Project V17/Powers/Shardless/Esoteric and Abstract Power Upgrades

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Tenseigan (Naruto)

Cost: 20 SP (Six Paths Senjutsu (Naruto))

Cost: 10 SP (Six Paths Senjutsu (Naruto))

Required: Byakugan (Naruto)

Your inheritance of the Ōtsutsuki has mixed with and enhanced the power of the Hyūga present in your Byakugan. This evolution has caused your, once featureless, white eyes to develop a white floral pattern atop blue irises. You can choose if your Tenseigan remain a soft blue color, or adopt a more radiant gold reminiscent of the energy vessel.

The power of your Tenseigan is truly impressive, granting you the ability to animate stone golems, and activate a chakra mode that allows you to affect gravity to the extent of allowing effortless flight, summon Truth Seeking orbs, and use jutsu with enough output to slice the moon in half. This chakra mode is strong enough to allow a relatively weak member of the Ōtsutsuki Clan to briefly fight with a perfect, mature full ninetails jinchūriki; in your hands, its abilities will truly shine. The default color of the chakra mode is cyan, but you are free to choose a different color.

Eternal Mangekyō Sharingan (Naruto)

Cost: 20 SP (Chakra Fruit (Naruto))

Cost: 5 SP (Chakra Fruit (Naruto))

Required: Sharingan (Naruto)

The Eternal Mangekyō Sharingan represents the pinnacle evolution of the Mangekyō Sharingan, which itself is the advanced stage of the Sharingan. This power enhances every aspect of the Sharingan to an exceptional degree, while also unlocking a host of additional abilities that push the boundaries of its potential.

That includes changing your Sharingan shape into a distinct and mesmerizing pinwheel pattern of your choosing.

Summoning and manifesting several stages of the avatar known as Susanoo. This formidable entity can get up to an astounding 250 meters tall and is composed of pure energy. It serves both as an impenetrable shield and an unstoppable weapon, capable of unleashing devastating attacks that could slice an entire mountain range in half.

Lastly, unique techniques exclusive to your Mangekyō eyes, which can be selected within it's own hidden tab beneath the upgrades section.

Your Eternal Mangekyō Sharingan and it's abilities can be used as many times as you wish to, without limitations, adverse effects, or strain. You can freely utilize it as many times as desired, without fear of depletion or negative repercussions.

Eternal Rinnegan (Naruto)

Cost: 10 SP

Required: Eternal Mangekyō Sharingan (Naruto)

Required: Rinnegan (Naruto)

As your Rinnegan awakens, your Uchiha lineage pulsates with newfound vigor, granting you a wealth of techniques surpassing conventional expectations. Each of your paths gains an additional ability to start with.

The Deva Path gains the power of Amenotejikara. You are now capable of shifting spaces of yourself, others, objects or even techniques. You do not need to be looking at whatever you are going to shift. This also allows you to create a dark swirling portal to teleport, even to other dimensions.

The Asura Path gains the power of Yahata. Through it you gain an increased level of physical ability, roughly on par with a mature nine-tails jinchūriki empowered by Six Paths Senjutsu and a healing ability like Creation Rebirth without any of the negative side effects.

The Human Path gains the power of Yūrei. Through it you gain the ability to shift, into and back, in a ghost like state where you can selectively choose to be intangible, invisible, inaudible and grants you the ability to fly. Each aspect can be turned on and off individually. But most importantly this allows you to possess those you can touch, controlling them completely. You can freely access their memories and are incapable of making a mistake while controlling them if you do not wish to do so.

The Animal Path gains the power of Limbo. Through it you gain the ability to manifest four extra dimensional clones, impervious to detection by any natural or supernatural senses, or any physical damage through conventional means. These clones share any ability or powers you may have. You can also instantaneously teleport between your four clones, swiftly evading any threats that you may find unescapable.

The Preta Path gains the power of Sentan. Through it you gain the ability to transform defeated enemies into a chakra filled edibles in the shape of a chakra fruit. By ingesting it either you or another that you give it to will gain an increase in chakra capacity as well as the abilities of the defeated enemies. You can also choose if this grants a transformation or not.

The Naraka Path gains the ability of Edo Tensei, you are now capable of turning your body, into and back, of that of an Edo Tensei turning you immortal and allowing you to regenerate even if completely obliterated, as long as soul remains intact.

With the passage of time, your connection to the Rinnegan deepens, unlocking further techniques, each one echoes the eternal essence of the Uchiha bloodline coursing through your veins, exemplifying the indomitable legacy you bear.

The Giftgiver

Cost: 20 SP

Required: The Dealmaker

You are no longer required to make a deal to give powers, and you are now capable of giving yourself powers, though it will be half as effective as giving others powers. You are also no longer limited here to just giving. One power at a time, and the strength of the powers you give is no longer connected to your physical, mental, and spiritual strength; rather, in the beginning, you are given 10 SP worth of power and guaranteed a growth of 1 SP per month for the first 50 months; after that, any growth must be achieved through training and pushing your power to its limits repeatedly.

You are not limited in the number of powers you can give, but you cannot give conflicting powers unless you're willing to risk either the death of the subject or the total and permanent loss of power of the one you're giving powers to. You also possess the capability of imbuing objects with powers, though in the beginning it is limited to one per object, and after 50 months you will be able to imbuing objects with three powers.

You are capable of upgrading powers that you have given, but they must follow the path of evolution for that power, and you cannot create a power by upgrading a pre-existing power, nor can you upgrade a power beyond the amount of SP you currently have.

For powers that require knowledge, you will automatically create the knowledge and give it to the individuals alongside their power, and you can make it so that the powers you give can grow in strength with training and experimentation at the cost of them being slightly weaker in the beginning.

(You're able to choose whether Giftgiver can create powers that affect itself; if so, the powers will cost at least 60 SP and require a larger amount of concentration and focus to create, or whether Giftgiver is incapable of creating powers that affect itself.)

The Sacred Ancestor (Vampire Hunter D)

Cost: 30 SP

Required: The Greater Nobility (Vampire Hunter D)

Required: Impossible Possibilities (Vampire Hunter D)

Become the Sacred Ancestor and gain the immense power of this enigmatic being, surpassing even the Greater Nobility in strength, wisdom, and mastery of both technology and magic. As you embody the infinite darkness, your presence becomes darker than a black hole, capable of crushing the psyche of those who dare to stand against you. With a mere gesture, you can summon storms to blot out the sun, teleport vast distances, and annihilate structures with a wave of your cape. Your powers extend to manipulating darkness, freezing opponents to absolute zero, and even redirecting celestial bodies with ease.

In addition to your unmatched abilities, you gain access to the profound knowledge of the Sacred Ancestor's Technology. This advanced science operates on principles beyond the comprehension of the Nobility, allowing you to wield extraordinary devices. These include perpetual motion machines, reality-bending generators, weapons that harness the light of entire galaxies, shields that withstand conceptual attacks, a device capable of generating the big bang, and much more at your grasp. By mastering this technology, you can reshape reality and manipulate the very fabric of the universe.

Furthermore, as you delve deeper into the science and magic in your grasp, you will unlock the blueprints to create the Akashic Records. The sacred texts contain the past, present, and future of all creation across countless universes.

The Merchant of Myth

Cost: 5 SP

Required: The Humble Merchant

You are now able to sell/trade/buy more esoteric and conceptual goods. Whether they be powers, lifespan, souls, health, magic and more. As long as the one trading away the goods is the owner of said good. For you however, most of what you sell will still resupply. So any powers of your own that you sell/trade will stay with you, and your customer shall receive a copy just as good, or as outlined in the deal. (1 of a kind goods, such as souls will not be resupplied.) Both parties must agree to the deal/contract with complete free will. Your ability to accurately gleam the market price of any item as also increased. Now able to gleam the price of any goods you are able to buy/trade/sell.

The Merchant of Menace

Cost: 5 SP

Required: The Humble Merchant

Your deals can now be verbal deals, which gives you more room to maneuver with misleading language, riddles, and the like, such as the fae often do, rather than the fine print that devils favor. You are also able to deal with more esoteric goods. Such as the firstborn son of the customer. The Fae usually buy memories, services, or fealty. Your ability to navigate market prices has increased further. You are now able to tell what the market price of any goods would be in any universe you have been to previously. (Such as how much clean water would be worth in the fallout universe.)

Stable Shifter

Cost: 20 SP

Required: Chronon Active Lifeform (Quantum Break)

You become a Chronon Disrupted Lifeform, or Shifter. They can be considered the end state of Chronon Active Lifeforms, and exist in a state of quantum superposition. Existing simultaneously as all versions of themselves, including alternate timelines, and including past, present, and future selves. As a Stable Shifter, you’ll be able to project and maintain a single form at will, being your main self, or one of your alternate selves.

You gain Quantum Immortality. Being a superposition of all your possible selves, you are seemingly capable of withstanding any form of physical death that could be thrown at you. In reality, your ability to revive is limited by the number of alternate selves that could exist across the local multiverse. However, if this protection is bypassed, then it probably means that there’s no version left of you that could survive.

You are also able to interact with your alternate selves with your mind and will alone. Able to assume control of alternate versions of yourself. You’ll always remain in control of all your different selves, no matter how deviant or unhinged they are, and you’ll be able to guide their actions without the need of confrontation, discourse, and without fear of betrayal.

You gain a Shifter Physiology. Giving you increased intelligence, superhuman strength, speed, reflexes, and resilience. Now completely immune to time stutters, time manipulation, and other time related anomalies. Even becoming empowered by being in a temporal anomaly. When empowered you gain limited teleportation and your Shift Physiology becomes boosted.

Whenever you are inside a temporal anomaly, you are able to manifest a distortion field that violently rips nearby space and time around you. This distortion field can heavily damage anything even without physical contact. It is however toggleable.

Temporal Flux

Cost: 7 SP

Required: Stable Shifter

You have further mastered your state of quantum superposition. Now able to extend yourself to the short past and future. This enables you to tap into your senses and directly alter your past/future actions, thus allowing you to alter your own history. You are at first limited to the past 2 hours, and future 4 hours. Always able to see within that window of time should you desire to. Though making changes to your past is more difficult then making changes to your future.

Archetype

Cost: 30 SP

Required: Master of Masks

Within your soul resides an endless metaphysical sea, granting you the ability to create and possess powerful versions of yourself known as 'Archetypes'. Archetypes manifest inside your body, altering your appearance to match their nature and granting you access to their unique powers and abilities. Each Archetype represents a specific theme, such as the 'Warrior' with mastery over blades and enhanced physical prowess, or the 'Mage' with instant mastery of various magical schools.

You can have up to three Archetypes initially, with the potential to create more later based on the impressions of others or fusion of multiple influences. While using an Archetype may influence your expression, your core personality remains unchanged. These Archetypes can range in strength from very strong to absurdly strong or weak, and they grow stronger the more you use them. Additionally, you have a Default Archetype that represents your true physical form, allowing for desired appearances or subtle changes in gender or race, within reasonable limits.

Court of Stars (The Experimental Log of the Crazy Lich)

Cost: 20 SP

Required: Incantation of Law (The Experimental Log of the Crazy Lich)

During times of chaos and disorder when the power of the Law is necessary to restore order, you are able to create a temporary pocket dimension of a higher plane that takes the form of a courtroom made of starlight. Within this Court of Law, all combat tools and abilities are sealed, and lying is prohibited. The spectator stands are filled with Heroic Spirits from the past, who utilize their sense of justice to pass judgment and even intervene if an unfair judgment is made.

Able to draw in the souls of all the criminals within an entire city that are causing such disorder and chaos. The souls of the criminals are separated from their physical bodies in the real world, leaving them in a dazed state. The sins and crimes committed by each individual are then displayed as evidence of their guilt. You possess knowledge of all crimes committed within the past 24 hours. Once a judgment is reached for their crimes, the criminals will receive an appropriate punishment based on the severity of their actions. For instance, if the sentence is death by hanging, their soul will return to their body, and an invisible rope made of the conceptual power of Law will carry out the sentence.

This formidable power can also be employed on a smaller scale to pass judgment upon individuals. However, in these cases, the individual must willingly accept their judgment. If someone is found guilty of multiple crimes deserving of death, they have the choice to embrace multiple sentences and will subsequently be revived to fulfill each one. Throughout this process, their soul undergoes a profound purification, absolving them of their sins and granting an opportunity for redemption.

Domain Policing

Cost: 3 SP

Required: Sovereign Domain,

Once a rule violation is detected, Sovereign Domain empowers you to administer appropriate consequences to the rule breaker. The nature of the consequences is flexible and can be tailored based on the specific rule that was broken.

Physical Ejection: One possible consequence is the physical ejection of the rule breaker from the territory. They can be expelled forcefully, ensuring they are removed from the premises and unable to re-enter without permission.

Teleportation to a Designated Location: Another option is the teleportation of the rule breaker to a predetermined location, such as a jail cell or an area specifically designated for punishment. This swift relocation ensures immediate separation from the territory and facilitates the implementation of further disciplinary actions or rehabilitative measures.

Other Effects: Depending on the severity and nature of the rule violation, alternative consequences can be devised. These may include temporary immobilization, loss of certain privileges, or any other effect deemed appropriate for maintaining order and upholding the rules.

Additional note: The effectiveness of rule enforcement and consequences within Sovereign Domain is directly dependent on your abilities in upholding the rules.

Domain Automation

Cost: 5 SP

Required: Sovereign Domain,

The power enables you to automate various tasks within your territory, ensuring smooth operations and a well-functioning community. Some automated functions include: Cleaning and waste management: The power employs autonomous systems to clean and maintain the territory, gathering and disposing of trash efficiently. Crime prevention: Through advanced surveillance and analysis, the power detects and prevents criminal activities, promoting a safe environment. Admission criteria: You can establish criteria for allowing individuals into your territory, such as background checks, identity verification, or adherence to specific rules or values. Expedited Construction and Terraforming: Sovereign Domain empowers you to accelerate building construction and terraforming processes within your territory. Whether constructing new structures, renovating existing ones, or reshaping the land, your power enhances the efficiency and speed of these endeavors. It can be particularly useful for infrastructure development and environmental restoration.

Domain Shield

Cost: 5 SP

Required: Sovereign Domain,

Sovereign Domain activates a defensive shield that safeguards the territory against ranged attacks. The shield's strength matches your most powerful defensive ability. If the shield is destroyed, it regenerates within 12 hours to 1 month, depending on the territory's size. This shield ensures the territory's defense against long-range assaults, protecting its inhabitants and infrastructure.

Domain Loyalty Enhancements

Cost: 7 SP

Required: Sovereign Domain,

The loyalty demonstrated by the subjects towards you or the territory directly influences their personal attributes and capabilities. The extent of these enhancements is determined by the degree of loyalty displayed.

Disease Prevention: The loyalty demonstrated by the subjects fosters a heightened immune system, significantly lowering their chances of contracting diseases. The extent of this enhancement depends on the degree of loyalty displayed. Subjects who exhibit unwavering loyalty may even achieve immunity to certain diseases, ensuring their continued health and well-being within the territory.

Talent Amplification: The loyalty of the subjects enhances their inherent talents and abilities, allowing them to reach new levels of proficiency and mastery. The extent of this enhancement is influenced by the degree of loyalty displayed. Highly loyal subjects can experience a significant amplification of their talents, enabling them to excel in their chosen fields and contribute exceptional expertise to the territory's growth and prosperity.

Luck Enhancement: Subject loyalty also influences luck, providing a boost of up to 50% in favorable outcomes and fortunate circumstances. This increased luck helps the subjects navigate challenging situations, seize opportunities, and experience positive outcomes more frequently.

Learning Rate: The loyalty of the subjects accelerates their learning capabilities, enabling them to absorb knowledge and acquire new skills at an accelerated rate of up to twice as fast. This heightened learning rate allows for rapid personal growth and intellectual development.

These loyalty-dependent enhancements serve as a motivation for subjects to maintain their allegiance and dedication to you or the territory governed by Sovereign Domain. In turn, the enhanced attributes and abilities of the subjects contribute to the prosperity and success of the territory as a whole.

Sovereign Gamer

Cost: 3 SP

Required: Sovereign Domain,

Required: (Trump) Gamer System,Gamer System,

This upgrade incorporates your territory management into your existing gamer system, providing you with enhanced capabilities for governing your kingdom. Here's how it works:

Factions Module: The Factions module is integrated into your system, allowing you to monitor and manage different factions within your territory. It provides valuable insights into your reputation with your own citizens and the reputation of your kingdom with other entities, be they other kingdoms, organizations, or groups.

Reputation Tracking: The system keeps track of your reputation with your citizens, giving you an understanding of how they perceive your leadership and policies. Additionally, it provides information on your kingdom's reputation with other factions, offering insights into the diplomatic landscape and potential alliances or conflicts.

Happiness Assessment: You receive real-time updates on the happiness of your citizens. This feature enables you to gauge the overall satisfaction of your population and address their needs accordingly. Whether it's addressing hunger during a famine or resolving other issues affecting their well-being, the system provides valuable feedback to guide your decision-making.

Resource Management: The system assists in managing resources within your territory. It offers insights into resource availability, allocation, and distribution, aiding you in making informed decisions for the betterment of your kingdom.

Domain Realm

Cost: 10 SP

Required: Sovereign Domain Sovereign Domain

Required: Dungeon Maker Dungeon Maker

The Domain Realm addon enhances your Sovereign Domain power by granting you the ability to create and govern a pocket dimension known as the Dungeon City. Within this pocket realm, you can establish a fully functional city that serves as a hub for your dungeon exploration endeavors.

Features of the Domain Realm addon include:

City Building: You have the power to construct and design a thriving city within the pocket dimension. Build structures, establish infrastructure, and attract denizens to inhabit and support your dungeon city.

Dungeon Integration: The Dungeon City seamlessly connects to the endless dungeons you create through your Dungeon Maker power. Portals within the city provide direct access to various dungeons, allowing adventurers to enter and explore the depths of the realms you create.

Resource Management: Manage resources within your Dungeon City to ensure the growth and sustainability of both the city and the dungeons. Allocate resources strategically to enhance the development of your city and support the expeditions of adventurers.

Adventurer Recruitment: Recruit and train adventurers within the Dungeon City to venture into the dungeons you create. These skilled individuals can help you in conquering and expanding your dungeon realms, bringing back valuable loot and knowledge.

With the Domain Realm addon, you can establish a symbiotic relationship between your Dungeon Maker power and Sovereign Domain, creating a dynamic and interconnected system where the Dungeon City fuels the exploration of dungeons while empowering and enriching your realm.

Cocoon of Finality (HI3rd)

Cost: 30 SP

Required: Herrscher (HI3rd),

You do not carry an shadow of Finality, what you carry is the authority of Finality itself, Time; granting you an incredible boost in power and access to all other authorities. What authorities are these I hear you ask? The answer is all of them. While your actions are restricted to a planetary scale, any action you can imagine within that area is available to you. Furthermore, as you now command all of the Honkai, you can change the nature of it, if you desire for it to no longer makes zombies, it won’t do so anymore, if you want to give every single person on the planet a Herrscher core, then that possibility is also open to you as well.

Chaos Creator (Tensura)

Cost: 5 SP

Required: Ultimate Skill Raphael: Lord of Wisdom (Tensura)

Required: Ultimate Skill Beelzebuth: Lord of Gluttony (Tensura)

Required: True Dragon (Tensura)

You become the Demon Lord Rimuru Tempest, gaining every skill that he owns, from common to ultimate, at the end of the series. You know every spell that he has ever learned and have a library of every item he has ever analyzed or created via great sage.

You gain access to naming— forcing a name upon a soul that was previously nameless or rewriting one that was previously there—if you are stronger than the person who gave the original name. Naming requires sacrificing some of your magic to impart the name and write it upon the soul of the one receiving the name; however, in return, the person becomes loyal to you as well as growing stronger and evolving into a stronger form than they were previously. However, if you are not a fan of forced loyalty, you can always do a form of naming called equal naming, where instead of having a master-subordinate relationship, you are now in an equal relationship.

You also have access to a pocket dimension with a replica of the great forest of Jura and the capital city, Rimuru, along with every monster he has ever named.

Archon of Dread

Cost: 20 SP

Required: Avatar of Fear (The Magnus Archive)

Embrace the pinnacle of terror and ascend as the Archon of Dread, an entity that transcends the boundaries of individual Dread Gods. With this potent upgrade, you gain the ability to tap into the collective essence of all Dread Gods, becoming an avatar of their combined power.

However, at the start you can only wield the authority of two Dread Gods at a time, but can effortlessly switch to another in an instant.

As the Archon of Dread, your connection to each Dread God deepens, forging a bond that grants you access to unique and almost divine-like powers known as Authorities. Each dread god's Authority is distinct and perfectly tailored to your being, amplifying your abilities to unimaginable heights. Whether it is The Spiral's mastery of manipulation and distortion, The Eye's omniscient perception and foresight, or The Corruption's unstoppable decay and rot, you wield their Authorities with unparalleled proficiency.

Unlike before, as an Archon, your mind remains unclouded and immune to the encroaching madness that typically accompanies the embrace of dread gods. You have gained mastery over their influence, and the boundaries between your humanity and their divine essence blur seamlessly.

Furthermore, as an Archon, you passively absorb the negative emotions of those around you, perpetually fueling your power. Your insatiable hunger for dread is sated, and you will never starve for the sustenance of despair and fear. In fact, absorbing a substantial amount of negative emotions grants you a temporary surge of power, enhancing your abilities to unprecedented levels. Will you embody The Web's intricate manipulation, The Lonely's crushing isolation, or The Hunt's relentless pursuit? The choice is yours, and as the Archon of Dread, you stand as the embodiment of all fears, wielding their terrifying might in the pursuit of your chosen Authority.

The Heart of the World

Cost: 34 SP

Required: Imaginarium

Required: Tower Lost in Time

Required: Soul Garden

Your soul has been transformed into a cosmic nexus that serves as a gateway to a vast array of dimensions within your personal multiverse. Your authority over this multiverse is absolute, granting you the ability to shape and govern each realm as you desire, forging new realities and populating them with life. You can even recreate yourself within this multiverse, guaranteeing you will exist for as long as it does.

There are two methods to establish connections between the outside world and your own. Firstly, within your line of sight, you can create portals leading to a location within your multiverse. Secondly, you can treat a small radius around you as an extension of your multiverse, allowing your influence to reach into the surrounding area. The maximum size of the created portals and your radius of influence improve as your soul grows stronger.

Within your realms, your creative abilities are boundless, and the people and objects that inhabit them are as real as those in the external world. However, they may operate under entirely different rules and principles. While this divergence poses no challenges within your multiverse, where your authority governs the outcomes of interactions, it becomes a factor to consider when your creations venture beyond its boundaries.

Creator

Cost: 12 SP

Required: Inventory

Required: Architecture

You possess the ability to utilize stored materials from your Inventory to efficiently construct structures of your choosing. With a simple designation of the area and desired structure using your HUD, it will seamlessly materialize as if it had always existed. Furthermore, you have the freedom to customize the appearance of your constructs, allowing them to blend harmoniously with the surrounding architecture if desired.

You will also gain access to an extensive database of pre-designed blueprints, including civilian and military structures like energy turrets, force field generators, and surveillance systems. As you progress, the construction of specialized research facilities becomes available, enhancing the technological capabilities of your blueprint database.

Methuselah (Vampire: The Masquerade)

Cost: 15 SP

Required: Kindred (Vampire: The Masquerade)

You are no longer an eighth-generation vampire. You are now a fifth-generation vampire. Every vampiric ability that you have is now massively buffed, and no kindred above your generation would be able to harm you. You have enough Strength to destroy a small island and enough speed that you are faster than the speed of sound and normal, unenhanced humans can no longer keep track of you without help from technology. You are durable enough that it would take something equal to your strength even to begin harming you. This lets you start with five dots in all your clan's disciplines, as well as being able to hold more vitae for a maximum of 40 blood points.

Antediluvian (Vampire: The Masquerade)

Cost: 50 SP

Required: Methuselah (Vampire: The Masquerade)

You are no longer a Fifth-generation vampire; You are now a Third-generation vampire. As one of the thirteen that survived the flood, every vampiric ability that you have is now massively buffed so that even a hoard of Methuselahs would not be able to match you. You have enough strength to destroy a planet and enough speed to be around five times faster than the speed of light. You are durable enough that it would take a nuke to the face to even begin to harm you. This lets you start with ten dots in all your clan's disciplines, as well as being able to hold more vitae for a maximum of 60 blood points.

Original Vampire (Vampire: The Masquerade)

Cost: 10 SP

Required: Antediluvian (Vampire: The Masquerade)

You are no longer a Third-generation vampire. There is only one vampire of equal status to you: the Dark Father Cain. You start as his equal, no longer limited to the disciplines of any clan; instead, you can make new disciplines via blood magic. You have had your magic potential unlocked by Lilith, similar to Cain; however, this awakening was adversely affected by your vampiric nature, and you can't learn magic like normal mages; instead, you are able to recreate the powers of those you see or create new powers all together. You are surrounded by a darkness that only those who can see beyond the pale can see, marking you as being able to kill anything, even the gods, should you feel like it. Your strength is further enhanced so that you could destroy the earth with little difficulty and move on destroying all the planets nearby, and your speed has increased so that at your base you are massively faster than light. Your durability is of similar proportions, as any attack made against you is reflected on the attacker at seven times greater strength. You are also no longer affected by any weakness of the vampires before you, as you were the originator of all of their being able to step into the sun freely or even eat normal food. You are no longer limited by the amount of vitae you can absorb or use at any given time.

The Man Who Walks Through Time And Space!

Cost: 45 SP

Required: Iridescent Sight

Required: I Mark The Spot! (Spiderverse)

Within you stirs the unfathomable essence of Yog-Sothoth. Transforming you into a nascent being, an Archetype titled "The Fractal Throne of Infinite Colors" Through this, your very presence command dominion over the fabric of time and space, unraveling the limitations that bind mortal perception.

With a mere utterance, you can summon weapons of unparalleled might, capable of cleaving through any defense, leaving wounds that defy healing or closure. However, their true potency lies not only in their destructive force but also in their ability to unravel the manipulations of time and space. Through them, you can bring an end to any manipulation of reality, rendering those who seek to wield such powers powerless against you. No matter the strength of their abilities, the forces that warp existence crumble before you.

As you become a Fragment of the Key and the Gate, you gain absolute control over the time and space of the universe. You can warp time, extending moments into infinity, create endless spaces between spaces, and tear asunder those unfortunate enough to find themselves trapped within your spatial distortions. No detention can hold you captive against your will.

Furthermore, your Iridescent Sight expands beyond the confines of your eyes, encompassing a range of 1000 meters around you. Within this vast expanse, you wield the power to manipulate reality itself. All of Creation bends to your will, their properties altered, and even creation from nothingness can be done with a mere thought. The boundaries of creation are at your command.

No longer bound by previous limitations, your influence over reality remains potent even as it extends beyond your immediate vicinity. The alterations you impose on the fabric of existence no longer weaken or dissipate with distance but hold steadfast.

108 Sizes

Cost: 5 SP

Required: 108 Skills (Oregairu)

You may freely manipulate how many slots a given skill takes up, with its power increasing as its size does. A skill which took up all 108 slots would be a full-strength copy, one which takes up 54 slots a half-strength copy, etc.

108 Authors

Cost: 5 SP

Required: 108 Skills (Oregairu)

You gain access to a Skill Archive, which stores any skills you discard from your 108 slots. You may freely pull skills from the Archive into one of your slots as though there was a person in range with that skill, and there is no limit to the number of skills the Archive can contain.

108 Connections

Cost: 5 SP

Required: 108 Sizes

Required: 108 Authors

You may sacrifice a skill you have slotted or which is in your Archive in order to form a Bead, which is a permanent copy of the skill in question, still at 1/108th strength, a reduction which applies to secondary characteristics like growth speed as well. You may undo Beads and return them to a slot or the Archive at will.

Additionally, you may add more skills of a related type to the Bead (fire skills for pyromancy, for instance), changing its expression and increasing its power. A Bead composed of 9 skills would be expressed at 1/12th power. As long as a Bead exists the person its components are copied from cannot have the connected skills copied again.

When a Bead is used in conjunction with a skill in the 108, or another Bead, its power increases as though all used skills and Bead components formed a single, larger Bead. For instance, using a 9-component pyromancy Bead with 9 slotted skills and an 18-component barrier Bead together to form a fire shield would be treated as a 36-component Bead, or a skill at 1/3 strength. With enough components a Bead is able to go beyond 108/108 strength. For the purpose of effects, a Bead counts as a skill within your 108 slots.

Pick on someone your own size!

Cost: 30 SP

Required: 1v1 me bro!

If your opponent is stronger than you, you gain a boost in your capabilities. Your physical capabilities would be boosted to just bare minimum of what is necessary to possibly achieve victory. Your mental capabilities on the other hand are boosted greatly, you can accurately find the weaknesses of your opponent and utilize your skills at the necessary level to take advantage of these weaknesses.

Mantle of Darkness (NGE Anima Jump)

Cost: 15 SP

Required: EVA (NGE)

Your Evangelion has broken the logic of the world, and not only became Armaros, but fully usurped its power and mantle, all without being enslaved by the control mechanisms that affected its previous vessels. As a result, your Evangelion now fully integrates Armaros' power and has assumed it's role.

Firstly, your Eva gains a new power source in the form of the same dark energy composing Armaros' true form. This darkness liberates it from the need for external energy, and its power output is comparable to an S2 Engine but without the downsides.

Secondly, your unit acquires a second armor layer above its regular armor, comprised of thousands of QR Signums resembling black scales. This additional armor is exceptionally resilient, even by Evangelion standards. Each QR Signum employs your unit's darkness to generate layers of Artificial Fields, significantly enhancing its defensive capabilities. Some QR Signums can also be detached for transmitting your Evangelion's power, akin to how Armaros' power was utilized. If a living being is connected to one of your QR Signums, you can manipulate or control their movements through your unit.

Thirdly, your Evangelion can utilize its inner darkness to transform into an artificial Seed of Life and enter an Awakened State. This state involves releasing its inner darkness and creating an external avatar, referred to as a Darkness Giant. This avatar is several times taller than an Evangelion, comparable in size to NHG airships. In this state, your Evangelion gains the status of an artificial Seed of Life. However, lacking the light present in other seeds, it can't induce an Impact.

New Genesis Core (NGE Anima Jump)

Cost: 10 SP

Required: EVA (NGE)

The core of your Eva has underwent a transformation, evolving it's power source into a new form, the Center Trigonus. This evolution fundamentally alter its nature, while granting it the S2 Engine's ability to draw energy from higher planes of existence, this new form vastly surpasses its previous energy production capacity. Importantly, you now have the ability to regulate the energy output, preventing overheating and explosions from exceeding limits. The immense power generated empowers your Eva to achieve even greater feats through its AT Field.

This increased power leads to a change in your Evangelion. By temporarily pushing it to generate more energy, your Eva can enter a temporary Awakened State, transforming into a godlike entity akin to a light-based energy condensate, similar to Radiant Giants. Unlike the canonical version, this state doesn't threaten your individuality through consumption by light. It can initiate an Impact, but it lacks metaphysical features and won't open the Doors of Guf like true Seeds of Life. Instead, it triggers an explosion of pure power causing destruction.

Furthermore, due to your Eva now dimensional breach nature, conventional methods can't damage or destroy it. Even if it were to be destroyed, you can choose to merely fade in a benign manner rather than explode. However, even if your Eva is damaged or destroyed, the Center Trigonus remains secure, allowing you to resurrect after a few years

Your Eva mechanical components has been upgraded to manage the heat generated by the Center Trigonus.

The First Ancestral Race (NGE)

Cost: 10 SP

Required: The Seed of Life (NGE Anima Jump)

Required: The Seed of Knowledge (NGE)

Required: Father of Angels (NGE)

Through the fusion of the Seed of Life and the Seed of Knowledge, you have transcended mortal constraints, ascending to a realm akin to the First Ancestral Race. This newfound pinnacle of power shatters the previous limitations of your Adam and Lilith-based abilities, enabling you to create, and wield dominion over countless array of Angels that eclipse even the might of Adam and Lilith.

Moreover, your AT-Field has undergone a profound metamorphosis, evolving into an all-encompassing force that subsume reality itself to mold it according to your desires. The very fabric of existence bends to your will, facilitating accomplishments that were previously deemed unattainable. Whether it's effortlessly navigating the cosmos, breaching the confines of universes, crafting colossal constructs that dwarf moons, and even elevating individuals to higher states of being without necessitating an Impact, all these endeavors become effortless extensions of your newfound ascension.

In this state, you stand as a living testament to the legacy of the First Ancestral Race, inheriting every facet of their existence. From their esoteric technology to their god-like powers and collective knowledge, all lie within your grasp.

The Seed of Life (NGE Anima Jump)

Cost: 10 SP

Required: Mantle of Darkness (NGE Anima Jump)

Required: New Genesis Core (NGE Anima Jump)

Your Evangelion has undergone a significant transformation, now utilizing a true Seed of Life, granting it power comparable to Lilith and Adam. This enhanced form, known as the Pseudo-Evolution State, consists of two phases. The Initial Phase, which triggers luminescent armor, eyes, and a mouth to radiate light, greatly amplifying your Eva strength, surpassing even the Angel of Might or Unit-01's initial phase. During this state, your Eva gains a halo, and wings made of light, and can utilize it's AT-Field to warp the physical reality surrounding it.

The second phase, termed the Awakened State, allows your Eva to fully ascend to its true form, metamorphosing into a godlike entity similar to an energy condensate or Radiant Giant. It possesses the capability to initiate a True Third Impact, an immensely powerful catastrophic event capable of reshaping the planet, and allowing you subsume the entire world in your AT-Field.

To assess the potency of even a fraction of a composite Seed of Life, an Awakened Eva-13 withstood an onslaught by the AAA Wunder, sustaining minimal damage. Your Eva, fashioned with the complete power of a progenitor entity, would undoubtedly be even more formidable. In this heightened state, your Eva gains access to its Chamber of Guf, also known as the Anti-Universe or Minus Space. This realm serves as an infinite repository for souls and various items. Governed by distinct laws, the LCL within this space constructs a virtual environment from individuals' memories.

Though only entities akin to a Seed of Life's power can traverse this space, your Eva can briefly open miniature versions of the Door of Guf, eliminating the need for a full Impact. Lastly, your unit's origins trace back to a separate third Seed of Life, existing independently of Lilith and Adam.

RTS of Fiction

Cost: 10 SP

Required: Real-Time Strategy

Required: Tinker of Fiction

You are no longer a tinker, instead your specializations/focus is funneled to your RTS power. You gain the ability to produce units/building and a tech tree for factions your Tinker of Fiction power currently provides a specialization for. It also doubles the rate of research you can undertake and the speed of which your forces build. You can also undertake special research to bridge the gaps between different specializations, though these take longer than to complete the greater the disparity between them.

Expurgation (Madness Combat)

Cost: 30 SP

Required: CLOWN KILLS YOU (Madness Combat)

Required: Normality Restoration (Madness Combat)

The Keystone fragment fuses with the Improbability Drive, granting you the incredible ability to manipulate dissonant reality and, by extension nexus. This allows you to manipulate the other place to an extent, allowing you to create portals between realities, create beams that destroy your targets on a molecular level, switch your consciousness between various host bodies, manipulate reality on a global scale, and drag people into "Hell" or The Other Place.

While in "Hell" (or, to a lesser extent, The Other Place), you are capable of creating and destroying life, reshaping the laws of reality, and fundamentally rewriting power systems with the exception of your own. These changes will remain to beings that you send into the real world, such as your duplicates, whom you may still edit and possess.

Slowly reality will stop rejecting your changes and With enough time, you could reshape entire solar systems into paradises or send them and their people screaming into "Hell".

Man of Glass

Cost: 5 SP

Required: Deadly Mirror

No longer are you limited to just mirrors, now you can use any reflective surface: water puddles, windows, the frame of a car and much more.

Not only that, but you can become one with anything reflected in your world, allowing you to for example access the memories of a person. The more reflections you are, the harder it is to stay as them.

The Earth Bone Dragon’s Skull (SSS Class Suicide Hunter)

Cost: 25 SP

Required: Hundred Ghosts Reincarnation (SSS Class Suicide Hunter)

This allows you to archive memories of the living, or those whom you revived with Hundred Ghosts Reincarnation. These memories will be placed within a metaphysical ‘box’, which can only be destroyed by you. Unless the box is destroyed, you can endlessly recreate their body with their strength/abilities. The body can travel around the world, create new memories, and ‘update’ those experiences back to the box. Even if the body is completely destroyed, the box will not suffer any damage, however the memories of a destroyed body cannot ‘update’ those experiences back to the box.

Musicis Deus

Cost: 15 SP

Required: Bass Boosted

Music affects everyone differently, but it affects nobody like it does you. Now when listening to certain genres of music, the minor buffs you usually receive have graduated into major buffs, massively increasing the strength and duration of said buffs.

On top of receiving your usual buffs, you now gain a choice of temporary powers that are thematically aligned with the genre of music you’re listening to. These powers can range from super speed to telekinesis, as long as they resonate with whatever music you’re currently enjoying. The more powers you receive, the less potent all of them become, decreasing in effectiveness by half each time.

Dancing with the DJ

Cost: 10 SP

Required: Musicis Deus

Your musical affinity is expanded to a level where you can now produce music in an area of effect around yourself, gaining inspiration and sampling from previous music you listened to and enjoyed. You can create either sets or mixes intermingling their melodies into a power set or an array of buffs, both depending of the breadth of music genres it contains. The potency is understandably lessened the more sample size it contains, but it makes up in versatility.

Aside from playlists, you can take “samples” from your aforementioned music to create personalized productions, practically customizing what type of buffs or temporary powers you’d get.

All this isn’t worthwhile without a crowd, you know? As a result, you can’t help but share it with others through the area of effect where your musical creations are heard, and within said area, you can choose which individuals are touched by your vibes, joining in the symphony.