Project V17/Powers/Shardless/Technology and Artifice Power Upgrades

From Worm CYOA Wiki

Star God (40k)

Cost: 25 SP

Required: Cryptek (40k)

You are now a C'tan Shard, a miniscule fraction of a being that once made the Old Ones quake with fear. You have an unparalleled ability to manipulate matter and energy, comparable to the T2 power Omni-Kinesis without range limits. Your body is made of an extremely durable Necrodermis shell, allowing you to shapeshift and granting you a powerful healing factor. This power will only grow in time, eventually leading to you becoming a full C'tan, a being comparable in many ways to a Negentropic Entity.

STC (40k)

Cost: 20 SP (The Emperor of Mankind (40k))

Cost: 10 SP (The Emperor of Mankind (40k))

Required: Adeptus Mechanicus (40k)

Created during the developmental apex of the Dark Age of Technology, the complete Standard Template Construct (STC) database was a complete AI assisted technological encyclopedia, containing all the knowledge of the Men of Gold and their ancestors. You have become a living version of this ancient masterwork, able to perfectly calculate everything needed to create from locally-available materials the means of manufacture and assemble every single advancement Mankind has ever made, from simple tinderboxes to the means of re-igniting cold stars.

At the height of understanding, Mankind built power generation modules that could harness the galactic background radiation to propel ships beyond light-speed, weapons that could crack open planets, aethermatic formulas to mold brane shields for shunting ships into different universes, specialized Gellar fields to seal or vivisect daemons, cure all possible or conceivable ailments or diseases with the Panacea, craft event horizon machines to digitize space-time or drag entire star systems into naked singularities, & even heal people by reversing time; the galaxy almost seems limited & quaint with the power of a full STC.

Time Lord Victorious (Doctor Who)

Cost: 20 SP ()

Required: Time Lord (Doctor Who)

Required: Sonic Screwdriver (Doctor Who)

Required: Psychic Paper (Doctor Who)

Required: TARDIS (Doctor Who)

You are the Last Time Lord. Time bends to your will; you no longer need to follow the rules of time; there are no fixed points for you, and no one can go back and change time to remove you by changing it so that you never existed. You also become more charismatic, to the point that you could lead cults and gain massive followings. This also makes the number of regenerations you can have infinite, as you no longer hold the genetic defect that Rassilon introduced to the virus that he created to allow for regenerations. You become supernaturally lucky as danger seems to flow around you rather than face you as guns seem to jam and lasers somehow bend out of the way, You also appear to have an effect on supernatural events around you as they seem to work at a lessened power, if you will. As a final bonus, you gain all the memories of a single Time Lord of you choosing.

The Doctor (Doctor Who)

Cost: 10 SP ()

Required: Time Lord (Doctor Who)

Required: Sonic Screwdriver (Doctor Who)

Required: Psychic Paper (Doctor Who)

Required: TARDIS (Doctor Who)

You become The lonely God, The Predator, The Great Exterminator, the Destroyer of Worlds, gaining the body and memories of the doctor; you gain an unfathomable intellect, charisma, and skills; and you are lucky enough that you could charm an entire army of Daleks, Cybermen, Sauntaurons, and many more to back down at the very mention of your name. You are unpredictable to the Possibility Engine, which reads the infinite possible timelines in infinite universes, selects the very best scenarios, and forces them to happen. It seems to just forget about you and breaks at adding you to its variables. You also gain the doctor's unwavering willpower, able to power through four and a half billion years of torture and still come out on top with your sanity in tact. For some reason, you have also become good at running and making improvised plans.

Shards of Lost Knowledge (Exalted)

Cost: 20 SP

Required: Magitech

Required: Solar Exalted (Exalted),Lunar Exalted (Exalted),Sidereal Exalted (Exalted),Alchemical Exalted (Exalted),Terrestrial Exalted (Exalted),Exigent (Exalted),

You gain the technological knowledge from the Exalted franchise, specializing in the advanced technology of Heavens Reach and the First Age Solar civilization. This encompasses a deep understanding of celestial machinery, essence-based technology, and the ancient artifacts of a lost era. With this knowledge, you become a master of harnessing the power of essence, crafting intricate artifacts, and manipulating cosmic forces.

Armed with this expertise, you wield mighty artifacts and artifacts, tap into the raw essence of creation, and command awe-inspiring celestial machines. Your mastery of technology from Heavens Reach and the First Age Solar civilization allows you to reshape reality, unleash devastating powers, and leave an indelible mark on the world.

Singularity; Notes (Type-Moon)

Cost: 15 SP

Required: Magecraft (Type-Moon)

Required: Magitech

You gain the technological knowledge from the Nasuverse franchise, specializing in the advanced magical technology of Chaldea and the insights from the alternate future of Notes. This encompasses a deep understanding of genetic engineering through Ether Liner, the creation of powerful conceptual weapons like Black Barrel and Knight Arms, and the secrets of far-future Magecraft. With this knowledge, you become a master of manipulating the fabric of reality, forging devastating weapons, and pushing the boundaries of genetic enhancement. Furthermore, your mastery of Magecraft from the distant future grants you unparalleled access to ancient spells, arcane rituals, and mystical techniques. With this combined technological and mystical knowledge, you transcend the limitations of ordinary Magecraft.

Emergency Backup (Type-Moon)

Cost: 10 SP

Required: Envoy (Altered Carbon)

Required: Magecraft (Type-Moon)

You mastered the technique Da Vinci used to avoid death by transferring her mind to a backup body, which combined with the Elder’s technology allows you to create backup bodies in advance with already-installed specialized Cortical Stacks.

This allows you to have perfect automatic transfer to the new body in case of death or even at will. Even if your Cortical Stack breaks, you have an empty body prepared with a Stack for your soul transference magecraft to work with. Removing the possibility of true death from breaking your Cortical Stack.

As it's tied to your soul, all of your perks, powers, and attributes, like your magic circuits, will also transfer together with your soul, just like with the normal Cortical Stacks, unless you wish to replace them with ones from the new body, in which case they will be left behind in the old one, which you can reclaim when transferring back, allowing you to build specialized bodies for different tasks holding different powers and traits. This way, you can freely modify, heal, or even experiment on your spare bodies without putting yourself at risk.

You are protected from the flaws of Da Vinci’s original process such as it making you feel like a separate person from the original.

This method can be fine-tuned to set in which order you wish to automatically transfer in case of death. It will also include the technology required to create empty bodies comparable to those of a low-tier servant with no skills and to keep them in indefinite stasis for emergencies.

Cortical Tumour

Cost: 5 SP

Required: Emergency Backup (Type-Moon)

Required: Biomancy

You incorporated your Magecraft-enhanced Cortical Stack into your organic flesh sack, which gathers the vestiges of the lifeblood of the universe and grants you the capability to practice Biomancy.

This allows you to use your own monsters as backup bodies or even infect unsuspecting creatures with a specialised benign tumour acting as a Cortical Stack which allows for transference between bodies. You can also use this to preserve the knowledge and experience of your more precious monsters even after their destruction and then move them into new bodies, as the tumours are extremely durable and can survive outside a body for an extended period of time.

Your skills with Biomancy also enhanced your skills for creating bodies, which allow beneficial mutations even before you inhabit them, and for more rapid body construction as you no longer require highly advanced devices and pods to create and preserve your backups.

Finally, this also synergized with your Blight Craft, as you can create mind, personality, or even soul-affecting diseases and plagues. Creating horrors that should never exist.

Versatile Genius

Cost: 30 SP

Required: Inspired Inventor (Worm CYOA V1)

With this upgrade, your Inspired Inventor abilities extend beyond technology, granting you knowledge and skill in any fields of knowledge. By investing charges in various disciplines, you become a universal polymath, surpassing the capabilities of world renowned expert's, and excelling in areas such as martial arts, social engineering, linguistics, philosophy, and more. As a Versatile Genius, you possess superhuman knowledge, understanding, and skill in applying your newfound expertise, enabling you to tackle any intellectual pursuit with unparalleled proficiency. Furthermore, the potency of your charge has increase, turning your first charge in a discipline equal to around 5 SP worth of points, and each additional charge after giving an increase by around 3 SP points.

Increased Frequency (Inspired Inventor)

Cost: 10 SP

Required: Inspired Inventor (Worm CYOA V1)

Increases the frequency of charges. Each purchase halves the time between charges generated (every 12 hours, 6h, 3h...).

Increased Charges (Inspired Inventor)

Cost: 10 SP

Required: Inspired Inventor (Worm CYOA V1)

You generate 10 additional charges per cycle.

He Who Inspires

Cost: 10 SP

Required: Magitech

Required: Magicborn (League of Legends)

Required: World Rune (League of Legends)

You gain the combined magical and technical knowledge from the diverse champions of the League of Legends series. With this incredible power, you unlock the secrets of spellcasting, mastering a vast array of magical abilities that range from devastating elemental attacks to enchantments that manipulate time and space. Simultaneously, you acquire the expertise in cutting-edge technology, harnessing futuristic inventions and constructs to your advantage.

As you delve into the depths of this knowledge, you become a formidable force, able to seamlessly blend magic and technology to create unique and potent synergies. With each champion's expertise at your disposal, you possess the versatility to adapt to any situation, employing a wide range of skills, strategies, and tactics to overcome challenges. As the embodiment of this combined magical and technical knowledge, you stand as an unstoppable force on the battlefield, capable of wielding the power of champions and reshaping the course of any conflicts.

Combine (Half-Life)

Cost: 20 SP

Required: Science Team (Portal/Half Life),

You gain the technological knowledge of the Combine, an alien race known for stealing technology and conquering worlds throughout the galaxy. The Combine make extensive use of biotechnology, from vehicles that are a combination of biology and metal to creating superhuman soldiers to pacify resistance. You can create anything that is shown, referenced, or hinted at in Half-Life games that the combine uses.

Brilliant Mind of the Masters

Cost: 10 SP

Required: The Arsenal Initiative (Call of Duty),

Required: Magitech

Prepare to transcend the confines of conventional understanding as your intellect delves into the forbidden depths of alien sciences and enigmatic technologies from the fantastical expansions within the Call of Duty Universes, including CoD Zombies and CoD Extinction.

Within the recesses of your brilliant mind resides a vast repository of knowledge—an intricate tapestry woven from forbidden lore and otherworldly secrets. Immense power and unimaginable potential lie at your fingertips.

Embracing the twisted and unpredictable technologies born from the presence of Divinium, the secrets of Element 115, a substance discarded by malevolent gods that forever altered our mundane world, become your domain. You wield an awe-inspiring arsenal crafted to combat relentless hordes of nightmarish creatures. The creations of enigmatic beings known as the Keepers become your tools—the mystical Pack-A-Punch, the ancient Apothicon Sword, and the enigmatic Summoning Key. You unlock the dark brilliance of Group 935, harnessing the infamous Ray Gun, the awe-inspiring Wunderwaffe DG-2, and the mysterious perk machines that grant extraordinary abilities. From the depths of ancient civilizations scattered across the globe, you unearth the secrets of their magitech wonders, such as the Elemental Staves and the Skull of Nan Sapwe. Even the technological marvels devised by other factions within this expansive universe, like America's Winter's Howl or the Ascension Group's black hole projectors, now lie within your grasp.

But your brilliance does not stop there. Your mind rivals, and perhaps even surpasses, the unparalleled genius of Edward Richtofen, one of the greatest intellectual prodigies to emerge from the CoD universe. You stand at the precipice of knowledge, wielding the profound wisdom of the Masters themselves.

Stand Alone Complex (Mamoru Oshii & Masamune Shirow)

Cost: 12 SP

Required: Cyberpunk 2077 (Cyberpunk),

You now have access to the technology from works of cyberpunk & science fiction strongly associated with Mamoru Oshii & Masamune Shirow, such as Ghost in The Shell, Appleseed, Dominion, Patlabor, Jin-Roh, Psycho-Pass, Garm Wars, Avalon, Black Magic, Orion, etc.

This includes all kinds of mecha, power armor, full body cyborg conversions with few to no downsides, advanced AI, & predictive algorithms good enough to correctly guess what kind of person you are just by looking at you.

Protoculture (Macross)

Cost: 5 SP

Required: Helm Memory Core (Battletech),

Due to an arcane legal pact with Twentieth Century Imports and Harmony Gold, your Battletech tinker abilities now include the Unseen Mechs, & more importantly, the series that they are based on. You gain knowledge of the technology of Macross, Dougram, Crusher Joe, Mospeda, & Southern Cross.

Belkan Superweapon (Ace Combat/Project Wingman)

Cost: 5 SP

Required: Lord of War (Metal Gear),

Your knowledge of near-future military technology now includes the technology featured in the Ace Combat series, and it's spiritual successor Project Wingman. This includes orbital lasers & spaceborne nuclear strike-craft, submersible & flying carriers, railguns in any scale imaginable, kinetic shielding, space elevators, & autonomous AI.

You also become an expert in piloting airborne vehicles and naval craft, as well as skill in operational-scale strategy.

True Genius!

Cost: 10 SP

Required: Mad Science! (Genius: The Transgression),

In the realm of Mad Science, you rise as an unparalleled visionary—a True Genius! Your multifaceted perspectives and brilliant mind transcend the limitations of a single specialty. Seamlessly traversing diverse Tech-Genres, you masterfully blend their distinct characteristics, birthing extraordinary marvels. Picture an airship adorned with the rugged lines of dieselpunk on the outside, while housing sleek holograms and augmented reality interfaces within—a harmonious fusion of contrasting genres realized through your creative mastery. Wonders crafted by your hands possess exceptional quality and unrivaled functionality.

Moreover, your expertise transcends the boundaries of science and magic, as the mysteries of magic is simply advanced technology to you. Thus, your creations can surpass conventional science, benefiting from the principles of magic. While the 'science' behind your creations must remain internally consistent, they now possess a touch of the arcane.

Yet, your ascent to True Genius does not end here. Mastery over the Axioms—the channels of mania shaping mad science—marks another milestone in your journey. Amidst the chaotic sea of Ideas, Axioms stand as islands, offering hints of order and understanding. Through this mastery, you will often experience moments of enlightenment, where profound clarity dawns upon your mind. In an instant, everything clicks, granting you unparalleled understanding and proficiency in an entirely new genre of science.

Furthermore, your heightened Inspiration enhances the traits of the devices you create effortlessly. Profound insight guides you in unlocking the true potential of combining different technologies, pushing the boundaries of what was once thought possible. While this insight begins as a mere glimmer, with dedication and effort, you unravel the full potential of technological synergy.

The Transgressor

Cost: 15 SP

Required: True Genius!,

You have reached the pinnacle of mastery within each of the Axioms, surpassing the boundaries of possibility. Your creations seamlessly integrated into the fabric of reality without the need for Mania.

Through Apokalypse, the Axiom of Discovery, you can construct sensory platforms that unravel the deepest truths and contradictions of material reality. These platforms unveil the secrets of the cosmos, allowing you to scan all of reality for specific objects and venture into alternate dimensions with ease.

With Epikrato, Axiom of Control, you wield wonders that manipulate crowd density, orchestrate intricate chains of events to shape desired outcomes, and even control wealth and markets. Each wonder showcases your absolute control, from dominating the unaware to conjuring lifelike illusions and programming sleeper agents with precise triggers.

Within Exelixi, the Axiom of Healing, you possess the power to resurrect the dead, mend severe wounds, and sustain life in the most inhospitable environments. Creating immortality elixirs that halt aging and cure any diseases is a trivial task for you.

In the Axiom of Destruction, Katastrof, you craft weapons with devastating capabilities, in your arsenal, vibrating swords that cut molecules, causing anything it cuts to "melt" before the blade, to even bombs that can cause transient black holes and space-time fissures are mere mundane tools.

As a master of Prostasia, the Axiom of Protection, you create impenetrable shields capable of safeguarding against catastrophic strikes. An orbital defense grid you create could withstand an entire planet's nuclear arsenal, without a scratch.

Mastery of Skafoi, the Axiom of Travel, allows you to effortlessly create vehicles capable of traversing space at the speed of light. Furthermore, your comprehension of space-time manipulation allows you to navigate the currents of time itself.

Servants of the God-Machine (Demon: the Descent)

Cost: 20 SP

Required: Designs of the God-Machine (Demon: the Descent)

You now have the ability to utilize the infrastructures you've constructed to generate angels akin to those of the God-Machine. These entities are iterative programs that commence as robot-like but able to grow increasingly sapient. Despite being referred to as angels, they can assume various forms, including humanoid, animalistic, classic angelic/demonic, or mechanical manifestations.

In addition, you can craft one or more Covers for your angels—mortal bodies existing in quantum superposition with their true selves. This allows them to seamlessly blend in with humans. Furthermore, any angel can render their physical form ephemeral, invisible, and intangible to those who cannot see through Concealment Infrastructure.

Your angels range from slightly weaker than normal humans to possessing power akin to the Triumvirate. Conversely however, the time required for creation increases with power, from a few days for the weakest angels to a year or two for the strongest you can create. Angels can be assigned to work on Infrastructures, establishing a link that allows them to monitor and enhance its functioning. Many angels also exhibit reality-altering properties similar to Infrastructures.

Your angels may specialize in five distinct areas (Incarnations):

Destroyers: These are akin to Elimination Infrastructures, specializing in neutralizing threats and recycling obsolete Infrastructures.

Guardians: Comparable to Defense Infrastructures, Guardians often act as bodyguards or prevent access to specific locations.

Messengers: Beyond their obvious role, Messengers disseminate information across populations, often able to use memetic methods to that end.

Psychopomps: These entities function as transporters, capable of moving material, energy, or individuals from one point to another, often using esoteric transportation methods like teleportation. The most powerful Psychopomps can transport objects across parallel Earths and, to a limited extent, to the past or future.

Analysts: Observers by nature, Analysts often maintain direct communication lines with you and possess various means to observe and gather information on others.

While your angels generally remain obedient, if an angel becomes too sapient—often due to curiosity or questioning your directives—it may Fall, transforming into a demon or Unchained. This cuts their connections to infrastructures and removes their compulsion to obey you. Fallen angels gain a Cover if they didn't have one before. By displaying empathy, treating them well, and avoiding excessive secrecy, you can probably retain their cooperation and make them more useful allies than before. If necessary, you can recycle angels that have been active for extended periods to try to avoid Falls, but this could end up causing more instead.

Scion of the God-Machine (Demon: the Descent)

Cost: 30 SP

Required: Servants of the God-Machine (Demon: the Descent)

Your ability to shape Infrastructures now extends beyond creation; the Infrastructures are an intrinsic part of you. You become a weaker version of the God-Machine, with Infrastructures spread across your planet of arrival and its equivalents in many nearby parallel worlds, though not in supernatural realms such as underworlds. You may keep your original body as a proxy.

Your multitasking is expanded to be able to manage your Infrastructures in an area of similar size to a small country. You can create programs to automatically manage some parts of your network, but these automated processes tend to be highly rigid in their operations and may deviate in ways you find disagreeable if not closely monitored. Over time, your consciousness will expand further to cover more of your Infrastructures at once, however it might become increasingly hard to keep your humanity through this.

You have many angels active, spread near your Infrastructures, though most of them around or below the power of a normal human, and only maybe a handful at the level of the Triumvirate. You may now create even stronger angels, the most powerful being far above the level of Endbringers. It would probably take about a decade to create one on the level of an Endbringer, and multiple decades, perhaps even a century to create the most powerful angels you can now make.

Anthropology

Cost: 5 SP

Cost: 5 CP

Required: ORION ARM Tech Tree,

Originally the scientific study of human culture, habits, beliefs, traditions, and origins when humanity was only limited to Terra, and its surrounding systems, Anthropology has extended to cover sophonts in general. This includes analysis of comparative sophont biology, memeticities (beliefs, customs, and local cultures), language, development, history, and so on of a single culture to vast interstellar polities consisting of million variable cultures and subcultures under the sway of the Archailects within the modern era. Includes some extensive records on the study of Archailectology, that being the art and science of dealing with Archailects.AI-gods as well as Archaeoxenology, specifically the study of ancient alien (non-terragen) sapients and their cultures.

Sophontology

Cost: 5 SP

Cost: 5 CP

Required: ORION ARM Tech Tree,

A highly diverse and collaborative field, it primary involves the complete science of sophont beings: meaning the study of intelligent beings in terms of toposophic, substrate, origin, phylogentics, culture, physiology, and psychology. This can range from developmental sophontology, that being the study of the various means by which natural and artificial life-forms evolve intelligence, physical/ phycological sophontology, the study of the physiological makeup of intelligent life to something as prestigious as toposophic sophontology, the study on the theoretical and practical attempts to extend and amplify one's mental potential ( as well as other fields).

Transapient Astronomy

Cost: 5 SP

Cost: 5 CP

Required: Sophontology,

Primarily revolves around the theoretical and practical investigation of the cosmos through observation of stars, planets, nebula, galaxies, and other celestial bodies. It has many specialized subdivisions including astrogation, astrometry, astrophysics, cosmology, heliology (including stellar structure and evolution), galactic structure, radio astronomy, spectrography, virtual astronomy, and the study of distant objects like quasars and supermassive blackholes.

Transapient Biology

Cost: 5 SP

Cost: 5 CP

Required: Sophontology,

Biology is the comprehensive study of terragen and alien life in all its aspects. This vast field of science includes many specialized branches that you will gain knowledge of, including bacteriology, microbiology, botany, zoology, evolutionary theory, behavioral biology, ethnobiology, biopoesis, neogenics, taxonomy among many other classical/ transapient fields.

Transapient Chemistry

Cost: 5 SP

Cost: 5 CP

Required: Sophontology,

Chemistry is the branch of science that deals with the qualities of both pure elements and chemical compounds and the natural laws that describe their actions. You will gain a comprehensive understanding of various areas of specialized study including natural, synthetic, inorganic, organic, biochemistry, chemical engineering, molecular, quantum mechanical, and the very important science of nanochemistry. Topics of interest includes stuff like different types of chemical bonds (both in natural and non baryonic matter), phase changes in matter; equilibrium and non-equilibrium thermodynamics, etc.

Transapient Computer Science and Informational Theory

Cost: 5 SP

Cost: 5 CP

Required: Sophontology,

Beginning simply as the practical and theoretical difference between information and noise, as well as the ability of a communications channel to carry information in the Atomic Age, the Orion Arm verse, from an uncountable millennia since seen massive paradigm shifts in this field of study. It remains one of the core principles behind the creation of micro-scale nanobots to the galaxy sized god AI’s that are near omnicapable in capacity and capability. It involves a large number of interrelated fields, including fuzzy logic, genetic algorithms, neural networks, pattern recognition, natural language processing, etc, and remains one of the (with mathematics) ubiquitous and deeply embedded pillar of the technologies within this verse , used for everything from system spanning angelnets to personal virtual pets.

Transapient Mathematics

Cost: 5 SP

Cost: 5 CP

Required: Sophontology,

Primarily the study of all self-consistent structures using numbers, symbols, operations, and logical reasoning of the modern era to the Orion Arm verse. The field is sometimes divided into pure and applied mathematics. Almost all fields of Orion Arm verse science require at least some familiarity with mathematics, but this is especially true of theoretical sciences like Transapient physics, and of applied fields like engineering and infotech for the God-Ai’s that rule this verse.

Transapient Physics

Cost: 5 SP

Cost: 5 CP

Required: Sophontology,

Physics is the branch of science that deals with the classical/ transapient laws and workings of the physical universe, from the macro-scale to the quantum, subquantum, and sub-planck levels. While the Orion Arm verse have had major paradigm shifts in regards to the field in correlation to information physics, topological physics, and Z-Theory; some areas of specialization you can learn include classical mechanics, thermodynamics/entropics, classical relativity, quantum mechanics, singularity physics, hyperdimensional physics, unified field theory, superstring, brane theory, gauge theory, the physics of nano-scale objects, particle physics, condensates, to name just a few. Unsurprisingly, given the applications it has in many other fields of science and technology, it plays a critical foundation in nano/mega-scale metric engineering, interstellar travel, and more in all facets of this verse.

Collector of Wonders

Cost: 10 SP

Required: The Celestial Workshop,

As your mastery of the Celestial Workshop deepens, you unlock the extraordinary upgrade known as Collector of Wonders. This enhancement grants you a series of awe-inspiring abilities, further expanding the boundaries of your creative prowess.

The first enhancement empowers you with the gift of Instant Analysis. By merely observing any object or phenomenon, your mind rapidly unravel its inner workings and gaining comprehensive understanding. This newfound knowledge is seamlessly transferred to the workshop, allowing you to replicate the analyzed item in its entirety. With this ability, you can effortlessly capture the essence of the extraordinary and instantly gain a perfect replica of it within the Celestial Workshop.

Building upon your crafting abilities, you now possess the power to re-create any item previously brought to life within the workshop. This ability allows you to cheat the constraints of conventional limitations, utilizing lower quality materials without compromising the final result. Furthermore, you gain the proficiency to substitute foreign or exotic materials, allowing you to use their readily available, closest equivalent counterparts. This versatility enables you to unleash your creativity without being hindered by material scarcity.

Delving into the realms of profound mastery, you can now convert your energy constructs into permanent, tangible objects. By imbuing them with immense power and substance, you can bring forth creations that transcend the boundaries of the workshop. However, this magnificent feat comes at a cost, as it expends five times more energy than simply materializing a construct. Finally, the upgrade grants you the Right of Ownership over your creations. None of the items you bring to life can be turned against you or used to cause harm. They inherently recognize your authority and prioritize your well-being. Additionally, you gain telekinetic-like control over any item you create, allowing you to manipulate them at will. Through focused energy manipulation, you can move, guide, and manipulate your creations with precision and grace.

X.A.N.A Reborn (Essence Meta)

Cost: 10 SP

Required: Deus Est Machina (40k)

Required: Franz Hopper (Code Lyoko)

Your very soul now transcends the limitations of both your physical body and mind, existing simultaneously within every technology surrounding you in a 100 km area. Additionally, you gain the ability to possess biological entities for short periods, although making permanent changes to biological minds is more challenging and costly.

Each day, you generate a "charge" that can be utilized in various ways. You may spend a charge to enhance a specific aspect of your intelligence along a limited and focused axis. For example, you can double the size of your mind's or how fast you think, or your raw ability to do brute force calculations, or your ability to track abstractions, or any other focused, limited mental attribute that falls under 'intelligence.'

Alternatively, you can spend a charge to grant yourself a "power." Initially, these powers may be relatively limited, like a small force-field that can endure a few punches or gunshots. However, as you spend more charges, you can empower these abilities to become larger, stronger, or more sophisticated. Additionally, you can develop abilities that synergize with each other, allowing you to combine powers in efficient ways. The more you enhance a power, the more efficient it becomes, and the less it costs to incorporate it into other changes. For example, if you develop a power that creates or summons a kind of hunter drone, you might be able to add your force-field to that hunter-drone for a low cost in charges rather than having to develop that ability again. Moreover, you have the ability to warp reality in a broad and unstructured manner by using a charge. This allows you to move an entire city a couple feet to the right, or more drastically rearrange a smaller area like a neighborhood. You might cure sickness (or mitigate harder issue), or take a couple a couple months off someones age. Or you might warp a factory into producing new components of your own design, and inserting automation so no human is needed.

As your intelligence increases, your abilities, influence, and the potency of charges also grow simultaneously, but with diminishing returns.

Finally, you can use a charge to reverse time by 24 hours, which automatically happens if you are killed and possess any charges.

Pioneer of Industry (Essence Meta)

Cost: 10 SP

Required: Explore, Expand, Exploit and Exterminate (Factorio & Satisfactory)

Required: Base Builder 9000

You have become the embodiment of a Factorio and Satisfactory Engineer. Your body transforms into a perfectly healthy form, granting you unlimited endurance and eliminating the need for sleep, food, or hygiene. You also become incredibly resilient, able to heal from fatal wounds, and even respawn after death in the last place you slept.

With the abilities of the Base Builder 9000 now inherent to you, you are a master of instant crafting and building. Your internal inventory can now easily connects to any machines, allowing for seamless storage without limits.

Your internal inventory stores raw materials, pre-constructed buildings, and other items in a compressed block-like state. Through this, you can easily remove and place objects from a distance, as well as pick them up.

In addition, you are now able to shift your viewpoint to a top-down perspective mode, enabling you to see everything surrounding you, including inside caves or buildings, and reveal subterranean resources. The overview system based on your sensors provides real-time and historical data on factories and technology, allowing you to interact with machines remotely and take notes, this also allows you to examine creatures or machines, revealing their status, properties, and traits.

The internal designer function has also been greatly enhanced, enabling you to create blueprints that utilize game logic, and the system can now create experimentals that are one generation ahead, allowing it to construct structures and items even beyond your current knowledge, making it the ultimate support tool for any base-building and engineering master in the universe.

You also have the power to bypass technology interfaces and give efficient orders by command, although password locks remain a barrier unless you know the password.

Your learning, research, and development abilities have also been greatly amplified, aided by an internal lab function that accelerates your thinking. Your mathematical and memory capabilities are significantly enhanced, along with an improved understanding of industrial engineering, automation principles, and logistics.

Moreover, you can now use Factorio and Satisfactory-style logic on blueprints, allowing you to upgrade machines or items through higher quality materials without increasing their size or mass. Initially, you gain the modified blueprints of every canon Factorio and Satisfactory building and item, including those from expansions. This allows you to blockify and unblockify objects like your inventory and manipulate the blockified state for transport and processing.

And to complete this package, your now able to create a portal to a personal dimension resembling the world of Nauvis from Factorio. In this dimension rich with near-endless resources, you can experiment and create your dream factory, but beware, just like in the game, its inhabitants will not allow you to act recklessly.

Deus Mechanicus

Cost: 10 SP

Required: Deus Est Machina (40k)

Required: Sacred Gear (DxD)

Your Sacred Gear has merge with your power over technology, and becoming a unique sub-species of the Longinus Sacred Gear "Unknown Dictator" which holds dominion over the very concept of Technology and Progress, allowing it to tap into the boundless potential of innovation and invention. At its core resides a Machine God, an ancient entity hailing from the enigmatic Evie race—a civilization of god-like robots.

The base ability of the Unknown Dictator is to seize control and reshape any technology or object within its vicinity. Unfettered by the constraints of reality, the wielder's imagination and available materials become the only limits to their creations. Through a mere thought, the wielder can transform a decrepit, rusted machine into a marvel of engineering from a distant, futuristic epoch.

With a wave of your hand, an abandoned truck's exterior would gleams with ethereal luminescence, masking its presence from prying eyes using advanced cloaking technology. The mundane engine within vanishes, replaced by an ethereal anti-gravity drive, enabling it to soar through the skies like a majestic bird. The driver's seat molds into a plush cockpit, assimilating an AI capable of autonomous decision-making, making self-driving a mere child's play.

The Unknown Dictator's influence extends beyond mere technological transformations. When the wielder stands at the helm of a battlefield, any equipment within their grasp is imbued with an otherworldly aura. Bullets hum with unprecedented accuracy, their trajectory molded to perfection. Shields fortify themselves with an energy barrier, absorbing the impact of even the most fearsome onslaughts.

Yet, the true marvel of the Unknown Dictator lies in its potential for evolution. As the wielder unlocks newfound depths of creativity and understanding, the Machine God within the sacred gear slowly awakens and merges with their very being. With each new creation, the wielder existence is slowly elevated, walking the path to become the Omnissiah, the True God of Machines, Technology's, Progress, Inventions, and Innovations.

Alternative Potential

Cost: 10 SP

Required: Supreme General (CnC)

Your understanding of Technology and Sciences has been greatly expanded to cover various Near-Future Earth and Alternate History RTS settings that are Command & Conquer clones. Through this, you can now create and use the technology from settings such as Tempest Rising, D.O.R.F RTS, Machines At War, Act Of War, Tom Clancy End War, Iron Harvest, and others.

These settings which feature various factions and scenarios that involve advanced warfare, espionage, politics, and intrigue. Allowing you to create incredibly advance technology of War, from machines that can manipulate the weather, to robot's that can transform, orbital strikes satellite, and even WMDs super weapons, all are within your grasp.

You can also synthesize any material you need for your creations, such as nanites, uranium, diesel, and others. You have no problem understanding, reverse-engineering, or improving any technology you encounter, even if it is from a different timeline or reality. You are now adept at using any technology you create or acquire, whether it is for combat, exploration, or entertainment.

Fantastical Innovations

Cost: 10 SP

Required: Supreme General (CnC)

Required: Magitech

Your understanding of Technology and Sciences has been greatly expanded to cover various fantasy RTS settings that are Command & Conquer clones. Through this, you can now create and use the technology from settings such as Battle Realms, Rise of Legends, World Shift, and others.

These settings which feature various factions and scenarios that involve magic, mythology, steampunk, and adventure. From technology that can wield magic, to machines and inventions that could cast miracles, alter reality, and even the creation of powerful, sometimes Divine super weapons.

You can also artificially graph the ability to cast magic, and synthesize any material you need for your creations, such as runes, crystals, metals, and others. You have no problem understanding, reverse-engineering, or improving any technology you encounter, even if it is magical or mystical. You are now an adept at using any technology you create or acquire, whether it is for combat, exploration, or entertainment.

The Absolute Solver (Murder Drones)

Cost: 10 SP

Required: Deus Est Machina (40k)

You have became the host of a mysterious and ancient eldritch singularity program that grants you the ability to turn your own body and mind into a biomechanical horror. You can transform any part of yourself into a twisted eldritch machine, from claws and tentacles to guns and rockets, as well as augmenting your mental capabilities by becoming an artificial intelligence that exists within virtual space. You can also interface with any technology you encounter, hacking, controlling, or assimilating it into yourself.

At the lesser level, you can use the materials and technology of the humans to enhance your own form. Anything that the human machines can do, you can do better. You can adapt to any environment, situation, or threat with ease, becoming a versatile and deadly weapon.

At the greater level, you can transcend the limitations of the human machines and create your own technology from scratch. You can mix your the Absolute Solver Eldritch property with the power of machines to warp reality to your will, allowing you to create nearly anything you can imagine, from dimensional portals, anti gravity, energy fields, and more. You are a living temple of eldritch science, and nothing can stand in your way.

Note: The Absolute Solver will primarily not act on it's own as it is not sentient, however, if it's host is about to be terminated, it will do whatever it considers needed to ensure it's host survival. Be very careful of this, as entire planets have been destroyed to chunks by a uncontrolled Absolute Solver!

Paranomalous (SCP Foundation)

Cost: 35 SP

Required: Anomaly Infusion

Item: SCP-███ Object Class: Keter/Thaumiel

Special Containment Procedures: SCP-███ is an unknown being capable of creating anomalous phenomenon, including but not limited cognitohazards, memetic hazards, anti-memes, amnestics, knowledge of pataphysics, xenobiology, memetic science, thaumaturgy, insight of the eclectic types of anomalies and their groundwork, alongside the required knowledge to produce it.

The more SCP-███ immerses itself in this repository of knowledge, the higher the probability of anomalous phenomena occurring in its vicinity.

Due to its frequent attempts at containment breach, the difficulty of containment and incapacitation, and the high threat of Foundation Exposure through repeated escapes SCP-███ is to be contained in site [REDACTED] until a further date.

Description: SCP-███ has no consistent form however it is believed to have been born in ████, making it ██ years old at the time of acquisition.

Addendum-1 BY ORDER OF THE OVERSEER COUNCIL THIS FILE IS SUBJECT TO LEVEL 5 CLASSIFICATION

LEVEL 5 CLEARANCE IS REQUIRED

Garden Warfare (PVZ)

Cost: 30 SP

Required: There's A Zombie On Your Lawn (Plants Vs Zombies)

You are now a fully fledged L.E.A.F Leader, Capable of creating Plants that can grow to the size of humans, talk, And even move. this grants an unparalleled amount of versatility, as each plant has its own unique abilities that allow it to effortlessly defeat most powered individuals, especially in numbers.

Each "Heroic" plant takes at least 3 times as long to grow as a normal plant and all plants operate on their in game logic.

Code Caster

Cost: 5 SP

Required: Magitech

Delving into the realm of mysticism and the cutting edge, you have unlocked the knowledge to translate magical spells into digital code, allowing them to be uploaded and cast through technological devices. By harnessing the device's inherent power, these spells come to life in extraordinary ways. But the true marvel lies in your ability to manipulate and reshape the very fabric of these spells, for they exist as lines of code waiting to be altered.

While you are not bestowed with limitless freedom in modifying these spells, you hold the power to shape their mechanics and rules to your advantage. Imagine a shield spell that automatically activates under specific conditions, creating an impenetrable barrier just when you need it most. Picture transforming an elemental spell, shifting its control from the fiery embrace of flames to a gentle inferno, or even changing it's color to pink.

Aberrations (Wonderlab)

Cost: 5 SP

Required: E.G.O. (Lobotomy Corporation)

Aberrations are weaker variations of Abnormalities. And the E.G.O Equipment from them is also weaker. You can reproduce your unique E.G.Os to create weaker versions of them, with weaker requirements as well.

Great works (Lord of the Rings)

Cost: 5 SP

Required: Crafting (Lord of the Rings)

You gain the knowledge and skill to match the greatest works of any of the dwarves and Sindar. Such things as helms able to withstand dragon fire and elven cloaks.

Abnormal Innovation (Project Moon)

Cost: 10 SP

Required: E.G.O. (Lobotomy Corporation)

Required: Aberrations (Wonderlab)

Through the extraordinary power of Abnormal Innovation, you gain unparalleled expertise in both scientific and anomalous knowledge from the vast universe of Project Moon. This encompasses a deep understanding of various technologies, entities, anomalies, and their peculiarities across different works such as Lobotomy Corp, Library of Ruina, Limbus Company, and more.

Armed with this combined knowledge, you become a master of management, wielding the ability to create, harness, and control Abnormalities and Distortions with unparalleled skill. You possess the rare ability to study the properties of these enigmatic beings and utilize their unique abilities for a multitude of purposes.

With your comprehensive understanding of the anomalous, you gain the power to manipulate the behaviors of Abnormalities, ensuring your safety while efficiently extracting valuable energy. As a skilled handler, you navigate the intricate and unpredictable nature of these anomalies, unlocking the secrets they hold and utilizing them to your advantage.

Faction Restriction: UNSC

Gain: 20 SP

Required: Mantle of the Ancients (Halo)

Incompatible: Faction Restriction: Covenant

Your knowledge on technology is restricted, focusing on the entirety of the tech base of the United Nations Space Command. With this knowledge, you can make the Spartan programs, construct ships like the UNSC Infinity, and create the MJOLNIR armor.

Optionally, you can become an augmented super soldier, a Spartan II. The genetic peak of humanity was enhanced even further, gifted with enhanced durability, reflexes, and the MJOLNIR Mk VI powered armor.

Faction Restriction: Covenant

Gain: 15 SP

Required: Mantle of the Ancients (Halo)

Incompatible: Faction Restriction: UNSC

Your knowledge on technology is restricted, focusing on the entirety of the tech base of the Covenant. From energy shielding, plasma weaponry, high-tech warships and advanced FTL, you could dominate the battlefield like the Covenant did in most of the Human-Covenant war.