Project V17/Powers/Shardless/Spiritual and Divine Powers

From Worm CYOA Wiki

Ki (Dragon Ball)

Cost: 5 SP (Androids (Dragon Ball Z))

Cost: 20 SP (Half-Saiyan (Dragon Ball Z)Frost Demon (Dragon Ball Z)Majin (Dragon Ball Z)Androids (Dragon Ball Z))

Cost: 0 SP (Androids (Dragon Ball Z))

You now posses the knowledge and the requisite skills to effectively utilize and cultivate the potent force known as Ki to its utmost potential. Ki, the life force that permeates the essence of every living entity, through the process of extraction, can be manipulated and harnessed beyond the confines of your physical form.

The versatility of Ki cannot be overstated. It serves to enhance both the body and spirit, refining your proficiency with martial arts and propelling them to unprecedented levels, creating techniques from sealing, to powering up your stats, and even teleportation, its utilization is bound solely by the limits of your imagination. The magnitude of your reservoir of Ki corresponds directly to the potency of your physical constitution, thus the more powerful your body is, the more you are able to draw upon this life force.

However, this process usually takes considerable time, effort and proper guidance to sustain. The rewards, though, are boundless, as Ki growth possesses the capacity for infinite expansion. Advancing along this path becomes progressively more arduous as you ascend to greater heights.

To facilitate the journey towards your Ki cultivation, a comprehensive manual is directly installed to your brain and can be accessed at any time. It meticulously outlines a step-by-step progression and provides explicit instructions for the diligent practitioner to follow, ensuring continued advancement and proficiency in the art of Ki manipulation as long as one remains dedicated to this pursuit.

Chakra (Naruto)

Cost: 15 SP (Chakra Fruit (Naruto))

Cost: 0 SP (Chakra Fruit (Naruto))

Chakra is the life energy that is produced by every individual to some degree, composed of physical and spiritual energy. Physical energy is collected from every cell of the body and can be increased through training, stimulants, and exercise. Spiritual energy is derived from the mind's consciousness and can be increased through studying, meditation, and experience. Chakra is normally not visible unless it is highly concentrated or manifested in large amounts.

You've become capable to use Chakra on the same level as an Academy Graduate, with the knowledge of basic Ninjutsu, Genjutsu, and Taijutsu.

You can use Chakra to reinforce yourself to become stronger, faster and more resistant. You gain an Elemental Affinity of your choice with a C-rank technique in that elemental affinity, and knowledge in how Jutsu is made through experience in Chakra Molding and familiarity with Chakra theory. With study and experience, you can use all 5 elemental affinities.

Haki (One Piece)

Cost: 15 SP

You gain the power of Haki from One Piece, in all of its variations.

Armament Haki covers all or part of your body in a black coating, enhancing your strength and durability, and allowing you to injure beings whose powers would usually make them immune, such as those who are intangible or have a body of living fire.

Observer's Haki is a sensory power, which gives its user the ability to sense the aura and emotions of others in range, and with practice confers a type of combat precognition.

Conqueror's Haki creates a sort of 'pressure' that can knock out the weak willed, or temporarily force fear or compliance on those who fail to resist. In extremes it can damage physical objects.

Unlike most powers, Haki relies heavily on the determination and willpower of its user, and falters when they do.

Reiryoku (Bleach)

Cost: 10 SP

Reiryoku is a power aligned with the spiritual sensitivity and willpower of the user. It is used by Shinigami and other spiritual beings to provide power for their various abilities. You start out about as strong as a Shinigami in training or newly-formed Hollow.

With Reiryoku, you're capable of seeing ghosts and spiritual beings, affecting spiritual beings and sensing the spiritual power of others.

With the right training (and one of the races picked), you could stand in the air while keeping still, running at the level of supersonic speed or even light speed, living for thousand of years, manipulate Reiryoku to heal, defend and for powerful attacks of sheer spiritual energy.

You're capable of emitting Reiryoku as "Reiatsu" a form of intimidation capable of even making people much weaker than you die by your spiritual pressure.

(While capable of many things on it's own, this power works best with one of the races below picked.)

Total Concentration Breathing (Demon Slayer)

Cost: 8 SP

You may select any existing breathing style or make your own, you start at the level of post Demon Mountain Tanjiro with whichever style you pick, you gain a powerful sense equal to Tanjiro's sense of smell or Zenitsu's hearing. You can select multiple styles, though keep in mind that unless boosted physically by other powers stronger breathing styles such as Stone, Moon, Sun etc. will be more stamina intensive. You can eventually train to be at the level of a Hashira with extreme diligence and effort for extended periods. It also comes with a Sunburst Steel weapon of your choosing. This blade works with upgrades that effect Objects of Power.

Nen (HxH)

Cost: 10 SP

You have unlocked your Aura and the ability to direct and control it. This gives you the ability to use your Nen and a solid understanding and grounding in the four major principles. And the understanding of advanced Nen techniques. Although only at the level of a beginner. You can choose your nature as a Nen user, whether that being an enhancer, or a manipulator or what have you. You can choose an Nen ability as well as any canon ability, but the conditions and restrictions of said abilities remain. You can create abilities which are powered equal to the Nen sacrificed using it, this ratio changes with increasing mastery of your Nen skills. By adding conditions and restrictions the abilities are strengthened beyond what your mastery of Nen or raw supply would otherwise be able to achieve.

Airbending (A:TLA)

Cost: 5 SP

You gain the ability to Airbend which can be used to manipulate Air, the element of freedom, starting with only knowledge of the basics but holding prodigious talent, enough to become a master Airbender on your own and even invent new Airbending styles and applications like assisted flight through the use of a glider or flightsuit.

Airbending is a deeply spiritual discipline, and as such necessitates constant spiritual awareness which will result in the deterioration of your airbending capabilities if such is not adheered to.

Waterbending (A:TLA)

Cost: 5 SP

You gain the ability to Waterbend which can be used to manipulate Water, the element of change, starting with only knowledge of the basics but holding prodigious talent, enough to become a master Waterbender on your own and even invent new Waterbending styles and applications like healing.

Waterbending relies on the presence of Water, which can be quite restrictive as a beginner, but with mastery can be accessed through unorthodox sources like sweat, the moisture in the air, plants, and potentially even blood. Waterbending is spiritually connected to the moon, and as such is strongest at night, during the full moon, during winter, and near the north pole and south pole, but weaker during the day and close to the equator, and powerless during lunar eclipses.

Firebending (A:TLA)

Cost: 5 SP

You gain the ability to Firebend which can be used to manipulate Fire, the element of power, starting with only knowledge of the basics but holding prodigious talent, enough to become a master Firebender on your own and even invent new Firebending styles and applications like the use of lightning.

Firebending draws power from the breath, the user's Chi, and the sun, and as such can be manifested through the user's Chi and is strongest during the day, during summer, close to the equator, and during spiritually significant phenomena related to fire, but weakest during the night, more so during the full moon as the opposite of Waterbending, during winter, even powerless during solar eclipses, and can be greatly diminished if the user loses their 'drive' or 'passion.'

Avatar (A:TLA)

Cost: 17 SP

You are the Avatar, the human embodiment of light and peace and master of the elements. Not only can you bend the four standard elements of fire, air, water and earth, but you can also bend life energy itself: With training, you can use this to give and take away bending to others. You also learn how to bend at an accelerated rate, about three times as quickly as an ordinary bender.

As the embodiment of the Avatar Spirit, when you die, you will reincarnate without memories for the rest of eternity, though you can recall memories from your past lives and commune with them with training. You also retain any other powers you have throughout your reincarnations.

Due to being part-spirit and possessing an innate connection to the Spirit World, you can communicate with spirits, as well as cross over into the Spirit World through meditation. Your greatest ability is the Avatar State, allowing you to harness the combined knowledge of all your previous incarnations, greatly increasing your capabilities (and temporarily negating any memory-removing drawbacks, if you have them). However, this does have one weakness: while in this state, the Avatar Spirit can be harmed. If you were to be killed while in the Avatar State, the cycle would break and the Avatar would cease to be.

Falna (DanMachi)

Cost: 10 SP (Gamer System)

Cost: 0 SP (Gamer System)

You've been imbued with a sliver of divinity, gaining a Familia mark on your back that starts at level 1. This will allow you to go past the bounds of the typical mortal body by gaining Excelia by doing actions, such as fighting or researching magic. Upon reaching a certain threshold of power, you are able to condense all that you are through a process known as leveling up. Leveling up resets your stats to zero while still retaining all previous growth. You will be able to update your status in times of rest. You will be able to join a god or goddesses Familia with this and your abilities are displayed on your Falna. You cannot lose your Falna, no being is able to seal it or remove it. You have no spell slot limitations and will gain a new spell each time you level up. You are able to gain Skills and Developmental Abilities this way.

Demigod (Percy Jackson)

Cost: 10 SP

You are the offspring of a God. Your godly parent of choice determines your powers, but in general you gain an increased potential on almost all fronts. physically, magically, and so on. You can choose who your godly parent is and what aspect of them you inherited, such as Zeus's capacity as either a lawmaker, or his aspect as the sky father. The abilities you inherit will depend on which aspect your godly parent took in your conception. You will also smell very good to most supernatural beings and are seen as quite the snack to any evil monsters out there.

Saga (Valhalla Saga)

Cost: 10 SP

You have gained access to the power system of the Norse god which is called Saga.

A saga is a tale of your accomplishment whether true or false. The recreation of important moments and major events in your story as abilities that you can draw upon. It is the distilled essence of the belief of other in you and what your story represents. This grants you abilities based on what you were famous for, the more widespread or stronger the belief in your legend is the more powerful your abilities become.

Each saga has its own synchro rate which indicates how much you live up to the legend and how well you can use the ability the saga gives you, The higher the synchro rate the more skillfully you can use your ability and can even open up new ways to use your ability based on your own interpretation and recontextualization of your legend.

You are not provided a saga in the beginning but must earn one yourself by performing a feat that at least a hundred people know about or convincing a hundred people that you have done the feat. The saga you gain can only get stronger with fame but not weaken due to the lack of it, the strength of the saga will always stay at the level of its peak popularity.

Divine Magic (D&D)

Cost: 10 SP

You are proficient in using divine magic and have discovered how to tap into divine sources of power. You begin as a novice, capable of casting 1st level spells. Regardless of whether your power comes from worshiping a deity or other sources like abstract ideas, personal beliefs, or universal forces, you will gradually gain more spells and unlock higher levels of magic as your mastery of divine energy improves.

This power can behave like any of the divine magic based classes available such as cleric, druid, oracle, and even hybrid classes like Paladin. The classes are merely guidelines for the unexperienced to follow, you are not locked into any particular one, and can instead develop any class features available to them.

Outside of the Forgotten Realms or Golarion you are able to cast spells of the 10th level and higher as the gods cannot reach you there.

Grail Knight (Warhammer Fantasy Battles)

Cost: 10 SP

“My good blade carves the casques of men. My tough lance thrusteth sure; and my strength is as the strength of ten, because my heart is pure.” -"Sir Galahad" by Alfred Lord Tennyson

You have drank from the Holy Grail, and the Lady of the Lake has shown you her favor, turning you into one of Humanity's greatest warriors.

You now have strength & endurance greater than Chaos Champions & Orc Warlords, skill & speed exceeding the greatest High Elven warriors, a powerful resistance to magic & the Warp, an aura that repels or destroys hostile undead or Daemons of low power, the charisma and beauty to court the Lady of Lake and make lesser men worship you as a demigod, and an eternal youth that can regenerate wounds and make the scars of war disappear.

There are also purely cosmetic effects like radiant halos of light, glowing eyes, and mist appearing underfoot everywhere you walk, but these can be toggled.

If you pray to the Lady, never use cowardly or underhanded tactics, and keep your vows, you may even receive the various boons her blessings grant. She can even resurrect you from the dead if the situation is truly dire. Try to stay on her good side.

Aasimar (D&D)

Cost: 10 SP

You become infused by the planes and energies of pure goodness. This changes your body and soul, for one thing it makes you moderately ‘more’ than a normal human in just about every which way, it also makes you incredibly and supernaturally beautiful, although not in a seductive manner, your beauty being more akin to a sacred piece of art. This beauty is supernatural in that it is not only due to your physical traits but also a supernatural tendency amongst all that view you to find your traits incredibly beautiful. Your very soul also becomes a thing of incredible beauty and value. You gain an incredible affinity for all things of light and goodness, you can feel peoples prayers and channel pure positive energy to heal and banish evil and corruption. You will find it very hard to be anything other than good and just to the people around you, it will not be impossible, but you will find that it goes against your base instincts. You can also call weak angels and celestials from the heavens, who will grow stronger as you do, to help you every so often, the can also be from the retinue of any good aligned deity if you choose to have your heritage specifically from them. although your bloodline cannot come directly from any greater or middling deity, you being at least several generations removed from them. You are even able to read/write/speak the beautiful language known as Celestial.

Your hair shines like metal, like pure heavenly gold if you are blond, and like the purest most sacred ruby if you have red hair, and so on. Your eyes also turn golden with a soft glow to them. You can at will turn off and on a radiant halo which appears around or behind your head and will buff and heal your allies, and the innocent who are hit by its light.

Fragmented Divinity

Cost: 12 SP

You’ve consumed a small fragment of a god and gained divinity. Choose a single concept, skill, item, or element that will define your divinity. You gain a conceptual connection and control to your selected domain.

Depending on the nature of your divinity, you can access a variety of powers. Someone who chose War can gain exceptional strength in battle or can manipulate the battlefield with ease. A divinity of Justice could sense evil or judge criminals with a thought. Opting for a divinity in the Arts could allow you to create some of the finest pieces to ever exist. The applications of divinity are endless, but mastering these powers will require extensive practice to fully realize your potential.

Currently your powers are still diminished and all your abilities are stuck around street level potency until you can recover more of your divinity. Taking actions in line with your chosen portfolio can help enhance your divinity. Broader concepts or elements like martial arts, creation, space, blades or fire will take longer to grow. In contrast, more specific or focused concepts such as punching, painting, portals, knives, or ash will grow quicker in comparison.

Solar Exalted (Exalted)

Cost: 35 SP

You are given a Solar Exaltation without the Great Curse & without age limits. You have the abilities of Solar during starting character creation.

As an Exalted, you have "Charms," supernatural abilities which make you unbelievably and magically exceptional at things that you do, such as being able to leap several miles or being able to write a speech so impressive you're appointed leader of a country without even running for office. Charms also give you conceptual attacks and defenses comparable to Heroic Spirits from Fate, with Perfect Parries being able to do things like Block Sting, and Unblockable Attacks being able to hit Contessa actively dodging you. Charms cost Essence, a resource you have a finite amount of per day, and must regenerate over time (usually while resting) or by doing something at least mildly impressive (called "Stunting" or "Stunts"). Using Essence from your Peripheral pool (ambient energy) rather than your Personal pool (internal energy) gives you an "Anima Flare" a bright anime power-up energy field that makes it obvious you're doing something supernatural, with the degree of the anima flare corresponding to the peripheral Essence spent.

As a Solar Exalted your abilities are focused on being "excellent," with your Charms focusing on taking abilities you (or humans in general) already have and dialing them up to 11, like being such a strong Martial Artist you can kill Endbringers, or having such a commanding and Charismatic presence you can convince supervillains to turn themselves in.

Lunar Exalted (Exalted)

Cost: 30 SP

You are given a Lunar Exaltation without the Great Curse & without age limits. You have the abilities of a Lunar during starting character creation.

You have Charms & Anima flares similar to a Solar Exalted, but your abilities are more focused on shapeshifting and being mutable like the phases of the moon. You don't quite have the straightforward power of a Solar, but your shapeshifting makes you more versatile. You can gain new shapeshifting forms by ritually consuming the heart of species you wish to learn how to shapeshift into.

Because you probably do not have access to Creation, you gain the Heart's Blood of any animal from Creation your Knacks would have otherwise allowed you to shapeshift into for free, as long as it has no Earth equivalent.

Sidereal Exalted (Exalted)

Cost: 30 SP

You are given a Sidereal Exaltation without the Great Curse & without age limits. You have the abilities of a Sidereal during starting character creation.

You have Charms & Anima flares similar to a Solar Exalted, but your abilities are more focused on fate & conceptual manipulation. You don't quite have the brute power of a Solar, but your fate & conceptual manipulation makes you a powerful reality warper. You can also selectively manipulate your Arcane Fate, meaning who remembers you, and what exactly they remember about you is up to you.

Despite the Loom of Fate not existing in most universes, you can manipulate fate as if it does. Your Exaltation makes this possible through Wyld Shaping. You are also no longer fated to die on a specific date like other Sidereals.

Alchemical Exalted (Exalted)

Cost: 20 SP

You are given an Alchemical Exaltation with an immunity to the negative effects of Clarity. You have the abilities of an Alchemical during starting character creation. As Alchemicals are constructs of clay and brass given life and a soul rather than born, your body will be transformed appropriately, but will still be considered both fully human and a living being for supernatural/metaphysical purposes.

You have Charms & Anima flares similar to a Solar Exalted - unlike most other Exalted, your Charms are not learned supernatural abilities, but instead magitech artifacts surgically implanted into special “Charm Slots” in your body, granting you greater versatility over other Exalted at the expense of only being able to use so many Charms at once. While you would normally require a facility known as a vats complex to install your Charms, as you are purchasing this power with SP, you can instead develop Charms directly from your body as you grow in power, similar to regrowing broken Charms, and store them by displacing them to Elsewhere.

As an Alchemical, you start out weaker than most other Exalted, roughly on par with Dragon-Blooded, but at certain thresholds of power, you can undergo a transformation into much greater forms; first into a Colossus, a great machine up to 30 feet tall capable of using stronger Charms more akin to siege weaponry than ordinary implants, and then eventually a Patropolis/Metropolis, an entire living city whose Municipal Charms can comprise entire buildings and infrastructural elements. While ascending to the rank of Patropolis/Metropolis would normally require a connection to Autocthon and His systems, you are free from such limitations, instead being able to undergo metamorphosis in any area sufficiently rich or ‘charged’ in supernatural energies and/or resources.

Terrestrial Exalted (Exalted)

Cost: 15 SP

You are given a Terrestrial Exaltation without age limits, and you have the abilities of a Dragon-Blood during starting character creation.

You have Charms & Anima flares similar to a Celestial Exalted, but your abilities are much weaker, being closer to street level. You receive max rank in the Breeding background for free, and can learn Immaculate martial arts. You have powers related to one of Creation's five elements: Air, Water, Fire, Earth, & Wood. Unlike the other types of Exaltation, your descendants will inherit your abilities.

Exigent (Exalted)

Cost: 15 SP

”Sometimes there is calamity beyond measure. Sometimes there is crisis beyond reckoning. Sometimes the world must have a champion, but does not. Then the gods themselves lift their faces to Heaven, and utter a prayer for deliverance.”

You are given an Exigence without the Great Curse or age limits. You have the abilities of an Exigent during character creation.

While Exigents have Charms & Anima flares similar to a Solar Exalted, their nature is different from most other Chosen in that they are less one type of Exalt so much as a collection of different types, due to the fact that their Sparks of Exaltation come from the many lesser gods of Creation.

You may pick any non-Incarna god, past or present, to serve as the basis of your Exigence, with that god’s nature and domains shaping your Exaltation’s appearance, abilities, and Charms. Regardless of who you choose, you will only be on par with Terrestrial and Alchemical Exalted in terms of strength and versatility.

Soulbond

Cost: 5 SP

You have the ability to bind a single item to your soul, turning it into what is effectively an extension of yourself. This selection is not permanent, as you are able to retract the bond from your item at any time. The item bound to you can be stored them within a your soul and recall at will. Your bound item benefits from any perks you have and a fraction of your passive powers (I.E. attribute enhancements, regeneration, etc.), and you can sense it’s location from anywhere else that isn't protected from you somehow. Your bound item is indestructible unless you will it otherwise. For consumable and perishable items such as food, drink or medicine, they will restore or refill themselves over time, with more valuable/potent items taking longer, and are immune to spoilage or degradation. In addition to ordinary items, you may also bind supernatural ones, such as weapons infused with magical, psionic or divine power. Such items not only share the same benefits as normal ones, but also benefit from a fraction of any self-power-augmenting powers you have, as well as any others sharing the same source as them (I.E. magic powers for magic-infused items), further magnifying their own abilities. You may not bind living creatures to you.

Cursed Energy Manipulation (Jujutsu Kaisen)

Cost: 10 SP (The Six Eyes (Jujutsu Kaisen)Cursed Spirit (Jujutsu Kaisen))

Cost: 5 SP (The Six Eyes (Jujutsu Kaisen)Cursed Spirit (Jujutsu Kaisen))

Cost: 0 SP (Cursed Spirit (Jujutsu Kaisen))

This is a profound practice, that involves harnessing and controlling the primordial energy known as cursed energy, which is intrinsically linked to the existence of curses—negative and malevolent spirits that inflict harm and misfortune upon humans.

The process of manipulating this energy involves gathering it from the environment or within oneself and then directing it towards a specific objective. This process necessitates a resolute will, unwavering focus, and a deep understanding of the foundational principles that govern cursed energy manipulation. By tapping into its reserves, you gain the ability to employ it for a multitude of purposes, encompassing both offensive and defensive techniques. Which includes exorcism, erecting protective barriers, and augmenting your physical attributes to transcend the boundaries of the natural world, and much more.

However cursed energy manipulation is not without its risks. Improper handling or excessive use of it can have detrimental effects on you, potentially leading to physical and mental deterioration.

Picking this would imprint the foundations and intricacies of cursed energy manipulation in your mind, you gain a comprehensive understanding of this energy and its practice. However, the journey to mastery extends beyond the imparted knowledge. The responsibility for further exploration and refinement rests solely upon you.

The Six Eyes (Jujutsu Kaisen)

Cost: 10 SP

The Eyes represent a rare ocular jujutsu that endows you with extraordinary perception and enables the fullest utilization of any cursed techniques in your arsenal.

These eyes serve as the key to unlocking the maximum potential for Limitless, propelling your mastery over it to unprecedented heights. They provide vast perception and immense brain processing power, allowing you to precisely manipulate the sophisticated powers of the Limitless down to an atomic level. Additionally, they facilitate highly efficient processing of cursed energy, ensuring a near-impossibility of depletion.

The mental prowess of the Six Eyes distorts time, expanding a single moment in reality into a considerable span within your mind. This ability synergizes with enhanced sight, enabling instant analysis and calculation of positions within your entire field of view. You possess the capacity to discern distinct figures within a vast range of several kilometers. You can also see and sense energies in extreme detail.

However, the heightened ability of these eyes to perceive intricate details imposes significant strain and fatigue on the brain. It is highly recommended to wear a blindfold to mitigate these drawbacks. Even with a blindfold, the eyes continue to function akin to a high-resolution camera.

Cursed Spirit (Jujutsu Kaisen)

Cost: 15 SP

You are naturally strong enough to destroy walls and fast enough to outspeed a car. You regenerate quickly and cannot be killed without the use of esoteric means like Cursed Energy. You can sense local humans, groups of humans, and local hotbeds of cursed energy/negative emotions. You are made of and therefore can use Cursed Energy instinctively, basic abilities will come to you naturally and special techniques will come as you grow more powerful. You grow stronger/more powerful when in proximity to a place of great negative emotion like schools, prisons and cemeteries, etc. You feed on these energies like a parasite and you can increase the levels of these emotions through your actions and presence causing a positive feedback loop, for you at least. Downsides include a monstrous appearance, a dislike of humans and a want to cause them suffering, and that you are completely invisible to the non-enhanced which also means all your actions will be written off as something else if small or ghosts and hysteria if large.

Sendo (JJBA)

Cost: 10 SP

You are proficient in the ancient Tibetan martial art of Sendo, essentially a form of mixed martial arts based around Hamon, with talent and potential in Hamon on par with Jonathan Joestar, capable of creating new techniques mid-combat. On top of that, you will naturally gain a mighty physique, whether this translates to a bulky body like Jonathan's or a slimmer but still muscular body like Straizo, Joseph Joestar, or Caesar Zeppeli is up to you. As a bonus, perhaps thanks to your expertise in Sendo aiding in your balance and poise, you can pose with the best of them.

The Spin (JJBA)

Cost: 10 SP

You know how to use the Spin, able to follow the Golden Rectangle to use a simple object like a marble or corkscrew as a potent projectile or to harden your body to the extent of making you bulletproof. Eventually, you may unlock a Stand through mastering the Spin, and if you're lucky, you may get a Stand that would allow you to bypass Scion's dimensional barrier, however the rest of his defenses are a concern you'd need other powers to work around (Even with Sting, you wouldn't be putting out enough damage to kill Scion in a reasonable time frame) and while it is deceptively easy to learn the basics of the Spin, it is extremely difficult to master.

Stand (JJBA)

Cost: 10 SP

It seems like you were shot with a strange Arrow, because you have gained a Stand, a manifestation of your life energy as a visualization of your psyche! It's one that fits you and will likely integrate and hold similar mechanics to other powers you may have, but be warned, if you're weak willed, this very well could kill you. Of course, your descendants will also have a Stand and the same dangers apply to them, plus the fated attraction of Stand Users.

Generally speaking, it's said that only a Stand can beat other Stands since the only thing known to affect Stands would be other Stands, but in truth, that's not entirely the case. High-level powers like Scion's Stilling and Sting are actually able to affect Stands despite their ghost-like nature due to their own esoteric nature.

Fate Breaker

Cost: 25 SP

You. Have. Risen! Through great internal struggle you have surpassed the chains of fate. The slings and arrows of misfortune no longer find purchase upon your being, leaving your fortunes untarnished and unfettered. To any that observe you it will appear as if you are walking on the very clouds themselves, impossibly and preternaturally lucky in all of your actions and pursuits.

Dovahkiin (TES)

Cost: 25 SP

You become a Dragonborn, a shard of time, and a demigod. You gain the knowledge of, and ability to use all the shouts seen in Skyrim, as well as an understanding of the Thu'um and draconic language to where you can create new shouts from the understanding you possess.

You have a perfect ability to control your voice. This also makes you able to learn faster, and absorb dragon souls to take in their power and experience. You are also moderately tougher and stronger.

Note: The Thu'um goes from low-end to high-end reality warping, as you are inserting notes into the song of creation. A regeneration power would reduce the cooldown between shouting, but using the Thu'um in quick succession for a prolonged time will leave you metaphysically drained. Use with care.

Shezzarine (TES)

Cost: 25 SP

You are the reincarnation of an aspect of Lorkhan, the spirit of man. Your ability to change and learn is astounding, astronomical, even. You can go from a non combatant civilian to a demigod of war in weeks. And you seem supernaturally able to change the status quo. Able to establish empires and inspire men to be better than they currently are. Whether through leadership, combat, magic, or trickery you are one of mankind's greatest champions.

Spiral Power (Gurren Lagann)

Cost: 40 SP

You have in your very genetics the power of the universe and the future, the infinite potential. Spiral Power. You can accomplish, and do, practically anything, so long as you have confidence in yourself and the fact that you can do so. Your hotheadedness and determination determine your power, with enough heart and spirit nothing is impossible for you. You also have a much tougher body, and can come back from most injuries with little time. You can also naturally live for thousands of years.

Cosmo (Saint Seiya)

Cost: 30 SP

A form of energy that can be traced back to the Big Bang allowing a vast variety of superhuman abilities, starting from enhancing physical abilities, with potential to reach levels best described as ascension. You start out with the same sensitivity and skill with Cosmo as a Bronze Saint, sufficient to destroy an entire island and throw punches fast enough to break the sound barrier, in addition to a Bronze Cloth of your choosing. With training, you may increase your sensitivity to and skill with Cosmos.

You should know that to reach higher levels with Cosmo, you should focus on developing senses beyond the five human senses of sight, hearing, taste, touch, and smell, totaling 9 senses to reach the Ultimate Cosmo. The 6th sense you will have already achieved as a user of Cosmo, Intuition, the 7th sense being Miraculosity which could be described as bringing about what can be considered impossible involving acts that go against nature like moving as fast as light, the 8th sense being Arayashiki which is connected into dead consciousness, requiring you to burn your Cosmo to your limits upon your death to achieve it, surpassing the cycle of life and death and reaching the first steps of divinity in the process, and the ninth sense of Divinity, reached through enlightenment.

Avant Heim (No Game No Life)

Cost: 30 SP

You have now become the most powerful Flügel in history, even more powerful than Jibril. The power of the Flügel, created to slay gods, grants you transcendence over physical laws. You also gain superhuman strength, reflexes, unparalleled speed, & unassisted flight.

Your magical prowess defies mortal comprehension, truly earning a ranking superior to mere "Creatures". The weakness of Flügel magic, it's lack of finesse and technique, does not exist for you, as your repertoire rivals the sophistication of the Elves themselves. This mastery of magic allows you to detect elementals and sense the use of magic, but it is in the art of teleportation that you excel most.

Even so, Heavenly Smite is your most formidable trump card. By concentrating nearby elementals, you can unleash attacks capable of leveling countries. Even using less than 5%, you can rend the sea asunder or continuously flatten an enemy city.

Immortality is yet another side benefit of being a Flügel. You are immune to disease, toxins, and physical or mental interference. You are nearly invulnerable to harm (for reference, this includes being immune to the explosion of a thermonuclear bomb), and you can regenerate from the gravest injuries totally unscathed, even without a Rite of Restoration.

You can also tap into the wisdom amassed by the Flügel. Your mind absorbs the race's collective knowledge, turning you into a walking Flügel encyclopedia. As a bonus, you are now fluent in over 700 languages, excel in intellectual challenges, and have no trouble learning new languages.

Mark of Cain (Mortal Instruments)

Cost: 30 SP

The Mark of the Wanderer now graces your brow. It is an ancient rune of protection, first used upon Cain as a divine punishment by God himself. This protection is truly impenetrable by anything short of an omnipotent being. Anyone attempting to, or succeeding at doing you harm will find their efforts returned upon them sevenfold. This reflected harm is conceptual in nature. A normal human might find their punch throwing them across the room with a broken arm. But a Demon Lord dealing a grievous blow will find themselves swiftly turned into a pillar of salt. Having been marked to wander eternally by God, you are immune to the ravages of time, and are completely incapable of doing yourself intentional harm.

Charyeok (The God of High School)

Cost: 25 SP

Charyeok, also known as Borrowed Power, is power gained from a contract with a higher power. This higher power can be a god, demon, ghost, mythical creature, or legendary figure. There are seven different ‘classes’ of contracts.

Individuals can enhance their physical strength, speed, and durability at no cost. Further activating the contract draws from the user's life/biological energy. Tapping into extraordinary abilities, special techniques, or magical powers associated with their chosen higher power is also possible.

The range of high powers is incredibly diverse, drawing inspiration from various mythology, folklore, and religious traditions. Users can summon and utilize the abilities of gods, goddesses, demons, legendary warriors, and other supernatural beings. These abilities can vary greatly, ranging from elemental manipulation, shape-shifting, energy projection, and mastery of various combat techniques.

You may choose the entity in which you make a contract with. This contract cannot be broken or interfered with.

Demifiend (Shin Megami Tensei)

Cost: 60 SP

Lucifer has surgically implanted you with Magatama, demonic leeches that magically alter your body and soul to become more powerful, growing with experience to make you a being that can kill Gods. This has no upper limit, with the original Demifiend growing in power until he killed a being that created and destroyed millions of universes every second.

The Magatama also give you unique abilities and magic as they grow, such as being immune to all physical damage, or being able to cast mass Almighty "make your save or die" attacks, not to mention increasing your stats.

You need no equipment to perform the feats of the COMP or Demonica, being able to negotiate with, bind, and fuse demons yourself.

You start at level 1, slightly above peak human and barely able to kill nature spirits, but you start with all of the Magatama unlocked, giving you a boost to your starting power that the original Demifiend only received on New Game Plus.

Nahobino (Shin Megami Tensei)

Cost: 60 SP

You have fused your being with a demon, combining a demon's power and Immortality with a human's self awareness and Knowledge of good and evil, allowing your body and soul to become more powerful, growing with experience to make you a being that can kill Gods. This has no upper limit, with some Nahobino growing in power until they could dethrone their universe's most powerful god.

You can grant yourself new abilities known as "Miracles" with Glory, a resource earned through your deeds. This is on top of and separate from the skills you will learn & power you will gain from experience, as other demons do.

You need no equipment to perform the feats of the COMP or Demonica, being able to negotiate with, bind, and fuse demons yourself. In fact, being partly demon, you can fuse yourself with certain demons to gain their Essence.

You start at level 1, slightly above peak human and barely able to kill Imps.

Celestial Brush God (Okami)

Cost: 35 SP

You become a Celestial Brush God. This gives you the ability to re-write reality using your divine power and some skill. You can do this by stopping time and writing upon reality what you wish created, changed, or destroyed. You also, as a god, have an innate connection with nature and all things within it will recognize your authority and power, and rightly defer to you. Your power grows the more you help nature and the world, granting you more faith and therefore power. All things can grant faith, but helping humans and other sentients grants the most. Mortal weapons and powers can no longer hurt you. You can choose an animal form which you can change in and out of at will. Note: You use your divine powers in the form of brush techniques, you start out with knowledge and skill with one, but can expand on this by using and experimenting with your powers.

Pandora's Child (Campione!)

Cost: 30 SP

You managed to do the impossible and slain a deity as a mortal(?). As a result, you became one of Pandora’s adopted children and the owner of a few advantages. As a Campione, you gain an all-around stronger body, a natural talent to understand any language, monstrous instinct, a supernatural instinct to recognize divine beings, a supernatural talent in fighting gods, an absurd increase in mana and a natural Magic Resistance that rivals the Gods themselves, making all mortal magic basically useless against you and greatly diminishing the magical attacks from Gods. Also, your body has become near ageless, also having an accelerated healing and gaining magic senses if you didn’t have them before. You are also resistant to Fate and is absurdly lucky in all your endeavors. All in all, you can say that it improves everything about your body, not to mention that you also gain a single [Authority] that you are most compatible with from any God you slay. However, not everything is roses. You attract the hostility of Gods and other divine beings. You and the gods are also more prone to attack each other on sight, without any mean of diplomacy. Normally, this power is only offered to mortal humans, however you are an exception, becoming a Campione no matter what your species is. Moreover, your powers are not dependent on Pandora. Since you have already slain a deity by yourself, you gain an appropriate [Authority] based on the deity you have slain. (The [Authority] you gain should be around country level of power at start. It can grow with you training with it.) Do beware of getting lazy, for many Campiones have fallen after relying too much on their natural advantages, since there are ways to go around them.

Ghost Rider (Marvel)

Cost: 30 SP

You have Zarathos the Angel of Vengeance bound to your soul, and have gained the appropriate powers to boot. You can transform into the Ghost Rider, with the ability to lift 25 tons without noticing. You are superhumanly agile, and have a sixth sense for any person with powers (parahuman or otherwise), you are also able to 'exorcize' people, forcing any sort of evil spirits from their body (and causing parahumans to lose their powers if you have Trump Compatibility). You are immune to physical injury, either completely no selling an injury or regenerating from it instantly, you are immortal, turning into the Ghost Rider and regenerating when major harm would come to you.

You have the ability to control hellfire, creating constructs and infusing it into an object (such as a motorcycle, Chain, Gun), making them much more powerful, and able to burn a person's soul and body, leaving wounds not even modern medicine can heal. You have the ability to perceive the sins of any other person and the ability to control any hellfire infused vehicle with your mind. You can summon hellfire infused chains from hell to grapple and drag anything.

Your penultimate ability is the penance state, having the target look you in the eyes and experience all the pain and suffering they have caused on another person. People like Jack Slash and the Slaughterhouse 9 will be completely carbonized and have their souls destroyed.

Beware, as a host for Zarathos, the original and most powerful Spirit of Vengeance, you will be pushed to hunt down true evil in your vicinity as well as protect the truly innocent with increasing force unless you come to an arrangement with him.

Shazam (DC Comics)

Cost: 40 SP

The Wizard Shazam has imbued you with the power of the Living Lightning. Saying the words "Shazam" changes you into your mental and physical peak, granting you your full potential; with children, this transforms them into an adult form. This further gives you the power of each god that gave their power to The Wizard; Solomon, Hercules, Atlas, Zeus, Achilles, and Mercury, further enhanced by The Wizard himself.

The Wisdom of Solomon grants you instant access to knowledge and directly advises you on all things. You gain the ability to speak any language, an eidetic memory, and a vast intellect.

From The Strength of Hercules, you gain a level of strength that is only matched by the likes of Superman or Wonder Woman.

From The Stamina of Atlas, you gain the ability to endure great physical exertion without tiring, have unlimited stamina, and survive without food, water, or any other sustenance.

From The Power of Zeus, you gain Zeus’s lightning bolts, able to generate and manipulate the "Living Lightning", which is the magic lightning that transforms you into Shazam. You can project the energy from your fingertips and even use the lightning bolt as a weapon by dodging it and allowing it to strike an opponent or other target. You also possess great magical talent, and the power of healing.

From The Speed of Mercury, you gain speed and reflexes similar to those of someone enhanced with the Speed Force, and can keep up with the likes of Wally West and Barry Allen, as well as gaining the ability to fly.

From the Courage of Achilles, you gain the durability to take hits from the likes of Superman, and the courage to go through mind-altering effects like fear toxin with inhuman willpower.

Despite the mention of Billy Batson's pantheon, you can choose to have the Egyptian deities that power Black Adam's version of Shazam.

Captain Universe (Marvel)

Cost: 65 SP

Captain Universe is a powerful cosmic entity within the Marvel Universe, representing the embodiment of the Universe itself. Also known as the Uni-Power and the god of light, Captain Universe is not a singular individual but rather a force that chooses worthy hosts to bestow its immense power upon.

The chosen host of Captain Universe undergoes a profound transformation, gaining incredible abilities and becoming a living conduit for the Uni-Power. The host's physical appearance is altered, the host's costume and appearance may vary, reflecting their individuality while embodying the cosmic energy coursing through them.

While empowered by Captain Universe, the host possesses an array of extraordinary abilities. These powers can vary, but commonly include enhanced strength, speed, agility, and durability far beyond the limits of human capability. The host gains the ability to fly and possesses an innate connection to the cosmic forces of the Universe, enabling them to manipulate matter and energy, project powerful blasts, and perceive the world on a cosmic scale. Additionally, Captain Universe's power grants the host an advanced healing factor and protection from various forms of harm by will of reality itself.

One remarkable aspect of Captain Universe is the ability to communicate with and understand various alien languages, as well as gaining knowledge and insights from the cosmos itself. This cosmic awareness allows the host to perceive hidden truths, navigate complex cosmic phenomena, and tap into universal knowledge to aid in their missions.

Usually, the duration of the Uni-Power's connection with a host is limited, fading away after the crisis is solved, but you won't ever lose this power.

Shard of Adonalsium (Cosmere)

Cost: 40 SP

You are the Vessel for a Shard of Adonalsium. This is a type of godhood centered around a concept such as Ruin, Preservation, Honor, Cultivation etc. It grants you access to a source of infinite energy, enhanced perspective and enough power to create and destroy worlds. Within minutes of having the power, you can move planets, alter biology, create microbes, and restructure landmasses. The Intent of the Shard can affect you, such as Honor making you more obsessive about keeping deals, or Preservation making you unable to destroy things directly.

Aura (RWBY)

Cost: 10 SP

You have the power of Aura from RWBY. You can gift the power of Aura to others if you can figure out how. Aura will absorb most damage done by any physical or elemental attack you're aware of, give you a bit of a sixth sense, and will enhance your strength, speed, durability, stamina, senses, and reflexes. Aura depletes upon taking damage or as you fatigue – and takes a period of time to recharge once it’s gone.

Eventually, you’ll discover your Semblance - an expression of your soul’s true form, fueled by Aura.

Shehai (TES)

Cost: 15 SP

You are a Sword Singer, able to harden your soul and wield it as a spirit blade to incredible effect. Starting out you will be capable of little more than rending your way through a small bandit clan. But as you grow in skill and power you will be capable of ever more extraordinary and exotic effects. Eventually, you will boast a host of esoteric sword abilities, including the power to divide the indivisible.

Eternal Flame

Cost: 40 SP

Your Immortal soul burns brightly, like few others, leaving your existence eternal and nearly inviolable. Over time you can recover from anything, even things like true death or reality erasure, reforming at a safe location. You will always return to peak condition in body, mind, and soul. You will not age past your prime, remaining at your peak fitness and attractiveness eternally. These protections are conceptual, allowing you to somehow heal even from things like imprisonment, misfortune or timeline alteration. This power works slowly, but is completely loophole free. You are an Omniversal constant.

This power cannot be lost, stolen, drained, suppressed, copied, or otherwise negatively affected, and it will restore your other powers and abilities just as it restores you.

Library of Heaven's Path (Library of Heaven's Path)

Cost: 15 SP

You are in possession of the Library of Heavens Path. What this means is that all of your knowledge can be organized in any ways you want, and used to automatically infer any knowledge you can with what you already possess. Anything or anyone you look at, or touch, your power will catalog and write a mental book about, with all their flaws and strengths presented. When you are given the true gratitude of a student you guided, you are given a golden page in your mental library. The uses for this page are many, but a few are: It can enhance your soul, It can instantly compile your knowledge on a subject into its best form and then push a step further beyond, and it can seal anything into the Library in a book.

Denial Of Heavens

Cost: 20 SP

You deny god's miracles. The power allows you to go against the gods authority by nullifying any power that comes from a divine source. Moreover, this also weakens any gods, divine beasts, priests, divine champion and/or prophets fighting against you. The higher the divinity of your opponent, the weaker they would be. However if the difference in strength between you and your opponent is too large, the debuff will be less.

The Little Knight Who Dreams

Cost: 5 SP

You gain the essence to embody the iconic hero from the world of Hollow Knight. Through this transformative ability, you can become a powerful humanoid bugman. With this transformation, you experience a significant increase in physical and mental capabilities, granting you unparalleled strength, agility, and heightened senses.

Embracing the Knight's Essence, you gain mastery in the art of weapon wielding, effortlessly handling a variety of weapons with precision and skill. Alongside your formidable combat prowess, you gain the knowledge and proficiency to craft and utilize supernatural charms, enhancing your abilities and granting you unique advantages in battle. Furthermore, you tap into the essence of soul-based magic, enabling you to cast spells and manipulate the forces of the Hollow Knight's world to overcome obstacles and vanquish enemies.

DETERMINATION (Undertale)

Cost: 25 SP

You have gained the ability to SAVE, LOAD, and RESET. You can set a SAVE point in time and space which you will automatically return to if you die, and you will only truly die if you wish to.

When you create a new SAVE point it will permanently erase the old one, but you can choose to RESET at any time you wish and it will send you back to when you first gained this power, and you will be able to jump through time at your leisure. There are a few drawbacks however, strong willed individuals might have feelings of deja vu after timeline alternations, and those with determination significantly higher than yours can cause your powers to fail.

With enough willpower, you will be able to circumvent those drawbacks via a TRUE RESET and refuse death entirely, staying alive long past when you should have perished through sheer DETERMINATION alone. This power also acts as a general willpower boost.

You Like Em Bad? Cause I'm Bad To The Bone (Undertale)

Cost: 15 SP

You've been blessed by greatest pun loving skeleton known to man, this grants you a unique powerset that allows you to manipulate gravity, control bone-based attacks, summon formidable weapons known as Gaster Blasters, and unleash Karmic Retribution upon evildoers.

Firstly, you possess the ability to control gravity, granting you the power to manipulate the weight of objects and manipulate them in the air. You can make objects heavier, allowing you to throw them with great force or disrupt their movements at will.

Secondly, your mastery over bones manifests in a wide range of attacks. You can shoot bones towards your foes or create barriers to protect yourself. These bone-based attacks are imbued with a special energy akin to magic, making them exceptionally strong and formidable.

As an extension of your bone manipulation, you have the ability to summon Gaster Blasters. These powerful weapons take the form of floating dragon skulls and unleash devastating energy beams upon your enemies. Their destructive force is unparalleled and can turn the tide of battle in your favor.

Lastly, your most crucial ability is Karmic Retribution. This power serves as a means to punish evildoers. It amplifies the damage you inflict based on the target's level of "evil" and the extent of harm they have caused to others. Against heroic individuals, this ability holds little effect, but when facing monsters or those of wicked intentions, the damage you can unleash becomes magnified exponentially.

The Art (Kill Six Billion Demons)

Cost: 20 SP (The Key of Kings (Kill Six Billion Demons))

Cost: 15 SP (The Key of Kings (Kill Six Billion Demons))

The Art, short for the Art of Lying to the Face of God, is a general term for what can be called 'magic' in the multiverse of Kill Six Billion Demons. It is often explained as the practice of lying to the universe convincingly enough that it becomes true, as such, it is heavily reliant on the practitioner's will for things to become true. It is generally split into sub Arts: Red, White, and Black. The Red art uses vocal speech to change one inanimate thing into another. The White art uses one's soul as a medium to warp the self to do things like teleport, enhance physical abilities, create additional limbs, form the atum (soul energy) into weapons etc. The Red-White art applies the white art on another entity. The Black art is the hardest to use, it is the ex-nihilo creation of matter, life, and souls. Very advanced users of the art can also spin the wheel and laugh at god, negating recent actions and physically or mentally traveling backwards in time, persist past death as a ghost; or attain limited omniscience.

On purchase you start only able to do minor things with the red art, and can progress from there.

Atum Manipulation (Kill Six Billion Demons)

Cost: 20 SP (The Key of Kings (Kill Six Billion Demons))

Cost: 15 SP (The Key of Kings (Kill Six Billion Demons))

You now contain within you Atum. This is the refined soul flame or essence of each individual, the Atum is observed to flow through many channels, or meridians, within the body. Precise knowledge of how the soul flame flows through these channels, the ways in which it can become blocked, and the ways in which it can be aligned to unlock a person’s hidden potential are key to various schools of martial arts throughout the multiverse. Breath is key in controlling one's Atum. Someone with high breath control and will not only has incredible constitution and body health, but has also aligned the energy pathways in their body to the point that they can perform unbelievable physical feats of endurance, such as turning blades away from their skin.

As you train in your breath control and martial arts and get used to controlling your Atum the level of your power can increase as your body and spirit are tempered by the refined soul flame. An Atum that burns particularly bright can actually be seen as an aura or ring of light, sometimes called a halo or animus. In those warriors or sages that have cultivated enough strength, it burns as a physical, smokeless flame across their body. Ancient sage kings were said to have golden animus that wreathed their body in flames as bright and hot as molten metal, while leaving their skin and clothing unharmed

A particularly strong willed users can even do things like forming constructs out of their Atum, such as weapons, limbs or even entire clones, and different attacks. However only strong will, control, and training can bring you to the level of a single warrior who slays armies and shatters cities - or whatever you choose to do with your power.

Shinsu Manipulation (Tower of God)

Cost: 10 SP

Shinsu is the lifeblood of the Tower and now it flows endlessly from within you, although you are not able to manipulate much Shinsu at once as you are restricted in quantity, quality, and concentration. These Shinsu Manipulation limits can be raised through use and experience. By manipulating the Shinsu inside yourself, you enhance your physical capabilities (an initial increase of 50%), heal yourself at a faster pace, and various other abilities, you are only limited by your lack of experience. At the start, you can form one Baang, the unit of measurement of Shinsu Manipulation. Eventually, you will be able to perform feats that put even the best Rankers to shame, handling more Baangs than Enryu himself, signing deals greater than those of the Administrators, and even the possibility of creating life through Shinsu. Your lifespan is dramatically increased to a thousand years, this can be further increased as you improve your ability to control Shinsu.

In addition to your newfound Shinsu Manipulation capabilities, you can either naturally develop or choose your own Shinsu Quality or Shape, whichever you desire. Regardless of your decision, you will be able to work with whatever Quality and Shape you have as if you were perfectly aligned with them. Be aware that you can only have one Shinsu Quality or Shinsu Shape.

Soul Garden

Cost: 5 SP

The Soul Garden is a simulated afterlife dimension that's tethered to your soul. The weary and the mourning are welcome to rest and heal within its comforting embrace.

With this, you possess your own personal afterlife for the souls of those who matter to you, or for those you allow to enter. The ones you have lost or those who have passed on can find solace in the garden when they reach their time. While here, they will experience an afterlife as designed by you.

Keep in mind that this isn't a real afterlife, however. It's essentially a soul storage from which spirits can "sleep" and "dream". However, taking respite here comes with many advantages; not only do they heal from any spiritual injury or curse with time spent within its healing aura but it also allows for the safekeeping of their soul.

Inner Beast

Cost: 15 SP

Inside your soul another awakens, you gain a spirit embodying your powers. This spirit is a part of you and has an absolute and complete understanding of your powers, can you help learn your exact limits, help to train to surpass those limits, and help you maximize your performance as much as possible. They can communicate telepathically, manifest themselves before you as incorporeal and invisible to others, can take over and/or manifest through minions you have control over through master-like powers or can physically manifest in the real world. Physically manifesting will be tiring at first and cannot be held for long but over time will become easier till you can hold it permanently. They can also take over and continue a fight if you become incapacitated and may freely manifest in any inner world or dimension you have with no strain. Their personality, appearance, and every other aspect is perfectly suited for you and will change to continue to be as you change, as such they are the perfect friend, lover, teacher, and whatever else you wish and will never betray you. If you wish your inner beast may simply remain silent and improve your performance as much as possible.

Forward & Onward

Cost: 8 SP

While this ability doesn't give you the power to travel the multiverse, it does help make the transition easier. You can activate this ability either right before or during travel to a new universe. Doing so will allow you to send a small piece of yourself, a soul shard, ahead of the rest of you. You will be able to choose the specifics of this piece. Whether it's just your base personality, or even including restrained copies of some of your perks. Though this soul shard is too small to contain any of your actual powers. The soul shard acts as a beacon for your main soul to locate, allowing for a "reincarnation" into the new world.

After determining what to include in the soul shard, you can designate its destination. The ability to travel the multiverse determines whether it's a random or specific universe, but the personal details are your choice. This also applies to the time your main soul will arrive and fuse with your soul shard. By default this will be near the start of 'canon' but can be manipulated if you have other abilities that allow you to move through time. You can decide factors like the race or personality of the family into which you'll be born and when your main soul enters the new body. However, you cannot be born into a race that doesn't give birth or a race significantly more powerful than you. If the race your soul shard is born from is different, your new incarnation will possess the benefits and drawbacks of that race.

Once the soul shard enters the new world and is born, the specifics are mostly beyond your control. As a part of you, it will generally adopt your base personality and align with your actions in various situations. This facilitates a smoother social fusion upon your full self's arrival. However, the soul shard may act differently depending on its creation and if you assigned it specific goals or objectives to pursue before your complete self arrives.

When your main soul arrives, the soul shard seamlessly merges back into the whole without any negative effects on your main soul. The memories of your new life integrate easily into your mind. You have the ability to determine the level of realism these memories hold for you, whether they feel completely real or more detached, akin to watching a movie.

Gravewalker (Shadow of War)

Cost: 30 SP

“You are banished from death.”

You are no longer a mere mortal but a powerful wraith. Unlike most wraiths you are able to manifest yourself a true physical body. You now posses a great many abilities, from greatly augmented strength and agility, teleportation, raising the dead, the ability to conjure phantasmal weapons on par, if not greater, with any physical weapon you are capable of wielding, slowing your perception of time down, to controlling fire, ice, poison, and light, and host of of other abilities that you can discover over time and experimenting. But your two greatest skills are Resurrection and Domination. With Resurrection, upon death whether by natural or unnatural causes you may reform and reconstitute yourself back to perfect condition at a safe area, though this take time on the scope of a few hours. Any equipment on you also reforms with you. And with domination you are capable of overpowering others, peering into and freely reshaping their minds and binding them to your will. You also gain all of the skills and equipment of Talion, Celebrimor, Eltariel, and Baranor allowing you to engage in combat with and destroy multiple enemies easily. You may also optionally gain the Talion, Celebrimor, Eltariel, and Baranor as companions for free.

Divine Patron

Cost: 15 SP

You will be connected to a benevolent higher being, with personality, tenets, gender, and appearance, up to you- as such things are easy enough to humor you with.

They will select you as their champion and leader, entrusting you with the task of spreading their religion throughout the world.

As their champion, your mind will enter into the realm of the deity every time you fall asleep or request to be there while awake. They need your presence to act in the mortal world, conveying messages and energies through you.

The more followers they gain through worship, the stronger their influence. With enough people devoted to their cause, they can perform small miracles to protect and aid those loyal to their religion. The worship of an entire town will be enough to ward off an endbringer, while 90% of the population worshiping them could even take down an entity like Scion.

Grand Enchant

Cost: 15 SP

Anything you can lay your hands on can be permanently strengthened by you by imbuing them with your spirit. You will also gain a refilling pool of spiritual energy to enchant your objects with.

Regularly infusing your power into the same object will also improve them without limits, though such objects can only be used by you.

Enchanted objects will be biased towards direct combat-applicable effects, tied towards the base object. All will start with general durability, and physics immunity.

With time and use, your spiritual pool will grow, and eventually allowing you to forgo earthly needs such as eating, drinking, sleeping, breathing, and excreting waste.

Neverborn (40K)

Cost: 40 SP (Alpha Plus-Class Psyker (40k))

Cost: 20 SP (Alpha Plus-Class Psyker (40k))

As a Neverborn, you have transcended mortal limitations and become a Greater Daemon, an embodiment of Chaos, unbound by the servitude of any specific Chaos God. You embody the essence of a concept of your choosing, a living manifestation of everything it represents.

The challenges faced by daemons in entering the material realm are insignificant to you. As a Neverborn, you possess the ability to traverse between realms effortlessly. Shifting your matter between dimensions, you become intangible at will, rendering barriers that separate realms obsolete. Demons cannot bar your entry into Hell, and Angels cannot prevent your ascent into Heaven.

However, in the material realm, your power is limited, only when you venture into the realms of spirits or consciousness, whether it be the afterlife, the collective unconscious of an entire race, or the dream world of a single individual, can you wield the full might of a Greater Demon. Within these realms, your power shape reality according to your will.

In addition to your versatile realm-traveling abilities, you possess the unique trait of the Changeling. You can flawlessly mimic any being whose power does not far exceed your own. By assuming their form, you gain access to their experiences, powers, and abilities, making you a master of deception and manipulation.

Moreover, your very presence radiates the Essence of Corruption. Encounter with you plants the seeds of worship and devotion within others. The mere knowledge of your existence can inspire fervent loyalty and adoration. Over time, exposure to your influence warps even the champions of gods, compelling them to become your devout servants. This effect intensifies as you consume souls or feed on the devotion of your worshippers, ensuring that all will eventually succumb to your sway.

Champion of Khorne (40k)

Cost: 10 SP

Your devotion to the Blood God has tainted your soul and turned you into the Champion of Khorne, granting you an insatiable thirst for battle and an unparalleled affinity for bloodshed. Whenever you engage in combat or witness bloodshed, your physical abilities and combat prowess are enhanced exponentially. Your strength, speed, and endurance surge to supernatural levels, making you a relentless force on the battlefield. The more blood that is spilled around you, the stronger you become, empowering you to continue your rampage without tiring or relenting.

Champion of Tzeentch (40k)

Cost: 10 SP

Embracing the God of Change, your twisted soul have been chosen to become the Champion of Tzeentch's. Your very presence now warps and distorts the fabric of reality around you. The environment becoming unstable and unpredictable, constantly shifting and reshaping itself to confound and hinder your enemies at your command. Illusory barriers, twisted landscapes, and unpredictable phenomena manifest to protect you and impede those who oppose you. This ever-changing terrain serves as both a shield and a weapon, granting you a strategic advantage in any confrontation.

Champion of Nurgle (40k)

Cost: 10 SP

Embodying the decay and resilience of diseases, your stagnant soul have become the undying Champion of Nurgle, turning your body into a living vessel of pestilence and disease. Your body becomes host and ruler to a myriad of virulent plagues and contagions, emanating a miasma of filth and decay. Merely being near you weakens and sickens your foes, draining their vitality and sapping their strength. Your own constitution becomes nearly impervious to harm, allowing you to endure wounds and injuries that would cripple even the mightiest warriors.

Champion of Slaanesh (40k)

Cost: 10 SP

As a devotee of the Prince of Pleasure, your entrance soul has been chosen to become the Champion of Slaanesh, attaining a perpetual transcendent state of perfection and artistry. Every action and movement you make exudes grace, beauty, and finesse, captivating those who witness your skill. Your senses become heightened, enabling you to perceive the slightest nuances and exploit them to your advantage. Whether it is combat, artistic expression, or any other pursuit, your innate talent and relentless pursuit of perfection grant you unparalleled mastery in your chosen domain.

Champion of Chaos Undivided

Cost: 10 SP

Embracing the unification of Chaos, your soul has become the Champion of Chaos Undivided, making your form constantly mutates and adapts based on your self-belief. As long as you believe yourself to be something, you will be it. With this, you gain the ability to alter your size, shape, and physical attributes at will. This versatility allows you to respec your combat abilities on the fly, growing additional limbs, merging with your weapons and technology, or assuming monstrous forms tailored to each battle. Your body becomes a canvas of endless possibilities, embodying the essence of Chaos itself. You can still retain your original form and appearance, able to seamlessly revert to it at will

Astral Spirit (Date A Live)

Cost: 25 SP

You have transcended into an Astral Spirit, embodying ethereal beauty and possessing extraordinary powers. As a Spirit, you possess a unique disposition and an innate awareness of your existence. Fueled by mana, your abilities range from elemental manipulation to esoteric powers like time control. Your flawless appearance, captivating and graceful, mesmerizes all who behold you.

With this transformation, you gain the ability to alter certain aspects of your appearance. For example, your spirit form can reflect your abilities, such as possessing a clock-like design in your eye if you manipulate time.

As a Spirit, your potential for growth knows no bounds. By aligning thematic techniques with your diverse array of powers, you can manipulate electricity, command the weather, or ensnare adversaries with static coils. Your creativity and dedication allow you to continually unlock new levels of power. Even in situations where you might lose your abilities, you can access them in a diminished form and gradually cultivate them back to their full potential.

Furthermore, as you master control over mana, you gain the ability to prevent or intentionally create spacequakes. This grants you the advantage of stealth or an additional weapon when facing dire circumstances.

Your nature as a Spirit empowers you with complete ownership and internalization of your powers. No one can seal or steal your abilities without your consent, liberating you from the influence of the first Spirit. Your powers are truly your own, and you wield them autonomously.

In battles against formidable opponents, your energy reserves remain boundless. With each strike, you drain their energies, replenishing your own strength as their vitality diminishes.

Chosen Undead (Dark Souls)

Cost: 25 SP

As the Chosen Undead, you embody the essence of humanity in all its forms. Your transitive soul is able to be given and absorb the souls of others while retaining your own identity. Regardless of the souls you possess, your core remains intact, transcending the essence of those you acquire.

In a world where failure is a constant companion to humanity, each stumble and defeat becomes a valuable lesson, allowing you to grow stronger and adapt. Your unwavering determination and resilience in the face of challenges reflect the quintessential human spirit.

Like a valiant knight, your indomitable will resides even in a battered and broken body. Despite physical injuries and hardships, you press forward, fueled by enduring resolve. Your mind harnesses madness itself to propel you onward, overcoming the trials that stand in your way. Across countless eons, you persist in your duty without faltering.

Immortality has been granted to you through the presence of a Fragment of a Lord Soul within you. Death's grip cannot hold you, as you rise again and again, defying the challenges before you. With each resurrection, your vitality is restored, allowing you to continue your journey. Unlike cursed Hollows, you retain your human appearance, forever bearing a healthy and vigorous visage.

Deep within you lies the power to spread the Curse of the Undead, known as the Darksign, to humanity across multiple worlds. Though a curse, it can also be seen as a gift to those longing for immortality. Should you desire, you can burden others with the same immortal fate, allowing them to rise from the grave and join you in the eternal cycle. This curse, intertwined with fragments of the Dark Soul, symbolizes the inseparable connection between humanity and the forces of darkness.

Inheritor of Embers (Dark Souls)

Cost: 25 SP

As the Inheritor of Embers, your power reaches unprecedented heights, With your embered form, you shine like a bonfire, emanating flickering flames that grant you heightened strength and endurance. In this state, your attacks carry the essence of Fire, inflicting devastating damage upon your foes. While you may not be a full-fledged Lord of Cinder yet, your mere presence commands awe and respect as you embody the very power of Fire itself.

But your abilities don't end there; within you is a mere fraction of the original Lord Soul, bestowing you enhanced prowess and resilience. It amplifies all your existing abilities, whether in combat, magic, or any other talents you possess, pushing them to new heights of effectiveness.

However, what sets you apart even further is the unique inheritance bestowed upon you. You become the inheritor of every single being that has ever been sacrificed into the First Flames, including mighty gods like Nito, Gwyn, and Izalith. This extraordinary ability allows you to learn and absorb their memories, skills, knowledge, magic, and everything else that made them powerful beings. At the beginning, you may only access the abilities of weaker Lord of Cinders, but with time, training, and experience, you gain the capability to inherit even the skills of the gods themselves.

As the memories and powers of these beings intertwine with your own, you become a repository of ancient knowledge and extraordinary abilities. Through the ambers, you can manifest their legendary gears and wield them as if they were your own.

With each new inheritance, you grow stronger, wiser, and more versatile. You can call upon the strengths of the gods to wield their elemental powers, harness the dark sorceries of Nito, the lightning bolts of Gwyn, and the chaotic flames of Izalith. Your arsenal of skills becomes vast and diverse, allowing you to adapt to any situation and overcome any challenge.

The Furtive Pygmy (Dark Souls)

Cost: 25 SP

You have become the Primordial Man, gaining an unbreakable connection to the Dark Soul, the Abyss, and the inherent power of the Furtive Pygmy.

Just like the Dark Soul, you will never fade with time; in fact, you will continue to grow stronger as long as you have the time to nurture and develop. You stand as the embodiment of the primordial nature of humanity, wielding the immense power of the Dark Soul and the Abyss itself.

Your darkened eyes see the world with unparalleled clarity, even in the darkest of environments. No longer will you lose your way in the night, as your eyes pierce through darkness effortlessly. Illusions hold no power over you, for you see through them as if they were mere mirages. Your vision is a beacon of truth, and those who attempt to deceive you will find themselves at a severe disadvantage.

You harness the power of the Dark to enhance your supernatural abilities. Any ability you possess, regardless of its nature, can be infused with Dark Hexes, granting it increased potency and rendering defenses against it ineffective without proper and specific protection. Your powers become exponentially stronger in the dark, and your attacks gain a will of their own, relentlessly pursuing your targets until they are vanquished.

As the Child of the Abyss, you carry a fragment of the Abyss, amplifying your mastery over the Dark. Your Dark powers will reach new heights as you unleash devastating blasts, beams, and showers of Dark energy upon your enemies. The very environment bends to your will, as you summon fountains of Dark to curse and hinder your foes. The Abyss empowers your explosions, infusing them with unimaginable might. Furthermore, you possess the unique ability to absorb the Dark from external sources, strengthening yourself and enhancing your speed and agility for a limited time. As long as you are surrounded by the Dark, you can draw upon its energy to fuel your own.

God of the Deep Fog (Demon's Souls)

Cost: 30 SP

The core of your being has been twisted by an unknown power, granting you the ability to assume the form of the ancient and powerful entity known as the Old One.

When activated, the power engulfs you in an aura of ominous white light, as your body undergoes a dramatic metamorphosis, you assume the divine form of the Old One, towering several stories high. Your body takes on the characteristics of a tree creature, resembling a majestic yet terrifying fusion of ancient wisdom and otherworldly malice. Your limbs elongate and branch out like gnarled roots, and your eyes shine with an otherworldly glow, radiating an aura of absolute dominance.

In this form, you are immortal, and gain unparalleled strength, endurance, and control over the souls of all living beings. Your mere presence radiates a malevolent aura, instilling fear and despair in those who behold you. Your very soul becomes a conduit for the Deep Fog, an otherworldly white fog that can destabilize reality, allowing for the anomalous phenomenon of magic and miracles to manifest in lands shrouded with the fog, while slowly spreading demonic madness across it. You gain intuitive mastery over the magic and miracles of the Deep Fog.

As the embodiment of the Old One, you possess the ability to command and summon demons to do your bidding. These demons can be conjured from myth, resurrected from deceased creatures, or even transformed humans. These demons become your loyal agents, causing havoc and collecting souls for your newfound hunger.

Elementalism

Cost: 30 SP

You posses an incredibly potent conceptual tie to an element of your choice, this can be something as simple such one of the classical 4 such as Fire, more esoteric versions such as Metal, or even something completely unique such as Life. Your control over your chosen element is unmatched and can be expanded to encompass elements similar in scope such as Earth is to Lava. From the moment you acquire this you have complete control and mastery over your chosen element being able to effortlessly create, summon, dismiss, shape, and control this element on an extraordinary scale such as grand tsunamis and ferocious storms, and with such immense precision that you are not constrained to traditional limitations and are able to just as easily create an intricate dress made of Metal as you would in summoning a tidal wave of Water. You are granted precise control over it’s every manifestation, from the gentlest breeze to the most intense inferno and are incapable of being harmed by it. But most importantly your ability extends beyond the physical realm. You have the knowledge and ability to use your chosen element conceptually, tapping into their symbolic representation and harnessing it’s metaphysical properties. You could utilize Fire to inflame passions, ignite creativity, drive others to anger, or use it’s connection to the sun, heat, and summer to create an everlasting summer.

To Stand In The Shoulder Of Giants (Petals of Reincarnation)

Cost: 30 SP

Choose a historical or legendary figure from the annals of history, and you shall become their direct descendant and reincarnation. Through this newfound lineage, you inherit the awe-inspiring powers and abilities of your ancestor, embodying their epic tale and reenacting their remarkable deeds.

As a Descendant of a historical figure, you possess the ability to manifest the powers, appearance, and memories of your ancestor. With a mere act of will, you tap into the full potential of your ancestor's legacy, channeling their greatness and legend through your very being.

What sets you apart from other Reincarnators is that you possess the complete powers of your ancestor right from the start. Your transformation is permanent, granting you immediate access to their extraordinary capabilities. This advantage allows you to fully embrace the essence of your ancestor's legend, transcending the limitations faced by other Reincarnators.

Furthermore, you are not burdened by the uncontrollable urges typically associated with this lineage. Regardless of whether your ancestor was revered for great achievements or infamous for terrible acts, these urges do not sway your actions. Your own identity remains intact, granting you the freedom to choose your own path and forge your own destiny, unencumbered by the personality traits or desires of your ancestor.

It should also be noted that, as a Returner, you possess naturally superhuman physical abilities. Your agility rivals that of an Olympic sprinter, and your strength allows you to effortlessly shatter stone and trees with your bare fists.

Ignited Soul

Cost: 15 SP

Your Soul has been brought before the weight of reality and withstood it, thus Igniting it. This Ignition allows you to produce and store Soul Energy in endless amounts inside your Soul. Soul Energy can be utilized in a nigh-endless amount of way with enough experience, these expressions of your Soul are known as Arts. Initially, you are able to condense your Soul into a weapon of your own design, this weapon can be used beyond to influence reality using the weight of your Soul. You are also able to infuse your body with your Soul Energy, increasing all of your physical and mental attributes tremendously. Infusing your body can delay your aging, eventually progressing to the point of immortality, replacing all your bodily and mental faculties with your Soul. The amount of Soul Energy you produce increases as you use your Soul and grows qualitatively as you perform incredible feats, each feat, also known as Soul Feats, grant you a new ability related to the experience. The ability gained can be active or passive, and truly heroic acts may even grant both.

Seraphim (Supernatural)

Cost: 30 SP

Created by God, you are a celestial being known as a Seraphim. You are responsible for maintaining Heaven and fighting against the Demons of Hell in an eternal war. Similar to your demonic counterparts, you too can only interact with the physical world through the usage of a human body, called a vessel. However, unlike demons, you require permission to possess your vessel (though how you obtain that permission is up to you). Through the Cyoa, your current body or the body you choose to be either Inserted or Reincarnated into will be transformed into a perfect vessel for you.

As a Seraphim, your spiritual form and voice will prove overwhelming to most mortals. It can cause effects such as burning eyes or bleeding eardrums. Your size has been described as "approximately the size of the Chrysler Building." When outside of a vessel and on the physical plane, you will appear to humans as either a brilliant white light or a bluish luminous smoke.

Becoming a Seraphim has granted you a whole host of abilities, such as nigh-invulnerability (angels are immune to all forms of harm except Angel Blades, Holy Fire, and beings more powerful than themselves, such as Archangels, an Primordials). You also possess limited cosmic awareness, allowing you to have knowledge and awareness of certain topics in the universe, including demons, Enochian symbols and magic, spells, prayers, and all languages (dead or alive, written and spoken). Angelic senses and perception are incredibly enhanced, enabling you to recognize beings based on their body odor and genes, see atoms and ions, hear conversations from miles away, and taste every molecule in a meal. You can also see the true form of other angels, demons, and reapers, as well as sense the location of every being in the universe, except those protected by Enochian magic and those stronger than you who choose to hide and Teleporting whereever you senses reach. Furthermore, you possess limited chronokinesis, allowing you to travel through time, send others forward or backward through time, and manipulate time itself (e.g., freezing or speeding it up). However, repeated use of these abilities can be draining on your Grace. Additionally, you have a whole host of additional abilities, including reality warping, telepathy, telekinesis, high level healing & Biokinesis, advanced Dreamwalking, and the ability to hear prayers directed at you.

You have also been given an Angel Blade and Sword. These weapons can be used to kill most supernatural beings by channeling your Grace/Soul against your opponents. However, they are unable to kill beings stronger than you, such as Archangels. If lost or stolen, you will always be able to call them back to you.

Be aware that while within a vessel, angels only possess their powers thanks to their Grace. If your Grace is taken or drained, you become like a human, retaining only your angelic senses, while your Grace slowly regenerates. The regeneration process could take months or even years, depending on how much has been taken.

As a side effect of having cosmic senses, you are unable to enjoy food like usual. Your heightened senses allow you to taste EVERYTHING you eat. Therefore, if you want to enjoy food again like a regular person, it is recommended to choose a cooking power or the perk "Holding Back."

Beyonder (Lord of the Mysteries)

Cost: 15 SP

You have the innate potential to reach Sequence 1 of a single Pathway out of the 22 Pathways. This allows you to start at Sequence 9 and work your way up to the peak of Sequence 1 at no risk of losing your mind. Each Pathway has its own unique traits and abilties, extra information on these can be found on the Lord of The Mysteries wiki. You fulfill a paradoxical attitude of life, maintaining your own personal beliefs and view on life while still advancing your Pathway, additionally there is no thought off-limits to you, no Divine Revelation, knowledge, or Eldritch Truth can corrupt you. There are advancement Rituals required for your ascension to the next Sequence, you will instinctually know what these rituals are in-depth and can complete them with ease. Increasing your Sequence improves all of your skills qualitatively, bringing all skills up to the high capabilities of your current Sequence.

Upon reaching the High Sequences (4 through 1), you are able to influence reality, how this influence is expressed is dependent on your Pathway. You are timeless and will never lose control over yourself or your powers, not requiring anchors to maintain your sanity. Your Mythical Creature form will conform to your desires while still remaining true to your Pathway. You are able to receive prayers and respond to them with your will if you so choose.

Cambion

Cost: 30 SP

You are a Cambion, specifically a hybrid between that of a human and a demon, making you half-human and half-demon, the half-step between human and demon. You are not bound by the normal weaknesses of either race and still keep a soul that is natural to humans and can no longer be kept at bay via faith, holy water, salt, or any other stereotypical weakness of a demon. Your body has been enhanced so that you could take down a continent with barely any effort, tank hits from a nuclear bomb without a scratch, most weapons made by mortals cannot harm you, and you have virtually infinite stamina. You require no food, water, or oxygen to stay alive. You also have senses stronger than those of the most perceptive animal. You do not age; the only way to die would be through someone killing you.

Your demonic powers are vast and many, including but not limited to: biokinesis, electrokinesis, invisibility, pyrokinesis, thermokinesis, telepathy, mental manipulation, soul reading and manipulation, demonic energy manipulation, teleportation, terrakinesis, voice mimicry, weather manipulation, regeneration, telekinesis, and low-level reality manipulation. However, your abilities are powered by your demonic energy, which is enhanced by your human heritage and soul, allowing you to do anything with demonic energy, including wish-granting so long as it's within your power and making contracts or deals for people's souls. However, it doesn't have to be just souls that you can make deals with; you can take virtually anything so long as the deal is upheld.

You can be summoned by those trying to summon demons. However, it is your choice if you wish to be summoned or not. You will only get a mental message that someone is trying to summon you.

The more time that passes, the stronger you get. You feed on the souls and worship of humans, growing your power the more faith or souls you consume, and your own souls react to your demonic energy, acting like a superconductor and supercharging your powers. While you are still alive, you maintain human and Demon forms that are around ten times stronger than your human form. Once you die, you can possess humans until you regain your physical form. Your demon form is a multidimensional form that takes the appearance of your sins and is an energy being in nature when physical. This form can also take the appearance of black smoke when non-physical which allows for the possession of humans.

Aspect of Archery

Cost: 15 SP

Bowmanship is an unappreciated art in these modern times, and you are able to put Heroes of Old and even Gods to shame. Your skill with with a bow has transcended it's human limits and breached into the realm of the supernatural. You are able to transmute any loose physical matter into the shape of an effective and usable bow and/or arrows. Using the magical energy within you, you are able to replace the need for physical arrows, creating magical arrows that are incredibly efficient, shattering boulders with minimal amounts of energy. There is no limit to the amount of arrows you are able to cast at once, you are only limited by the number of physical arrows you can hold or the magical energy to create arrows. Creating arrows of various elements is not beyond you, although more esoteric elements are exceedingly difficult. You are able to use the magical energy inside of you to strengthen your body to withstand the amount of strain it would take to put down Gods. As a master of bowmanship is not useless without their bow, you are able to blend archery and physical combat into a fluid style. You will be able to create magical arrows that hold nigh-infinite amounts of magical energy.

Grace of The Erdtree (Elden Ring)

Cost: 15 SP

Deep within the mystical realms of the Lands Between lies a power coveted by mages and seekers alike - the enigmatic "Grace Of the Erd Tree." As you delve into the sacred art and divine guidance, this power beckons you, drawing you closer to the heart of its secrets.

As you bask in the Guidance of Grace, an unknown God bestows its benevolent influence upon you, guiding your path towards the nexus of cosmic destinies. The blessing grants a form of immortality, weaving your existence into the tapestry of eternity. However, this immortality is not without its price, as multiple deaths may gradually chip away at your mind and soul, testing your resolve and resilience in the face of adversity.

Moreover, the Grace Of the Erd Tree opens the path to becoming a true Runebearer, one who wields the potent runes of the Elden Ring. Within your soul, you house these sacred symbols, which can either grow in might and intricacy over time or be customized to suit your needs. Each rune you gain from defeating an enemy grants you new abilities and augments your strength, empowering you to grow exponentially as you incorporate runes derived from your fallen adversaries.

Yet, your journey does not end there. As over time, you will ascend to the rank of a Great-Runebearer, larger fragments of the Elden Ring come under your dominion. These cosmic runes hold divine authority over specific concepts or ideas, bestowing you with a slight boon at first. However, with relentless study and unwavering dedication, you unlock the true potential of these runes, gaining access to awe-inspiring abilities that challenge the very fabric of reality itself.

Kitsune

Cost: 20 SP

You have gained the physiology of a Kitsune, commonly known as a Fox Demon or Fox Spirit. As such, the older you get, the stronger you become, and the more tails you gain, increasing your powers further. You begin with only one tail; this bestows upon you the essential abilities common to all Kitsune. This includes, but is not limited to, the ability to change your form by altering your shape. Foxfire, your Kitsune heritage also grants you access to magic. Your magic can also be used for anything your imagination can come up with, although dark magic is the easiest, as are controlling nature and cursing enemies. including flight. Your Kitsune heritage also grants you power over Illusion, Insanity manipulation, giving and taking mental disorders from people, Life-force absorption, and manipulation, allowing you to give and take life-force and use it for your own ends as well as speeding up the process of gaining new tails, possession, and sleep inducement. You also possess the ability to manipulate the dreams of others. As well as a supernatural intelligence that grows with age.

You start with enough strength to easily destroy a city with your strength and durability to tank an explosion to the face or endure attacks of similar strength to your own. Your Foxfire can burn through anything and will not go out so long as you will it to exist. You need no sleep or food to survive. Your sense of smell is so good that you can smell everything within a city and distinguish between the scents of each individual person, as well as being able to smell when they lie or if they are sick. Your sense of hearing is also on a similar level. You also possess night vision.

Your powers grow the more tails you gain; you gain tails for every 100 years that you live, with the ninth tail taking 1000 years. With each tail, you increase your powers—your powers to twice what they were before—as well as obtain new abilities with each new tail, such as space and time manipulation and reality manipulation once you gain your ninth and final tail. You can optionally be any type of kitsune. Examples include but are not limited to Tengoku, Tricksters, Kukan, Kaze, and many more.

Yuki Onna

Cost: 20 SP

You belong to an offshoot of an ancient and recluse race, the Yuki Onna. Yuki Onna are a race of yōkai that can instinctively control supernatural snow and ice that cannot be melted by normal mortal fire. You are particularly powerful, able to wield snow on a scale as to freeze a small town on a moment's notice, and so precise and skilled as to recreate an entire village down to the most minute details with no more effort than blinking. As a side effect all your other powers, if you have any, will rise to match the instinctive control and strength of this if possible. You can continue to grow this over time

A traditionally almost entirely female race, your offshoot seems to have resolved this issue through the result of interactions with humans generations ago, resulting in your population not needing to follow the strange practices that the original race had to make sure they survive. As a result of this you’ve been granted incredible control over the development of your offspring, enabling you to choose whatever they inherit from you and any other parent, whether gender, appearance, disposition, or even powers based on genetics. They will all be perfectly healthy and free of any diseases, genetic or otherwise, and unless you wish it otherwise, will be the most perfect version of themselves they can be. As a bonus this also makes you the perfect parent, granting you the supernatural skill and knowledge on how to make every single right decision in raising them and the ability to follow through with it.

If you wish, you may take a small village of 200 of the same race as you to take as free followers. They will all possess the Yuki Onna power, and if you wish, you may also impart on them any other ability you possess that is a result of a race or species. All members of this village, and any children you have as well, will be perfectly loyal.

Hellspawn (Image Comics)

Cost: 35 SP

You are a Hellspawn, a being that was formerly human but made a deal with a Lord of Hell for a favor and, in return, were used as an officer for their army. When a Hellspawn is created, their bodies are reforged and infused with a dark energy called Necroplasm. While most Hellspawn tend to look grotesque (and that's being nice), you will look as you currently do, only brought to peak physical condition, bonded with a sentient and constantly evolving neural parasite also made of Necroplasm, which takes the form of a suit linked directly to their host's central nervous system. Yours is a K-7 model, a stronger, more purebred, and adaptive variant, making you a stronger Hellspawn. The suit feeds on the souls of those it kills to enhance, adapt, and evolve itself in response to your needs, wants, desires, and the stimuli it encounters. The suit is able to shift itself into any form you need and can take on various weapon forms for combat, only really limited by your imagination. It feeds off the Necroplasm (or any other spiritual energy you possess) in your body to sustain itself. The suit will move on its own to protect you even when you are unconscious. The costume can also feed off evil energy from the physical world, feeding off the ambient evil of people, animals, and even certain parts of cities.

The combination of a Necroplasm body and Symbiote being much denser than your mortal body gives you greatly superhuman strength that can go toe to toe with high-level angels and demons, speed such that you can dodge light, durability, reflexes, etc.

The greatest ability of a Hellspawn is their vast magical powers, though limited by your power supply, (though this can be replenished with time or absorbing it from spiritual sources). Though the power source is finite, what you can do with it is only limited by your imagination. Some of the ways this magic has been used include resurrecting the dead, firing blasts of necroplasmic energy, teleportation, transmutation, elemental manipulation, shape-shifting, flight, talking to animals, invisibility, multidimensional portals , space-time manipulation, soul manipulation, reality warping, regeneration, feeding off the evil sins and negative energy to augment yourself and refill your reserves, Healing, phasing, psychic powers, telekinesis, cosmic awareness. The list goes on.

Another effect of this transformation is that you now contain 6000 lost souls called the Legion. These are the souls of those who died during the same hour that you were transformed. The power from these souls renders you uncontrollable by the lords of Hell. You can, with practice, learn to access their knowledge and experiences. You can also cause these souls to manifest themselves physically as Hellspawn, allowing them to appear and aid you in combat wherever you are. You can talk to these souls and free them by completing any unfinished business they have, and while this lowers the effective force of the Legion, the souls that choose to stay will become stronger and more tempered to battle, lowering the quantity but raising the quality of the Legion.

Hellspawn are practically immortal unless beheaded by a weapon of heaven or by powerful magic. Though you can be rendered powerless (and therefore mortal) in "Dead Zones" small patches of Earth that are Heaven's domain. Also, you possess a degree of acausality, meaning that any changes to your past or future self will have no effect on the current you.

Note that as time passes, Hellspawn only grow more powerful and dangerous.

Seraph (Seraph of the End)

Cost: 20 SP

Seraphs were first created by humans trying to defy the natural order of the universe and resurrect the dead. You have become one such individual who was resurrected from the dead, thus becoming something greater than human. An abnormal existence that defies the natural order of the universe, harboring an angel within yourself.

While you still possess your normal appearance despite playing host to a divine being within your body and soul, you are anything but normal. Every ability you have is bolstered by the presence of the angel, giving you strength above what you would normally have. A human could go from being average to destroying a city with ease. You also gain a supernatural regeneration that keeps you alive as long as the angel is. The angel cannot be killed by normal means. It also takes more for you to be injured, as your durability has been altered to be equal to the amount of strength that you possess. You possess another form that you can transform into; this transformation only happens under great duress at the start. However, as time goes by and you gain more control over your power, you can access this form whenever you wish.

When in this form, your eyes turn pitch black with golden irises, as well as gaining six wings made of your own blood that has turned into a pitch-black, tar-like substance That allows for flight at around twice the speed you can normally go on land; additionally, your physical and other abnormal abilities are tremendously enhanced, to the point that you could, with your bare hands, shake an entire island and, with a sword, cut it in half. Your speed and durability have also increased to similar heights. Your regeneration has also been bolstered so that you can regenerate from a single cell in under a second, whereas before it would take at least a month.

Additionally, each seraph gains access to a unique abnormal ability. This usually comes in the form of abilities similar to the seven trumpets mentioned in the Book of revelation. However, this is not a limitation that you have; your ability can be anything that suits your personality. This also comes with the ability to turn both living and non-living things into salt with a wave of your hand.

The seraph that has entered your body is sentient and will take control when you are unconscious; however, the personality and form they take are best suited to your personality and are loyal to you.

Guardian of A Peaceful World (Idaten)

Cost: 30 SP

You have ascended to the status of a Guardian and a God, granting you the power to transform into an Idaten—a being born from the energy of thoughts and prayers, tasked with safeguarding a peaceful world. As an Idaten, you possess incredible advantages over humans and other creatures.

Free from the need for sustenance or rest, you exist on a different level. While you can experience pleasure and pain, you possess remarkable resilience and can endure great suffering without being defeated. Your body naturally reverts to an undamaged state over time, healing injuries and wounds.

You can choose to remain unseen by mortals, but supernatural beings can easily perceive your presence. Your speed is unmatched; even as a novice Idaten, you can run at incredible velocities, crossing vast distances in the blink of an eye.

Your most significant strength lies in your limitless growth. Fueled by the power of Want, you can continuously improve and evolve your abilities. By training diligently, pursuing goals, and yearning for progress, you can reshape your physical and mental attributes. Whether it's enduring injuries, becoming faster, or manifesting unique powers like technopathy or telekinesis, your potential knows no bounds.

Mental skills can be honed too, allowing you to excel in specific tasks. While you may not become an all-around genius, you can acquire exceptional expertise in your chosen fields.

Becoming a mature Idaten takes time and dedication, usually around one hundred and fifty years of focused training. But with each step of your growth, you transform into a powerful and compassionate protector of peace, embodying the noble purpose for which you were born.

Reincarnation

Cost: 15 SP

Death is not the end for you. After every death, you will awaken in a new body, starting a new life as a baby. The gap between your death and rebirth is somewhere in between 5 to 10 years. When you are reborn, your abilities are temporarily suppressed due to your newborn body not being able to hold it. As you grow and train, your power will naturally be released and its potential will be increased, allowing it to grow stronger than it could before. You can forcefully unseal it, at the cost of damaging your body and potential. You will usually reincarnate into children of those your karma is connected to, example being reincarnated as a son of your close friend. You can choose when you wish to stop reincarnating.

Animal Spirit

Cost: 10 SP

You can absorb the souls of recently deceased animals. By doing so you can gain various enhancements and after a while you may even gain a unique power related to the animal. The amount of spirits you can hold is dependent on your willpower and the compatibility between animals, if you do not meet the necessary requirements you will go mad, acting on instinct alone.

Familiar Contract

Cost: 15 SP

You can contract living beings to become your familiars. Familiars gain a general boost in all areas and continue to grow and evolve at the same rate you do, gaining new abilities and powers as time passes. If you have a form of magic or other energy, they gain a new ability for whichever element they are most attuned to. You can, if you’re powerful enough, store your familiar in your soul, allowing them to bathe in your energy, increasing their rate of growth even further as well as increasing their affinity towards any energies or elements you may have access to. These familiars are extremely loyal and will never betray you.

Power of Dominance (Castlevania)

Cost: 20 SP

This is the greatest and primary ability of the Dark Lord, and what makes the Dark Lord the Ruler of Chaos.

This ability allows you like the Dark Lord to use all the power and abilities of beings that you defeats in combat and/or kill, allowing you to absorb their Souls an completely control them thus gaining access to all of their abilities an power.

The power itself is extremely dangerous to handle, as those not specifically prepared for its power aren't able to contain it and thus die. However, this isn't a danger for you, for you are perfectly matched for the Power of Dominance.

Awakening (The World After The Fall)

Cost: 35 SP

You have recently become an Awakener one who has come to doubt and reject reality as it is and begun walking the unconventional path of breaking free from its constrain and limitations, Gaining the power to turn belief into truth and conviction into reality, furthermore awakener has access to an infinite amount of spiritual power to fuel their ability but suffer from mental fatigue when they use it.

There are 6 stages to awakening and overcoming each stages grant greater power to the awakener. Each stage has a personal trial that is unique for each person which must be overcome to advance to the next stage.

The first three-stage is referred to as the three-stage of a fallen world where an awakener breaks down and destroys the worldview they knew and grew up in, the later stages are referred to as the three stages of genesis in which an awakener creates their own unique world mental construct that is validated by the user's belief. When activated, the Unique World is projected throughout the environment. Unique Worlds are stronger when the Awakener has followers that believe in the world, or if the Awakener has high personal spiritual power.

Body of Mud And Clay (Type-Moon)

Cost: 20 SP

Your body is a mutable form of clay made by the gods themselves. With this, you can allocate parameters as if you were a video game character, gaining intense agility in exchange for lower stats in strength.

Your form can also be launched at hypersonic speeds, formed into perfect weaponry that can clash against the Gate of Babylon's legendary treasures evenly.

Your regeneration is great and you can form yourself into golden chains that can hold even Divinity.

These are not the strongest, however, as that belongs to your ability to counter opponents. When an opponent is sufficiently against humanity or the world, you get a significant boost to all parameters and can utilize yourself, with great exhaustion, to counter the enemy's most powerful attack.

You are Enkidu.

Mummy (The Mummy)

Cost: 20 SP

"The Medjai would never allow him to be released, for he would arise a walking disease, a plague upon mankind, an unholy flesh eater with the strength of ages, power over the sands, and the glory of invincibility."

You have been cursed with the Hom-Dai, a punishment reserved for blasphemers. It is the worst of all ancient Egyptian curses. However, rejoice, for it seems this curse is more of a blessing. You have become immortal and invincible. The curse makes it so that you cannot die, and it was originally used to keep you alive as bugs ate you alive. However, now that you have escaped the sarcophagus they trapped you in, you no longer need to fear and gain the power of the curse for yourself. You have gained power over the Ten Plagues of Egypt and are now able to invoke them whenever you wish. You can also transform yourself into sand, as well as transform others into sand, transporting them across great distances. You also possess control over sand, water, and the wind, having immeasurable control over them. You can also move objects with your mind. You gain the ability to suck the life force from people adding it to your own and regenerate even faster than normal. You also have the power to control bugs, specifically the bugs that are meant to eat you from the inside out.

The curse also gives you the strength to smash cars with little effort. So long as your soul is not destroyed, you can regenerate or be brought back into the world. You also have no need for food, water, or even the need to breathe to survive. Along with all this, you also gain a rudimentary ability to resurrect the dead as your undying servants.

Prime Soul (ULTRAKILL)

Cost: 20 SP

"MANKIND IS A FAILURE, FREE WILL IS A FLAW."

Upon your untimely demise, you will find yourself going neither heaven nor hell, as instead, your soul will promptly leave your fleshy prison, and with sheer unadulterated willpower, will manifest a physical form befitting of you.

But luckily for you, you don't need to be dead to yield results as a Prime Soul. You will find yourself to be more. More powerful, more skilled, more focused. All of you power's will be amped it to a notable degree. Your personality will be more forceful, as a by product of having so much willpower.

But when you are dead, when your soul has manifested a form, you will be much more powerful. As a baseline, you will be able to do dropkicks that creates shockwaves, move with short bursts of speed that ordinary people would mistake for teleportation. But that is just if you were an ordinary man, as your soul becomes more powerful, the stronger the body and mind was.

If you had the strength to go toe to toe with Alexandria, you will be able to beat Leviathan with moderate difficulty. If you could use telekinesis to lift a moderate sized house, you could now lift a skyscraper with little difficulty.

Guardian Angel

Cost: 40 SP

You now find yourself with a powerful Guardian Angel, forever unconditionally committed to your protection, and this bond can never be broken under no influence, not even yours.

This highly intelligent and sentient being has the potential to develop a distinct personality if you so allow it. A telepathic link connects you both effortlessly, enabling seamless communication across any distance. The physical manifestation of your Guardian Angel adapts to your aesthetic preferences while aligning its morals and worldview with yours.

With a conceptual link to protection, this entity will always surpasses your capabilities by a factor of 25 in every conceivable way, with an enhanced passive growth that further strengthens it, the more its abilities are utilized. This entity also has six unique abilities dedicated to ensuring your safety:

Elemental Manipulation: The capacity to fully conjure and manipulate one of the four main elements (fire, earth, water, air) of your choosing.

Divine Shields: The ability to instantly summon nigh-impregnable opaque shields of varying sizes and shapes.

Unseen Retribution: The power to turn invisible and undetectable by all except yourself.

Healing Touch: Proficiency in healing and rejuvenation—able to mend wounds, cure diseases, and fully restore lost limbs and damaged internal organs within minutes.

Flight Of The Valkyrie: The ability to soar through the skies, effortlessly gliding and levitating. Their flight speed can escalate from stillness to hypersonic in seconds, all while maintaining exceptional maneuverability. The existence of actual wings is left up to you.

Sword of Absolution: A pure manifestation of the concept of protection, acting as your Guardian Angel's strongest trump card. Its sharpness intensifies with the degree of danger towards you, reaching a point where it can irreversibly cut through anything.

Free from the need for sustenance and immune to fatigue, your Guardian Angel, if vanquished, retreats into your soul for a 24-hour regeneration period before reappearing again at full capacity. While naturally inclined to be in your proximity 24/7, it is at your command to faithfully fulfill any other tasks you require. If the host has died, the Guardian Angel has 24 hours to resurrect them, or they will perish as well.

Heartless (Kingdom Hearts)

Cost: 20 SP

It seems that at some time in your past your Heart was taken and consumed by darkness, transforming you into a Heartless - unlike most others, however, you’ve not only retained your original form, but also your intelligence and memories as well. While you only begin as strong as cannon-fodder Heartless like Shadows or Soldiers, you have plenty of room to grow stronger, and your other abilities as a being of darkness help compensate for your initial weakness.

To start, as a Heartless, your form has become, ironically enough, a Heart - what most other settings would call a soul - manifested into physical form of condensed darkness, granting you a high resistance to mundane weaponry, a nigh-immunity to dark-based powers, and, most importantly, a form of resurrective immortality: While magic and strong conventional attacks can damage or destroy you, this is only a temporary measure, as you will simply reform elsewhere given enough time, with only Keyblades and sufficiently strong ‘holy’ powers (such as purifying, unlocking/releasing, soul-manipulating, or extremely strong light-aligned magics) being able to put you down for good.

In addition, you also possess some other tricks beside that: A sort of sixth sense for the ‘darkness’ - in the sense of evil and negative emotions - within peoples’ Hearts, strong enough that true ‘villains’ and other vile sorts can be felt from entire worlds or dimensions away, though pinpointing will take experience; The ability to open ‘Corridors of Darkness’, shadowy portals that can lead you across worlds and other great distances without the need for something like a Gummi Ship - albeit inaccurately, and incapable of breaching into sufficiently ‘Light’ or ‘holy’ areas without great strength; And, lastly, the ability to steal the Hearts of others who are on the verge of either death or falling to Darkness, quite literally forcing it out of their bodies - and from there, consuming it and either slowly incorporating its strength into yours, or fully corrupting and shaping it into a new Heartless like yourself.

While there are more abilities to be discovered - like harnessing Tier Magic, or commanding Heartless of lesser power - those are less immediately available, requiring you to deepen both your skill and power before you can access them. You can also optionally decide to forsake your original form and take on an appearance similar to most other heartless.

(Note: If you are sufficiently strong-willed when taking this power, or otherwise falling to Darkness in the future, then your Nobody will also form alongside you somewhere in the world.)

Touki (DxD)

Cost: 7 SP

You gain the ability to use a basic form of life-force manipulation, also called fighting spirit, often achieved through sheer physical training or by learning it by practicing senjutsu.

Touki is an external manifestation of life-force in the form of a white aura wrapped around the user, amplifying their offence, defence, and speed. Releasing high amounts of Touki can generate wind pressure and crack the ground around the user. At advanced mastery, it can also be channelled through weapons, disperse attacks, cause massive shockwaves, or even be used as a ranged projectile.

The natural colour of the aura changes when combined with other powers.

Overconsumption of life-Force can cause permanent harm to the user’s lifespan, which requires specialized healing to restore.

Senjutsu (DxD)

Cost: 8 SP

Senjutsu is the power to sense and control the flow of life force in living beings. It can deal interior damage to others by disrupting or severing the life force of their opponent's, and it is also capable of bypassing conventional defences, preventing others from using their own abilities, and forcefully putting others to sleep. It can also be used to seal away other beings, and advanced users could even master esoteric techniques like increasing the luck of others by controlling the flow of their life force or to grow older temporarily, gaining access to powers that would only be available in a more matured state.

It can be used to remove curses, poisons, diseases, or just bolster their life force for a regenerative healing effect. Meanwhile, it's not the best at rapid healing, it's also capable of healing esoteric damages like restoring lost lifespan or otherwise hard-to-detect hidden injuries.

It also gives the user the ability to sense and perceive life force, which, even at the most basic level, allows for locating living beings and giving a basic read of their general wellbeing. At advanced levels, to sense the presence of Sacred Gears in people or read the movements of others just from their aura.

Senjutsu heavily relies on an understanding of nature, so most of the techniques are related to it, like manipulation of mud, earth, and plants, but it struggles with manipulation of the artificial.

Normally, all Senjutsu users are capable of learning Touki as it forms a complete power system, but for this CYOA, it is treated as a separate power, which makes you incapable of learning Touki just from Senjutsu, unless it is purchased.

Ōtsutsuki (Naruto)

Cost: 40 SP

As an Ōtsutsuki, you are part of a clan of extraterrestrial parasites that consume energy and genetic information from Chakra Fruits, which are cultivated by the God Trees.

Chakra is a supernatural energy that the Ōtsutsuki possess, allowing them to perform incredible feats such as interstellar flight and concealment from others of their kind. With greater control and skill, they can use chakra to perform various applications.

As a Ōtsutsuki, you possess a seed that has the potential to grow into a god tree. However, you can't access higher abilities like the Rinnegan because you haven't consumed a Chakra Fruit yet. You can cultivate the God Tree to grow a Chakra Fruit, which, when devoured, grants god-like power and immortality. Each Chakra Fruit contains unique genetic material and energy from the planet where it was grown. endowing unique abilities and transforming into an improved version of yourself, ultimately leading you to reach godhood and become divine.

To extend their lives, the Ōtsutsuki have developed the Kāma seal, which overwrites the host DNA, transforming it into an Ōtsutsuki. If the Ōtsutsuki is slain, their soul transfers to the Kāma until they regenerate and reincarnate into the vessel. While the vessel is in control, it gains a fragment of the Ōtsutsuki's power and abilities. However, a suitable recipient is required; otherwise, the vessel will not survive the implantation of the Kāma.

(It is important to note that once the seed is sown, you cannot replant it until it has finished consuming all the energy and genetic material on the planet.)

A Dance of Souls (Soul Eater)

Cost: 8 SP

You are either a Weapon Meister or a Demon Weapon, and have a partner of whichever type you aren't. The Demon Weapon can be of any type seen in the series besides a Death Scythe, or of a type of your creation of roughly equivalent power. Your soul resonance is very compatible with each other to start, and you both have experience similar to that of Maka and Soul at the beginning of Soul Eater in both the specialized abilities of Meisters and Weapons as well as in the use of the fighting styles associated with the type of Weapon you chose.

Weapon Meisters specialize in manipulating their soul wavelengths to produce various techniques. With training, the Meister of your pairing may learn to use this to sense souls, to strike with their own soul and to adjust their wavelengths on the fly to negate soul-based forms of offense, among other more specialized techniques.

Demon Weapons are humans with the ability to transform partially or fully into a specific weapon, though certain types may have multiple weapon forms. They also can eat souls and act as a conduit to amplify the soul wavelengths of a Meister. At the start, the Weapon of your pairing may only do broad changes to their body such as transforming a limb into the blade of their weapon form or popping their torso out of the blade when otherwise fully transformed, but with training they may perform more delicate changes.

The more synchronized the two of you are, the more your abilities are augmented when the Meister is wielding the Weapon, and through this you have access to a powerful combo ability, such as Witch Hunt Slash or Death Cannon, which if used well can potentially kill even immortal beings, but this ability is draining and hard to use.

If one of you dies, the other can house the soul within them; if a new body is constructed for the dead, they may inhabit it.

Neon (Neon White)

Cost: 15 SP

Risen from the Glass Ocean and receiving world class assassin skills from before your time in Hell, you’ve become a Neon. Neons are masked, stark white beings that are given color coordinated code names, and forced by the ‘Believers’ to eradicate the Demons infesting Heaven. As a regular Neon, you have a particular relic or memento from before your death that acts as your base Soul Weapon, alongside your physique being enhanced to slightly supernatural levels.

On top of your personal Soul Weapon, you can obtain varying Soul Cards that spawn around you while in combat which have dual abilities. The main ability being a random Spiritual Weapon (usually a ranged weapon) with limited ammunition, and the second ability (which when used, destroys the card) being an esoteric effect like a controlled supersonic dash, leaping high into the air, shooting a concentrated explosive which while harming enemies- only boosts your momentum in a particular direction, and more.

Your Neon color and mask are usually representative of certain personality traits you had while alive, but you may optionally choose to select the color and form they come in. Your Neon mask may be removed at your leisure, and unlike in the game, it is not rigged to explode.

Beloved of the Gods

Cost: 25 SP

Gods, spirits, eldritch abominations, and more always seem to mess with or help humans with a price thrown in. Somehow you’re able to converse with any god or beings of supernatural nature.

Merely calling out their name and asking for a sit down will result in a conversation as long as there is a truce between the two of you. The talk can be about anything from forming a contract, and gathering power, to merely having someone to talk to on those lonely nights. Don’t try to ask the crazy ones to help you with ‘personal body’ troubles. Trust me you don’t want to stick it in eldritch crazy. We have enough demigods and half-supernatural spawn already from people getting frisky with the freaky.

Anyway even the most vile of gods and abominations that wish to erase humanity are surprisingly willing to talk so long as you mean no harm. They won’t manipulate, hurt, or do anything negative to you and will even help you out provided they get something of equal value out the deal. Afterward, they will still have a humanity hate boner but you’ll pique enough interest that they’ll decide to spare you. This mercy is rescinded if you agitate them enough.

Gods and beings that are neutral or heaven forbid benevolent towards humans will help you out free of charge in any way they can. They’ll keep tabs on you as you’re of special interest and will often give you things that they reserve for their champions such as blessings, items of power, etc. When it comes to being a god’s best friend no one seems to be better for the role than you.

Pathstrider (Honkai: Star Rail)

Cost: 20 SP

You have become a Pathstrider, someone whose personal beliefs and ideas have resonated with a confluence of imaginary energy representing a universal philosophical concept called a path. Drawing power from this connection, you can perform supernatural feats.

When resonating with a path, you gain one of seven types of elemental power based on your personality and the characteristic specialization of that path's philosophy.

For example: The core philosophy of the path of Abundance is the practice of selfless altruism to nurture and ensure the perpetual existence of life, free from the pain of death and illness. Those who follow this path have the power to heal others.

On the other hand, the core philosophy of the Path of Destruction believes that the birth of the universe was a mistake, and civilization itself is a cancer that needs to be destroyed. Followers of this path tend to be reckless and anger driven often engaging in destructive behavior toward themself and their enemy with their great might.

How the power you gain from the path manifests is personal and unique to you. Even those who have the same element and path can have completely different ways to utilize their power, though the same specialization of the path still applies. Regardless of which path you resonate with all Pathstriders gain a great boost to their physical capability and resistance to environmental hazards.

The potency of the power you can draw from the path depends on your understanding of the path's philosophical concept. The deeper you explore and understand the philosophical concept of a path, the more power you can draw from it.

You can gain additional paths and elemental types by exploring the philosophical concepts each path represents and incorporating them into your ideas and worldview.