Project V17/Powers/Shardless/Mental and Psychic Powers

From Worm CYOA Wiki

Wifi

Cost: 4 SP

Your brain is now fully connected to a high speed wifi that you can toggle on/off, enabling you to browse the internet and the infinite amount of data it contains as much as you like.

Social media, Google, YouTube,,,etc you will be able to access everything in the online cyber space in your mind, and this connection can never be broken even if you are in different universes or dimensions.

Since this connection to the internet is an arbitrary link in your mind, it can never be traced, hacked, or tampered with in any detrimental way.

Imagination Power (Baki the Grappler)

Cost: 3 SP

You gain a diversified skillset, giving more intensity and consistency to your imagination, from training against mental images, to visualizing a mind projection of yourself countering the attacks of your opponent before the fight even started.

This power also grants one the ability to develop their own fighting style or styles from observing the movements of animals, like the masters of old, along with copying the moves of martial artists you have watched or faced in combat.

You are still limited by your own physical capabilities, so unless you have a superhuman physique don't expect to be able to perform superhuman feats with this skill.

Repentance

Cost: 3 SP

By gripping someone's head, locking eyes, and shouting "Repent," you induce a trance where they experience the suffering they have caused others. Most individuals profoundly reconsider their life choices, while only the most sociopathic remain unaffected by this power.

Believe in the me who believes in you!

Cost: 5 SP

You have the true quality of a leader. you lift up those around you, to be better than they are, better than they even think they could be. Your charisma and force of personality makes others believe on both themselves and you. To dare reach for their dreams. You Inspire others as easily as you breathe, your ability to do so is outright legendary and you will always touch the hearts of those you talk to, if you wish it. People will flock to you for leadership, Children will see you as their hero, and your lovers will hold you in their heart for all time. You can appear in your Friends, followers or otherwise close companions dreams and hallucinations whenever they are in danger or are being controlled by someone other than themselves. You can then guide them out of it with kind or inspirational words or give them the advice they need to survive or thrive. Furthermore, whenever someone has lost sight of goals, or have become consumed by panic, doubt, or despair, you can simply return them to normal by giving them a good smack and inspiring a new wave of confidence in them.

The Writer

Cost: 3 SP

You are not the protagonist, nor the antagonist or even a side character. You are the narrator, the story teller, the Writer.

Your ability to observe people and you’re surrounding is above the norm, allowing you to gain [Inspiration]. [Inspiration] can be used to allow you to enter a fugue state where you can construct ideas for stories as well as to write these stories.

Your ability with any mundane written language is at the highest level a normal person can possess. When writing a story, your hand can fill up a page with words in less than 10 minutes, with perfectly understandable handwriting and amazing use of language skills.

Your writing reaches to a point that a person may feel like they are experiencing the story first hand rather than simply reading it.

Holmes

Cost: 5 SP

This power makes you a genius of deduction and perception. It doesn't make you any better at guessing, and you need sufficient evidence to make a conclusion. However, it is a lot less likely to be wrong than Tattletale's power.

The Hand Behind The Curtain

Cost: 15 SP

In a world entrenched in deception and power struggles, you possess the supernatural skills and unparalleled expertise in planning, orchestrating, and manipulating others, allowing you to navigate the intricate web of influence with unrivaled finesse.

As the Hand Behind The Curtain, you possess an innate understanding of the motives and intentions that drive people's actions. This insight empowers you to craft intricate, long-term strategies and campaigns that span vast domains, seamlessly accounting for all relevant factors, treasures, resources, and variables involved, orchestrating plans that could span millennia, all while ensuring that your true intentions remain hidden from prying eyes.

With your masterful manipulation skills, you become the unseen puppeteer, orchestrating events and pulling the strings from behind the scenes. Your grand designs encompass vast networks, enabling you to wield unparalleled control and shape the outcomes of pivotal moments. While others remain oblivious to your influence, you steer the development of civilizations and hold the keys to their destiny.

Additionally, your mastery extends to the art of acting, allowing you to assume different personas effortlessly. With this added ability, you can seamlessly blend into any role, concealing your true intentions as you manipulate those around you.

Code Geass (Code Geass)

Cost: 10 SP

You can give one absolute order to every carbon based lifeform more intelligent than a mouse that you look in the eyes. They will believe they did what you ordered of their own free will, but can deduce that it wasn't. You cannot directly change a person's personality with this, just their actions. You need to be looking into their eyes when you give the order, or else it won't work. This power only works ONCE on any being you use it on.

Legendary Skill (Type-Moon)

Cost: 15 SP

You didn't come into contact with a shard of an utterly alien entity, gain magic powers, unlock spiritual potential, merge with extraterrestrial DNA, become a supergenius, or gain a mysterious artifact through this, no, you're most assuredly still human. Instead, you simply gain impossible, magical skill in a form of your choice - swordsmanship literally warping space and time to keep up with your skills, for example. More than that, you can train your other skills in a similar manner. With the right skill at your peak, you could kill an Entity, but that would almost certainly erase you as well as all record of you from existence so thoroughly that the only thing left of you would be other people's memories.

Ultimate Talent (Danganronpa)

Cost: 10 SP

Choose one hobby or skill within reason (Boxing, singing, pro-gaming, computer programming, etc.). Your talent with this skill is now as if you had trained in it for an entire lifetime while being naturally gifted, and you're able to improve that talent further. Becoming an Ultimate Computer Programmer could allow you to make artificial intelligence, while becoming an Ultimate Boxer could make you a Brute/Mover/Striker/Thinker grab bag cape through this power affecting both your body and mind as appropriate.

Psionics (D&D)

Cost: 10 SP

You have the innate capacity to tap into your mind's potential. You are not limited to any class, and instead can develop any class features available to the various Psionic classes across Pathfinder and D&D, a few examples being Psion, Soulknife, Aegis, Cryptic, Dread, Marksman, and Tactician. You start out with access to the first level power equivalent of whatever path you decide to start with.

You are able to develop different aspects of multiple classes at once, your psionic power and its versatility through meditation, self-study to learn the intricacies of your mind, self-reflection, and attaining new avenues of thought through experience.

Esper (Raildex)

Cost: 10 SP

An Esper is an individual who holds psychic power derived from an energy they emit known as AIM controlled through their perception of themselves and the world, referred to as their Personal Reality, resulting in a power almost uniquely personal to each individual.

There are two kinds of Espers, of which you can decide to be one - Espers with scientific abilities such as Electrokinesis who make use of their powers through advanced mental calculations produced through Academy City's Power Development Program with standardized training and Gemstone Espers with esoteric powers such as being a living plant which are created naturally and need to learn how to use their power on their own.

There are several Levels of Espers, of which you start at Level 3 with either a power of your choice or one fitting you, which as a Level 3 is a strong, potentially multifaceted power convenient in everyday life.

You are guaranteed to be able to reach Level 5 through personal development and training, which holds power equivalent to a one-man army, but not Level 6, which can be considered the domain of God. Each level you advance will be exponentially harder to achieve.

A Spark of Genius (Girl Genius)

Cost: 20 SP

The Spark is plugged into your mind and soul, inflaming it, filling it with a fire that boosts your mental facilities to unbelievable extents such that many things that should be impossible... suddenly aren't. While you specialize in some field to extraordinary degrees, like being able to create artificial sparks if you choose 'Von Neumann Clanks', your genius is unbound by the petty concerns lesser sparks suffer from, allowing you to shine equally bright in every field from Microbiology to Trans-Dimensional Aeronautics.

You have an instinctive grasp for scientific principles, can reverse engineer technology more or less just from seeing it, and have a head for calculation and numbers that defies belief. You can decrypt data in your head, have a completely flawless memory, and are in general the quintessential Mad Scientist. Complete with a gift for cackling and rants that can terrify anyone who isn't, by the way.

When in the Madness Place, especially, you have an outright effect that allows you to warp time and space in a small area around you, letting you do weeks' worth of work in hours, and outright warp, twist, spindle the mutilate the very laws of physics as you craft your wonders... and horrors. Apart from the SCIENCE!, you have a charisma that borders on mind control, as anyone without a spark or an exceptionally strong willpower is drawn into your orbit by your sheer force of will, ready to help and serve wherever they can. Your body is also somewhat better than most, allowing you to go all those all-nighters without food and fight off highly trained fighters while barely paying attention.

The Force (Star Wars)

Cost: 15 SP

Your Midichlorian count matches that of Anakin Skywalker, the legendary Jedi Knight. This extraordinary connection to the Force bestows upon you the immense capabilities to wield its powers on a scale reminiscent of the most powerful force users in Legends.

With the Force coursing through your being, you possess the potential to tap into both the light and dark side. You can channel the Force to manipulate the physical world around you, exerting control over objects and individuals with your mere thoughts. Whether it be levitating objects, influencing the minds of others, or projecting powerful bursts of energy, your abilities are vast and versatile.

Furthermore, the Force enhances your physical attributes, granting you superhuman speed, agility, and reflexes. You become a formidable combatant, an undisputed master of every lightsaber style. Your heightened senses allow you to perceive the world in ways others cannot, granting you extraordinary situational awareness.

As you deepen your understanding and practice of the Force, you can develop additional Force powers tailored to your unique journey. These might include Force healing, enhancing your own physical attributes, or even glimpsing into the future through limited precognition.

Esper (Mob Psycho 100)

Cost: 15 SP

Upon awakening, most espers possess the natural abilities to utilize psychokinesis, allowing them to manipulate things with their mind. They all have the basic ability to see Spirits, sense others with psychic power and also create a protective barrier around themselves. Almost no esper can perform two actions simultaneously, such as raising a defensive barrier and attacking, however, with enough skill and effort, it is possible to do so.

While simple telekinesis seems to be the default ability many espers are born with, some espers have their own unique abilities. They developed and specialized the way they utilize their powers, meaning most possess applied abilities and techniques unique to themselves (at the cost of only being able to perform said applied ability/technique). However, skilled espers are able to learn, copy and perform a multitude of psychic abilities and techniques

Tornado of Terror (One Punch Man)

Cost: 40 SP

You have become an esper endowed with immense potential akin to Tatsumaki.

Your primary ability is Psychokinesis, an overwhelming telekinetic power that can effortlessly halt projectiles the size of buildings traveling at hypersonic speeds, call down meteors of city-sized proportions from space, lift millions of tons of weight effortlessly, cleave land masses the size of continents, without even going all out, and exhibit minute and refined control over your powers, even on a subatomic level.

Your esper prowess also grants you formidable durability, manifested as almost impregnable psychic barriers capable of absorbing virtually any form of damage, although their strength diminishes with your endurance. Your abilities also extend to supernatural reaction speed, flight, telepathy, supersonic velocities, superhuman stamina, endurance, and regeneration.

Psiad (Trinity)

Cost: 15 SP

You are a Psiad, a naturally evolved psychic not artificially limited to one psychic discipline. You can use Psychokinesis, Vitakinesis, Electrokinesis, Telepathy, Clairsentience, Biokinesis, & Teleportation.

Psyker (40k)

Cost: 0 SP

A Psyker is an individual of any intelligent species in the 40k universe who possesses some degree of psychic ability or powers. Like many of the denizens of the grim dark universe, you can draw your power from the extra dimensional realm known as the Warp to enforce your will upon the four- dimensional Materium. However, unlike your peers you will gain the opportunity to choose how big of a connection you desire to have with the Warp. Be warned, while a greater connection to the Warp will allow you to wield far greater powers than your peers, you gain greater attention from the many predators of the Warp, who won’t hesitate to consume your soul if given a chance.

Epsilon-Class Psyker (40k)

Cost: 1 SP (Primarch (40k))

Cost: 0 SP (Primarch (40k))

Required: Psyker (40k)

Required: Delta-Class Psyker (40k)

Required: Gamma-Class Psyker (40k)

Required: Beta-Class Psyker (40k)

Required: Alpha-Class Psyker (40k)

Required: Alpha Plus-Class Psyker (40k)

The designation given to the most basic type of Psyker by the denizens in the Warhammer galaxy. With proper training, you would be able to move small objects around using telekinesis, pick apart minds, shoot small blasts of lightning and other feats of minor casting.

Delta-Class Psyker (40k)

Cost: 5 SP (Primarch (40k))

Cost: 0 SP (Primarch (40k))

Required: Psyker (40k)

Required: Epsilon-Class Psyker (40k)

Required: Gamma-Class Psyker (40k)

Required: Beta-Class Psyker (40k)

Required: Alpha-Class Psyker (40k)

Required: Alpha Plus-Class Psyker (40k)

The designation given to most sanctioned psykers in the Imperium. With proper training, a Delta level psyker can read the minds of all the people in a good-sized town simultaneously, while crushing a tank in seconds. Should your destination be 40k, prepare to be visited by the Asta Telepathica to be placed in chains aboard the many Black Ships bound to Terra for reeducation. The concern of Daemonic possession will be a very real threat to your sanity if you use your powers unwisely, so be wary of what you see in the Warp without Witch Eye.

Gamma-Class Psyker (40k)

Cost: 10 SP (Primarch (40k))

Cost: 0 SP (Primarch (40k))

Required: Psyker (40k)

Required: Epsilon-Class Psyker (40k)

Required: Delta-Class Psyker (40k)

Required: Beta-Class Psyker (40k)

Required: Alpha-Class Psyker (40k)

Required: Alpha Plus-Class Psyker (40k)

Standing powerful even amongst the other sanctioned psykers in the Imperium, your designation will earn you a great deal of interest and concern in the Astra Telepathica. Gain the ability to summon miniature warp storms to tear apart cities, seemingly bring the dead back to life, manipulate the threads of fate to see and distort the future and past, and finally even seal apart dimensional rifts caused by ambitious daemons from the Warp. Be warned, your searing presence in the Warp has garnered the interest of countless daemons who desire your soul. Outside of 40k, this wouldn't be a bother, but in 40k expect to spend the rest of your days fighting off advances from Lesser and Greater Daemons alike should you ever lose control over yourself.

Beta-Class Psyker (40k)

Cost: 20 SP (Primarch (40k))

Cost: 0 SP (Primarch (40k))

Required: Psyker (40k)

Required: Epsilon-Class Psyker (40k)

Required: Delta-Class Psyker (40k)

Required: Gamma-Class Psyker (40k)

Required: Alpha-Class Psyker (40k)

Required: Alpha Plus-Class Psyker (40k)

The designation given to the unspoken powers of psykers that are feared even amongst the Imperium's Elite. Casually immolate entire islands with Warp-fire, or bewitch every mind inhabiting it to commit ritual suicide to summon a greater daemon to wreck apart entire country spanning Hive cities. Far surpassing the might of many of your generation, should you jump into 40k, expect to be forcibly recruited into Grey Knights to face the greater horrors in the wider galaxy, or picked apart amongst one of the many ravenous hands with the higher echelons of the Inquisitorial Orders for reeducation. While staying in 40k, you will need to learn to exercise extreme mental disciple as Greater Daemons will haunt your mind, promising forbidden knowledge and power, but for a steep price.

Alpha-Class Psyker (40k)

Cost: 35 SP (Primarch (40k))

Cost: 15 SP (Primarch (40k))

Required: Psyker (40k)

Required: Epsilon-Class Psyker (40k)

Required: Delta-Class Psyker (40k)

Required: Gamma-Class Psyker (40k)

Required: Beta-Class Psyker (40k)

Required: Alpha Plus-Class Psyker (40k)

A rarity even amongst even the greatest of Imperium psykers. Even if moderately trained, you can turn a man inside-out with a glance, snap mountains in half with a flick of the wrist, speak a single word to turn an army upon itself in a frenzy of blood lust and scar the surface of continents by summoning warp-storms. You are capable of destroying and enslaving entire worlds -- sometimes unintentionally. Your presence can be felt unconsciously on the minds of every living and unliving thing on the planet and star system you reside in, especially by the psychically attuned.

Alpha Plus-Class Psyker (40k)

Cost: 50 SP (Primarch (40k))

Cost: 25 SP (Primarch (40k))

Required: Psyker (40k)

Required: Epsilon-Class Psyker (40k)

Required: Delta-Class Psyker (40k)

Required: Gamma-Class Psyker (40k)

Required: Beta-Class Psyker (40k)

Required: Alpha-Class Psyker (40k)

A walking talking abomination of reality, your presence rejects the limits placed on the Materium plane. Comparable to the God Emperor of Man during the Great Crusade of the 30th Millennium, your mind has the bandwidth and processing power to scan and interact with every living thing in the galaxy using your psyker powers. With enough dedicated practice, you can focus your psychic might to send entire star systems screaming into the Warp.

Ephrael Stern (40k)

Cost: 5 SP (Primarch (40k))

Cost: 0 SP (Primarch (40k))

Required: Psyker (40k)

Your Psyker powers, at first a path seeming to lead to dangerous corruption, have now become holy and pure.

You gain access to the miracles & "holy" powers of the Adeptus Sororitas & the Ecclesiarchy, you can more easily purify corruption such as that of Chaos, and your "regular" psyker powers are rendered completely safe, removing problems such as Perils of The Warp or letting Chaos into a dimension it didn't previously have access to.

WAAAGH Energy (40k)

Cost: 15 SP

You have tapped into the power of the collective Ork unconscious, you are able to apply effects such as making red objects go faster, and gaining the properties of a tank by chanting: "I'm a tank"

You need to truly believe in these effects for them to work.

This optionally comes with ork mentality and physiology, either or both.

Hyperkinetic (Alphas)

Cost: 8 SP

Your mind's imaging systems and muscle control are perfectly in tune with the motor skills center of the brain. You possess flawless aim, perfect balance, greatly enhanced motor skills, and perfect synchronization between thought and action.

Unseen Hands

Cost: 30 SP

You now possess the ability to summon numerous invisible hand-like appendages from your body. These appendages can be telekinetically moved in any direction you want, bending, and twisting, and turning up to a range of 1 kilometer.

Only you, the user, can see and sense these hands, which act as extensions of yourself, with precise innate control and dexterity over each one as if they were your original arms. You also have unlimited multitasking capabilities.

A single hand is strong enough to effortlessly tear apart limbs, bend and break bones, reduce rocks to dust, lift heavy duty trucks and launch them dozens of meters in the air, etc. To further enhance their strength, you can combine multiple hands to create larger and more powerful variants. Each combined hand doubles their overall strength, enabling you to reach a level where lifting entire islands and crushing them to dust becomes a distinct possibility. Due to their weightless nature, each hand can achieve extreme hypersonic speeds without sacrificing any of its maneuverability in the process.

The unseen hands are completely impervious to almost all forms of harmful attacks, and are able to block and negate them all, from physical attacks, to energy attacks, to magical attacks, and even attacks of esoteric nature, etc. Their only weakness is susceptibility to damage from psychic attacks, if they do manage to land. If a hand is damaged, you can retract it into your body for a maximum of 24 hours, depending on the incurred damage, to allow for complete healing.

You have the capability to summon up to a thousand hands simultaneously. With enough practice, at their maximum potential, the Unseen Hands and the force behind each one will be capable of shredding through the strongest metal alloys as if they were a piece of paper.

If you wish, the unseen hands can be retracted completely into your body at any moment, and in case of danger that would cause you bodily harm of which you are not aware, the hands will instantly and automatically react to protect you.

Diagram (Cosmere)

Cost: 6 SP

You are an emotional, empathetic fool. You are also a cold, calculating genius. You have received a blessing and a curse. Your boon is great intelligence and great compassion, but the curse of not having them at the same time. As a result, you wake up every morning with a fluctuation of both. You are guaranteed at least one instance of "20 hours of lucid insanity" within one month of receiving your powers, as well as one every year. This allows you to make years-long plans that are functionally precognitive in nature within just 20 hours of work, leaving notes and information behind that can guide your less intelligent selves.

Menticide (I'm Sorry For Being Born In This World)

Cost: 6 SP

The mental framework of your mind has been altered. This enables your mind to gain systematic identification, analysis, and utilization of information essential for efficient and effective killing. Considered an upgraded operating system of the mind, Menticide allows you to tap into a wealth of knowledge specifically tailored to end the lives of others.

With Menticide, you possess an unparalleled sixth sense, an intuitive perception that grants you the ability to decipher the most advantageous methods of terminating a target in any given situation. This heightened awareness transcends mere physical observation, delving into the realm of psychological and strategic analysis. You possess an instinctive understanding of an individual's vulnerabilities, weaknesses, and patterns of behavior, enabling you to exploit them to their utmost advantage.

Furthermore, your proficiency in the art of killing knows no bounds. With Menticide, you possess the supernatural ability to turn any object, no matter how mundane, into a lethal weapon. From everyday items to the most unconventional implements, your mind instinctively comprehends the potential lethality of even the most innocuous objects. This supernatural prowess allows you to adapt to any situation, transforming the environment around you into a deadly arsenal, limited only by your imagination.

Sha Naqba Imuru (Type-Moon)

Cost: 35 SP (Gates of Babylon (Type-Moon))

Cost: 20 SP (Gates of Babylon (Type-Moon))

You gain sense of clairvoyance several levels above most others, a continuous active ability (though you can suppress it,) which gives information on everything around you, seemingly to the point of omniscience. You can discern truths and information about almost anything you see and even what you don’t see. As you are like Gilgamesh, spread across all corners of the world like the brilliance of the stars, seeing through all creation. When facing you in a game like chess, even someone making advanced predictions and reading the flow of the game will have already lost at that moment. You do not read the future of the chess board, but instead gazes down upon and oversee it, allowing the correct move to always be visible to you. Even in something like a card game, the very minimum requirement to play against you on equal terms would be to draw the precise hand required at all times. You can also see the possibilities of various parallel worlds should you so choose. Your future sight sees all, clearly and without fail even up until the very death of the universe.

I Do Not Judge, I Merely Accept

Cost: 10 SP

You've now gain a supernatural charisma, a perfect instinct to know what to say in any situation, and a magnetic aura of comfort, your aura draws in and soothe those with damaged, broken, warped, or alien psyches. Your very presence becomes a brightly shining beacon of solace, attracting individuals from all walks of life.

But your power goes beyond providing comfort. You possess the unique skill to transform these twisted souls into a formidable fighting force. Through your empathic connection, you can lead, command and guide them, allowing them to tap into their traumas and vulnerabilities to fuel their strength and determination. United under your leadership, they become a powerful and highly effective fighting unit, combining their resilience with your strategic guidance to achieve extraordinary feats.

Zero (Tower of God)

Cost: 10 SP

Zero is a philosophy more than a technique but it works as such all the same. The creator of Zero is a martial artist who feared what he would become if he gained more power after seeing how it has corrupted many of the Rankers throughout the Tower. So he focused on the power he already had and honed that to prevent himself from gaining any new power. This philosophy of training massively enhanced his power to a level that left him considered one of the greatest martial artists in the entire Tower.

Any technique can become a Zero technique by stripping away any experience using it and redefining what that experience means when you start from the foundation of the technique. This stripping away actually weakens the power of a technique at first, but increases the depth of the technique and greatly deepens your understanding of it. When that technique is brought back to the level it was before by training it all over again, it becomes considerably more powerful than before.

This is the wisdom of a master giving you the ability to look at every technique you have, no matter the power, and find any and all faults in it. Normally, it takes the aid of someone else to find flaws in a fighting style but by using Zero you can do this automatically by relearning that technique from the position of a master. All techniques and powers will grow stronger through this technique but how exactly that works is up to you.

Thought Cabinet (Disco Elysium)

Cost: 8 SP (Fractured Psyche)

Cost: 0 SP (Fractured Psyche)

Within the depths of your mind, the pervasive influence of the Pale has granted you the extraordinary power known as the Thought Cabinet. Each thought within your consciousness gains a distinct voice, representing a unique worldview, ideology, personality trait, or hobby. As you explore the world and expand your understanding, you unlock the ability to internalize these thoughts, shaping your very essence. Initially, you possess six slots to house these profound ruminations, yet as you delve deeper into the recesses of your mind, more slots become available to you.

The thoughts residing within your Cabinet possess the profound ability to permeate your being, triggering internal transformations that redefine your skills, capabilities, and even alter your perception of the world. With focused intent, you can harness the power of your thoughts, manifesting new skills and abilities as if conjured by sheer willpower. From mastering musical instruments to delving into martial arts, the boundaries of your potential expand with every thought embraced.

Moreover, the Thought Cabinet holds the extraordinary capacity to reshape your physical form, allowing you to cultivate new organs or modify existing ones to align with the thoughts you internalize. For example, by fixating on the concept of consuming magnesium, you can nurture the growth of Magnesium Receptacle Glands, enabling you to derive sustenance from this elemental source. This intricate symbiosis between your thoughts and your corporeal self empowers you to adapt, thrive, and transcend the limitations of conventional existence.

Dream Control

Cost: 10 SP

You gain the ability to shape complex dreams and then force them upon others with a touch. The dream will begin the next time they fall asleep, and no matter how long you have decided the dream to last, it will be finished by the time that the person wakes up. The dreams will be completely lucid experiences.

Sage Force Conduit (DC Comics)

Cost: 40 SP

You have merged with the Sage Force, one of the fundamental forces of reality like the Speed Force and Emotional Spectrum. Just like how the original Apes of the Gorilla city were evolved from the touch of Sage Force, your psyche and body also have evolved beyond your initial limitations. This has enhanced your intellect beyond that of geniuses and granted you various psychic powers. Your psychic powers range from telepathy, clairvoyance, illusion projection and telekinesis to even teleportation. You are able to create a mental world of your own where you can trap the psyche of others for eternity. You can manipulate this mental world as you see fit. This also allows you to preserve your memories from various timeline changes. This power also synergies well with technology and allows you to create technology to bring your thoughts to life, teleport large distances, make an entire city fall under illusion, and various other phenomenon. With time and effort, you may further discover new abilities.

Luthorism Mindset (DC Comics)

Cost: 60 SP

You have now become the world premiere super-genius, possessing a 12th level intellect equivalent to Lex Luthor and Brainiac. You can seamlessly hold and process 12 simultaneous thoughts, granting you the ability to innovate and advance any fields you take interest in, solving even the most complex problems with ease.

Moreover, your intellect has a compounding effect, as aligning your thoughts on a single subject multiplies your cognitive abilities exponentially. For instance, focusing two of your thoughts on the economy would make you 144 times more effective in devising solutions and crafting economic systems. Concentrating all 12 of your thoughts on a single subject results in a remarkable enhancement, making you more effective by a staggering 12^12 times. This level of concentration would essentially render you nearly omniscient in regards to that subject matter.

Minerva (The Perfect Run)

Cost: 15 SP

You transcend the boundaries of time and space, becoming one of the greatest Oracle the world has ever known.

Through Parallel Minds, you gain the ability to perceive multiple alternate universes, peering through the eyes of your counterparts in these divergent realities. This extraordinary insight allows you to witness the potential outcomes of any given situation.

Through this, you unlock the secrets of the future, harnessing the knowledge of parallel worlds to predict the unfolding events that lie ahead with uncanny accuracy. You possess an unparalleled understanding of cause and effect, unraveling the complex tapestry of fate and glimpsing the myriad paths that lie before you and those around you.

But your powers do not end there. With a mere thought, you can invoke the enigmatic ability known as Time Leap. As you activate this temporal anomaly, time itself appears to skip forward for everyone except you. The world around you fast-forwards, yet you remain an unwavering observer, unaffected by the flow of time. Others will perceive this leap as a sudden jump forward, oblivious to the moments that slipped away during the time skip.

Ouroboros - The Snake That Bites Its Own Tail

Cost: 15 SP

You have been bestowed with a power that may be seen as both a blessing and a curse. Upon receiving this power, you are instantly immersed in a myriad of perfect simulations, experiencing a million lifetimes. Each simulation starts from the moment you acquire this power and continues until the simulated version of you meets its end. While you do not directly gain memories, skills, or powers from these iterations, you develop an extraordinary sixth sense for the future, allowing you to instinctively navigate the present and make choices that align with your ultimate goals.

Within this mysterious process, an alternate version of yourself is created, destined to relive your life in endless variations. These iterations explore different paths, hobbies, professions, and decisions, resulting in a wealth of diverse experiences.

This bestows upon you an unparalleled ability to discern the most favorable paths to achieve your objectives. Your intuition becomes heightened, granting you insights into the consequences of your actions and enabling you to make well-informed decisions that maximize your chances of success.

Furthermore, this gift endows you with profound wisdom, rooted in the echoes of countless lives. It feels as though you have been extensively trained in any skills you choose to pursue, as if you had already encountered and mastered them in a distant era. This heightened receptiveness allows you to absorb new knowledge and rapidly acquire proficiency in various disciplines, as if you have already traversed and conquered them in a forgotten time.

Daydreamer (Omori)

Cost: 10 SP

You possess a remarkable talent for lucid dreaming. You have the ability to create incredibly vivid dream worlds that closely mirror reality. These immersive landscapes are filled with intriguing beings, some of whom are so lifelike that they feel sentient. As the master of these dreams, you wield god-like control, shaping them according to your desires. Through mental constructs and specialized tools, you can manipulate every aspect of these dream worlds. You can create extraordinary libraries and light bulbs that interact with your memories and even establish a "Memory Lane" where you can vividly relive past experiences. In your dream worlds, you can also forge imaginary friends with their own autonomy, who feel even more real than the inhabitants of your dreams. These companions can serve as guides, companions, or avatars.

Furthermore, you have the ability to bring your dream worlds into your waking life, experiencing them as daydreams and hallucinations. This allows for both amusement and practical use. For example, you can summon an imaginary advisor or overlay hallucinatory visions of your past to reinforce the importance of certain matters.

The applications of your abilities are vast. However, there's a mysterious aspect to your gift. The dream worlds you create feel larger than your own imagination, as if you are tapping into something greater. At the fringes of your dreams, anomalies occur. Enigmatic figures provide crucial information before you could have known them in reality. Others seem to witness your hallucinations, and spirits of deceased loved ones, even those you didn't know passed away, appear to guide you. Although you lack conscious control over these phenomena and their true nature remains uncertain, they often prove helpful. The guidance of a shadow leading you unerringly to an unknown room in an unfamiliar building without being detected by anyone seems more than mere coincidence.

The Principle Of All Things (Jigokuraku)

Cost: 8 SP

You possess an extraordinary gift, a remarkable ability to perceive the intricate dance of motion in everything you encounter. With a single glance, you unravel the secrets of movement, effortlessly calculating the impact of gravity, wind, and all other factors on an object or organism. A falling cherry blossom petal reveals its final destination, while a living being unveils its vulnerable points, guiding your hand to strike with lethal precision.

Such a power grants you the ability to achieve the impossible. Armed with a sword crafted from humble bamboo, you slice through flesh as effortlessly as if it were forged from the finest steel. Imagine a scenario where a group of highly-trained shinobi surrounds you, hurling kunai in a synchronized assault. Yet, with an elegant swing, you deflect each projectile flawlessly, harnessing their momentum to send them hurtling back at their unsuspecting masters, targeting their very throats.

But your intuition transcends mere objects; it penetrates the essence of living beings. Their movements are an open book to you, their intentions laid bare. You anticipate their every action, reading their intentions several moments before they even manifest. Picture a colossal monster with vines strong enough to shatter stone, yet you defy its attacks effortlessly. With each step, you gracefully evade its onslaught, closing in on its vulnerable core, until a single swift strike obliterates its existence.

Your abilities are nothing short of mesmerizing, as you embody the harmony between perception and action, transforming the impossible into a tangible reality.

Fighting Instinct

Cost: 5 SP

This power equips you with an automatic response system and intuitive combat ability. You will have a natural talent for fighting in any combat situation by overcoming limitations and adapting techniques or methods to ensure victory. You can quickly adapt to all factors, achieving maximum efficiency in offense, defense, evasion, and countering, ensuring optimal success as long as there is even the slightest chance.

Maturity of the Hokage (Naruto)

Cost: 8 SP (Divine Paper Mars (Naruto))

Cost: 4 SP (Divine Paper Mars (Naruto))

Your maturity and mentality is impressive enough that you, even as a child, would be one of the best leaders of any country. Your wisdom exceeds that of powerful leaders.

You will do whatever it takes to accomplish your goals, or see them accomplished. Even if everything breaks around you, if you so need to continue on, you will. You will walk past your friends, as they die, or as you kill them yourself.

You are prodigal in nearly anything you try, able to master skills such like shurikenjutsu within the matter of a week.

And yet, your greatest feature is your knowledge of the human mind. With an illusion power, you can maximize the illusion to cause whatever you want to the target. You are so good at causing or manipulating illusions on people that you can sometimes even forget reality in favor of the illusion.

Even without those illusion powers, you're good at making it seem as if you truly do have an ability to cause illusions. People's perception is yours to manipulate.

You are envied, you are feared, you are hated.

Thus is the path of the prodigy.

Kid-At-Heart

Cost: 20 SP

Prepare to embark on an extraordinary journey with the enchanting power known as Kid-At-Heart. As the bearer of this gift, you gain the astonishing ability to bend reality around you, unleashing the boundless creativity and logic of a child upon the world. Within your grasp lies a realm of endless possibilities, where the mundane is transformed into the magical, and the ordinary takes flight on wings of wonder.

Picture yourself grinding with unrivaled speed on rails, defying gravity and balance with carefree ease. Your backpack becomes a bottomless treasure trove, producing an array of wondrous items that seemingly defy the very laws of space and matter. And marvel as you ingeniously merge a nerf gun and a super soaker, birthing a mighty water weapon that drenches the world with awe-inspiring power.

But it doesn't stop there. With Kid-At-Heart, even the most ordinary objects turn into vehicles of marvel. An umbrella becomes your personal chariot, propelling you through the air like a fearless adventurer soaring amidst clouds. Don a simple cape and helmet, and you're instantly bestowed with the exhilarating abilities of a legendary hero.

The true magic of Kid-At-Heart lies in the wellspring of your creativity. Embrace your inner child, and unlock a kaleidoscope of fantastic effects that defy the limits of imagination. Discover the joy of seeing the world through unclouded eyes, where every moment holds the promise of delightful surprises and astonishing adventures.

Yet, as powerful as this gift is, remember that its enchantment is woven only within your immediate surroundings. Your playground of wonder is confined to your proximity, leaving the wider world untouched by your whimsical machinations.

Idol (Oshi No Ko)

Cost: 5 SP

Sing! Dance! You are an Idol now! Your appearance is boosted by 2 levels. If you are already at the top level, then you look divinely attractive. Your singing voice is perfect, you can Dance, and you have a mild hypnotic power that makes people like you! And that’s not all, you gain strength from Parasocial relationships. The more your audience love you, the more power you gain.

Oh and we are not responsible if you get stalkers and stabbed in the gut.

Lie Eater

Cost: 10 SP

As the possessor of the Lie Eater ability, you gain an uncanny intuition, allowing you to discern with unerring precision when a person is telling a lie and precisely what the falsehood entails. This innate lie-detection ability becomes an indispensable tool in any social interaction or conflict.

However, the true strength of the Lie Eater lies in its unique capability to weave its own fabrications that are nearly indistinguishable from reality. When you tell a lie, it becomes exceptionally persuasive, causing even the most skeptical minds to believe the falsehood. This makes you a master manipulator, adept at steering conversations, situations, and even outcomes in your favor.

Furthermore, the power of Lie Eater extends beyond mere words, enabling you to create tactile illusions. When you lie, your words can manifest as convincing illusions, fooling the senses of those who hear the falsehood. These tactile illusions can be employed to create deceptive mirages, simulate sensations, or even conjure lifelike apparitions, making it a potent weapon for both offense and defense.

Telepathy

Cost: 5 SP

Anyone that you've seen in person is added to a list of contacts, of which you can communicate with mentally. Only you can start a conversation, but once started they can reply back. This communication isn't just limited to words, allowing you to send images, emotions, or even memories. While you can force a telepathic connection, they are allowed to project harmful thoughts or emotions, such as pain. This has multiversal distance.

Heir of Caesar

Cost: 8 SP

War is but a matter of logistics, men, and morale, and you are the master of all three.

You are a general, a warrior and leader rolled in one you know the best strategies to take in war and can make plans that make those of your opponents look stupid by comparison.

You would be able to gather a ludicrous amount of resources from a barren desert, and then send those supplies through a bandit infested waste without being molested, and then turn around and convince your mutining troops to march to certain doom for you.

Your charisma can only be described as a thing of legend. Able to make men fight for you to their very last breath as though you were their father. Or able to make men fear you as though you were the devil himself. You can turn even the most spineless of weaklings into a hardened badass who can fight anything the world throws at them, and that is only the beginning of your army as they grow in strength both in physical, and mental might, the more they fight for you.

If you wish for it, it will only be a matter of time before you inscribe your name into the annals of history alongside those such as Julius Caesar and Alexander the Great.

Autobattler

Cost: 10 SP

When entering combat, you can choose to enter autopilot mode. When autopilot mode is activated, your consciousness detaches from your body. It is free to fly around and even pass through walls and other solid structures, giving you a bird's-eye view of the battlefield. An emotionless and purely logical personality begins to take over your body and act on its own, utilising everything it currently has available with optimised efficiency and machine-like precision to follow the order given to it and neutralise your enemies. Your view would also be shared with this second personality. 

Be warned that when in autopilot mode, your well-being and safety are prioritised, meaning collateral damage and civilian casualties are often ignored, and lethal force is always the first option chosen. This second personality will even ignore the order you give if its calculation determines that the risk to your well-being is too great to be acceptable. Thankfully, you can enter and exit autopilot at will, whenever you please.

Villainess? - No, I'm Totally The Heroine! (Villain Initialization)

Cost: 20 SP

Congratulations! Like a certain spoiled princess of a crime syndicate, you've awakened the latent psychic energies within your mind. Your psychic prowess initially begins with the ability to effortlessly read the thoughts of those you near you, telekinetically move objects around you with a thought, and to soar through the skies by enveloping your body with psychic energy.

However, the true worth of this gift lies within your mindscape—an inner world that exist in your head. By touching a living being, you can copy their consciousness, housing it within this inner realm where you reign as a God. Here, you hold absolute control, capable of probing their memories, imposing mental constraints, or even altering their thoughts to your whim. However, be cautious, as the strong-willed may resist your influence, and while they can't hurt you, their echoes persistently reverberate in your sanctuary.

A further facet of this power emerges as you channel psychic energy through these captive consciousnesses. Through this, you can simulate their abilities, mimicking their skills or powers through using your own psychic energy. A symbiotic exchange, but not without cost—for a trace of their essence colors your being during emulation, a reminder of the borrowed might.

Exercise caution when juggling multiple consciousnesses, for while one or two may barely shift your personality, an assembly of a dozen at one time could etch irreversible changes.

Archive

Cost: 8 SP

For every power that you pick up now, you are granted a complete and incredibly extensive mental archive filled with information, techniques, exercises, blueprints and so on that can considerably speed up your progress with it. If you focus you can actually enter an internal world where this archive manifests in a manner of your choice, whether it be a library, a lab, or whatever else you need. If you possess a power that grants you a personal or internal world/domain of your own, your archive can also physically manifest there as well. The archive will grow the more of it you learn, seeming to never reach an end.

Thousand Image Defense (Record of Ragnarok)

Cost: 10 SP

You have an innate ability and talent which allows you to memorize and analyze your opponent's moves to form a simulation of them inside your mind, visualizing and battling said opponent until you find a way to defeat them. You can use this ability to predict your enemies' movements via mental simulations, creating and breaking down their thousands of possible attack patterns they might have by analyzing their constitution, gait, breathing and blinking all before the fight even begins. However, this ability isn't perfect, since using it puts a burden on your body and the predictions themselves aren't 100% accurate, especially if your opponent's holding back.

You can further advance this ability to infinite image defense with training which allow you to where you could not only analyze your opponent's movement but also the information present in your surroundings using the vibrations traveling through the air and the ground, allowing you to predict your opponent's movements even further and make your movements comparable to that of a Supreme God.

Blank (40k)

Cost: 5 SP

A Blank is a designation given to any human or sophont who possesses the rare mutation known as the "Pariah Gene" as a recessive trait which makes them generate an aura of negative psychic space that is highly disruptive to psychic powers. A psyker will find it difficult to affect the Blank and anyone in his/her general vicinity with his/her powers.

Disastrous Life(The Disastrous Life of Saiki K)

Cost: 60 SP

Why would you want this? Even the character this is based on would rather not have his powers.

You have been cursed with the gift of psychic powers; you are what psychics are to normal humans. While the normal psychic is limited to only one manifestation of mental abilities, you are more advanced than the average psychic. Similar to Saiki Kusuo, you have a vast array of psychic abilities that grow with you as you gain more abilities the longer that you exist. The might of your psychic powers grows in a similar fashion to Saiki's, growing with no upper limit at a rapid pace.

Your list of powers includes but is not limited to teleportation around the world, so long as you know the location that you have seen before. This would allow you to teleport to a location if you looked at a photograph, astral projection, leaving behind your mortal vessel. Possession into the body of someone else, pulling objects of equal value, transferring them between locations, The ability to duplicate yourself into multiple bodies, but the more you do so, the less the clones start to look similar to yourself and grow weaker with each additional copy, as well as sharing the pain between all versions of yourself; the ability of clairvoyance; cryokinesis; the ability to curse others with misfortune or death; electrokinesis; flight; hydrokinesis; hypnosis; invisibility; memory alteration; mind control on a planetary scale; the ability to turn others into stone by looking them in the eye; precognition; However, this brings debilitating headaches, telepathy, x-ray vision, and more abilities the longer that you continue to use them. With enough time, you could learn to copy the abilities of others through psychic might.

You also gain a pair of limiters that allow you to turn off your powers.

Normality Restoration (Madness Combat)

Cost: 15 SP

"I purge the wicked. The impious madness must end. It has gotten out of hand. I shall be the instrument of Armageddon. The end has begun."

Upon your head now lies a "halo." The keystone fragment, once worn by a man only remembered as Jebediah. This grants you all of his memories and skills you may decide if this alters your personality, As a result this grants you mastery of gunfire and swordsmanship on a supernatural level, allowing you to carve through your opponents both up close and afar. additionally you have several supernatural abilities that make you an especially dangerous opponent.

Primarily, you are now a powerful psionic. You can perform teleportation, telekinesis, and levitation. You can use this power to throw crates, rip apart enemies, and smash foes into walls. Additionally, you can spawn a cross-shaped shield that can block bullets or capture oncoming bullets and then push them back at the source.

Additionally you are superhumanly strong, durable, and agile. capable of destroying buildings with some effort; you can fight for days on end without food or rest; additionally, you have the ability to summon any mundane weapon within a range of about 10 metres from you; furthermore, this power can summon any weaponlike object of power you own to you at any point. appearing directly at you. This includes Jebediah's signature binary sword.

The Silence (Doctor Who)

Cost: 30 SP

You have the ability to erase all memory of your existence the moment someone looks away from you, using post-hypnotic suggestions. This ability applies to all ways a person can be viewed, even a photograph. When a person reestablishes sight upon you, they remember all past interactions with you, until they stop looking at you once again.

You can issue commands to any person looking at you, that will remain after they look away, acting as a post-hypnotic suggestion. This extends to any instruction issued while a subject is looking at you, including a picture of you will cause this effect.

Additionally, you can absorb electricity, even the smallest amount of static electricity from the air into your body, increase the voltage a hundred-fold, and fire it from your hands. These energy discharges are strong enough to obliterate a person instantly.

You are impervious to some types of scanning devices, though particularly esoteric devices, and clever algorithms can overcome this protection.

While any species that looks upon you will forget when they look away, they can still hear you. Additionally, mundane methods, such as tally marks, can be used to note an encounter with you.

The Best Of Both Worlds

Cost: 30 SP

Through physical contact, you possess the ability to transport a target's consciousness into an alternate dimension of the world you currently inhabit. Within this realm, no being exist except for the target, and their doppelgänger—a 1:1 reflection endowed with all of their mental faculties, abilities, and experience at maximum capacity.

To escape this dimensional confinement, and break off the effects of this power, the target must eliminate their counterpart; failure to do so results in their continued entrapment. The facsimile also relentlessly seeks to kill the target, possessing boundless stamina and immunity to fatigue, unlike the trapped individual. Should the target perish, they revive after an hour, returning to the precise location where their demise occurred within the alternate dimension.

Back in the real world, you wield complete control over the target's mind. You can manifest this influence as direct control over them, like a hive mind, or having the target becoming a mindless devoted and obedient servant. The application of this power is irresistible, and you can exert control over numerous targets simultaneously if you manage to ensnare them. Moreover, you have the ability to revoke this power from any target at your discretion.

Should the target successfully overcome their counterpart and sever the mind control, you will be unable to utilize this power on them again for a duration of 24 hours. The target will have no recollection of their experience in the alternative dimension, if you so choose.