing so master your powers at that level.

A Path Walked Fearlessly

Gain: 5 SP

Required: Path to Divinity

The Shrine, the worship, the blessings. Useless, all useless. Your path to ascension shall not be marked with needing gimmicks or tools.

You are you, and you will accomplish it with what you have on your hands, nothing more and nothing less!

Your path to divinity is still in the horizon, an ever distant accomplishment for you and you alone. The world may be cruel, it may be cold. You may starve, you may wither, but you will go to that path all the same.

Your heart beats, and so you will strive to become a god from an ordinary mortal. You have the potential to ascend, but how many trials? How many years? You will find out, without any assistance of any kind.

Synchronize

Cost: 5 SP

Required: Idle Trainer

You no longer need to drop the simulation to gain the benefit of the simulation training. The benefit you receive from the simulation is provided to you in real time.

Additional Trainer

Cost: 10 SP

Required: Idle Trainer

Instead of just being able to create 1 simulation you can now create up to five in total. Each simulation can be directed to train and study different things or have an additive effect when directed to train in one specific thing. For example, if you have 2 simulations dedicated to sword training then you would reap double the benefit.

As you continue to use this power you will gradually gain the ability to create additional simulations over time

Accelerated training

Cost: 10 SP

Required: Idle Trainer

The Flow of time in the simulated realm is increased. The first purchase increases the flow from 3 times faster to 5 times faster and each subsequent purchase makes the flow faster by 5 times. (25,125,625)