Some of the rarest and most valued parahumans are those who can effect the powers of others. People who nullify allow enemy parahumans to be subdued as easily as an unpowered human being, those who boost other's powers give their allies a much needed edge over the opposition. Some even have the ability to copy or steal powers temporarily. You can do all this and more, and only your personal desires can stop such effects from being permanent.
You can nullify, enhance, modify, or steal, the powers of others in your range. You can freely change a Shard power into a Shardless power but not the reverse. Transferring powers from one person to another is trivial, as is stacking multiple onto a single target. You can copy the blueprint for the power of anyone in your range but you will need to expend charges to create if you want it for yourself. If your target has Trumped the Trump you will have to expend a charge to make it stick.
You have fifteen charges a day which let you create shardless powers likes yours, whose nature are fully under your control. A single charge is equal to about 1 SP, but spending more charges increases its power, versatility, pushes or removes limits, and adds more functions. You can manipulate and sense created powers regardless of the location of anyone you have given them to.
You also have an ability to sense parahumans and powers within a large area. Created powers are yours until you transfer them to someone else. Charges can be spent to boost any of your powers, including those bought here (including Architect itself). Changes can be reversed at will, and you can deconstruct powers you have created, but you do not recover any charges from doing so.